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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dcbuffer.h
3 // Purpose: interface of wxBufferedDC
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxBufferedDC
11
12 This class provides a simple way to avoid flicker: when drawing on it,
13 everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
14 then copied to the screen, using the associated wxDC, only once, when this
15 object is destroyed. wxBufferedDC itself is typically associated with
16 wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
17 look at wxBufferedPaintDC instead.
18
19 When used like this, a valid @e DC must be specified in the constructor
20 while the @e buffer bitmap doesn't have to be explicitly provided, by
21 default this class will allocate the bitmap of required size itself.
22 However using a dedicated bitmap can speed up the redrawing process by
23 eliminating the repeated creation and destruction of a possibly big bitmap.
24 Otherwise, wxBufferedDC can be used in the same way as any other device
25 context.
26
27 There is another possible use for wxBufferedDC is to use it to maintain a
28 backing store for the window contents. In this case, the associated @e DC
29 may be @NULL but a valid backing store bitmap should be specified.
30
31 Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
32 themselves natively. You can either use wxWindow::IsDoubleBuffered() to
33 determine whether you need to use buffering or not, or use
34 wxAutoBufferedPaintDC to avoid needless double buffering on the systems
35 which already do it automatically.
36
37 @library{wxcore}
38 @category{dc}
39
40 @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC
41 */
42 class wxBufferedDC : public wxMemoryDC
43 {
44 public:
45 /**
46 Default constructor. You must call one of the Init() methods later in
47 order to use the device context.
48 */
49 wxBufferedDC();
50
51 //@{
52 /**
53 Creates a buffer for the provided @dc. Init() must not be called when
54 using this constructor.
55
56 @param dc
57 The underlying DC: everything drawn to this object will be flushed
58 to this DC when this object is destroyed. You may pass @NULL in
59 order to just initialize the buffer, and not flush it.
60 @param area
61 The size of the bitmap to be used for buffering (this bitmap is
62 created internally when it is not given explicitly).
63 @param buffer
64 Explicitly provided bitmap to be used for buffering: this is the
65 most efficient solution as the bitmap doesn't have to be recreated
66 each time but it also requires more memory as the bitmap is never
67 freed. The bitmap should have appropriate size, anything drawn
68 outside of its bounds is clipped.
69 @param style
70 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
71 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
72 buffer bitmap covers the virtual area.
73 */
74 wxBufferedDC(wxDC* dc, const wxSize& area,
75 int style = wxBUFFER_CLIENT_AREA);
76 wxBufferedDC(wxDC* dc, wxBitmap& buffer,
77 int style = wxBUFFER_CLIENT_AREA);
78 //@}
79
80 /**
81 Copies everything drawn on the DC so far to the underlying DC
82 associated with this object, if any.
83 */
84 ~wxBufferedDC();
85
86 //@{
87 /**
88 Initializes the object created using the default constructor. Please
89 see the constructors for parameter details.
90 */
91 void Init(wxDC* dc, const wxSize& area,
92 int style = wxBUFFER_CLIENT_AREA);
93 void Init(wxDC* dc, wxBitmap& buffer,
94 int style = wxBUFFER_CLIENT_AREA);
95 //@}
96 };
97
98
99
100 /**
101 @class wxAutoBufferedPaintDC
102
103 This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
104 to achieve double-buffered drawing. Just use this class instead of
105 wxPaintDC and make sure wxWindow::SetBackgroundStyle() is called with
106 wxBG_STYLE_CUSTOM somewhere in the class initialization code, and that's
107 all you have to do to (mostly) avoid flicker.
108
109 The difference between wxBufferedPaintDC and this class is that this class
110 won't double-buffer on platforms which have native double-buffering
111 already, avoiding any unneccessary buffering to avoid flicker.
112
113 wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
114 have native double-buffering, otherwise, it is a typedef of
115 wxBufferedPaintDC.
116
117 @library{wxbase}
118 @category{dc}
119
120 @see wxDC, wxBufferedPaintDC, wxPaintDC
121 */
122 class wxAutoBufferedPaintDC : public wxBufferedPaintDC
123 {
124 public:
125 /**
126 Constructor. Pass a pointer to the window on which you wish to paint.
127 */
128 wxAutoBufferedPaintDC(wxWindow* window);
129 };
130
131
132
133 /**
134 @class wxBufferedPaintDC
135
136 This is a subclass of wxBufferedDC which can be used inside of an
137 @c EVT_PAINT() event handler to achieve double-buffered drawing. Just use
138 this class instead of wxPaintDC and make sure
139 wxWindow::SetBackgroundStyle() is called with wxBG_STYLE_CUSTOM somewhere
140 in the class initialization code, and that's all you have to do to (mostly)
141 avoid flicker. The only thing to watch out for is that if you are using
142 this class together with wxScrolled, you probably do @b not want to call
143 wxScrolled::PrepareDC() on it as it already does this internally for the
144 real underlying wxPaintDC.
145
146 @library{wxcore}
147 @category{dc}
148
149 @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC, wxPaintDC
150 */
151 class wxBufferedPaintDC : public wxBufferedDC
152 {
153 public:
154 //@{
155 /**
156 As with wxBufferedDC, you may either provide the bitmap to be used for
157 buffering or let this object create one internally (in the latter case,
158 the size of the client part of the window is used).
159
160 Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that
161 just the client area of the window is buffered, or
162 wxBUFFER_VIRTUAL_AREA to indicate that the buffer bitmap covers the
163 virtual area.
164 */
165 wxBufferedPaintDC(wxWindow* window, wxBitmap& buffer,
166 int style = wxBUFFER_CLIENT_AREA);
167 wxBufferedPaintDC(wxWindow* window,
168 int style = wxBUFFER_CLIENT_AREA);
169 //@}
170
171 /**
172 Copies everything drawn on the DC so far to the window associated with
173 this object, using a wxPaintDC.
174 */
175 ~wxBufferedPaintDC();
176 };
177