1 # =========================================================================
2 # This makefile was generated by
3 # Bakefile 0.1.1 (http://bakefile.sourceforge.net)
4 # Do not modify, all changes will be overwritten!
5 # =========================================================================
8 # -------------------------------------------------------------------------
9 # These are configurable options:
10 # -------------------------------------------------------------------------
12 # Type of compiled binaries [debug,release]
18 # Name of your custom configuration. This affects directory
19 # where object files are stored as well as the location of
20 # compiled .lib files and setup.h under the lib/ toplevel directory.
23 # Standard flags for CC
26 # Standard preprocessor flags (common for CC and CXX)
32 # Standard flags for C++
35 # Should __WXDEBUG__ be defined? The default value "default" means that it will
36 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
39 # Should debugging info be included in the executables? The default value
40 # "default" means that debug info will be included if BUILD=debug
41 # and not included if BUILD=release. [0,1,default]
44 # Standard linker flags
47 # Multiple libraries or single huge monolithic one? [0,1]
50 # Is this official build by wxWindows developers? [0,1]
53 # Version of C runtime library to use. You can change this to
54 # static if SHARED=0, but it is highly recommended to not do
55 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
56 RUNTIME_LIBS = dynamic
58 # What type of library to build? [0,1]
61 # Compile Unicode build of wxWindows? [0,1]
64 # Build GUI libraries? [0,1]
67 # Build wxHTML library (USE_GUI must be 1)? [0,1]
70 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
73 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
76 # Use this to name your customized DLLs differently
79 # Build wxUniversal instead of native port? [0,1]