1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
64 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
67 // a few defines to avoid nameclashes
68 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
70 #include "wx/osx/private.h"
74 #include "wx/msw/wrapwin.h"
75 #include "wx/msw/private.h"
76 #include "wx/msw/dc.h"
79 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
80 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
84 const int auiToolBarLayer
= 10;
89 class wxPseudoTransparentFrame
: public wxFrame
92 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
93 wxWindowID id
= wxID_ANY
,
94 const wxString
& title
= wxEmptyString
,
95 const wxPoint
& pos
= wxDefaultPosition
,
96 const wxSize
& size
= wxDefaultSize
,
97 long style
= wxDEFAULT_FRAME_STYLE
,
98 const wxString
&name
= wxT("frame"))
99 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
101 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
108 m_canSetShape
= false; // have to wait for window create event on GTK
110 m_canSetShape
= true;
112 m_region
= wxRegion(0, 0, 0, 0);
116 virtual bool SetTransparent(wxByte alpha
)
120 int w
=100; // some defaults
122 GetClientSize(&w
, &h
);
128 // m_region.Union(0, 0, 1, m_maxWidth);
131 for (int y
=0; y
<m_maxHeight
; y
++)
133 // Reverse the order of the bottom 4 bits
134 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
135 if ((j
*16+8)<m_amount
)
136 m_region
.Union(0, y
, m_maxWidth
, 1);
145 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
149 if (m_region
.IsEmpty())
153 dc
.SetBrush(wxColour(128, 192, 255));
155 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
157 dc
.SetPen(*wxTRANSPARENT_PEN
);
159 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
163 wxRect
rect(upd
.GetRect());
164 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
171 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
178 void OnSize(wxSizeEvent
& event
)
180 // We sometimes get surplus size events
181 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
182 (event
.GetSize().GetHeight() == m_lastHeight
))
187 m_lastWidth
= event
.GetSize().GetWidth();
188 m_lastHeight
= event
.GetSize().GetHeight();
190 SetTransparent(m_amount
);
191 m_region
.Intersect(0, 0, event
.GetSize().GetWidth(),
192 event
.GetSize().GetHeight());
203 int m_lastWidth
,m_lastHeight
;
207 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
208 DECLARE_EVENT_TABLE()
212 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
214 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
215 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
216 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
218 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 #include "wx/gtk/private/gtk2-compat.h"
230 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
232 wxSize disp
= wxGetDisplaySize();
235 for (int y
=0; y
<disp
.y
; y
++)
237 // Reverse the order of the bottom 4 bits
238 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
240 region
.Union(0, y
, disp
.x
, 1);
242 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget
), region
.GetRegion(), 0, 0);
246 class wxPseudoTransparentFrame
: public wxFrame
249 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
250 wxWindowID id
= wxID_ANY
,
251 const wxString
& title
= wxEmptyString
,
252 const wxPoint
& pos
= wxDefaultPosition
,
253 const wxSize
& size
= wxDefaultSize
,
254 long style
= wxDEFAULT_FRAME_STYLE
,
255 const wxString
&name
= wxT("frame"))
257 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
262 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
263 g_object_ref(m_widget
);
265 if (parent
) parent
->AddChild(this);
267 g_signal_connect( m_widget
, "realize",
268 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
272 col
.green
= 192 * 256;
273 col
.blue
= 255 * 256;
274 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
277 bool SetTransparent(wxByte
WXUNUSED(alpha
))
283 virtual void DoSetSizeHints( int minW
, int minH
,
287 // the real wxFrame method doesn't work for us because we're not really
288 // a top level window so skip it
289 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
293 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
296 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
303 // -- static utility functions --
305 static wxBitmap
wxPaneCreateStippleBitmap()
307 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
308 wxImage
img(2,2,data
,true);
309 return wxBitmap(img
);
312 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
314 wxBitmap stipple
= wxPaneCreateStippleBitmap();
315 wxBrush
brush(stipple
);
318 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
319 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
321 dc
.SetPen(*wxTRANSPARENT_PEN
);
323 dc
.SetLogicalFunction(wxXOR
);
324 dc
.DrawRectangle(rect
);
330 // CopyDocksAndPanes() - this utility function creates copies of
331 // the dock and pane info. wxAuiDockInfo's usually contain pointers
332 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
333 // reconstruct that relationship in the new dock info and pane info arrays
335 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
336 wxAuiPaneInfoArray
& dest_panes
,
337 const wxAuiDockInfoArray
& src_docks
,
338 const wxAuiPaneInfoArray
& src_panes
)
340 dest_docks
= src_docks
;
341 dest_panes
= src_panes
;
342 int i
, j
, k
, dock_count
, pc1
, pc2
;
343 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
345 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
346 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
347 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
348 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
349 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
353 // GetMaxLayer() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
358 int i
, dock_count
, max_layer
= 0;
359 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
361 wxAuiDockInfo
& dock
= docks
.Item(i
);
362 if (dock
.dock_direction
== dock_direction
&&
363 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
364 max_layer
= dock
.dock_layer
;
370 // GetMaxRow() is an internal function which returns
371 // the highest layer inside the specified dock
372 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
374 int i
, pane_count
, max_row
= 0;
375 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
377 wxAuiPaneInfo
& pane
= panes
.Item(i
);
378 if (pane
.dock_direction
== direction
&&
379 pane
.dock_layer
== layer
&&
380 pane
.dock_row
> max_row
)
381 max_row
= pane
.dock_row
;
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // layer by incrementing all existing dock layer values by one
390 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
395 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
397 wxAuiPaneInfo
& pane
= panes
.Item(i
);
398 if (!pane
.IsFloating() &&
399 pane
.dock_direction
== dock_direction
&&
400 pane
.dock_layer
>= dock_layer
)
405 // DoInsertDockLayer() is an internal function that inserts a new dock
406 // row by incrementing all existing dock row values by one
407 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
413 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
415 wxAuiPaneInfo
& pane
= panes
.Item(i
);
416 if (!pane
.IsFloating() &&
417 pane
.dock_direction
== dock_direction
&&
418 pane
.dock_layer
== dock_layer
&&
419 pane
.dock_row
>= dock_row
)
424 // DoInsertDockLayer() is an internal function that inserts a space for
425 // another dock pane by incrementing all existing dock row values by one
426 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
433 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
435 wxAuiPaneInfo
& pane
= panes
.Item(i
);
436 if (!pane
.IsFloating() &&
437 pane
.dock_direction
== dock_direction
&&
438 pane
.dock_layer
== dock_layer
&&
439 pane
.dock_row
== dock_row
&&
440 pane
.dock_pos
>= dock_pos
)
445 // FindDocks() is an internal function that returns a list of docks which meet
446 // the specified conditions in the parameters and returns a sorted array
447 // (sorted by layer and then row)
448 static void FindDocks(wxAuiDockInfoArray
& docks
,
452 wxAuiDockInfoPtrArray
& arr
)
454 int begin_layer
= dock_layer
;
455 int end_layer
= dock_layer
;
456 int begin_row
= dock_row
;
457 int end_row
= dock_row
;
458 int dock_count
= docks
.GetCount();
459 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
461 // discover the maximum dock layer and the max row
462 for (i
= 0; i
< dock_count
; ++i
)
464 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
465 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
468 // if no dock layer was specified, search all dock layers
469 if (dock_layer
== -1)
472 end_layer
= max_layer
;
475 // if no dock row was specified, search all dock row
484 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
485 for (row
= begin_row
; row
<= end_row
; ++row
)
486 for (i
= 0; i
< dock_count
; ++i
)
488 wxAuiDockInfo
& d
= docks
.Item(i
);
489 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
491 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
497 // FindPaneInDock() looks up a specified window pointer inside a dock.
498 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
499 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
501 int i
, count
= dock
.panes
.GetCount();
502 for (i
= 0; i
< count
; ++i
)
504 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
505 if (p
->window
== window
)
511 // RemovePaneFromDocks() removes a pane window from all docks
512 // with a possible exception specified by parameter "ex_cept"
513 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
515 wxAuiDockInfo
* ex_cept
= NULL
)
518 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
520 wxAuiDockInfo
& d
= docks
.Item(i
);
523 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
530 // This function works fine, and may be used in the future
532 // RenumberDockRows() takes a dock and assigns sequential numbers
533 // to existing rows. Basically it takes out the gaps; so if a
534 // dock has rows with numbers 0,2,5, they will become 0,1,2
535 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
538 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
540 wxAuiDockInfo& dock = *docks.Item(i);
544 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
545 dock.panes.Item(j)->dock_row = i;
551 // SetActivePane() sets the active pane, as well as cycles through
552 // every other pane and makes sure that all others' active flags
554 void wxAuiManager::SetActivePane(wxWindow
* active_pane
)
557 wxAuiPaneInfo
* active_paneinfo
= NULL
;
558 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
560 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
561 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
562 if (pane
.window
== active_pane
)
564 pane
.state
|= wxAuiPaneInfo::optionActive
;
565 active_paneinfo
= &pane
;
569 // send the 'activated' event after all panes have been updated
570 if ( active_paneinfo
)
572 wxAuiManagerEvent
evt(wxEVT_AUI_PANE_ACTIVATED
);
573 evt
.SetManager(this);
574 evt
.SetPane(active_paneinfo
);
575 ProcessMgrEvent(evt
);
580 // this function is used to sort panes by dock position
581 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
583 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
587 bool wxAuiPaneInfo::IsValid() const
589 // Should this RTTI and function call be rewritten as
590 // sending a new event type to allow other window types
591 // to check the pane settings?
592 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
593 return !toolbar
|| toolbar
->IsPaneValid(*this);
596 // -- wxAuiManager class implementation --
599 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
600 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
601 EVT_AUI_RENDER(wxAuiManager::OnRender
)
602 EVT_PAINT(wxAuiManager::OnPaint
)
603 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
604 EVT_SIZE(wxAuiManager::OnSize
)
605 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
606 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
607 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
608 EVT_MOTION(wxAuiManager::OnMotion
)
609 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
610 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
611 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
612 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
616 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
618 m_action
= actionNone
;
619 m_actionWindow
= NULL
;
620 m_lastMouseMove
= wxPoint();
621 m_hoverButton
= NULL
;
622 m_art
= new wxAuiDefaultDockArt
;
626 m_hasMaximized
= false;
628 m_dockConstraintX
= 0.3;
629 m_dockConstraintY
= 0.3;
631 m_currentDragItem
= -1;
635 SetManagedWindow(managed_wnd
);
639 wxAuiManager::~wxAuiManager()
641 // NOTE: It's possible that the windows have already been destroyed by the
642 // time this dtor is called, so this loop can result in memory access via
643 // invalid pointers, resulting in a crash. So it will be disabled while
644 // waiting for a better solution.
646 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
648 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
649 if (pinfo
.window
&& !pinfo
.window
->GetParent())
657 // creates a floating frame for the windows
658 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
659 const wxAuiPaneInfo
& paneInfo
)
661 return new wxAuiFloatingFrame(parent
, this, paneInfo
);
664 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
666 // if a key modifier is pressed while dragging the frame,
667 // don't dock the window
668 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
671 // GetPane() looks up a wxAuiPaneInfo structure based
672 // on the supplied window pointer. Upon failure, GetPane()
673 // returns an empty wxAuiPaneInfo, a condition which can be checked
674 // by calling wxAuiPaneInfo::IsOk().
676 // The pane info's structure may then be modified. Once a pane's
677 // info is modified, wxAuiManager::Update() must be called to
678 // realize the changes in the UI.
680 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
683 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
685 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
686 if (p
.window
== window
)
689 return wxAuiNullPaneInfo
;
692 // this version of GetPane() looks up a pane based on a
693 // 'pane name', see above comment for more info
694 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
697 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
699 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
703 return wxAuiNullPaneInfo
;
706 // GetAllPanes() returns a reference to all the pane info structures
707 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
712 // HitTest() is an internal function which determines
713 // which UI item the specified coordinates are over
714 // (x,y) specify a position in client coordinates
715 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
717 wxAuiDockUIPart
* result
= NULL
;
720 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
722 wxAuiDockUIPart
* item
= &m_uiParts
.Item(i
);
724 // we are not interested in typeDock, because this space
725 // isn't used to draw anything, just for measurements;
726 // besides, the entire dock area is covered with other
727 // rectangles, which we are interested in.
728 if (item
->type
== wxAuiDockUIPart::typeDock
)
731 // if we already have a hit on a more specific item, we are not
732 // interested in a pane hit. If, however, we don't already have
733 // a hit, returning a pane hit is necessary for some operations
734 if ((item
->type
== wxAuiDockUIPart::typePane
||
735 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
738 // if the point is inside the rectangle, we have a hit
739 if (item
->rect
.Contains(x
,y
))
747 // SetFlags() and GetFlags() allow the owner to set various
748 // options which are global to wxAuiManager
749 void wxAuiManager::SetFlags(unsigned int flags
)
751 // find out if we have to call UpdateHintWindowConfig()
752 bool update_hint_wnd
= false;
753 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
754 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
755 wxAUI_MGR_RECTANGLE_HINT
;
756 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
757 update_hint_wnd
= true;
765 UpdateHintWindowConfig();
769 unsigned int wxAuiManager::GetFlags() const
774 // Convenience function
775 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
777 // With Core Graphics on Mac, it's not possible to show sash feedback,
778 // so we'll always use live update instead.
779 #if defined(__WXMAC__)
780 wxUnusedVar(manager
);
783 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
787 // don't use these anymore as they are deprecated
788 // use Set/GetManagedFrame() instead
789 void wxAuiManager::SetFrame(wxFrame
* frame
)
791 SetManagedWindow((wxWindow
*)frame
);
794 wxFrame
* wxAuiManager::GetFrame() const
796 return (wxFrame
*)m_frame
;
800 // this function will return the aui manager for a given
801 // window. The |window| parameter should be any child window
802 // or grand-child window (and so on) of the frame/window
803 // managed by wxAuiManager. The |window| parameter does not
804 // need to be managed by the manager itself.
805 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
807 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
808 evt
.SetManager(NULL
);
809 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
810 if (!window
->GetEventHandler()->ProcessEvent(evt
))
813 return evt
.GetManager();
817 void wxAuiManager::UpdateHintWindowConfig()
819 // find out if the system can do transparent frames
820 bool can_do_transparent
= false;
822 wxWindow
* w
= m_frame
;
825 if (wxDynamicCast(w
, wxFrame
))
827 wxFrame
* f
= static_cast<wxFrame
*>(w
);
828 can_do_transparent
= f
->CanSetTransparent();
836 // if there is an existing hint window, delete it
839 m_hintWnd
->Destroy();
846 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
848 // Make a window to use for a transparent hint
849 #if defined(__WXMSW__) || defined(__WXGTK__)
850 m_hintWnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
851 wxDefaultPosition
, wxSize(1,1),
852 wxFRAME_TOOL_WINDOW
|
853 wxFRAME_FLOAT_ON_PARENT
|
857 m_hintWnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
858 #elif defined(__WXMAC__)
859 // Using a miniframe with float and tool styles keeps the parent
860 // frame activated and highlighted as such...
861 m_hintWnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
862 wxDefaultPosition
, wxSize(1,1),
863 wxFRAME_FLOAT_ON_PARENT
864 | wxFRAME_TOOL_WINDOW
);
865 m_hintWnd
->Connect(wxEVT_ACTIVATE
,
866 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
868 // Can't set the bg colour of a Frame in wxMac
869 wxPanel
* p
= new wxPanel(m_hintWnd
);
871 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
872 // color that is really hard to see, especially transparent.
873 // Until a better system color is decided upon we'll just use
875 p
->SetBackgroundColour(*wxBLUE
);
881 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
882 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
884 // system can't support transparent fade, or the venetian
885 // blinds effect was explicitly requested
886 m_hintWnd
= new wxPseudoTransparentFrame(m_frame
,
891 wxFRAME_TOOL_WINDOW
|
892 wxFRAME_FLOAT_ON_PARENT
|
901 // SetManagedWindow() is usually called once when the frame
902 // manager class is being initialized. "frame" specifies
903 // the frame which should be managed by the frame mananger
904 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
906 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
909 m_frame
->PushEventHandler(this);
912 // if the owner is going to manage an MDI parent frame,
913 // we need to add the MDI client window as the default
916 if (wxDynamicCast(m_frame
, wxMDIParentFrame
))
918 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
919 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
921 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
923 AddPane(client_window
,
924 wxAuiPaneInfo().Name(wxT("mdiclient")).
925 CenterPane().PaneBorder(false));
927 else if (wxDynamicCast(m_frame
, wxAuiMDIParentFrame
))
929 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
930 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
931 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
933 AddPane(client_window
,
934 wxAuiPaneInfo().Name(wxT("mdiclient")).
935 CenterPane().PaneBorder(false));
940 UpdateHintWindowConfig();
944 // UnInit() must be called, usually in the destructor
945 // of the frame class. If it is not called, usually this
946 // will result in a crash upon program exit
947 void wxAuiManager::UnInit()
951 m_frame
->RemoveEventHandler(this);
955 // GetManagedWindow() returns the window pointer being managed
956 wxWindow
* wxAuiManager::GetManagedWindow() const
961 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
966 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
968 // first, give the owner frame a chance to override
971 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
978 // SetArtProvider() instructs wxAuiManager to use the
979 // specified art provider for all drawing calls. This allows
980 // plugable look-and-feel features. The pointer that is
981 // passed to this method subsequently belongs to wxAuiManager,
982 // and is deleted in the frame manager destructor
983 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
985 // delete the last art provider, if any
988 // assign the new art provider
989 m_art
= art_provider
;
993 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
)
995 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
997 // check if the pane has a valid window
1001 // check if the window is already managed by us
1002 if (GetPane(paneInfo
.window
).IsOk())
1005 // check if the pane name already exists, this could reveal a
1006 // bug in the library user's application
1007 bool already_exists
= false;
1008 if (!paneInfo
.name
.empty() && GetPane(paneInfo
.name
).IsOk())
1010 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1011 already_exists
= true;
1014 // if the new pane is docked then we should undo maximize
1015 if (paneInfo
.IsDocked())
1016 RestoreMaximizedPane();
1018 // special case: wxAuiToolBar style interacts with docking flags
1019 wxAuiPaneInfo
test(paneInfo
);
1020 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
1023 // if pane has default docking flags
1024 const unsigned int dockMask
= wxAuiPaneInfo::optionLeftDockable
|
1025 wxAuiPaneInfo::optionRightDockable
|
1026 wxAuiPaneInfo::optionTopDockable
|
1027 wxAuiPaneInfo::optionBottomDockable
;
1028 const unsigned int defaultDock
= wxAuiPaneInfo().
1029 DefaultPane().state
& dockMask
;
1030 if ((test
.state
& dockMask
) == defaultDock
)
1032 // set docking flags based on toolbar style
1033 if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_VERTICAL
)
1035 test
.TopDockable(false).BottomDockable(false);
1037 else if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL
)
1039 test
.LeftDockable(false).RightDockable(false);
1044 // see whether non-default docking flags are valid
1045 test
.window
= window
;
1046 wxCHECK_MSG(test
.IsValid(), false,
1047 "toolbar style and pane docking flags are incompatible");
1053 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1055 // set the pane window
1056 pinfo
.window
= window
;
1059 // if the pane's name identifier is blank, create a random string
1060 if (pinfo
.name
.empty() || already_exists
)
1062 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1063 (unsigned long)(wxPtrToUInt(pinfo
.window
) & 0xffffffff),
1064 (unsigned int)time(NULL
),
1066 (unsigned int)GetTickCount(),
1068 (unsigned int)clock(),
1070 (unsigned long)m_panes
.GetCount());
1073 // set initial proportion (if not already set)
1074 if (pinfo
.dock_proportion
== 0)
1075 pinfo
.dock_proportion
= 100000;
1077 if (pinfo
.HasMaximizeButton())
1079 wxAuiPaneButton button
;
1080 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1081 pinfo
.buttons
.Add(button
);
1084 if (pinfo
.HasPinButton())
1086 wxAuiPaneButton button
;
1087 button
.button_id
= wxAUI_BUTTON_PIN
;
1088 pinfo
.buttons
.Add(button
);
1091 if (pinfo
.HasCloseButton())
1093 wxAuiPaneButton button
;
1094 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1095 pinfo
.buttons
.Add(button
);
1098 if (pinfo
.HasGripper())
1100 if (wxDynamicCast(pinfo
.window
, wxAuiToolBar
))
1102 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1103 // have a gripper control. The toolbar's built-in gripper
1104 // meshes better with the look and feel of the control than ours,
1105 // so turn wxAuiManager's gripper off, and the toolbar's on.
1107 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1108 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1109 tb
->SetGripperVisible(true);
1114 if (pinfo
.best_size
== wxDefaultSize
&&
1117 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1120 if (wxDynamicCast(pinfo
.window
, wxToolBar
))
1122 // GetClientSize() doesn't get the best size for
1123 // a toolbar under some newer versions of wxWidgets,
1124 // so use GetBestSize()
1125 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1127 #endif // wxUSE_TOOLBAR
1129 if (pinfo
.min_size
!= wxDefaultSize
)
1131 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1132 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1133 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1134 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1143 bool wxAuiManager::AddPane(wxWindow
* window
,
1145 const wxString
& caption
)
1147 wxAuiPaneInfo pinfo
;
1148 pinfo
.Caption(caption
);
1151 case wxTOP
: pinfo
.Top(); break;
1152 case wxBOTTOM
: pinfo
.Bottom(); break;
1153 case wxLEFT
: pinfo
.Left(); break;
1154 case wxRIGHT
: pinfo
.Right(); break;
1155 case wxCENTER
: pinfo
.CenterPane(); break;
1157 return AddPane(window
, pinfo
);
1160 bool wxAuiManager::AddPane(wxWindow
* window
,
1161 const wxAuiPaneInfo
& paneInfo
,
1162 const wxPoint
& drop_pos
)
1164 if (!AddPane(window
, paneInfo
))
1167 wxAuiPaneInfo
& pane
= GetPane(window
);
1169 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1174 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
,
1177 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1179 // shift the panes around, depending on the insert level
1180 switch (insert_level
)
1182 case wxAUI_INSERT_PANE
:
1183 DoInsertPane(m_panes
,
1184 paneInfo
.dock_direction
,
1185 paneInfo
.dock_layer
,
1189 case wxAUI_INSERT_ROW
:
1190 DoInsertDockRow(m_panes
,
1191 paneInfo
.dock_direction
,
1192 paneInfo
.dock_layer
,
1195 case wxAUI_INSERT_DOCK
:
1196 DoInsertDockLayer(m_panes
,
1197 paneInfo
.dock_direction
,
1198 paneInfo
.dock_layer
);
1202 // if the window already exists, we are basically just moving/inserting the
1203 // existing window. If it doesn't exist, we need to add it and insert it
1204 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1205 if (!existing_pane
.IsOk())
1207 return AddPane(window
, paneInfo
);
1211 if (paneInfo
.IsFloating())
1213 existing_pane
.Float();
1214 if (paneInfo
.floating_pos
!= wxDefaultPosition
)
1215 existing_pane
.FloatingPosition(paneInfo
.floating_pos
);
1216 if (paneInfo
.floating_size
!= wxDefaultSize
)
1217 existing_pane
.FloatingSize(paneInfo
.floating_size
);
1221 // if the new pane is docked then we should undo maximize
1222 RestoreMaximizedPane();
1224 existing_pane
.Direction(paneInfo
.dock_direction
);
1225 existing_pane
.Layer(paneInfo
.dock_layer
);
1226 existing_pane
.Row(paneInfo
.dock_row
);
1227 existing_pane
.Position(paneInfo
.dock_pos
);
1235 // DetachPane() removes a pane from the frame manager. This
1236 // method will not destroy the window that is removed.
1237 bool wxAuiManager::DetachPane(wxWindow
* window
)
1239 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1242 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1244 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1245 if (p
.window
== window
)
1249 // we have a floating frame which is being detached. We need to
1250 // reparent it to m_frame and destroy the floating frame
1253 p
.window
->SetSize(1,1);
1255 if (p
.frame
->IsShown())
1256 p
.frame
->Show(false);
1258 // reparent to m_frame and destroy the pane
1259 if (m_actionWindow
== p
.frame
)
1261 m_actionWindow
= NULL
;
1264 p
.window
->Reparent(m_frame
);
1265 p
.frame
->SetSizer(NULL
);
1270 // make sure there are no references to this pane in our uiparts,
1271 // just in case the caller doesn't call Update() immediately after
1272 // the DetachPane() call. This prevets obscure crashes which would
1273 // happen at window repaint if the caller forgets to call Update()
1275 for (pi
= 0, part_count
= (int)m_uiParts
.GetCount(); pi
< part_count
; ++pi
)
1277 wxAuiDockUIPart
& part
= m_uiParts
.Item(pi
);
1278 if (part
.pane
== &p
)
1280 m_uiParts
.RemoveAt(pi
);
1287 m_panes
.RemoveAt(i
);
1294 // ClosePane() destroys or hides the pane depending on its flags
1295 void wxAuiManager::ClosePane(wxAuiPaneInfo
& paneInfo
)
1297 // if we were maximized, restore
1298 if (paneInfo
.IsMaximized())
1300 RestorePane(paneInfo
);
1303 // first, hide the window
1304 if (paneInfo
.window
&& paneInfo
.window
->IsShown())
1306 paneInfo
.window
->Show(false);
1309 // make sure that we are the parent of this window
1310 if (paneInfo
.window
&& paneInfo
.window
->GetParent() != m_frame
)
1312 paneInfo
.window
->Reparent(m_frame
);
1315 // if we have a frame, destroy it
1318 paneInfo
.frame
->Destroy();
1319 paneInfo
.frame
= NULL
;
1322 // now we need to either destroy or hide the pane
1323 if (paneInfo
.IsDestroyOnClose())
1325 wxWindow
* window
= paneInfo
.window
;
1338 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& paneInfo
)
1342 // un-maximize and hide all other panes
1343 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1345 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1346 if (!p
.IsToolbar() && !p
.IsFloating())
1350 // save hidden state
1351 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1352 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1354 // hide the pane, because only the newly
1355 // maximized pane should show
1360 // mark ourselves maximized
1361 paneInfo
.Maximize();
1363 m_hasMaximized
= true;
1365 // last, show the window
1366 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1368 paneInfo
.window
->Show(true);
1372 void wxAuiManager::RestorePane(wxAuiPaneInfo
& paneInfo
)
1376 // restore all the panes
1377 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1379 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1380 if (!p
.IsToolbar() && !p
.IsFloating())
1382 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1383 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1387 // mark ourselves non-maximized
1389 m_hasMaximized
= false;
1391 // last, show the window
1392 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1394 paneInfo
.window
->Show(true);
1398 void wxAuiManager::RestoreMaximizedPane()
1402 // restore all the panes
1403 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1405 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1406 if (p
.IsMaximized())
1414 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1415 // in the input string. This is an internal functions which is
1416 // used for saving perspectives
1417 static wxString
EscapeDelimiters(const wxString
& s
)
1420 result
.Alloc(s
.length());
1421 const wxChar
* ch
= s
.c_str();
1424 if (*ch
== wxT(';') || *ch
== wxT('|'))
1425 result
+= wxT('\\');
1432 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1434 wxString result
= wxT("name=");
1435 result
+= EscapeDelimiters(pane
.name
);
1438 result
+= wxT("caption=");
1439 result
+= EscapeDelimiters(pane
.caption
);
1442 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1443 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1444 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1445 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1446 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1447 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1448 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1449 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1450 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1451 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1452 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1453 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1454 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1455 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1456 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1457 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1462 // Load a "pane" with the pane infor settings in pane_part
1463 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1465 // replace escaped characters so we can
1466 // split up the string easily
1467 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1468 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1472 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1473 pane_part
= pane_part
.AfterFirst(wxT(';'));
1474 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1475 wxString value
= val_part
.AfterFirst(wxT('='));
1476 val_name
.MakeLower();
1477 val_name
.Trim(true);
1478 val_name
.Trim(false);
1482 if (val_name
.empty())
1485 if (val_name
== wxT("name"))
1487 else if (val_name
== wxT("caption"))
1488 pane
.caption
= value
;
1489 else if (val_name
== wxT("state"))
1490 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1491 else if (val_name
== wxT("dir"))
1492 pane
.dock_direction
= wxAtoi(value
.c_str());
1493 else if (val_name
== wxT("layer"))
1494 pane
.dock_layer
= wxAtoi(value
.c_str());
1495 else if (val_name
== wxT("row"))
1496 pane
.dock_row
= wxAtoi(value
.c_str());
1497 else if (val_name
== wxT("pos"))
1498 pane
.dock_pos
= wxAtoi(value
.c_str());
1499 else if (val_name
== wxT("prop"))
1500 pane
.dock_proportion
= wxAtoi(value
.c_str());
1501 else if (val_name
== wxT("bestw"))
1502 pane
.best_size
.x
= wxAtoi(value
.c_str());
1503 else if (val_name
== wxT("besth"))
1504 pane
.best_size
.y
= wxAtoi(value
.c_str());
1505 else if (val_name
== wxT("minw"))
1506 pane
.min_size
.x
= wxAtoi(value
.c_str());
1507 else if (val_name
== wxT("minh"))
1508 pane
.min_size
.y
= wxAtoi(value
.c_str());
1509 else if (val_name
== wxT("maxw"))
1510 pane
.max_size
.x
= wxAtoi(value
.c_str());
1511 else if (val_name
== wxT("maxh"))
1512 pane
.max_size
.y
= wxAtoi(value
.c_str());
1513 else if (val_name
== wxT("floatx"))
1514 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1515 else if (val_name
== wxT("floaty"))
1516 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1517 else if (val_name
== wxT("floatw"))
1518 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1519 else if (val_name
== wxT("floath"))
1520 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1522 wxFAIL_MSG(wxT("Bad Perspective String"));
1526 // replace escaped characters so we can
1527 // split up the string easily
1528 pane
.name
.Replace(wxT("\a"), wxT("|"));
1529 pane
.name
.Replace(wxT("\b"), wxT(";"));
1530 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1531 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1532 pane_part
.Replace(wxT("\a"), wxT("|"));
1533 pane_part
.Replace(wxT("\b"), wxT(";"));
1539 // SavePerspective() saves all pane information as a single string.
1540 // This string may later be fed into LoadPerspective() to restore
1541 // all pane settings. This save and load mechanism allows an
1542 // exact pane configuration to be saved and restored at a later time
1544 wxString
wxAuiManager::SavePerspective()
1548 result
= wxT("layout2|");
1550 int pane_i
, pane_count
= m_panes
.GetCount();
1551 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1553 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1554 result
+= SavePaneInfo(pane
)+wxT("|");
1557 int dock_i
, dock_count
= m_docks
.GetCount();
1558 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1560 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1562 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1563 dock
.dock_direction
, dock
.dock_layer
,
1564 dock
.dock_row
, dock
.size
);
1570 // LoadPerspective() loads a layout which was saved with SavePerspective()
1571 // If the "update" flag parameter is true, the GUI will immediately be updated
1573 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1575 wxString input
= layout
;
1578 // check layout string version
1579 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1580 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1581 part
= input
.BeforeFirst(wxT('|'));
1582 input
= input
.AfterFirst(wxT('|'));
1585 if (part
!= wxT("layout2"))
1588 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1589 int pane_i
, pane_count
= m_panes
.GetCount();
1590 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1592 wxAuiPaneInfo
& p
= m_panes
.Item(pane_i
);
1598 // clear out the dock array; this will be reconstructed
1601 // replace escaped characters so we can
1602 // split up the string easily
1603 input
.Replace(wxT("\\|"), wxT("\a"));
1604 input
.Replace(wxT("\\;"), wxT("\b"));
1606 m_hasMaximized
= false;
1611 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1612 input
= input
.AfterFirst(wxT('|'));
1613 pane_part
.Trim(true);
1615 // if the string is empty, we're done parsing
1616 if (pane_part
.empty())
1619 if (pane_part
.Left(9) == wxT("dock_size"))
1621 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1622 wxString value
= pane_part
.AfterFirst(wxT('='));
1624 long dir
, layer
, row
, size
;
1625 wxString piece
= val_name
.AfterFirst(wxT('('));
1626 piece
= piece
.BeforeLast(wxT(')'));
1627 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1628 piece
= piece
.AfterFirst(wxT(','));
1629 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1630 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1631 value
.ToLong(&size
);
1634 dock
.dock_direction
= dir
;
1635 dock
.dock_layer
= layer
;
1636 dock
.dock_row
= row
;
1642 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1643 // name so it can be called by external callers
1644 pane_part
.Replace(wxT("\a"), wxT("|"));
1645 pane_part
.Replace(wxT("\b"), wxT(";"));
1647 LoadPaneInfo(pane_part
, pane
);
1649 if ( pane
.IsMaximized() )
1650 m_hasMaximized
= true;
1652 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1655 // the pane window couldn't be found
1656 // in the existing layout -- skip it
1669 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1670 wxArrayInt
& positions
,
1673 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1674 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1675 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1680 int offset
, action_pane
= -1;
1681 int pane_i
, pane_count
= dock
.panes
.GetCount();
1683 // find the pane marked as our action pane
1684 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1686 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1688 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1690 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1691 action_pane
= pane_i
;
1695 // set up each panes default position, and
1696 // determine the size (width or height, depending
1697 // on the dock's orientation) of each pane
1698 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1700 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1701 positions
.Add(pane
.dock_pos
);
1704 if (pane
.HasBorder())
1705 size
+= (pane_borderSize
*2);
1707 if (dock
.IsHorizontal())
1709 if (pane
.HasGripper() && !pane
.HasGripperTop())
1710 size
+= gripperSize
;
1711 size
+= pane
.best_size
.x
;
1715 if (pane
.HasGripper() && pane
.HasGripperTop())
1716 size
+= gripperSize
;
1718 if (pane
.HasCaption())
1719 size
+= caption_size
;
1720 size
+= pane
.best_size
.y
;
1726 // if there is no action pane, just return the default
1727 // positions (as specified in pane.pane_pos)
1728 if (action_pane
== -1)
1732 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1734 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1739 positions
[pane_i
] -= -amount
;
1741 offset
+= sizes
[pane_i
];
1744 // if the dock mode is fixed, make sure none of the panes
1745 // overlap; we will bump panes that overlap
1747 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1749 int amount
= positions
[pane_i
] - offset
;
1753 positions
[pane_i
] += -amount
;
1755 offset
+= sizes
[pane_i
];
1760 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1761 wxAuiDockInfo
& dock
,
1762 wxAuiPaneInfo
& pane
,
1763 wxAuiDockUIPartArray
& uiparts
,
1766 wxAuiDockUIPart part
;
1767 wxSizerItem
* sizer_item
;
1769 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1770 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1771 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1772 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1774 // find out the orientation of the item (orientation for panes
1775 // is the same as the dock's orientation)
1777 if (dock
.IsHorizontal())
1778 orientation
= wxHORIZONTAL
;
1780 orientation
= wxVERTICAL
;
1782 // this variable will store the proportion
1783 // value that the pane will receive
1784 int pane_proportion
= pane
.dock_proportion
;
1786 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1787 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1789 if (pane
.HasGripper())
1791 if (pane
.HasGripperTop())
1792 sizer_item
= vert_pane_sizer
->Add(1, gripperSize
, 0, wxEXPAND
);
1794 sizer_item
= horz_pane_sizer
->Add(gripperSize
, 1, 0, wxEXPAND
);
1796 part
.type
= wxAuiDockUIPart::typeGripper
;
1800 part
.orientation
= orientation
;
1801 part
.cont_sizer
= horz_pane_sizer
;
1802 part
.sizer_item
= sizer_item
;
1806 if (pane
.HasCaption())
1808 // create the caption sizer
1809 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1811 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1813 part
.type
= wxAuiDockUIPart::typeCaption
;
1817 part
.orientation
= orientation
;
1818 part
.cont_sizer
= vert_pane_sizer
;
1819 part
.sizer_item
= sizer_item
;
1820 int caption_part_idx
= uiparts
.GetCount();
1823 // add pane buttons to the caption
1824 int i
, button_count
;
1825 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1826 i
< button_count
; ++i
)
1828 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1830 sizer_item
= caption_sizer
->Add(pane_button_size
,
1834 part
.type
= wxAuiDockUIPart::typePaneButton
;
1837 part
.button
= &button
;
1838 part
.orientation
= orientation
;
1839 part
.cont_sizer
= caption_sizer
;
1840 part
.sizer_item
= sizer_item
;
1844 // if we have buttons, add a little space to the right
1845 // of them to ease visual crowding
1846 if (button_count
>= 1)
1848 caption_sizer
->Add(3,1);
1851 // add the caption sizer
1852 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1854 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1857 // add the pane window itself
1860 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1864 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1865 // Don't do this because it breaks the pane size in floating windows
1866 // BIW: Right now commenting this out is causing problems with
1867 // an mdi client window as the center pane.
1868 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1871 part
.type
= wxAuiDockUIPart::typePane
;
1875 part
.orientation
= orientation
;
1876 part
.cont_sizer
= vert_pane_sizer
;
1877 part
.sizer_item
= sizer_item
;
1881 // determine if the pane should have a minimum size; if the pane is
1882 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1883 // if the pane.min_size is set, we must use that value as well
1885 wxSize min_size
= pane
.min_size
;
1888 if (min_size
== wxDefaultSize
)
1890 min_size
= pane
.best_size
;
1891 pane_proportion
= 0;
1895 if (min_size
!= wxDefaultSize
)
1897 vert_pane_sizer
->SetItemMinSize(
1898 vert_pane_sizer
->GetChildren().GetCount()-1,
1899 min_size
.x
, min_size
.y
);
1903 // add the verticle sizer (caption, pane window) to the
1904 // horizontal sizer (gripper, verticle sizer)
1905 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1907 // finally, add the pane sizer to the dock sizer
1909 if (pane
.HasBorder())
1911 // allowing space for the pane's border
1912 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1913 wxEXPAND
| wxALL
, pane_borderSize
);
1915 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1919 part
.orientation
= orientation
;
1920 part
.cont_sizer
= cont
;
1921 part
.sizer_item
= sizer_item
;
1926 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1930 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1931 wxAuiDockInfo
& dock
,
1932 wxAuiDockUIPartArray
& uiparts
,
1935 wxSizerItem
* sizer_item
;
1936 wxAuiDockUIPart part
;
1938 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1939 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1941 // resizable bottom and right docks have a sash before them
1942 if (!m_hasMaximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1943 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1945 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
1947 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1948 part
.orientation
= orientation
;
1952 part
.cont_sizer
= cont
;
1953 part
.sizer_item
= sizer_item
;
1957 // create the sizer for the dock
1958 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1960 // add each pane to the dock
1961 bool has_maximized_pane
= false;
1962 int pane_i
, pane_count
= dock
.panes
.GetCount();
1966 wxArrayInt pane_positions
, pane_sizes
;
1968 // figure out the real pane positions we will
1969 // use, without modifying the each pane's pane_pos member
1970 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1973 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1975 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1976 int pane_pos
= pane_positions
.Item(pane_i
);
1978 if (pane
.IsMaximized())
1979 has_maximized_pane
= true;
1982 int amount
= pane_pos
- offset
;
1985 if (dock
.IsVertical())
1986 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1988 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1990 part
.type
= wxAuiDockUIPart::typeBackground
;
1994 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1995 part
.cont_sizer
= dock_sizer
;
1996 part
.sizer_item
= sizer_item
;
2002 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2004 offset
+= pane_sizes
.Item(pane_i
);
2007 // at the end add a very small stretchable background area
2008 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2010 part
.type
= wxAuiDockUIPart::typeBackground
;
2014 part
.orientation
= orientation
;
2015 part
.cont_sizer
= dock_sizer
;
2016 part
.sizer_item
= sizer_item
;
2021 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2023 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2025 if (pane
.IsMaximized())
2026 has_maximized_pane
= true;
2028 // if this is not the first pane being added,
2029 // we need to add a pane sizer
2030 if (!m_hasMaximized
&& pane_i
> 0)
2032 sizer_item
= dock_sizer
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2034 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2036 part
.pane
= dock
.panes
.Item(pane_i
-1);
2038 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2039 part
.cont_sizer
= dock_sizer
;
2040 part
.sizer_item
= sizer_item
;
2044 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2048 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2049 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2051 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2053 part
.type
= wxAuiDockUIPart::typeDock
;
2057 part
.orientation
= orientation
;
2058 part
.cont_sizer
= cont
;
2059 part
.sizer_item
= sizer_item
;
2062 if (dock
.IsHorizontal())
2063 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2065 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2067 // top and left docks have a sash after them
2068 if (!m_hasMaximized
&&
2070 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2071 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2073 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2075 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2079 part
.orientation
= orientation
;
2080 part
.cont_sizer
= cont
;
2081 part
.sizer_item
= sizer_item
;
2086 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2087 wxAuiDockInfoArray
& docks
,
2088 wxAuiDockUIPartArray
& uiparts
,
2091 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2093 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2094 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2095 wxSize cli_size
= m_frame
->GetClientSize();
2096 int i
, dock_count
, pane_count
;
2099 // empty all docks out
2100 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2102 wxAuiDockInfo
& dock
= docks
.Item(i
);
2104 // empty out all panes, as they will be readded below
2109 // always reset fixed docks' sizes, because
2110 // the contained windows may have been resized
2116 // iterate through all known panes, filing each
2117 // of them into the appropriate dock. If the
2118 // pane does not exist in the dock, add it
2119 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2121 wxAuiPaneInfo
& p
= panes
.Item(i
);
2123 // find any docks with the same dock direction, dock layer, and
2124 // dock row as the pane we are working on
2125 wxAuiDockInfo
* dock
;
2126 wxAuiDockInfoPtrArray arr
;
2127 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2129 if (arr
.GetCount() > 0)
2131 // found the right dock
2136 // dock was not found, so we need to create a new one
2138 d
.dock_direction
= p
.dock_direction
;
2139 d
.dock_layer
= p
.dock_layer
;
2140 d
.dock_row
= p
.dock_row
;
2142 dock
= &docks
.Last();
2146 if (p
.IsDocked() && p
.IsShown())
2148 // remove the pane from any existing docks except this one
2149 RemovePaneFromDocks(docks
, p
, dock
);
2151 // pane needs to be added to the dock,
2152 // if it doesn't already exist
2153 if (!FindPaneInDock(*dock
, p
.window
))
2154 dock
->panes
.Add(&p
);
2158 // remove the pane from any existing docks
2159 RemovePaneFromDocks(docks
, p
);
2164 // remove any empty docks
2165 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2167 if (docks
.Item(i
).panes
.GetCount() == 0)
2171 // configure the docks further
2172 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2174 wxAuiDockInfo
& dock
= docks
.Item(i
);
2175 int j
, dock_pane_count
= dock
.panes
.GetCount();
2177 // sort the dock pane array by the pane's
2178 // dock position (dock_pos), in ascending order
2179 dock
.panes
.Sort(PaneSortFunc
);
2181 // for newly created docks, set up their initial size
2186 for (j
= 0; j
< dock_pane_count
; ++j
)
2188 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2189 wxSize pane_size
= pane
.best_size
;
2190 if (pane_size
== wxDefaultSize
)
2191 pane_size
= pane
.min_size
;
2192 if (pane_size
== wxDefaultSize
)
2193 pane_size
= pane
.window
->GetSize();
2195 if (dock
.IsHorizontal())
2196 size
= wxMax(pane_size
.y
, size
);
2198 size
= wxMax(pane_size
.x
, size
);
2201 // add space for the border (two times), but only
2202 // if at least one pane inside the dock has a pane border
2203 for (j
= 0; j
< dock_pane_count
; ++j
)
2205 if (dock
.panes
.Item(j
)->HasBorder())
2207 size
+= (pane_borderSize
*2);
2212 // if pane is on the top or bottom, add the caption height,
2213 // but only if at least one pane inside the dock has a caption
2214 if (dock
.IsHorizontal())
2216 for (j
= 0; j
< dock_pane_count
; ++j
)
2218 if (dock
.panes
.Item(j
)->HasCaption())
2220 size
+= caption_size
;
2227 // new dock's size may not be more than the dock constraint
2228 // parameter specifies. See SetDockSizeConstraint()
2230 int max_dock_x_size
= (int)(m_dockConstraintX
* ((double)cli_size
.x
));
2231 int max_dock_y_size
= (int)(m_dockConstraintY
* ((double)cli_size
.y
));
2233 if (dock
.IsHorizontal())
2234 size
= wxMin(size
, max_dock_y_size
);
2236 size
= wxMin(size
, max_dock_x_size
);
2238 // absolute minimum size for a dock is 10 pixels
2246 // determine the dock's minimum size
2247 bool plus_border
= false;
2248 bool plus_caption
= false;
2249 int dock_min_size
= 0;
2250 for (j
= 0; j
< dock_pane_count
; ++j
)
2252 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2253 if (pane
.min_size
!= wxDefaultSize
)
2255 if (pane
.HasBorder())
2257 if (pane
.HasCaption())
2258 plus_caption
= true;
2259 if (dock
.IsHorizontal())
2261 if (pane
.min_size
.y
> dock_min_size
)
2262 dock_min_size
= pane
.min_size
.y
;
2266 if (pane
.min_size
.x
> dock_min_size
)
2267 dock_min_size
= pane
.min_size
.x
;
2273 dock_min_size
+= (pane_borderSize
*2);
2274 if (plus_caption
&& dock
.IsHorizontal())
2275 dock_min_size
+= (caption_size
);
2277 dock
.min_size
= dock_min_size
;
2280 // if the pane's current size is less than it's
2281 // minimum, increase the dock's size to it's minimum
2282 if (dock
.size
< dock
.min_size
)
2283 dock
.size
= dock
.min_size
;
2286 // determine the dock's mode (fixed or proportional);
2287 // determine whether the dock has only toolbars
2288 bool action_pane_marked
= false;
2290 dock
.toolbar
= true;
2291 for (j
= 0; j
< dock_pane_count
; ++j
)
2293 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2294 if (!pane
.IsFixed())
2296 if (!pane
.IsToolbar())
2297 dock
.toolbar
= false;
2298 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2300 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2301 action_pane_marked
= true;
2305 // if the dock mode is proportional and not fixed-pixel,
2306 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2307 // e.g. remove gaps like 1, 2, 30, 500
2310 for (j
= 0; j
< dock_pane_count
; ++j
)
2312 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2317 // if the dock mode is fixed, and none of the panes
2318 // are being moved right now, make sure the panes
2319 // do not overlap each other. If they do, we will
2320 // adjust the positions of the panes
2321 if (dock
.fixed
&& !action_pane_marked
)
2323 wxArrayInt pane_positions
, pane_sizes
;
2324 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2327 for (j
= 0; j
< dock_pane_count
; ++j
)
2329 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2330 pane
.dock_pos
= pane_positions
[j
];
2332 int amount
= pane
.dock_pos
- offset
;
2336 pane
.dock_pos
+= -amount
;
2338 offset
+= pane_sizes
[j
];
2343 // discover the maximum dock layer
2345 for (i
= 0; i
< dock_count
; ++i
)
2346 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2349 // clear out uiparts
2352 // create a bunch of box sizers,
2353 // from the innermost level outwards.
2354 wxSizer
* cont
= NULL
;
2355 wxSizer
* middle
= NULL
;
2359 for (layer
= 0; layer
<= max_layer
; ++layer
)
2361 wxAuiDockInfoPtrArray arr
;
2363 // find any docks in this layer
2364 FindDocks(docks
, -1, layer
, -1, arr
);
2366 // if there aren't any, skip to the next layer
2370 wxSizer
* old_cont
= cont
;
2372 // create a container which will hold this layer's
2373 // docks (top, bottom, left, right)
2374 cont
= new wxBoxSizer(wxVERTICAL
);
2377 // find any top docks in this layer
2378 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2381 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2382 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2386 // fill out the middle layer (which consists
2387 // of left docks, content area and right docks)
2389 middle
= new wxBoxSizer(wxHORIZONTAL
);
2391 // find any left docks in this layer
2392 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2395 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2396 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2399 // add content dock (or previous layer's sizer
2403 // find any center docks
2404 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2407 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2408 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2410 else if (!m_hasMaximized
)
2412 // there are no center docks, add a background area
2413 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2414 wxAuiDockUIPart part
;
2415 part
.type
= wxAuiDockUIPart::typeBackground
;
2419 part
.cont_sizer
= middle
;
2420 part
.sizer_item
= sizer_item
;
2426 middle
->Add(old_cont
, 1, wxEXPAND
);
2429 // find any right docks in this layer
2430 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2433 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2434 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2437 if (middle
->GetChildren().GetCount() > 0)
2438 cont
->Add(middle
, 1, wxEXPAND
);
2444 // find any bottom docks in this layer
2445 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2448 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2449 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2456 // no sizer available, because there are no docks,
2457 // therefore we will create a simple background area
2458 cont
= new wxBoxSizer(wxVERTICAL
);
2459 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2460 wxAuiDockUIPart part
;
2461 part
.type
= wxAuiDockUIPart::typeBackground
;
2465 part
.cont_sizer
= middle
;
2466 part
.sizer_item
= sizer_item
;
2470 container
->Add(cont
, 1, wxEXPAND
);
2475 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2476 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2477 // not be larger than half of the window's size
2479 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2481 m_dockConstraintX
= wxMax(0.0, wxMin(1.0, width_pct
));
2482 m_dockConstraintY
= wxMax(0.0, wxMin(1.0, height_pct
));
2485 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2488 *width_pct
= m_dockConstraintX
;
2491 *height_pct
= m_dockConstraintY
;
2496 // Update() updates the layout. Whenever changes are made to
2497 // one or more panes, this function should be called. It is the
2498 // external entry point for running the layout engine.
2500 void wxAuiManager::Update()
2502 m_hoverButton
= NULL
;
2503 m_actionPart
= NULL
;
2506 int i
, pane_count
= m_panes
.GetCount();
2509 // destroy floating panes which have been
2510 // redocked or are becoming non-floating
2511 for (i
= 0; i
< pane_count
; ++i
)
2513 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2515 if (!p
.IsFloating() && p
.frame
)
2517 // because the pane is no longer in a floating, we need to
2518 // reparent it to m_frame and destroy the floating frame
2521 p
.window
->SetSize(1,1);
2524 // the following block is a workaround for bug #1531361
2525 // (see wxWidgets sourceforge page). On wxGTK (only), when
2526 // a frame is shown/hidden, a move event unfortunately
2527 // also gets fired. Because we may be dragging around
2528 // a pane, we need to cancel that action here to prevent
2529 // a spurious crash.
2530 if (m_actionWindow
== p
.frame
)
2532 if (wxWindow::GetCapture() == m_frame
)
2533 m_frame
->ReleaseMouse();
2534 m_action
= actionNone
;
2535 m_actionWindow
= NULL
;
2539 if (p
.frame
->IsShown())
2540 p
.frame
->Show(false);
2542 // reparent to m_frame and destroy the pane
2543 if (m_actionWindow
== p
.frame
)
2545 m_actionWindow
= NULL
;
2548 p
.window
->Reparent(m_frame
);
2549 p
.frame
->SetSizer(NULL
);
2556 // delete old sizer first
2557 m_frame
->SetSizer(NULL
);
2559 // create a layout for all of the panes
2560 sizer
= LayoutAll(m_panes
, m_docks
, m_uiParts
, false);
2562 // hide or show panes as necessary,
2563 // and float panes as necessary
2564 for (i
= 0; i
< pane_count
; ++i
)
2566 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2570 if (p
.frame
== NULL
)
2572 // we need to create a frame for this
2573 // pane, which has recently been floated
2574 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2576 // on MSW and Mac, if the owner desires transparent dragging, and
2577 // the dragging is happening right now, then the floating
2578 // window should have this style by default
2579 if (m_action
== actionDragFloatingPane
&&
2580 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2581 frame
->SetTransparent(150);
2583 frame
->SetPaneWindow(p
);
2586 if (p
.IsShown() && !frame
->IsShown())
2591 // frame already exists, make sure it's position
2592 // and size reflect the information in wxAuiPaneInfo
2593 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2595 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2596 p
.floating_size
.x
, p
.floating_size
.y
,
2597 wxSIZE_USE_EXISTING
);
2599 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2600 wxDefaultCoord, wxDefaultCoord,
2601 wxSIZE_USE_EXISTING);
2602 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2606 // update whether the pane is resizable or not
2607 long style
= p
.frame
->GetWindowStyleFlag();
2609 style
&= ~wxRESIZE_BORDER
;
2611 style
|= wxRESIZE_BORDER
;
2612 p
.frame
->SetWindowStyleFlag(style
);
2614 if (p
.frame
->GetLabel() != p
.caption
)
2615 p
.frame
->SetLabel(p
.caption
);
2617 if (p
.frame
->IsShown() != p
.IsShown())
2618 p
.frame
->Show(p
.IsShown());
2623 if (p
.window
->IsShown() != p
.IsShown())
2624 p
.window
->Show(p
.IsShown());
2627 // if "active panes" are no longer allowed, clear
2628 // any optionActive values from the pane states
2629 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2631 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2636 // keep track of the old window rectangles so we can
2637 // refresh those windows whose rect has changed
2638 wxAuiRectArray old_pane_rects
;
2639 for (i
= 0; i
< pane_count
; ++i
)
2642 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2644 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2647 old_pane_rects
.Add(r
);
2653 // apply the new sizer
2654 m_frame
->SetSizer(sizer
);
2655 m_frame
->SetAutoLayout(false);
2660 // now that the frame layout is done, we need to check
2661 // the new pane rectangles against the old rectangles that
2662 // we saved a few lines above here. If the rectangles have
2663 // changed, the corresponding panes must also be updated
2664 for (i
= 0; i
< pane_count
; ++i
)
2666 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2667 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2669 if (p
.rect
!= old_pane_rects
[i
])
2671 p
.window
->Refresh();
2680 // set frame's minimum size
2683 // N.B. More work needs to be done on frame minimum sizes;
2684 // this is some intresting code that imposes the minimum size,
2685 // but we may want to include a more flexible mechanism or
2686 // options for multiple minimum-size modes, e.g. strict or lax
2687 wxSize min_size = sizer->GetMinSize();
2688 wxSize frame_size = m_frame->GetSize();
2689 wxSize client_size = m_frame->GetClientSize();
2691 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2692 min_size.y+frame_size.y-client_size.y );
2694 m_frame->SetMinSize(minframe_size);
2696 if (frame_size.x < minframe_size.x ||
2697 frame_size.y < minframe_size.y)
2698 sizer->Fit(m_frame);
2703 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2704 // on the frame's main sizer, then measures all the various UI items
2705 // and updates their internal rectangles. This should always be called
2706 // instead of calling m_frame->Layout() directly
2708 void wxAuiManager::DoFrameLayout()
2713 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2715 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2717 // get the rectangle of the UI part
2718 // originally, this code looked like this:
2719 // part.rect = wxRect(part.sizer_item->GetPosition(),
2720 // part.sizer_item->GetSize());
2721 // this worked quite well, with one exception: the mdi
2722 // client window had a "deferred" size variable
2723 // that returned the wrong size. It looks like
2724 // a bug in wx, because the former size of the window
2725 // was being returned. So, we will retrieve the part's
2726 // rectangle via other means
2729 part
.rect
= part
.sizer_item
->GetRect();
2730 int flag
= part
.sizer_item
->GetFlag();
2731 int border
= part
.sizer_item
->GetBorder();
2734 part
.rect
.y
-= border
;
2735 part
.rect
.height
+= border
;
2739 part
.rect
.x
-= border
;
2740 part
.rect
.width
+= border
;
2742 if (flag
& wxBOTTOM
)
2743 part
.rect
.height
+= border
;
2745 part
.rect
.width
+= border
;
2748 if (part
.type
== wxAuiDockUIPart::typeDock
)
2749 part
.dock
->rect
= part
.rect
;
2750 if (part
.type
== wxAuiDockUIPart::typePane
)
2751 part
.pane
->rect
= part
.rect
;
2755 // GetPanePart() looks up the pane the pane border UI part (or the regular
2756 // pane part if there is no border). This allows the caller to get the exact
2757 // rectangle of the pane in question, including decorations like
2758 // caption and border (if any).
2760 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2763 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2765 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2766 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2767 part
.pane
&& part
.pane
->window
== wnd
)
2770 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2772 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2773 if (part
.type
== wxAuiDockUIPart::typePane
&&
2774 part
.pane
&& part
.pane
->window
== wnd
)
2782 // GetDockPixelOffset() is an internal function which returns
2783 // a dock's offset in pixels from the left side of the window
2784 // (for horizontal docks) or from the top of the window (for
2785 // vertical docks). This value is necessary for calculating
2786 // fixel-pane/toolbar offsets when they are dragged.
2788 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2790 // the only way to accurately calculate the dock's
2791 // offset is to actually run a theoretical layout
2793 int i
, part_count
, dock_count
;
2794 wxAuiDockInfoArray docks
;
2795 wxAuiPaneInfoArray panes
;
2796 wxAuiDockUIPartArray uiparts
;
2797 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2800 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2801 wxSize client_size
= m_frame
->GetClientSize();
2802 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2805 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2807 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2808 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2809 part
.sizer_item
->GetSize());
2810 if (part
.type
== wxAuiDockUIPart::typeDock
)
2811 part
.dock
->rect
= part
.rect
;
2816 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2818 wxAuiDockInfo
& dock
= docks
.Item(i
);
2819 if (test
.dock_direction
== dock
.dock_direction
&&
2820 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2822 if (dock
.IsVertical())
2834 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2835 // if a dock operation is allowed, the new dock position is copied into
2836 // the target info. If the operation was allowed, the function returns true.
2838 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2839 const wxAuiPaneInfo
& new_pos
)
2841 bool allowed
= false;
2842 switch (new_pos
.dock_direction
)
2844 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2845 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2846 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2847 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2853 // Should this RTTI and function call be rewritten as
2854 // sending a new event type to allow other window types
2855 // to vary size based on dock location?
2856 wxAuiToolBar
* toolbar
= wxDynamicCast(target
.window
, wxAuiToolBar
);
2859 wxSize hintSize
= toolbar
->GetHintSize(target
.dock_direction
);
2860 if (target
.best_size
!= hintSize
)
2862 target
.best_size
= hintSize
;
2863 target
.floating_size
= wxDefaultSize
;
2872 // DoDrop() is an important function. It basically takes a mouse position,
2873 // and determines where the pane's new position would be. If the pane is to be
2874 // dropped, it performs the drop operation using the specified dock and pane
2875 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2876 // scenario can be performed, giving precise coordinates for drop hints.
2877 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2878 // as parameters, the changes will be made to the main state arrays
2880 const int auiInsertRowPixels
= 10;
2881 const int auiNewRowPixels
= 40;
2882 const int auiLayerInsertPixels
= 40;
2883 const int auiLayerInsertOffset
= 5;
2885 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2886 wxAuiPaneInfoArray
& panes
,
2887 wxAuiPaneInfo
& target
,
2889 const wxPoint
& offset
)
2891 wxSize cli_size
= m_frame
->GetClientSize();
2893 wxAuiPaneInfo drop
= target
;
2896 // The result should always be shown
2900 // Check to see if the pane has been dragged outside of the window
2901 // (or near to the outside of the window), if so, dock it along the edge
2904 int layer_insert_offset
= auiLayerInsertOffset
;
2905 if (drop
.IsToolbar())
2906 layer_insert_offset
= 0;
2909 if (pt
.x
< layer_insert_offset
&&
2910 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
&&
2914 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2915 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2916 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2918 if (drop
.IsToolbar())
2919 new_layer
= auiToolBarLayer
;
2924 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2925 return ProcessDockResult(target
, drop
);
2927 else if (pt
.y
< layer_insert_offset
&&
2928 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
&&
2932 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2933 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2934 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2936 if (drop
.IsToolbar())
2937 new_layer
= auiToolBarLayer
;
2942 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2943 return ProcessDockResult(target
, drop
);
2945 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2946 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
&&
2950 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2951 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2952 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2954 if (drop
.IsToolbar())
2955 new_layer
= auiToolBarLayer
;
2957 drop
.Dock().Right().
2960 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2961 return ProcessDockResult(target
, drop
);
2963 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2964 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
&&
2968 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2969 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2970 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2972 if (drop
.IsToolbar())
2973 new_layer
= auiToolBarLayer
;
2975 drop
.Dock().Bottom().
2978 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2979 return ProcessDockResult(target
, drop
);
2983 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2986 if (drop
.IsToolbar())
2988 if (!part
|| !part
->dock
)
2991 // calculate the offset from where the dock begins
2992 // to the point where the user dropped the pane
2993 int dock_drop_offset
= 0;
2994 if (part
->dock
->IsHorizontal())
2995 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2997 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
3000 // toolbars may only be moved in and to fixed-pane docks,
3001 // otherwise we will try to float the pane. Also, the pane
3002 // should float if being dragged over center pane windows
3003 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
3004 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
3006 if (m_lastRect
.IsEmpty() || m_lastRect
.Contains(pt
.x
, pt
.y
))
3012 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3019 return ProcessDockResult(target
, drop
);
3022 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3024 return ProcessDockResult(target
, drop
);
3029 m_lastRect
= part
->dock
->rect
;
3030 m_lastRect
.Inflate( 15, 15 );
3033 Direction(part
->dock
->dock_direction
).
3034 Layer(part
->dock
->dock_layer
).
3035 Row(part
->dock
->dock_row
).
3036 Position(dock_drop_offset
);
3039 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3040 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3041 ) && part
->dock
->panes
.GetCount() > 1)
3043 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3044 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3046 int row
= drop
.dock_row
;
3047 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3048 part
->dock
->dock_layer
,
3049 part
->dock
->dock_row
);
3050 drop
.dock_row
= row
;
3054 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3055 part
->dock
->dock_layer
,
3056 part
->dock
->dock_row
+1);
3057 drop
.dock_row
= part
->dock
->dock_row
+1;
3062 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3063 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3064 ) && part
->dock
->panes
.GetCount() > 1)
3066 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3067 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3069 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3070 part
->dock
->dock_layer
,
3071 part
->dock
->dock_row
+1);
3072 drop
.dock_row
= part
->dock
->dock_row
+1;
3076 int row
= drop
.dock_row
;
3077 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3078 part
->dock
->dock_layer
,
3079 part
->dock
->dock_row
);
3080 drop
.dock_row
= row
;
3084 return ProcessDockResult(target
, drop
);
3093 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3094 part
->type
== wxAuiDockUIPart::typeCaption
||
3095 part
->type
== wxAuiDockUIPart::typeGripper
||
3096 part
->type
== wxAuiDockUIPart::typePaneButton
||
3097 part
->type
== wxAuiDockUIPart::typePane
||
3098 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3099 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3100 part
->type
== wxAuiDockUIPart::typeBackground
)
3102 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3104 if (part
->dock
->panes
.GetCount() != 1)
3106 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3113 // If a normal frame is being dragged over a toolbar, insert it
3114 // along the edge under the toolbar, but over all other panes.
3115 // (this could be done much better, but somehow factoring this
3116 // calculation with the one at the beginning of this function)
3117 if (part
->dock
&& part
->dock
->toolbar
)
3121 switch (part
->dock
->dock_direction
)
3123 case wxAUI_DOCK_LEFT
:
3124 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3125 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3126 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3128 case wxAUI_DOCK_TOP
:
3129 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3130 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3131 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3133 case wxAUI_DOCK_RIGHT
:
3134 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3135 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3136 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3138 case wxAUI_DOCK_BOTTOM
:
3139 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3140 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3141 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3145 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3148 Direction(part
->dock
->dock_direction
).
3149 Layer(layer
).Row(0).Position(0);
3150 return ProcessDockResult(target
, drop
);
3157 part
= GetPanePart(part
->pane
->window
);
3161 bool insert_dock_row
= false;
3162 int insert_row
= part
->pane
->dock_row
;
3163 int insert_dir
= part
->pane
->dock_direction
;
3164 int insert_layer
= part
->pane
->dock_layer
;
3166 switch (part
->pane
->dock_direction
)
3168 case wxAUI_DOCK_TOP
:
3169 if (pt
.y
>= part
->rect
.y
&&
3170 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3171 insert_dock_row
= true;
3173 case wxAUI_DOCK_BOTTOM
:
3174 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3175 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3176 insert_dock_row
= true;
3178 case wxAUI_DOCK_LEFT
:
3179 if (pt
.x
>= part
->rect
.x
&&
3180 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3181 insert_dock_row
= true;
3183 case wxAUI_DOCK_RIGHT
:
3184 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3185 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3186 insert_dock_row
= true;
3188 case wxAUI_DOCK_CENTER
:
3190 // "new row pixels" will be set to the default, but
3191 // must never exceed 20% of the window size
3192 int new_row_pixels_x
= auiNewRowPixels
;
3193 int new_row_pixels_y
= auiNewRowPixels
;
3195 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3196 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3198 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3199 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3202 // determine if the mouse pointer is in a location that
3203 // will cause a new row to be inserted. The hot spot positions
3204 // are along the borders of the center pane
3207 insert_dock_row
= true;
3208 const wxRect
& pr
= part
->rect
;
3209 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3210 insert_dir
= wxAUI_DOCK_LEFT
;
3211 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3212 insert_dir
= wxAUI_DOCK_TOP
;
3213 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3214 pt
.x
< pr
.x
+ pr
.width
)
3215 insert_dir
= wxAUI_DOCK_RIGHT
;
3216 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3217 pt
.y
< pr
.y
+ pr
.height
)
3218 insert_dir
= wxAUI_DOCK_BOTTOM
;
3222 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3226 if (insert_dock_row
)
3228 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3229 drop
.Dock().Direction(insert_dir
).
3230 Layer(insert_layer
).
3233 return ProcessDockResult(target
, drop
);
3236 // determine the mouse offset and the pane size, both in the
3237 // direction of the dock itself, and perpendicular to the dock
3239 int mouseOffset
, size
;
3241 if (part
->orientation
== wxVERTICAL
)
3243 mouseOffset
= pt
.y
- part
->rect
.y
;
3244 size
= part
->rect
.GetHeight();
3248 mouseOffset
= pt
.x
- part
->rect
.x
;
3249 size
= part
->rect
.GetWidth();
3252 int drop_position
= part
->pane
->dock_pos
;
3254 // if we are in the top/left part of the pane,
3255 // insert the pane before the pane being hovered over
3256 if (mouseOffset
<= size
/2)
3258 drop_position
= part
->pane
->dock_pos
;
3260 part
->pane
->dock_direction
,
3261 part
->pane
->dock_layer
,
3262 part
->pane
->dock_row
,
3263 part
->pane
->dock_pos
);
3266 // if we are in the bottom/right part of the pane,
3267 // insert the pane before the pane being hovered over
3268 if (mouseOffset
> size
/2)
3270 drop_position
= part
->pane
->dock_pos
+1;
3272 part
->pane
->dock_direction
,
3273 part
->pane
->dock_layer
,
3274 part
->pane
->dock_row
,
3275 part
->pane
->dock_pos
+1);
3279 Direction(part
->dock
->dock_direction
).
3280 Layer(part
->dock
->dock_layer
).
3281 Row(part
->dock
->dock_row
).
3282 Position(drop_position
);
3283 return ProcessDockResult(target
, drop
);
3290 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3292 if (!m_hintWnd
|| m_hintFadeAmt
>= m_hintFadeMax
)
3294 m_hintFadeTimer
.Stop();
3295 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3296 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3301 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3304 void wxAuiManager::ShowHint(const wxRect
& rect
)
3308 // if the hint rect is the same as last time, don't do anything
3309 if (m_lastHint
== rect
)
3313 m_hintFadeAmt
= m_hintFadeMax
;
3315 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3316 && !((wxDynamicCast(m_hintWnd
, wxPseudoTransparentFrame
)) &&
3317 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3321 m_hintWnd
->SetSize(rect
);
3322 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3324 if (!m_hintWnd
->IsShown())
3327 // if we are dragging a floating pane, set the focus
3328 // back to that floating pane (otherwise it becomes unfocused)
3329 if (m_action
== actionDragFloatingPane
&& m_actionWindow
)
3330 m_actionWindow
->SetFocus();
3335 if (m_hintFadeAmt
!= m_hintFadeMax
) // Only fade if we need to
3337 // start fade in timer
3338 m_hintFadeTimer
.SetOwner(this);
3339 m_hintFadeTimer
.Start(5);
3340 Connect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3341 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3344 else // Not using a transparent hint window...
3346 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3349 if (m_lastHint
!= rect
)
3351 // remove the last hint rectangle
3357 wxScreenDC screendc
;
3358 wxRegion
clip(1, 1, 10000, 10000);
3360 // clip all floating windows, so we don't draw over them
3362 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3364 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3366 if (pane
.IsFloating() &&
3368 pane
.frame
->IsShown())
3370 wxRect r
= pane
.frame
->GetRect();
3372 // wxGTK returns the client size, not the whole frame size
3382 // As we can only hide the hint by redrawing the managed window, we
3383 // need to clip the region to the managed window too or we get
3384 // nasty redrawn problems.
3385 clip
.Intersect(m_frame
->GetRect());
3387 screendc
.SetDeviceClippingRegion(clip
);
3389 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3390 wxBrush
brush(stipple
);
3391 screendc
.SetBrush(brush
);
3392 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3394 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3395 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3396 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3397 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3401 void wxAuiManager::HideHint()
3403 // hides a transparent window hint, if there is one
3406 if (m_hintWnd
->IsShown())
3407 m_hintWnd
->Show(false);
3408 m_hintWnd
->SetTransparent(0);
3409 m_hintFadeTimer
.Stop();
3410 // In case this is called while a hint fade is going, we need to
3411 // disconnect the event handler.
3412 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3413 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3414 m_lastHint
= wxRect();
3418 // hides a painted hint by redrawing the frame window
3419 if (!m_lastHint
.IsEmpty())
3423 m_lastHint
= wxRect();
3427 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3429 // Do nothing so this event isn't handled in the base handlers.
3431 // Letting the hint window activate without this handler can lead to
3432 // weird behaviour on Mac where the menu is switched out to the top
3433 // window's menu in MDI applications when it shouldn't be. So since
3434 // we don't want user interaction with the hint window anyway, we just
3435 // prevent it from activating here.
3440 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3441 const wxPoint
& offset
)
3443 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3447 if (pane
.IsToolbar())
3449 m_action
= actionDragToolbarPane
;
3453 m_action
= actionDragFloatingPane
;
3456 m_actionWindow
= pane_window
;
3457 m_actionOffset
= offset
;
3458 m_frame
->CaptureMouse();
3462 wxRect window_rect
= pane
.frame
->GetRect();
3463 wxRect client_rect
= pane
.frame
->GetClientRect();
3464 wxPoint client_pt
= pane
.frame
->ClientToScreen(client_rect
.GetTopLeft());
3465 wxPoint origin_pt
= client_pt
- window_rect
.GetTopLeft();
3466 m_actionOffset
+= origin_pt
;
3471 // CalculateHintRect() calculates the drop hint rectangle. The method
3472 // first calls DoDrop() to determine the exact position the pane would
3473 // be at were if dropped. If the pane would indeed become docked at the
3474 // specified drop point, the rectangle hint will be returned in
3475 // screen coordinates. Otherwise, an empty rectangle is returned.
3476 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3477 // the mouse position, in client coordinates. |offset| describes the offset
3478 // that the mouse is from the upper-left corner of the item being dragged
3480 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3482 const wxPoint
& offset
)
3486 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3487 // we will create a new temporary layout and then measure the resulting
3488 // rectangle; we will create a copy of the docking structures (m_dock)
3489 // so that we don't modify the real thing on screen
3491 int i
, pane_count
, part_count
;
3492 wxAuiDockInfoArray docks
;
3493 wxAuiPaneInfoArray panes
;
3494 wxAuiDockUIPartArray uiparts
;
3495 wxAuiPaneInfo hint
= GetPane(pane_window
);
3496 hint
.name
= wxT("__HINT__");
3497 hint
.PaneBorder(true);
3503 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3505 // remove any pane already there which bears the same window;
3506 // this happens when you are moving a pane around in a dock
3507 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3509 if (panes
.Item(i
).window
== pane_window
)
3511 RemovePaneFromDocks(docks
, panes
.Item(i
));
3517 // find out where the new pane would be
3518 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3525 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3526 wxSize client_size
= m_frame
->GetClientSize();
3527 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3530 for (i
= 0, part_count
= uiparts
.GetCount();
3531 i
< part_count
; ++i
)
3533 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3535 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3536 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3538 rect
= wxRect(part
.sizer_item
->GetPosition(),
3539 part
.sizer_item
->GetSize());
3551 // actually show the hint rectangle on the screen
3552 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3554 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3556 // Mirror rectangle in RTL mode
3557 rect
.x
-= rect
.GetWidth();
3563 // DrawHintRect() calculates the hint rectangle by calling
3564 // CalculateHintRect(). If there is a rectangle, it shows it
3565 // by calling ShowHint(), otherwise it hides any hint
3566 // rectangle currently shown
3567 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3569 const wxPoint
& offset
)
3571 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3583 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3585 // try to find the pane
3586 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3587 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3592 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3593 pane
.frame
->SetTransparent(150);
3596 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3598 // try to find the pane
3599 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3600 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3605 wxPoint pt
= ::wxGetMousePosition();
3608 // Adapt pt to direction
3611 // move to pane's upper border
3613 pos
= wnd
->ClientToScreen( pos
);
3615 // and some more pixels for the title bar
3618 else if (dir
== wxWEST
)
3620 // move to pane's left border
3622 pos
= wnd
->ClientToScreen( pos
);
3625 else if (dir
== wxEAST
)
3627 // move to pane's right border
3628 wxPoint
pos( wnd
->GetSize().x
, 0 );
3629 pos
= wnd
->ClientToScreen( pos
);
3632 else if (dir
== wxSOUTH
)
3634 // move to pane's bottom border
3635 wxPoint
pos( 0, wnd
->GetSize().y
);
3636 pos
= wnd
->ClientToScreen( pos
);
3643 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3645 // calculate the offset from the upper left-hand corner
3646 // of the frame to the mouse pointer
3647 wxPoint frame_pos
= pane
.frame
->GetPosition();
3648 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3650 // no hint for toolbar floating windows
3651 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3653 wxAuiDockInfoArray docks
;
3654 wxAuiPaneInfoArray panes
;
3655 wxAuiDockUIPartArray uiparts
;
3656 wxAuiPaneInfo hint
= pane
;
3658 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3660 // find out where the new pane would be
3661 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3663 if (hint
.IsFloating())
3667 m_action
= actionDragToolbarPane
;
3668 m_actionWindow
= pane
.window
;
3676 // if a key modifier is pressed while dragging the frame,
3677 // don't dock the window
3678 if (!CanDockPanel(pane
))
3685 DrawHintRect(wnd
, client_pt
, action_offset
);
3688 // this cleans up some screen artifacts that are caused on GTK because
3689 // we aren't getting the exact size of the window (see comment
3699 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3701 // try to find the pane
3702 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3703 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3708 wxPoint pt
= ::wxGetMousePosition();
3711 // Adapt pt to direction
3714 // move to pane's upper border
3716 pos
= wnd
->ClientToScreen( pos
);
3718 // and some more pixels for the title bar
3721 else if (dir
== wxWEST
)
3723 // move to pane's left border
3725 pos
= wnd
->ClientToScreen( pos
);
3728 else if (dir
== wxEAST
)
3730 // move to pane's right border
3731 wxPoint
pos( wnd
->GetSize().x
, 0 );
3732 pos
= wnd
->ClientToScreen( pos
);
3735 else if (dir
== wxSOUTH
)
3737 // move to pane's bottom border
3738 wxPoint
pos( 0, wnd
->GetSize().y
);
3739 pos
= wnd
->ClientToScreen( pos
);
3746 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3748 // calculate the offset from the upper left-hand corner
3749 // of the frame to the mouse pointer
3750 wxPoint frame_pos
= pane
.frame
->GetPosition();
3751 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3753 // if a key modifier is pressed while dragging the frame,
3754 // don't dock the window
3755 if (CanDockPanel(pane
))
3757 // do the drop calculation
3758 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3761 // if the pane is still floating, update it's floating
3762 // position (that we store)
3763 if (pane
.IsFloating())
3765 pane
.floating_pos
= pane
.frame
->GetPosition();
3767 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3768 pane
.frame
->SetTransparent(255);
3770 else if (m_hasMaximized
)
3772 RestoreMaximizedPane();
3780 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxRect
& rect
)
3782 // try to find the pane
3783 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3784 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3786 pane
.FloatingSize(rect
.GetWidth(), rect
.GetHeight());
3788 // the top-left position may change as well as the size
3789 pane
.FloatingPosition(rect
.x
, rect
.y
);
3793 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3795 // try to find the pane
3796 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3797 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3800 // fire pane close event
3801 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3803 e
.SetCanVeto(evt
.CanVeto());
3813 // close the pane, but check that it
3814 // still exists in our pane array first
3815 // (the event handler above might have removed it)
3817 wxAuiPaneInfo
& check
= GetPane(wnd
);
3827 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3829 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3836 // OnRender() draws all of the pane captions, sashes,
3837 // backgrounds, captions, grippers, pane borders and buttons.
3838 // It renders the entire user interface.
3840 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3842 // if the frame is about to be deleted, don't bother
3843 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3846 wxDC
* dc
= evt
.GetDC();
3852 for (i
= 0, part_count
= m_uiParts
.GetCount();
3853 i
< part_count
; ++i
)
3855 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
3857 // don't draw hidden pane items or items that aren't windows
3858 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3863 case wxAuiDockUIPart::typeDockSizer
:
3864 case wxAuiDockUIPart::typePaneSizer
:
3865 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3867 case wxAuiDockUIPart::typeBackground
:
3868 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3870 case wxAuiDockUIPart::typeCaption
:
3871 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3873 case wxAuiDockUIPart::typeGripper
:
3874 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3876 case wxAuiDockUIPart::typePaneBorder
:
3877 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3879 case wxAuiDockUIPart::typePaneButton
:
3880 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3881 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3888 // Render() fire a render event, which is normally handled by
3889 // wxAuiManager::OnRender(). This allows the render function to
3890 // be overridden via the render event. This can be useful for paintin
3891 // custom graphics in the main window. Default behaviour can be
3892 // invoked in the overridden function by calling OnRender()
3894 void wxAuiManager::Render(wxDC
* dc
)
3896 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3902 void wxAuiManager::Repaint(wxDC
* dc
)
3907 m_frame
->Refresh() ;
3913 m_frame
->GetClientSize(&w
, &h
);
3915 // figure out which dc to use; if one
3916 // has been specified, use it, otherwise
3918 wxClientDC
* client_dc
= NULL
;
3921 client_dc
= new wxClientDC(m_frame
);
3925 // if the frame has a toolbar, the client area
3926 // origin will not be (0,0).
3927 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3928 if (pt
.x
!= 0 || pt
.y
!= 0)
3929 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3931 // render all the items
3934 // if we created a client_dc, delete it
3939 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3941 wxPaintDC
dc(m_frame
);
3945 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3954 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3962 if (wxDynamicCast(m_frame
, wxMDIParentFrame
))
3964 // for MDI parent frames, this event must not
3965 // be "skipped". In other words, the parent frame
3966 // must not be allowed to resize the client window
3967 // after we are finished processing sizing changes
3975 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3977 // get the window we are managing, if none, return NULL
3978 wxWindow
* window
= GetManagedWindow();
3981 evt
.SetManager(NULL
);
3985 // if we are managing a child frame, get the 'real' manager
3986 if (wxDynamicCast(window
, wxAuiFloatingFrame
))
3988 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3989 evt
.SetManager(float_frame
->GetOwnerManager());
3993 // return pointer to ourself
3994 evt
.SetManager(this);
3997 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
4000 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4001 wxCursor cursor
= wxNullCursor
;
4005 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4006 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4008 // a dock may not be resized if it has a single
4009 // pane which is not resizable
4010 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4011 part
->dock
->panes
.GetCount() == 1 &&
4012 part
->dock
->panes
.Item(0)->IsFixed())
4015 // panes that may not be resized do not get a sizing cursor
4016 if (part
->pane
&& part
->pane
->IsFixed())
4019 if (part
->orientation
== wxVERTICAL
)
4020 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4022 cursor
= wxCursor(wxCURSOR_SIZENS
);
4024 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4026 cursor
= wxCursor(wxCURSOR_SIZING
);
4030 event
.SetCursor(cursor
);
4035 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4036 const wxMouseEvent
& event
)
4038 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4039 if (!hit_test
|| !button_ui_part
)
4042 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4044 if (hit_test
== button_ui_part
)
4046 if (event
.LeftDown())
4047 state
= wxAUI_BUTTON_STATE_PRESSED
;
4049 state
= wxAUI_BUTTON_STATE_HOVER
;
4053 if (event
.LeftDown())
4054 state
= wxAUI_BUTTON_STATE_HOVER
;
4057 // now repaint the button with hover state
4058 wxClientDC
cdc(m_frame
);
4060 // if the frame has a toolbar, the client area
4061 // origin will not be (0,0).
4062 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4063 if (pt
.x
!= 0 || pt
.y
!= 0)
4064 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4068 m_art
->DrawPaneButton(cdc
, m_frame
,
4069 button_ui_part
->button
->button_id
,
4071 button_ui_part
->rect
,
4076 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4078 m_currentDragItem
= -1;
4080 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4083 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4084 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4086 // Removing this restriction so that a centre pane can be resized
4087 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4090 // a dock may not be resized if it has a single
4091 // pane which is not resizable
4092 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4093 part
->dock
->panes
.GetCount() == 1 &&
4094 part
->dock
->panes
.Item(0)->IsFixed())
4097 // panes that may not be resized should be ignored here
4098 if (part
->pane
&& part
->pane
->IsFixed())
4101 m_action
= actionResize
;
4102 m_actionPart
= part
;
4103 m_actionHintRect
= wxRect();
4104 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4105 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4106 event
.m_y
- part
->rect
.y
);
4107 m_frame
->CaptureMouse();
4109 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4111 m_action
= actionClickButton
;
4112 m_actionPart
= part
;
4113 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4114 m_frame
->CaptureMouse();
4116 UpdateButtonOnScreen(part
, event
);
4118 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4119 part
->type
== wxAuiDockUIPart::typeGripper
)
4121 // if we are managing a wxAuiFloatingFrame window, then
4122 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4123 // We want to initiate a toolbar drag in our owner manager
4124 wxWindow
* managed_wnd
= GetManagedWindow();
4127 part
->pane
->window
&&
4129 wxDynamicCast(managed_wnd
, wxAuiFloatingFrame
))
4131 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4132 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4133 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4134 wxPoint(event
.m_x
- part
->rect
.x
,
4135 event
.m_y
- part
->rect
.y
));
4141 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4143 // set the caption as active
4144 SetActivePane(part
->pane
->window
);
4148 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4151 m_action
= actionClickCaption
;
4152 m_actionPart
= part
;
4153 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4154 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4155 event
.m_y
- part
->rect
.y
);
4156 m_frame
->CaptureMouse();
4175 /// Ends a resize action, or for live update, resizes the sash
4176 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4178 // resize the dock or the pane
4179 if (m_actionPart
&& m_actionPart
->type
==wxAuiDockUIPart::typeDockSizer
)
4181 // first, we must calculate the maximum size the dock may be
4182 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4184 int used_width
= 0, used_height
= 0;
4186 wxSize client_size
= m_frame
->GetClientSize();
4188 size_t dock_i
, dock_count
= m_docks
.GetCount();
4189 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4191 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4192 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4193 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4195 used_height
+= dock
.size
;
4197 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4198 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4200 used_width
+= dock
.size
;
4203 used_width
+= sashSize
;
4207 int available_width
= client_size
.GetWidth() - used_width
;
4208 int available_height
= client_size
.GetHeight() - used_height
;
4212 // if there's a status control, the available
4213 // height decreases accordingly
4214 if (wxDynamicCast(m_frame
, wxFrame
))
4216 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4217 wxStatusBar
* status
= frame
->GetStatusBar();
4220 wxSize status_client_size
= status
->GetClientSize();
4221 available_height
-= status_client_size
.GetHeight();
4226 wxRect
& rect
= m_actionPart
->dock
->rect
;
4228 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4229 event
.m_y
- m_actionOffset
.y
);
4230 int new_size
, old_size
= m_actionPart
->dock
->size
;
4232 switch (m_actionPart
->dock
->dock_direction
)
4234 case wxAUI_DOCK_LEFT
:
4235 new_size
= new_pos
.x
- rect
.x
;
4236 if (new_size
-old_size
> available_width
)
4237 new_size
= old_size
+available_width
;
4238 m_actionPart
->dock
->size
= new_size
;
4240 case wxAUI_DOCK_TOP
:
4241 new_size
= new_pos
.y
- rect
.y
;
4242 if (new_size
-old_size
> available_height
)
4243 new_size
= old_size
+available_height
;
4244 m_actionPart
->dock
->size
= new_size
;
4246 case wxAUI_DOCK_RIGHT
:
4247 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4248 m_actionPart
->rect
.GetWidth();
4249 if (new_size
-old_size
> available_width
)
4250 new_size
= old_size
+available_width
;
4251 m_actionPart
->dock
->size
= new_size
;
4253 case wxAUI_DOCK_BOTTOM
:
4254 new_size
= rect
.y
+ rect
.height
-
4255 new_pos
.y
- m_actionPart
->rect
.GetHeight();
4256 if (new_size
-old_size
> available_height
)
4257 new_size
= old_size
+available_height
;
4258 m_actionPart
->dock
->size
= new_size
;
4265 else if (m_actionPart
&&
4266 m_actionPart
->type
== wxAuiDockUIPart::typePaneSizer
)
4268 wxAuiDockInfo
& dock
= *m_actionPart
->dock
;
4269 wxAuiPaneInfo
& pane
= *m_actionPart
->pane
;
4271 int total_proportion
= 0;
4272 int dock_pixels
= 0;
4273 int new_pixsize
= 0;
4275 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4276 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4277 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4279 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4280 event
.m_y
- m_actionOffset
.y
);
4282 // determine the pane rectangle by getting the pane part
4283 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4284 wxASSERT_MSG(pane_part
,
4285 wxT("Pane border part not found -- shouldn't happen"));
4287 // determine the new pixel size that the user wants;
4288 // this will help us recalculate the pane's proportion
4289 if (dock
.IsHorizontal())
4290 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4292 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4294 // determine the size of the dock, based on orientation
4295 if (dock
.IsHorizontal())
4296 dock_pixels
= dock
.rect
.GetWidth();
4298 dock_pixels
= dock
.rect
.GetHeight();
4300 // determine the total proportion of all resizable panes,
4301 // and the total size of the dock minus the size of all
4303 int i
, dock_pane_count
= dock
.panes
.GetCount();
4304 int pane_position
= -1;
4305 for (i
= 0; i
< dock_pane_count
; ++i
)
4307 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4308 if (p
.window
== pane
.window
)
4311 // while we're at it, subtract the pane sash
4312 // width from the dock width, because this would
4313 // skew our proportion calculations
4315 dock_pixels
-= sashSize
;
4317 // also, the whole size (including decorations) of
4318 // all fixed panes must also be subtracted, because they
4319 // are not part of the proportion calculation
4322 if (dock
.IsHorizontal())
4323 dock_pixels
-= p
.best_size
.x
;
4325 dock_pixels
-= p
.best_size
.y
;
4329 total_proportion
+= p
.dock_proportion
;
4333 // new size can never be more than the number of dock pixels
4334 if (new_pixsize
> dock_pixels
)
4335 new_pixsize
= dock_pixels
;
4338 // find a pane in our dock to 'steal' space from or to 'give'
4339 // space to -- this is essentially what is done when a pane is
4340 // resized; the pane should usually be the first non-fixed pane
4341 // to the right of the action pane
4342 int borrow_pane
= -1;
4343 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4345 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4354 // demand that the pane being resized is found in this dock
4355 // (this assert really never should be raised)
4356 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4358 // prevent division by zero
4359 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4361 m_action
= actionNone
;
4365 // calculate the new proportion of the pane
4366 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4368 // default minimum size
4371 // check against the pane's minimum size, if specified. please note
4372 // that this is not enough to ensure that the minimum size will
4373 // not be violated, because the whole frame might later be shrunk,
4374 // causing the size of the pane to violate it's minimum size
4375 if (pane
.min_size
.IsFullySpecified())
4379 if (pane
.HasBorder())
4380 min_size
+= (pane_borderSize
*2);
4382 // calculate minimum size with decorations (border,caption)
4383 if (pane_part
->orientation
== wxVERTICAL
)
4385 min_size
+= pane
.min_size
.y
;
4386 if (pane
.HasCaption())
4387 min_size
+= caption_size
;
4391 min_size
+= pane
.min_size
.x
;
4396 // for some reason, an arithmatic error somewhere is causing
4397 // the proportion calculations to always be off by 1 pixel;
4398 // for now we will add the 1 pixel on, but we really should
4399 // determine what's causing this.
4402 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4404 if (new_proportion
< min_proportion
)
4405 new_proportion
= min_proportion
;
4409 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4411 // borrow the space from our neighbor pane to the
4412 // right or bottom (depending on orientation);
4413 // also make sure we don't make the neighbor too small
4414 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4416 if (prop_borrow
- prop_diff
< 0)
4418 // borrowing from other pane would make it too small,
4419 // so cancel the resize operation
4420 prop_borrow
= min_proportion
;
4424 prop_borrow
-= prop_diff
;
4428 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4429 pane
.dock_proportion
= new_proportion
;
4440 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4442 if (m_action
== actionResize
)
4444 m_frame
->ReleaseMouse();
4446 if (!wxAuiManager_HasLiveResize(*this))
4448 // get rid of the hint rectangle
4450 DrawResizeHint(dc
, m_actionHintRect
);
4452 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4453 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4455 DoEndResizeAction(event
);
4457 m_currentDragItem
= -1;
4460 else if (m_action
== actionClickButton
)
4462 m_hoverButton
= NULL
;
4463 m_frame
->ReleaseMouse();
4467 UpdateButtonOnScreen(m_actionPart
, event
);
4469 // make sure we're still over the item that was originally clicked
4470 if (m_actionPart
== HitTest(event
.GetX(), event
.GetY()))
4472 // fire button-click event
4473 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4475 e
.SetPane(m_actionPart
->pane
);
4476 e
.SetButton(m_actionPart
->button
->button_id
);
4481 else if (m_action
== actionClickCaption
)
4483 m_frame
->ReleaseMouse();
4485 else if (m_action
== actionDragFloatingPane
)
4487 m_frame
->ReleaseMouse();
4489 else if (m_action
== actionDragToolbarPane
)
4491 m_frame
->ReleaseMouse();
4493 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4494 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4496 // save the new positions
4497 wxAuiDockInfoPtrArray docks
;
4498 FindDocks(m_docks
, pane
.dock_direction
,
4499 pane
.dock_layer
, pane
.dock_row
, docks
);
4500 if (docks
.GetCount() == 1)
4502 wxAuiDockInfo
& dock
= *docks
.Item(0);
4504 wxArrayInt pane_positions
, pane_sizes
;
4505 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4507 int i
, dock_pane_count
= dock
.panes
.GetCount();
4508 for (i
= 0; i
< dock_pane_count
; ++i
)
4509 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4512 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4520 m_action
= actionNone
;
4521 m_lastMouseMove
= wxPoint(); // see comment in OnMotion()
4525 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4527 // sometimes when Update() is called from inside this method,
4528 // a spurious mouse move event is generated; this check will make
4529 // sure that only real mouse moves will get anywhere in this method;
4530 // this appears to be a bug somewhere, and I don't know where the
4531 // mouse move event is being generated. only verified on MSW
4533 wxPoint mouse_pos
= event
.GetPosition();
4534 if (m_lastMouseMove
== mouse_pos
)
4536 m_lastMouseMove
= mouse_pos
;
4539 if (m_action
== actionResize
)
4541 // It's necessary to reset m_actionPart since it destroyed
4542 // by the Update within DoEndResizeAction.
4543 if (m_currentDragItem
!= -1)
4544 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4546 m_currentDragItem
= m_uiParts
.Index(* m_actionPart
);
4550 wxPoint pos
= m_actionPart
->rect
.GetPosition();
4551 if (m_actionPart
->orientation
== wxHORIZONTAL
)
4552 pos
.y
= wxMax(0, event
.m_y
- m_actionOffset
.y
);
4554 pos
.x
= wxMax(0, event
.m_x
- m_actionOffset
.x
);
4556 if (wxAuiManager_HasLiveResize(*this))
4558 m_frame
->ReleaseMouse();
4559 DoEndResizeAction(event
);
4560 m_frame
->CaptureMouse();
4564 wxRect
rect(m_frame
->ClientToScreen(pos
),
4565 m_actionPart
->rect
.GetSize());
4568 if (!m_actionHintRect
.IsEmpty())
4570 // remove old resize hint
4571 DrawResizeHint(dc
, m_actionHintRect
);
4572 m_actionHintRect
= wxRect();
4575 // draw new resize hint, if it's inside the managed frame
4576 wxRect frameScreenRect
= m_frame
->GetScreenRect();
4577 if (frameScreenRect
.Contains(rect
))
4579 DrawResizeHint(dc
, rect
);
4580 m_actionHintRect
= rect
;
4585 else if (m_action
== actionClickCaption
)
4587 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4588 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4590 // caption has been clicked. we need to check if the mouse
4591 // is now being dragged. if it is, we need to change the
4592 // mouse action to 'drag'
4594 (abs(event
.m_x
- m_actionStart
.x
) > drag_x_threshold
||
4595 abs(event
.m_y
- m_actionStart
.y
) > drag_y_threshold
))
4597 wxAuiPaneInfo
* paneInfo
= m_actionPart
->pane
;
4599 if (!paneInfo
->IsToolbar())
4601 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4602 paneInfo
->IsFloatable())
4604 m_action
= actionDragFloatingPane
;
4606 // set initial float position
4607 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4608 paneInfo
->floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4609 pt
.y
- m_actionOffset
.y
);
4612 if (paneInfo
->IsMaximized())
4613 RestorePane(*paneInfo
);
4617 m_actionWindow
= paneInfo
->frame
;
4619 // action offset is used here to make it feel "natural" to the user
4620 // to drag a docked pane and suddenly have it become a floating frame.
4621 // Sometimes, however, the offset where the user clicked on the docked
4622 // caption is bigger than the width of the floating frame itself, so
4623 // in that case we need to set the action offset to a sensible value
4624 wxSize frame_size
= m_actionWindow
->GetSize();
4625 if (frame_size
.x
<= m_actionOffset
.x
)
4626 m_actionOffset
.x
= 30;
4631 m_action
= actionDragToolbarPane
;
4632 m_actionWindow
= paneInfo
->window
;
4636 else if (m_action
== actionDragFloatingPane
)
4640 // We can't move the child window so we need to get the frame that
4641 // we want to be really moving. This is probably not the best place
4642 // to do this but at least it fixes the bug (#13177) for now.
4643 if (!wxDynamicCast(m_actionWindow
, wxAuiFloatingFrame
))
4645 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4646 m_actionWindow
= pane
.frame
;
4649 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4650 m_actionWindow
->Move(pt
.x
- m_actionOffset
.x
,
4651 pt
.y
- m_actionOffset
.y
);
4654 else if (m_action
== actionDragToolbarPane
)
4656 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4657 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4659 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4661 wxPoint point
= event
.GetPosition();
4662 DoDrop(m_docks
, m_panes
, pane
, point
, m_actionOffset
);
4664 // if DoDrop() decided to float the pane, set up
4665 // the floating pane's initial position
4666 if (pane
.IsFloating())
4668 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4669 pane
.floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4670 pt
.y
- m_actionOffset
.y
);
4673 // this will do the actiual move operation;
4674 // in the case that the pane has been floated,
4675 // this call will create the floating pane
4676 // and do the reparenting
4679 // if the pane has been floated, change the mouse
4680 // action actionDragFloatingPane so that subsequent
4681 // EVT_MOTION() events will move the floating pane
4682 if (pane
.IsFloating())
4684 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4685 m_action
= actionDragFloatingPane
;
4686 m_actionWindow
= pane
.frame
;
4691 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4692 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4694 if (part
!= m_hoverButton
)
4696 // make the old button normal
4699 UpdateButtonOnScreen(m_hoverButton
, event
);
4703 // mouse is over a button, so repaint the
4704 // button in hover mode
4705 UpdateButtonOnScreen(part
, event
);
4706 m_hoverButton
= part
;
4714 m_hoverButton
= NULL
;
4725 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4729 m_hoverButton
= NULL
;
4734 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4736 // cancel the operation in progress, if any
4737 if ( m_action
!= actionNone
)
4739 m_action
= actionNone
;
4744 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4746 // when a child pane has it's focus set, we should change the
4747 // pane's active state to reflect this. (this is only true if
4748 // active panes are allowed by the owner)
4749 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4751 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4752 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4754 SetActivePane(event
.GetWindow());
4763 // OnPaneButton() is an event handler that is called
4764 // when a pane button has been pressed.
4765 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4767 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4769 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4771 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4773 // fire pane close event
4774 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4776 e
.SetPane(evt
.pane
);
4781 // close the pane, but check that it
4782 // still exists in our pane array first
4783 // (the event handler above might have removed it)
4785 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4794 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4796 // fire pane maximize event
4797 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4799 e
.SetPane(evt
.pane
);
4808 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4810 // fire pane restore event
4811 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4813 e
.SetPane(evt
.pane
);
4822 else if (evt
.button
== wxAUI_BUTTON_PIN
&&
4823 (m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && pane
.IsFloatable())
4825 if (pane
.IsMaximized())
4827 // If the pane is maximized, the original state must be restored
4828 // before trying to float the pane, otherwise the other panels
4829 // wouldn't appear correctly when it becomes floating.
4830 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4832 e
.SetPane(evt
.pane
);
4837 // If it can't be restored, it can't be floated neither.