Added wxAUI_MGR_LIVE_RESIZE flag for live sash sizing, the default on wxOSX
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33
34 #ifndef WX_PRECOMP
35 #include "wx/panel.h"
36 #include "wx/settings.h"
37 #include "wx/app.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/toolbar.h"
41 #include "wx/mdi.h"
42 #include "wx/image.h"
43 #endif
44
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
46
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
54
55 wxAuiPaneInfo wxAuiNullPaneInfo;
56 wxAuiDockInfo wxAuiNullDockInfo;
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
62 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
63
64 #ifdef __WXMAC__
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #define __AIFF__
68 #include "wx/osx/private.h"
69 #endif
70
71 #ifdef __WXMSW__
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
75 #endif
76
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
78 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
79
80
81
82 const int auiToolBarLayer = 10;
83
84 #ifndef __WXGTK20__
85
86
87 class wxPseudoTransparentFrame : public wxFrame
88 {
89 public:
90 wxPseudoTransparentFrame(wxWindow* parent = NULL,
91 wxWindowID id = wxID_ANY,
92 const wxString& title = wxEmptyString,
93 const wxPoint& pos = wxDefaultPosition,
94 const wxSize& size = wxDefaultSize,
95 long style = wxDEFAULT_FRAME_STYLE,
96 const wxString &name = wxT("frame"))
97 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
98 {
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
100 m_Amount=0;
101 m_MaxWidth=0;
102 m_MaxHeight=0;
103 m_lastWidth=0;
104 m_lastHeight=0;
105 #ifdef __WXGTK__
106 m_CanSetShape = false; // have to wait for window create event on GTK
107 #else
108 m_CanSetShape = true;
109 #endif
110 m_Region = wxRegion(0, 0, 0, 0);
111 SetTransparent(0);
112 }
113
114 virtual bool SetTransparent(wxByte alpha)
115 {
116 if (m_CanSetShape)
117 {
118 int w=100; // some defaults
119 int h=100;
120 GetClientSize(&w, &h);
121
122 m_MaxWidth = w;
123 m_MaxHeight = h;
124 m_Amount = alpha;
125 m_Region.Clear();
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
127 if (m_Amount)
128 {
129 for (int y=0; y<m_MaxHeight; y++)
130 {
131 // Reverse the order of the bottom 4 bits
132 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
133 if ((j*16+8)<m_Amount)
134 m_Region.Union(0, y, m_MaxWidth, 1);
135 }
136 }
137 SetShape(m_Region);
138 Refresh();
139 }
140 return true;
141 }
142
143 void OnPaint(wxPaintEvent& WXUNUSED(event))
144 {
145 wxPaintDC dc(this);
146
147 if (m_Region.IsEmpty())
148 return;
149
150 #ifdef __WXMAC__
151 dc.SetBrush(wxColour(128, 192, 255));
152 #else
153 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
154 #endif
155 dc.SetPen(*wxTRANSPARENT_PEN);
156
157 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
158
159 while (upd)
160 {
161 wxRect rect(upd.GetRect());
162 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
163
164 ++upd;
165 }
166 }
167
168 #ifdef __WXGTK__
169 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
170 {
171 m_CanSetShape=true;
172 SetTransparent(0);
173 }
174 #endif
175
176 void OnSize(wxSizeEvent& event)
177 {
178 // We sometimes get surplus size events
179 if ((event.GetSize().GetWidth() == m_lastWidth) &&
180 (event.GetSize().GetHeight() == m_lastHeight))
181 {
182 event.Skip();
183 return;
184 }
185 m_lastWidth = event.GetSize().GetWidth();
186 m_lastHeight = event.GetSize().GetHeight();
187
188 SetTransparent(m_Amount);
189 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
190 event.GetSize().GetHeight());
191 SetShape(m_Region);
192 Refresh();
193 event.Skip();
194 }
195
196 private:
197 wxByte m_Amount;
198 int m_MaxWidth;
199 int m_MaxHeight;
200 bool m_CanSetShape;
201 int m_lastWidth,m_lastHeight;
202
203 wxRegion m_Region;
204
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
206 DECLARE_EVENT_TABLE()
207 };
208
209
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
211
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
215 #ifdef __WXGTK__
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
217 #endif
218 END_EVENT_TABLE()
219
220
221 #else
222 // __WXGTK20__
223
224 #include <gtk/gtk.h>
225
226 static void
227 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
228 {
229 wxSize disp = wxGetDisplaySize();
230 int amount = 128;
231 wxRegion region;
232 for (int y=0; y<disp.y; y++)
233 {
234 // Reverse the order of the bottom 4 bits
235 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
236 if ((j*16+8)<amount)
237 region.Union(0, y, disp.x, 1);
238 }
239 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
240 }
241
242
243 class wxPseudoTransparentFrame: public wxFrame
244 {
245 public:
246 wxPseudoTransparentFrame(wxWindow* parent = NULL,
247 wxWindowID id = wxID_ANY,
248 const wxString& title = wxEmptyString,
249 const wxPoint& pos = wxDefaultPosition,
250 const wxSize& size = wxDefaultSize,
251 long style = wxDEFAULT_FRAME_STYLE,
252 const wxString &name = wxT("frame"))
253 {
254 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
255 return;
256
257 m_title = title;
258
259 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
260 g_object_ref(m_widget);
261
262 if (parent) parent->AddChild(this);
263
264 g_signal_connect( m_widget, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
266
267 GdkColor col;
268 col.red = 128 * 256;
269 col.green = 192 * 256;
270 col.blue = 255 * 256;
271 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
272 }
273
274 bool SetTransparent(wxByte WXUNUSED(alpha))
275 {
276 return true;
277 }
278
279 private:
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
281 };
282
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
284
285 #endif
286 // __WXGTK20__
287
288
289
290 // -- static utility functions --
291
292 static wxBitmap wxPaneCreateStippleBitmap()
293 {
294 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage img(2,2,data,true);
296 return wxBitmap(img);
297 }
298
299 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
300 {
301 wxBitmap stipple = wxPaneCreateStippleBitmap();
302 wxBrush brush(stipple);
303 dc.SetBrush(brush);
304 #ifdef __WXMSW__
305 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
306 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
307 #else
308 dc.SetPen(*wxTRANSPARENT_PEN);
309
310 dc.SetLogicalFunction(wxXOR);
311 dc.DrawRectangle(rect);
312 #endif
313 }
314
315
316
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
321
322 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
323 wxAuiPaneInfoArray& dest_panes,
324 const wxAuiDockInfoArray& src_docks,
325 const wxAuiPaneInfoArray& src_panes)
326 {
327 dest_docks = src_docks;
328 dest_panes = src_panes;
329 int i, j, k, dock_count, pc1, pc2;
330 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
331 {
332 wxAuiDockInfo& dock = dest_docks.Item(i);
333 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
334 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
335 if (dock.panes.Item(j) == &src_panes.Item(k))
336 dock.panes.Item(j) = &dest_panes.Item(k);
337 }
338 }
339
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
343 int dock_direction)
344 {
345 int i, dock_count, max_layer = 0;
346 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
347 {
348 wxAuiDockInfo& dock = docks.Item(i);
349 if (dock.dock_direction == dock_direction &&
350 dock.dock_layer > max_layer && !dock.fixed)
351 max_layer = dock.dock_layer;
352 }
353 return max_layer;
354 }
355
356
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
360 {
361 int i, pane_count, max_row = 0;
362 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
363 {
364 wxAuiPaneInfo& pane = panes.Item(i);
365 if (pane.dock_direction == direction &&
366 pane.dock_layer == layer &&
367 pane.dock_row > max_row)
368 max_row = pane.dock_row;
369 }
370 return max_row;
371 }
372
373
374
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
378 int dock_direction,
379 int dock_layer)
380 {
381 int i, pane_count;
382 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
383 {
384 wxAuiPaneInfo& pane = panes.Item(i);
385 if (!pane.IsFloating() &&
386 pane.dock_direction == dock_direction &&
387 pane.dock_layer >= dock_layer)
388 pane.dock_layer++;
389 }
390 }
391
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
395 int dock_direction,
396 int dock_layer,
397 int dock_row)
398 {
399 int i, pane_count;
400 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
401 {
402 wxAuiPaneInfo& pane = panes.Item(i);
403 if (!pane.IsFloating() &&
404 pane.dock_direction == dock_direction &&
405 pane.dock_layer == dock_layer &&
406 pane.dock_row >= dock_row)
407 pane.dock_row++;
408 }
409 }
410
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray& panes,
414 int dock_direction,
415 int dock_layer,
416 int dock_row,
417 int dock_pos)
418 {
419 int i, pane_count;
420 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
421 {
422 wxAuiPaneInfo& pane = panes.Item(i);
423 if (!pane.IsFloating() &&
424 pane.dock_direction == dock_direction &&
425 pane.dock_layer == dock_layer &&
426 pane.dock_row == dock_row &&
427 pane.dock_pos >= dock_pos)
428 pane.dock_pos++;
429 }
430 }
431
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray& docks,
436 int dock_direction,
437 int dock_layer,
438 int dock_row,
439 wxAuiDockInfoPtrArray& arr)
440 {
441 int begin_layer = dock_layer;
442 int end_layer = dock_layer;
443 int begin_row = dock_row;
444 int end_row = dock_row;
445 int dock_count = docks.GetCount();
446 int layer, row, i, max_row = 0, max_layer = 0;
447
448 // discover the maximum dock layer and the max row
449 for (i = 0; i < dock_count; ++i)
450 {
451 max_row = wxMax(max_row, docks.Item(i).dock_row);
452 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
453 }
454
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer == -1)
457 {
458 begin_layer = 0;
459 end_layer = max_layer;
460 }
461
462 // if no dock row was specified, search all dock row
463 if (dock_row == -1)
464 {
465 begin_row = 0;
466 end_row = max_row;
467 }
468
469 arr.Clear();
470
471 for (layer = begin_layer; layer <= end_layer; ++layer)
472 for (row = begin_row; row <= end_row; ++row)
473 for (i = 0; i < dock_count; ++i)
474 {
475 wxAuiDockInfo& d = docks.Item(i);
476 if (dock_direction == -1 || dock_direction == d.dock_direction)
477 {
478 if (d.dock_layer == layer && d.dock_row == row)
479 arr.Add(&d);
480 }
481 }
482 }
483
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
487 {
488 int i, count = dock.panes.GetCount();
489 for (i = 0; i < count; ++i)
490 {
491 wxAuiPaneInfo* p = dock.panes.Item(i);
492 if (p->window == window)
493 return p;
494 }
495 return NULL;
496 }
497
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
501 wxAuiPaneInfo& pane,
502 wxAuiDockInfo* ex_cept = NULL )
503 {
504 int i, dock_count;
505 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
506 {
507 wxAuiDockInfo& d = docks.Item(i);
508 if (&d == ex_cept)
509 continue;
510 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
511 if (pi)
512 d.panes.Remove(pi);
513 }
514 }
515
516 /*
517 // This function works fine, and may be used in the future
518
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
523 {
524 int i, dock_count;
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
526 {
527 wxAuiDockInfo& dock = *docks.Item(i);
528 dock.dock_row = i;
529
530 int j, pane_count;
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
533 }
534 }
535 */
536
537
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
540 // are turned off
541 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
542 {
543 int i, pane_count;
544 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
545 {
546 wxAuiPaneInfo& pane = panes.Item(i);
547 pane.state &= ~wxAuiPaneInfo::optionActive;
548 if (pane.window == active_pane)
549 pane.state |= wxAuiPaneInfo::optionActive;
550 }
551 }
552
553
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
556 {
557 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
558 }
559
560
561 // -- wxAuiManager class implementation --
562
563
564 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
565 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
566 EVT_AUI_RENDER(wxAuiManager::OnRender)
567 EVT_PAINT(wxAuiManager::OnPaint)
568 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
569 EVT_SIZE(wxAuiManager::OnSize)
570 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
571 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
572 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
573 EVT_MOTION(wxAuiManager::OnMotion)
574 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
575 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
576 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
577 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
578 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
579 END_EVENT_TABLE()
580
581
582 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
583 {
584 m_action = actionNone;
585 m_last_mouse_move = wxPoint();
586 m_hover_button = NULL;
587 m_art = new wxAuiDefaultDockArt;
588 m_hint_wnd = NULL;
589 m_flags = flags;
590 m_skipping = false;
591 m_has_maximized = false;
592 m_frame = NULL;
593 m_dock_constraint_x = 0.3;
594 m_dock_constraint_y = 0.3;
595 m_reserved = NULL;
596 m_currentDragItem = -1;
597
598 if (managed_wnd)
599 {
600 SetManagedWindow(managed_wnd);
601 }
602 }
603
604 wxAuiManager::~wxAuiManager()
605 {
606 // NOTE: It's possible that the windows have already been destroyed by the
607 // time this dtor is called, so this loop can result in memory access via
608 // invalid pointers, resulting in a crash. So it will be disabled while
609 // waiting for a better solution.
610 #if 0
611 for ( size_t i = 0; i < m_panes.size(); i++ )
612 {
613 wxAuiPaneInfo& pinfo = m_panes[i];
614 if (pinfo.window && !pinfo.window->GetParent())
615 delete pinfo.window;
616 }
617 #endif
618
619 delete m_art;
620 }
621
622 // creates a floating frame for the windows
623 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
624 const wxAuiPaneInfo& pane_info)
625 {
626 return new wxAuiFloatingFrame(parent, this, pane_info);
627 }
628
629 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
630 {
631 // if a key modifier is pressed while dragging the frame,
632 // don't dock the window
633 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
634 }
635
636 // GetPane() looks up a wxAuiPaneInfo structure based
637 // on the supplied window pointer. Upon failure, GetPane()
638 // returns an empty wxAuiPaneInfo, a condition which can be checked
639 // by calling wxAuiPaneInfo::IsOk().
640 //
641 // The pane info's structure may then be modified. Once a pane's
642 // info is modified, wxAuiManager::Update() must be called to
643 // realize the changes in the UI.
644
645 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
646 {
647 int i, pane_count;
648 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
649 {
650 wxAuiPaneInfo& p = m_panes.Item(i);
651 if (p.window == window)
652 return p;
653 }
654 return wxAuiNullPaneInfo;
655 }
656
657 // this version of GetPane() looks up a pane based on a
658 // 'pane name', see above comment for more info
659 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
660 {
661 int i, pane_count;
662 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
663 {
664 wxAuiPaneInfo& p = m_panes.Item(i);
665 if (p.name == name)
666 return p;
667 }
668 return wxAuiNullPaneInfo;
669 }
670
671 // GetAllPanes() returns a reference to all the pane info structures
672 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
673 {
674 return m_panes;
675 }
676
677 // HitTest() is an internal function which determines
678 // which UI item the specified coordinates are over
679 // (x,y) specify a position in client coordinates
680 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
681 {
682 wxAuiDockUIPart* result = NULL;
683
684 int i, part_count;
685 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
686 {
687 wxAuiDockUIPart* item = &m_uiparts.Item(i);
688
689 // we are not interested in typeDock, because this space
690 // isn't used to draw anything, just for measurements;
691 // besides, the entire dock area is covered with other
692 // rectangles, which we are interested in.
693 if (item->type == wxAuiDockUIPart::typeDock)
694 continue;
695
696 // if we already have a hit on a more specific item, we are not
697 // interested in a pane hit. If, however, we don't already have
698 // a hit, returning a pane hit is necessary for some operations
699 if ((item->type == wxAuiDockUIPart::typePane ||
700 item->type == wxAuiDockUIPart::typePaneBorder) && result)
701 continue;
702
703 // if the point is inside the rectangle, we have a hit
704 if (item->rect.Contains(x,y))
705 result = item;
706 }
707
708 return result;
709 }
710
711
712 // SetFlags() and GetFlags() allow the owner to set various
713 // options which are global to wxAuiManager
714 void wxAuiManager::SetFlags(unsigned int flags)
715 {
716 // find out if we have to call UpdateHintWindowConfig()
717 bool update_hint_wnd = false;
718 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
719 wxAUI_MGR_VENETIAN_BLINDS_HINT |
720 wxAUI_MGR_RECTANGLE_HINT;
721 if ((flags & hint_mask) != (m_flags & hint_mask))
722 update_hint_wnd = true;
723
724
725 // set the new flags
726 m_flags = flags;
727
728 if (update_hint_wnd)
729 {
730 UpdateHintWindowConfig();
731 }
732 }
733
734 unsigned int wxAuiManager::GetFlags() const
735 {
736 return m_flags;
737 }
738
739 // Convenience function
740 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
741 {
742 // With Core Graphics on Mac, it's not possible to show sash feedback,
743 // so we'll always use live update instead.
744 #if defined(__WXMAC__)
745 return true;
746 #else
747 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
748 #endif
749 }
750
751 // don't use these anymore as they are deprecated
752 // use Set/GetManagedFrame() instead
753 void wxAuiManager::SetFrame(wxFrame* frame)
754 {
755 SetManagedWindow((wxWindow*)frame);
756 }
757
758 wxFrame* wxAuiManager::GetFrame() const
759 {
760 return (wxFrame*)m_frame;
761 }
762
763
764 // this function will return the aui manager for a given
765 // window. The |window| parameter should be any child window
766 // or grand-child window (and so on) of the frame/window
767 // managed by wxAuiManager. The |window| parameter does not
768 // need to be managed by the manager itself.
769 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
770 {
771 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
772 evt.SetManager(NULL);
773 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
774 if (!window->ProcessEvent(evt))
775 return NULL;
776
777 return evt.GetManager();
778 }
779
780
781 void wxAuiManager::UpdateHintWindowConfig()
782 {
783 // find out if the the system can do transparent frames
784 bool can_do_transparent = false;
785
786 wxWindow* w = m_frame;
787 while (w)
788 {
789 if (w->IsKindOf(CLASSINFO(wxFrame)))
790 {
791 wxFrame* f = static_cast<wxFrame*>(w);
792 can_do_transparent = f->CanSetTransparent();
793
794 break;
795 }
796
797 w = w->GetParent();
798 }
799
800 // if there is an existing hint window, delete it
801 if (m_hint_wnd)
802 {
803 m_hint_wnd->Destroy();
804 m_hint_wnd = NULL;
805 }
806
807 m_hint_fademax = 50;
808 m_hint_wnd = NULL;
809
810 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
811 {
812 // Make a window to use for a transparent hint
813 #if defined(__WXMSW__) || defined(__WXGTK__)
814 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
815 wxDefaultPosition, wxSize(1,1),
816 wxFRAME_TOOL_WINDOW |
817 wxFRAME_FLOAT_ON_PARENT |
818 wxFRAME_NO_TASKBAR |
819 wxNO_BORDER);
820
821 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
822 #elif defined(__WXMAC__)
823 // Using a miniframe with float and tool styles keeps the parent
824 // frame activated and highlighted as such...
825 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
826 wxDefaultPosition, wxSize(1,1),
827 wxFRAME_FLOAT_ON_PARENT
828 | wxFRAME_TOOL_WINDOW );
829 m_hint_wnd->Connect(wxEVT_ACTIVATE,
830 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
831
832 // Can't set the bg colour of a Frame in wxMac
833 wxPanel* p = new wxPanel(m_hint_wnd);
834
835 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
836 // color that is really hard to see, especially transparent.
837 // Until a better system color is decided upon we'll just use
838 // blue.
839 p->SetBackgroundColour(*wxBLUE);
840 #endif
841
842 }
843 else
844 {
845 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
846 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
847 {
848 // system can't support transparent fade, or the venetian
849 // blinds effect was explicitly requested
850 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
851 wxID_ANY,
852 wxEmptyString,
853 wxDefaultPosition,
854 wxSize(1,1),
855 wxFRAME_TOOL_WINDOW |
856 wxFRAME_FLOAT_ON_PARENT |
857 wxFRAME_NO_TASKBAR |
858 wxNO_BORDER);
859 m_hint_fademax = 128;
860 }
861 }
862 }
863
864
865 // SetManagedWindow() is usually called once when the frame
866 // manager class is being initialized. "frame" specifies
867 // the frame which should be managed by the frame mananger
868 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
869 {
870 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
871
872 m_frame = wnd;
873 m_frame->PushEventHandler(this);
874
875 #if wxUSE_MDI
876 // if the owner is going to manage an MDI parent frame,
877 // we need to add the MDI client window as the default
878 // center pane
879
880 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
881 {
882 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
883 wxWindow* client_window = mdi_frame->GetClientWindow();
884
885 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
886
887 AddPane(client_window,
888 wxAuiPaneInfo().Name(wxT("mdiclient")).
889 CenterPane().PaneBorder(false));
890 }
891 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
892 {
893 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
894 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
895 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
896
897 AddPane(client_window,
898 wxAuiPaneInfo().Name(wxT("mdiclient")).
899 CenterPane().PaneBorder(false));
900 }
901
902 #endif
903
904 UpdateHintWindowConfig();
905 }
906
907
908 // UnInit() must be called, usually in the destructor
909 // of the frame class. If it is not called, usually this
910 // will result in a crash upon program exit
911 void wxAuiManager::UnInit()
912 {
913 if (m_frame)
914 {
915 m_frame->RemoveEventHandler(this);
916 }
917 }
918
919 // GetManagedWindow() returns the window pointer being managed
920 wxWindow* wxAuiManager::GetManagedWindow() const
921 {
922 return m_frame;
923 }
924
925 wxAuiDockArt* wxAuiManager::GetArtProvider() const
926 {
927 return m_art;
928 }
929
930 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
931 {
932 // first, give the owner frame a chance to override
933 if (m_frame)
934 {
935 if (m_frame->ProcessEvent(event))
936 return;
937 }
938
939 ProcessEvent(event);
940 }
941
942 // SetArtProvider() instructs wxAuiManager to use the
943 // specified art provider for all drawing calls. This allows
944 // plugable look-and-feel features. The pointer that is
945 // passed to this method subsequently belongs to wxAuiManager,
946 // and is deleted in the frame manager destructor
947 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
948 {
949 // delete the last art provider, if any
950 delete m_art;
951
952 // assign the new art provider
953 m_art = art_provider;
954 }
955
956
957 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
958 {
959 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
960
961 // check if the pane has a valid window
962 if (!window)
963 return false;
964
965 // check if the window is already managed by us
966 if (GetPane(pane_info.window).IsOk())
967 return false;
968
969 // check if the pane name already exists, this could reveal a
970 // bug in the library user's application
971 bool already_exists = false;
972 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
973 {
974 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
975 already_exists = true;
976 }
977
978 // if the new pane is docked then we should undo maximize
979 if (pane_info.IsDocked())
980 RestoreMaximizedPane();
981
982 m_panes.Add(pane_info);
983
984 wxAuiPaneInfo& pinfo = m_panes.Last();
985
986 // set the pane window
987 pinfo.window = window;
988
989
990 // if the pane's name identifier is blank, create a random string
991 if (pinfo.name.empty() || already_exists)
992 {
993 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
994 wxPtrToUInt(pinfo.window) & 0xffffffff,
995 (unsigned int)time(NULL),
996 #ifdef __WXWINCE__
997 (unsigned int)GetTickCount(),
998 #else
999 (unsigned int)clock(),
1000 #endif
1001 (unsigned long)m_panes.GetCount());
1002 }
1003
1004 // set initial proportion (if not already set)
1005 if (pinfo.dock_proportion == 0)
1006 pinfo.dock_proportion = 100000;
1007
1008 if (pinfo.HasMaximizeButton())
1009 {
1010 wxAuiPaneButton button;
1011 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1012 pinfo.buttons.Add(button);
1013 }
1014
1015 if (pinfo.HasPinButton())
1016 {
1017 wxAuiPaneButton button;
1018 button.button_id = wxAUI_BUTTON_PIN;
1019 pinfo.buttons.Add(button);
1020 }
1021
1022 if (pinfo.HasCloseButton())
1023 {
1024 wxAuiPaneButton button;
1025 button.button_id = wxAUI_BUTTON_CLOSE;
1026 pinfo.buttons.Add(button);
1027 }
1028
1029 if (pinfo.HasGripper())
1030 {
1031 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1032 {
1033 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1034 // have a gripper control. The toolbar's built-in gripper
1035 // meshes better with the look and feel of the control than ours,
1036 // so turn wxAuiManager's gripper off, and the toolbar's on.
1037
1038 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1039 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1040 tb->SetGripperVisible(true);
1041 }
1042 }
1043
1044
1045 if (pinfo.best_size == wxDefaultSize &&
1046 pinfo.window)
1047 {
1048 pinfo.best_size = pinfo.window->GetClientSize();
1049
1050 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1051 {
1052 // GetClientSize() doesn't get the best size for
1053 // a toolbar under some newer versions of wxWidgets,
1054 // so use GetBestSize()
1055 pinfo.best_size = pinfo.window->GetBestSize();
1056
1057 // for some reason, wxToolBar::GetBestSize() is returning
1058 // a size that is a pixel shy of the correct amount.
1059 // I believe this to be the correct action, until
1060 // wxToolBar::GetBestSize() is fixed. Is this assumption
1061 // correct?
1062 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1063 // pinfo.best_size.y++;
1064 }
1065
1066 if (pinfo.min_size != wxDefaultSize)
1067 {
1068 if (pinfo.best_size.x < pinfo.min_size.x)
1069 pinfo.best_size.x = pinfo.min_size.x;
1070 if (pinfo.best_size.y < pinfo.min_size.y)
1071 pinfo.best_size.y = pinfo.min_size.y;
1072 }
1073 }
1074
1075
1076
1077 return true;
1078 }
1079
1080 bool wxAuiManager::AddPane(wxWindow* window,
1081 int direction,
1082 const wxString& caption)
1083 {
1084 wxAuiPaneInfo pinfo;
1085 pinfo.Caption(caption);
1086 switch (direction)
1087 {
1088 case wxTOP: pinfo.Top(); break;
1089 case wxBOTTOM: pinfo.Bottom(); break;
1090 case wxLEFT: pinfo.Left(); break;
1091 case wxRIGHT: pinfo.Right(); break;
1092 case wxCENTER: pinfo.CenterPane(); break;
1093 }
1094 return AddPane(window, pinfo);
1095 }
1096
1097 bool wxAuiManager::AddPane(wxWindow* window,
1098 const wxAuiPaneInfo& pane_info,
1099 const wxPoint& drop_pos)
1100 {
1101 if (!AddPane(window, pane_info))
1102 return false;
1103
1104 wxAuiPaneInfo& pane = GetPane(window);
1105
1106 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1107
1108 return true;
1109 }
1110
1111 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1112 int insert_level)
1113 {
1114 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1115
1116 // shift the panes around, depending on the insert level
1117 switch (insert_level)
1118 {
1119 case wxAUI_INSERT_PANE:
1120 DoInsertPane(m_panes,
1121 pane_info.dock_direction,
1122 pane_info.dock_layer,
1123 pane_info.dock_row,
1124 pane_info.dock_pos);
1125 break;
1126 case wxAUI_INSERT_ROW:
1127 DoInsertDockRow(m_panes,
1128 pane_info.dock_direction,
1129 pane_info.dock_layer,
1130 pane_info.dock_row);
1131 break;
1132 case wxAUI_INSERT_DOCK:
1133 DoInsertDockLayer(m_panes,
1134 pane_info.dock_direction,
1135 pane_info.dock_layer);
1136 break;
1137 }
1138
1139 // if the window already exists, we are basically just moving/inserting the
1140 // existing window. If it doesn't exist, we need to add it and insert it
1141 wxAuiPaneInfo& existing_pane = GetPane(window);
1142 if (!existing_pane.IsOk())
1143 {
1144 return AddPane(window, pane_info);
1145 }
1146 else
1147 {
1148 if (pane_info.IsFloating())
1149 {
1150 existing_pane.Float();
1151 if (pane_info.floating_pos != wxDefaultPosition)
1152 existing_pane.FloatingPosition(pane_info.floating_pos);
1153 if (pane_info.floating_size != wxDefaultSize)
1154 existing_pane.FloatingSize(pane_info.floating_size);
1155 }
1156 else
1157 {
1158 // if the new pane is docked then we should undo maximize
1159 RestoreMaximizedPane();
1160
1161 existing_pane.Direction(pane_info.dock_direction);
1162 existing_pane.Layer(pane_info.dock_layer);
1163 existing_pane.Row(pane_info.dock_row);
1164 existing_pane.Position(pane_info.dock_pos);
1165 }
1166 }
1167
1168 return true;
1169 }
1170
1171
1172 // DetachPane() removes a pane from the frame manager. This
1173 // method will not destroy the window that is removed.
1174 bool wxAuiManager::DetachPane(wxWindow* window)
1175 {
1176 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1177
1178 int i, count;
1179 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1180 {
1181 wxAuiPaneInfo& p = m_panes.Item(i);
1182 if (p.window == window)
1183 {
1184 if (p.frame)
1185 {
1186 // we have a floating frame which is being detached. We need to
1187 // reparent it to m_frame and destroy the floating frame
1188
1189 // reduce flicker
1190 p.window->SetSize(1,1);
1191
1192 if (p.frame->IsShown())
1193 p.frame->Show(false);
1194
1195 // reparent to m_frame and destroy the pane
1196 if (m_action_window == p.frame)
1197 {
1198 m_action_window = NULL;
1199 }
1200
1201 p.window->Reparent(m_frame);
1202 p.frame->SetSizer(NULL);
1203 p.frame->Destroy();
1204 p.frame = NULL;
1205 }
1206
1207 // make sure there are no references to this pane in our uiparts,
1208 // just in case the caller doesn't call Update() immediately after
1209 // the DetachPane() call. This prevets obscure crashes which would
1210 // happen at window repaint if the caller forgets to call Update()
1211 int pi, part_count;
1212 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1213 {
1214 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1215 if (part.pane == &p)
1216 {
1217 m_uiparts.RemoveAt(pi);
1218 part_count--;
1219 pi--;
1220 continue;
1221 }
1222 }
1223
1224 m_panes.RemoveAt(i);
1225 return true;
1226 }
1227 }
1228 return false;
1229 }
1230
1231 // ClosePane() destroys or hides the pane depending on its flags
1232 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1233 {
1234 // if we were maximized, restore
1235 if (pane_info.IsMaximized())
1236 {
1237 RestorePane(pane_info);
1238 }
1239
1240 // first, hide the window
1241 if (pane_info.window && pane_info.window->IsShown())
1242 {
1243 pane_info.window->Show(false);
1244 }
1245
1246 // make sure that we are the parent of this window
1247 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1248 {
1249 pane_info.window->Reparent(m_frame);
1250 }
1251
1252 // if we have a frame, destroy it
1253 if (pane_info.frame)
1254 {
1255 pane_info.frame->Destroy();
1256 pane_info.frame = NULL;
1257 }
1258
1259 // now we need to either destroy or hide the pane
1260 if (pane_info.IsDestroyOnClose())
1261 {
1262 wxWindow * window = pane_info.window;
1263 DetachPane(window);
1264 if (window)
1265 {
1266 window->Destroy();
1267 }
1268 }
1269 else
1270 {
1271 pane_info.Hide();
1272 }
1273 }
1274
1275 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1276 {
1277 int i, pane_count;
1278
1279 // un-maximize and hide all other panes
1280 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1281 {
1282 wxAuiPaneInfo& p = m_panes.Item(i);
1283 if (!p.IsToolbar())
1284 {
1285 p.Restore();
1286
1287 // save hidden state
1288 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1289 p.HasFlag(wxAuiPaneInfo::optionHidden));
1290
1291 // hide the pane, because only the newly
1292 // maximized pane should show
1293 p.Hide();
1294 }
1295 }
1296
1297 // mark ourselves maximized
1298 pane_info.Maximize();
1299 pane_info.Show();
1300 m_has_maximized = true;
1301
1302 // last, show the window
1303 if (pane_info.window && !pane_info.window->IsShown())
1304 {
1305 pane_info.window->Show(true);
1306 }
1307 }
1308
1309 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1310 {
1311 int i, pane_count;
1312
1313 // restore all the panes
1314 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1315 {
1316 wxAuiPaneInfo& p = m_panes.Item(i);
1317 if (!p.IsToolbar())
1318 {
1319 p.SetFlag(wxAuiPaneInfo::optionHidden,
1320 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1321 }
1322 }
1323
1324 // mark ourselves non-maximized
1325 pane_info.Restore();
1326 m_has_maximized = false;
1327
1328 // last, show the window
1329 if (pane_info.window && !pane_info.window->IsShown())
1330 {
1331 pane_info.window->Show(true);
1332 }
1333 }
1334
1335 void wxAuiManager::RestoreMaximizedPane()
1336 {
1337 int i, pane_count;
1338
1339 // restore all the panes
1340 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1341 {
1342 wxAuiPaneInfo& p = m_panes.Item(i);
1343 if (p.IsMaximized())
1344 {
1345 RestorePane(p);
1346 break;
1347 }
1348 }
1349 }
1350
1351 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1352 // in the input string. This is an internal functions which is
1353 // used for saving perspectives
1354 static wxString EscapeDelimiters(const wxString& s)
1355 {
1356 wxString result;
1357 result.Alloc(s.length());
1358 const wxChar* ch = s.c_str();
1359 while (*ch)
1360 {
1361 if (*ch == wxT(';') || *ch == wxT('|'))
1362 result += wxT('\\');
1363 result += *ch;
1364 ++ch;
1365 }
1366 return result;
1367 }
1368
1369 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1370 {
1371 wxString result = wxT("name=");
1372 result += EscapeDelimiters(pane.name);
1373 result += wxT(";");
1374
1375 result += wxT("caption=");
1376 result += EscapeDelimiters(pane.caption);
1377 result += wxT(";");
1378
1379 result += wxString::Format(wxT("state=%u;"), pane.state);
1380 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1381 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1382 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1383 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1384 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1385 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1386 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1387 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1388 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1389 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1390 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1391 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1392 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1393 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1394 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1395
1396 return result;
1397 }
1398
1399 // Load a "pane" with the pane infor settings in pane_part
1400 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1401 {
1402 // replace escaped characters so we can
1403 // split up the string easily
1404 pane_part.Replace(wxT("\\|"), wxT("\a"));
1405 pane_part.Replace(wxT("\\;"), wxT("\b"));
1406
1407 while(1)
1408 {
1409 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1410 pane_part = pane_part.AfterFirst(wxT(';'));
1411 wxString val_name = val_part.BeforeFirst(wxT('='));
1412 wxString value = val_part.AfterFirst(wxT('='));
1413 val_name.MakeLower();
1414 val_name.Trim(true);
1415 val_name.Trim(false);
1416 value.Trim(true);
1417 value.Trim(false);
1418
1419 if (val_name.empty())
1420 break;
1421
1422 if (val_name == wxT("name"))
1423 pane.name = value;
1424 else if (val_name == wxT("caption"))
1425 pane.caption = value;
1426 else if (val_name == wxT("state"))
1427 pane.state = (unsigned int)wxAtoi(value.c_str());
1428 else if (val_name == wxT("dir"))
1429 pane.dock_direction = wxAtoi(value.c_str());
1430 else if (val_name == wxT("layer"))
1431 pane.dock_layer = wxAtoi(value.c_str());
1432 else if (val_name == wxT("row"))
1433 pane.dock_row = wxAtoi(value.c_str());
1434 else if (val_name == wxT("pos"))
1435 pane.dock_pos = wxAtoi(value.c_str());
1436 else if (val_name == wxT("prop"))
1437 pane.dock_proportion = wxAtoi(value.c_str());
1438 else if (val_name == wxT("bestw"))
1439 pane.best_size.x = wxAtoi(value.c_str());
1440 else if (val_name == wxT("besth"))
1441 pane.best_size.y = wxAtoi(value.c_str());
1442 else if (val_name == wxT("minw"))
1443 pane.min_size.x = wxAtoi(value.c_str());
1444 else if (val_name == wxT("minh"))
1445 pane.min_size.y = wxAtoi(value.c_str());
1446 else if (val_name == wxT("maxw"))
1447 pane.max_size.x = wxAtoi(value.c_str());
1448 else if (val_name == wxT("maxh"))
1449 pane.max_size.y = wxAtoi(value.c_str());
1450 else if (val_name == wxT("floatx"))
1451 pane.floating_pos.x = wxAtoi(value.c_str());
1452 else if (val_name == wxT("floaty"))
1453 pane.floating_pos.y = wxAtoi(value.c_str());
1454 else if (val_name == wxT("floatw"))
1455 pane.floating_size.x = wxAtoi(value.c_str());
1456 else if (val_name == wxT("floath"))
1457 pane.floating_size.y = wxAtoi(value.c_str());
1458 else {
1459 wxFAIL_MSG(wxT("Bad Perspective String"));
1460 }
1461 }
1462
1463 // replace escaped characters so we can
1464 // split up the string easily
1465 pane.name.Replace(wxT("\a"), wxT("|"));
1466 pane.name.Replace(wxT("\b"), wxT(";"));
1467 pane.caption.Replace(wxT("\a"), wxT("|"));
1468 pane.caption.Replace(wxT("\b"), wxT(";"));
1469 pane_part.Replace(wxT("\a"), wxT("|"));
1470 pane_part.Replace(wxT("\b"), wxT(";"));
1471
1472 return;
1473 }
1474
1475
1476 // SavePerspective() saves all pane information as a single string.
1477 // This string may later be fed into LoadPerspective() to restore
1478 // all pane settings. This save and load mechanism allows an
1479 // exact pane configuration to be saved and restored at a later time
1480
1481 wxString wxAuiManager::SavePerspective()
1482 {
1483 wxString result;
1484 result.Alloc(500);
1485 result = wxT("layout2|");
1486
1487 int pane_i, pane_count = m_panes.GetCount();
1488 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1489 {
1490 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1491 result += SavePaneInfo(pane)+wxT("|");
1492 }
1493
1494 int dock_i, dock_count = m_docks.GetCount();
1495 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1496 {
1497 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1498
1499 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1500 dock.dock_direction, dock.dock_layer,
1501 dock.dock_row, dock.size);
1502 }
1503
1504 return result;
1505 }
1506
1507 // LoadPerspective() loads a layout which was saved with SavePerspective()
1508 // If the "update" flag parameter is true, the GUI will immediately be updated
1509
1510 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1511 {
1512 wxString input = layout;
1513 wxString part;
1514
1515 // check layout string version
1516 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1517 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1518 part = input.BeforeFirst(wxT('|'));
1519 input = input.AfterFirst(wxT('|'));
1520 part.Trim(true);
1521 part.Trim(false);
1522 if (part != wxT("layout2"))
1523 return false;
1524
1525 // mark all panes currently managed as docked and hidden
1526 int pane_i, pane_count = m_panes.GetCount();
1527 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1528 m_panes.Item(pane_i).Dock().Hide();
1529
1530 // clear out the dock array; this will be reconstructed
1531 m_docks.Clear();
1532
1533 // replace escaped characters so we can
1534 // split up the string easily
1535 input.Replace(wxT("\\|"), wxT("\a"));
1536 input.Replace(wxT("\\;"), wxT("\b"));
1537
1538 while (1)
1539 {
1540 wxAuiPaneInfo pane;
1541
1542 wxString pane_part = input.BeforeFirst(wxT('|'));
1543 input = input.AfterFirst(wxT('|'));
1544 pane_part.Trim(true);
1545
1546 // if the string is empty, we're done parsing
1547 if (pane_part.empty())
1548 break;
1549
1550 if (pane_part.Left(9) == wxT("dock_size"))
1551 {
1552 wxString val_name = pane_part.BeforeFirst(wxT('='));
1553 wxString value = pane_part.AfterFirst(wxT('='));
1554
1555 long dir, layer, row, size;
1556 wxString piece = val_name.AfterFirst(wxT('('));
1557 piece = piece.BeforeLast(wxT(')'));
1558 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1559 piece = piece.AfterFirst(wxT(','));
1560 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1561 piece.AfterFirst(wxT(',')).ToLong(&row);
1562 value.ToLong(&size);
1563
1564 wxAuiDockInfo dock;
1565 dock.dock_direction = dir;
1566 dock.dock_layer = layer;
1567 dock.dock_row = row;
1568 dock.size = size;
1569 m_docks.Add(dock);
1570 continue;
1571 }
1572
1573 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1574 // name so it can be called by external callers
1575 pane_part.Replace(wxT("\a"), wxT("|"));
1576 pane_part.Replace(wxT("\b"), wxT(";"));
1577
1578 LoadPaneInfo(pane_part, pane);
1579
1580 wxAuiPaneInfo& p = GetPane(pane.name);
1581 if (!p.IsOk())
1582 {
1583 // the pane window couldn't be found
1584 // in the existing layout -- skip it
1585 continue;
1586 }
1587
1588 p.SafeSet(pane);
1589 }
1590
1591 if (update)
1592 Update();
1593
1594 return true;
1595 }
1596
1597 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1598 wxArrayInt& positions,
1599 wxArrayInt& sizes)
1600 {
1601 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1602 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1603 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1604
1605 positions.Empty();
1606 sizes.Empty();
1607
1608 int offset, action_pane = -1;
1609 int pane_i, pane_count = dock.panes.GetCount();
1610
1611 // find the pane marked as our action pane
1612 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1613 {
1614 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1615
1616 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1617 {
1618 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1619 action_pane = pane_i;
1620 }
1621 }
1622
1623 // set up each panes default position, and
1624 // determine the size (width or height, depending
1625 // on the dock's orientation) of each pane
1626 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1627 {
1628 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1629 positions.Add(pane.dock_pos);
1630 int size = 0;
1631
1632 if (pane.HasBorder())
1633 size += (pane_border_size*2);
1634
1635 if (dock.IsHorizontal())
1636 {
1637 if (pane.HasGripper() && !pane.HasGripperTop())
1638 size += gripper_size;
1639 size += pane.best_size.x;
1640 }
1641 else
1642 {
1643 if (pane.HasGripper() && pane.HasGripperTop())
1644 size += gripper_size;
1645
1646 if (pane.HasCaption())
1647 size += caption_size;
1648 size += pane.best_size.y;
1649 }
1650
1651 sizes.Add(size);
1652 }
1653
1654 // if there is no action pane, just return the default
1655 // positions (as specified in pane.pane_pos)
1656 if (action_pane == -1)
1657 return;
1658
1659 offset = 0;
1660 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1661 {
1662 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1663
1664 if (amount >= 0)
1665 offset += amount;
1666 else
1667 positions[pane_i] -= -amount;
1668
1669 offset += sizes[pane_i];
1670 }
1671
1672 // if the dock mode is fixed, make sure none of the panes
1673 // overlap; we will bump panes that overlap
1674 offset = 0;
1675 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1676 {
1677 int amount = positions[pane_i] - offset;
1678 if (amount >= 0)
1679 offset += amount;
1680 else
1681 positions[pane_i] += -amount;
1682
1683 offset += sizes[pane_i];
1684 }
1685 }
1686
1687
1688 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1689 wxAuiDockInfo& dock,
1690 wxAuiPaneInfo& pane,
1691 wxAuiDockUIPartArray& uiparts,
1692 bool spacer_only)
1693 {
1694 wxAuiDockUIPart part;
1695 wxSizerItem* sizer_item;
1696
1697 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1698 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1699 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1700 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1701
1702 // find out the orientation of the item (orientation for panes
1703 // is the same as the dock's orientation)
1704 int orientation;
1705 if (dock.IsHorizontal())
1706 orientation = wxHORIZONTAL;
1707 else
1708 orientation = wxVERTICAL;
1709
1710 // this variable will store the proportion
1711 // value that the pane will receive
1712 int pane_proportion = pane.dock_proportion;
1713
1714 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1715 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1716
1717 if (pane.HasGripper())
1718 {
1719 if (pane.HasGripperTop())
1720 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1721 else
1722 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1723
1724 part.type = wxAuiDockUIPart::typeGripper;
1725 part.dock = &dock;
1726 part.pane = &pane;
1727 part.button = NULL;
1728 part.orientation = orientation;
1729 part.cont_sizer = horz_pane_sizer;
1730 part.sizer_item = sizer_item;
1731 uiparts.Add(part);
1732 }
1733
1734 if (pane.HasCaption())
1735 {
1736 // create the caption sizer
1737 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1738
1739 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1740
1741 part.type = wxAuiDockUIPart::typeCaption;
1742 part.dock = &dock;
1743 part.pane = &pane;
1744 part.button = NULL;
1745 part.orientation = orientation;
1746 part.cont_sizer = vert_pane_sizer;
1747 part.sizer_item = sizer_item;
1748 int caption_part_idx = uiparts.GetCount();
1749 uiparts.Add(part);
1750
1751 // add pane buttons to the caption
1752 int i, button_count;
1753 for (i = 0, button_count = pane.buttons.GetCount();
1754 i < button_count; ++i)
1755 {
1756 wxAuiPaneButton& button = pane.buttons.Item(i);
1757
1758 sizer_item = caption_sizer->Add(pane_button_size,
1759 caption_size,
1760 0, wxEXPAND);
1761
1762 part.type = wxAuiDockUIPart::typePaneButton;
1763 part.dock = &dock;
1764 part.pane = &pane;
1765 part.button = &button;
1766 part.orientation = orientation;
1767 part.cont_sizer = caption_sizer;
1768 part.sizer_item = sizer_item;
1769 uiparts.Add(part);
1770 }
1771
1772 // if we have buttons, add a little space to the right
1773 // of them to ease visual crowding
1774 if (button_count >= 1)
1775 {
1776 caption_sizer->Add(3,1);
1777 }
1778
1779 // add the caption sizer
1780 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1781
1782 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1783 }
1784
1785 // add the pane window itself
1786 if (spacer_only)
1787 {
1788 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1789 }
1790 else
1791 {
1792 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1793 // Don't do this because it breaks the pane size in floating windows
1794 // BIW: Right now commenting this out is causing problems with
1795 // an mdi client window as the center pane.
1796 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1797 }
1798
1799 part.type = wxAuiDockUIPart::typePane;
1800 part.dock = &dock;
1801 part.pane = &pane;
1802 part.button = NULL;
1803 part.orientation = orientation;
1804 part.cont_sizer = vert_pane_sizer;
1805 part.sizer_item = sizer_item;
1806 uiparts.Add(part);
1807
1808
1809 // determine if the pane should have a minimum size; if the pane is
1810 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1811 // if the pane.min_size is set, we must use that value as well
1812
1813 wxSize min_size = pane.min_size;
1814 if (pane.IsFixed())
1815 {
1816 if (min_size == wxDefaultSize)
1817 {
1818 min_size = pane.best_size;
1819 pane_proportion = 0;
1820 }
1821 }
1822
1823 if (min_size != wxDefaultSize)
1824 {
1825 vert_pane_sizer->SetItemMinSize(
1826 vert_pane_sizer->GetChildren().GetCount()-1,
1827 min_size.x, min_size.y);
1828 }
1829
1830
1831 // add the verticle sizer (caption, pane window) to the
1832 // horizontal sizer (gripper, verticle sizer)
1833 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1834
1835 // finally, add the pane sizer to the dock sizer
1836
1837 if (pane.HasBorder())
1838 {
1839 // allowing space for the pane's border
1840 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1841 wxEXPAND | wxALL, pane_border_size);
1842
1843 part.type = wxAuiDockUIPart::typePaneBorder;
1844 part.dock = &dock;
1845 part.pane = &pane;
1846 part.button = NULL;
1847 part.orientation = orientation;
1848 part.cont_sizer = cont;
1849 part.sizer_item = sizer_item;
1850 uiparts.Add(part);
1851 }
1852 else
1853 {
1854 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1855 }
1856 }
1857
1858 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1859 wxAuiDockInfo& dock,
1860 wxAuiDockUIPartArray& uiparts,
1861 bool spacer_only)
1862 {
1863 wxSizerItem* sizer_item;
1864 wxAuiDockUIPart part;
1865
1866 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1867 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1868
1869 // resizable bottom and right docks have a sash before them
1870 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1871 dock.dock_direction == wxAUI_DOCK_RIGHT))
1872 {
1873 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1874
1875 part.type = wxAuiDockUIPart::typeDockSizer;
1876 part.orientation = orientation;
1877 part.dock = &dock;
1878 part.pane = NULL;
1879 part.button = NULL;
1880 part.cont_sizer = cont;
1881 part.sizer_item = sizer_item;
1882 uiparts.Add(part);
1883 }
1884
1885 // create the sizer for the dock
1886 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1887
1888 // add each pane to the dock
1889 bool has_maximized_pane = false;
1890 int pane_i, pane_count = dock.panes.GetCount();
1891
1892 if (dock.fixed)
1893 {
1894 wxArrayInt pane_positions, pane_sizes;
1895
1896 // figure out the real pane positions we will
1897 // use, without modifying the each pane's pane_pos member
1898 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1899
1900 int offset = 0;
1901 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1902 {
1903 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1904 int pane_pos = pane_positions.Item(pane_i);
1905
1906 if (pane.IsMaximized())
1907 has_maximized_pane = true;
1908
1909
1910 int amount = pane_pos - offset;
1911 if (amount > 0)
1912 {
1913 if (dock.IsVertical())
1914 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1915 else
1916 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1917
1918 part.type = wxAuiDockUIPart::typeBackground;
1919 part.dock = &dock;
1920 part.pane = NULL;
1921 part.button = NULL;
1922 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1923 part.cont_sizer = dock_sizer;
1924 part.sizer_item = sizer_item;
1925 uiparts.Add(part);
1926
1927 offset += amount;
1928 }
1929
1930 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1931
1932 offset += pane_sizes.Item(pane_i);
1933 }
1934
1935 // at the end add a very small stretchable background area
1936 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1937
1938 part.type = wxAuiDockUIPart::typeBackground;
1939 part.dock = &dock;
1940 part.pane = NULL;
1941 part.button = NULL;
1942 part.orientation = orientation;
1943 part.cont_sizer = dock_sizer;
1944 part.sizer_item = sizer_item;
1945 uiparts.Add(part);
1946 }
1947 else
1948 {
1949 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1950 {
1951 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1952
1953 if (pane.IsMaximized())
1954 has_maximized_pane = true;
1955
1956 // if this is not the first pane being added,
1957 // we need to add a pane sizer
1958 if (!m_has_maximized && pane_i > 0)
1959 {
1960 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1961
1962 part.type = wxAuiDockUIPart::typePaneSizer;
1963 part.dock = &dock;
1964 part.pane = dock.panes.Item(pane_i-1);
1965 part.button = NULL;
1966 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1967 part.cont_sizer = dock_sizer;
1968 part.sizer_item = sizer_item;
1969 uiparts.Add(part);
1970 }
1971
1972 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1973 }
1974 }
1975
1976 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1977 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1978 else
1979 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1980
1981 part.type = wxAuiDockUIPart::typeDock;
1982 part.dock = &dock;
1983 part.pane = NULL;
1984 part.button = NULL;
1985 part.orientation = orientation;
1986 part.cont_sizer = cont;
1987 part.sizer_item = sizer_item;
1988 uiparts.Add(part);
1989
1990 if (dock.IsHorizontal())
1991 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1992 else
1993 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1994
1995 // top and left docks have a sash after them
1996 if (!m_has_maximized &&
1997 !dock.fixed &&
1998 (dock.dock_direction == wxAUI_DOCK_TOP ||
1999 dock.dock_direction == wxAUI_DOCK_LEFT))
2000 {
2001 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2002
2003 part.type = wxAuiDockUIPart::typeDockSizer;
2004 part.dock = &dock;
2005 part.pane = NULL;
2006 part.button = NULL;
2007 part.orientation = orientation;
2008 part.cont_sizer = cont;
2009 part.sizer_item = sizer_item;
2010 uiparts.Add(part);
2011 }
2012 }
2013
2014 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2015 wxAuiDockInfoArray& docks,
2016 wxAuiDockUIPartArray& uiparts,
2017 bool spacer_only)
2018 {
2019 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
2020
2021 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2022 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2023 wxSize cli_size = m_frame->GetClientSize();
2024 int i, dock_count, pane_count;
2025
2026
2027 // empty all docks out
2028 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2029 {
2030 wxAuiDockInfo& dock = docks.Item(i);
2031
2032 // empty out all panes, as they will be readded below
2033 dock.panes.Empty();
2034
2035 if (dock.fixed)
2036 {
2037 // always reset fixed docks' sizes, because
2038 // the contained windows may have been resized
2039 dock.size = 0;
2040 }
2041 }
2042
2043
2044 // iterate through all known panes, filing each
2045 // of them into the appropriate dock. If the
2046 // pane does not exist in the dock, add it
2047 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2048 {
2049 wxAuiPaneInfo& p = panes.Item(i);
2050
2051 // find any docks with the same dock direction, dock layer, and
2052 // dock row as the pane we are working on
2053 wxAuiDockInfo* dock;
2054 wxAuiDockInfoPtrArray arr;
2055 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2056
2057 if (arr.GetCount() > 0)
2058 {
2059 // found the right dock
2060 dock = arr.Item(0);
2061 }
2062 else
2063 {
2064 // dock was not found, so we need to create a new one
2065 wxAuiDockInfo d;
2066 d.dock_direction = p.dock_direction;
2067 d.dock_layer = p.dock_layer;
2068 d.dock_row = p.dock_row;
2069 docks.Add(d);
2070 dock = &docks.Last();
2071 }
2072
2073
2074 if (p.IsDocked() && p.IsShown())
2075 {
2076 // remove the pane from any existing docks except this one
2077 RemovePaneFromDocks(docks, p, dock);
2078
2079 // pane needs to be added to the dock,
2080 // if it doesn't already exist
2081 if (!FindPaneInDock(*dock, p.window))
2082 dock->panes.Add(&p);
2083 }
2084 else
2085 {
2086 // remove the pane from any existing docks
2087 RemovePaneFromDocks(docks, p);
2088 }
2089
2090 }
2091
2092 // remove any empty docks
2093 for (i = docks.GetCount()-1; i >= 0; --i)
2094 {
2095 if (docks.Item(i).panes.GetCount() == 0)
2096 docks.RemoveAt(i);
2097 }
2098
2099 // configure the docks further
2100 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2101 {
2102 wxAuiDockInfo& dock = docks.Item(i);
2103 int j, dock_pane_count = dock.panes.GetCount();
2104
2105 // sort the dock pane array by the pane's
2106 // dock position (dock_pos), in ascending order
2107 dock.panes.Sort(PaneSortFunc);
2108
2109 // for newly created docks, set up their initial size
2110 if (dock.size == 0)
2111 {
2112 int size = 0;
2113
2114 for (j = 0; j < dock_pane_count; ++j)
2115 {
2116 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2117 wxSize pane_size = pane.best_size;
2118 if (pane_size == wxDefaultSize)
2119 pane_size = pane.min_size;
2120 if (pane_size == wxDefaultSize)
2121 pane_size = pane.window->GetSize();
2122
2123 if (dock.IsHorizontal())
2124 size = wxMax(pane_size.y, size);
2125 else
2126 size = wxMax(pane_size.x, size);
2127 }
2128
2129 // add space for the border (two times), but only
2130 // if at least one pane inside the dock has a pane border
2131 for (j = 0; j < dock_pane_count; ++j)
2132 {
2133 if (dock.panes.Item(j)->HasBorder())
2134 {
2135 size += (pane_border_size*2);
2136 break;
2137 }
2138 }
2139
2140 // if pane is on the top or bottom, add the caption height,
2141 // but only if at least one pane inside the dock has a caption
2142 if (dock.IsHorizontal())
2143 {
2144 for (j = 0; j < dock_pane_count; ++j)
2145 {
2146 if (dock.panes.Item(j)->HasCaption())
2147 {
2148 size += caption_size;
2149 break;
2150 }
2151 }
2152 }
2153
2154
2155 // new dock's size may not be more than the dock constraint
2156 // parameter specifies. See SetDockSizeConstraint()
2157
2158 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2159 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2160
2161 if (dock.IsHorizontal())
2162 size = wxMin(size, max_dock_y_size);
2163 else
2164 size = wxMin(size, max_dock_x_size);
2165
2166 // absolute minimum size for a dock is 10 pixels
2167 if (size < 10)
2168 size = 10;
2169
2170 dock.size = size;
2171 }
2172
2173
2174 // determine the dock's minimum size
2175 bool plus_border = false;
2176 bool plus_caption = false;
2177 int dock_min_size = 0;
2178 for (j = 0; j < dock_pane_count; ++j)
2179 {
2180 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2181 if (pane.min_size != wxDefaultSize)
2182 {
2183 if (pane.HasBorder())
2184 plus_border = true;
2185 if (pane.HasCaption())
2186 plus_caption = true;
2187 if (dock.IsHorizontal())
2188 {
2189 if (pane.min_size.y > dock_min_size)
2190 dock_min_size = pane.min_size.y;
2191 }
2192 else
2193 {
2194 if (pane.min_size.x > dock_min_size)
2195 dock_min_size = pane.min_size.x;
2196 }
2197 }
2198 }
2199
2200 if (plus_border)
2201 dock_min_size += (pane_border_size*2);
2202 if (plus_caption && dock.IsHorizontal())
2203 dock_min_size += (caption_size);
2204
2205 dock.min_size = dock_min_size;
2206
2207
2208 // if the pane's current size is less than it's
2209 // minimum, increase the dock's size to it's minimum
2210 if (dock.size < dock.min_size)
2211 dock.size = dock.min_size;
2212
2213
2214 // determine the dock's mode (fixed or proportional);
2215 // determine whether the dock has only toolbars
2216 bool action_pane_marked = false;
2217 dock.fixed = true;
2218 dock.toolbar = true;
2219 for (j = 0; j < dock_pane_count; ++j)
2220 {
2221 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2222 if (!pane.IsFixed())
2223 dock.fixed = false;
2224 if (!pane.IsToolbar())
2225 dock.toolbar = false;
2226 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2227 dock.fixed = true;
2228 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2229 action_pane_marked = true;
2230 }
2231
2232
2233 // if the dock mode is proportional and not fixed-pixel,
2234 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2235 // e.g. remove gaps like 1, 2, 30, 500
2236 if (!dock.fixed)
2237 {
2238 for (j = 0; j < dock_pane_count; ++j)
2239 {
2240 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2241 pane.dock_pos = j;
2242 }
2243 }
2244
2245 // if the dock mode is fixed, and none of the panes
2246 // are being moved right now, make sure the panes
2247 // do not overlap each other. If they do, we will
2248 // adjust the positions of the panes
2249 if (dock.fixed && !action_pane_marked)
2250 {
2251 wxArrayInt pane_positions, pane_sizes;
2252 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2253
2254 int offset = 0;
2255 for (j = 0; j < dock_pane_count; ++j)
2256 {
2257 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2258 pane.dock_pos = pane_positions[j];
2259
2260 int amount = pane.dock_pos - offset;
2261 if (amount >= 0)
2262 offset += amount;
2263 else
2264 pane.dock_pos += -amount;
2265
2266 offset += pane_sizes[j];
2267 }
2268 }
2269 }
2270
2271 // discover the maximum dock layer
2272 int max_layer = 0;
2273 for (i = 0; i < dock_count; ++i)
2274 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2275
2276
2277 // clear out uiparts
2278 uiparts.Empty();
2279
2280 // create a bunch of box sizers,
2281 // from the innermost level outwards.
2282 wxSizer* cont = NULL;
2283 wxSizer* middle = NULL;
2284 int layer = 0;
2285 int row, row_count;
2286
2287 for (layer = 0; layer <= max_layer; ++layer)
2288 {
2289 wxAuiDockInfoPtrArray arr;
2290
2291 // find any docks in this layer
2292 FindDocks(docks, -1, layer, -1, arr);
2293
2294 // if there aren't any, skip to the next layer
2295 if (arr.IsEmpty())
2296 continue;
2297
2298 wxSizer* old_cont = cont;
2299
2300 // create a container which will hold this layer's
2301 // docks (top, bottom, left, right)
2302 cont = new wxBoxSizer(wxVERTICAL);
2303
2304
2305 // find any top docks in this layer
2306 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2307 if (!arr.IsEmpty())
2308 {
2309 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2310 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2311 }
2312
2313
2314 // fill out the middle layer (which consists
2315 // of left docks, content area and right docks)
2316
2317 middle = new wxBoxSizer(wxHORIZONTAL);
2318
2319 // find any left docks in this layer
2320 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2321 if (!arr.IsEmpty())
2322 {
2323 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2324 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2325 }
2326
2327 // add content dock (or previous layer's sizer
2328 // to the middle
2329 if (!old_cont)
2330 {
2331 // find any center docks
2332 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2333 if (!arr.IsEmpty())
2334 {
2335 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2336 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2337 }
2338 else if (!m_has_maximized)
2339 {
2340 // there are no center docks, add a background area
2341 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2342 wxAuiDockUIPart part;
2343 part.type = wxAuiDockUIPart::typeBackground;
2344 part.pane = NULL;
2345 part.dock = NULL;
2346 part.button = NULL;
2347 part.cont_sizer = middle;
2348 part.sizer_item = sizer_item;
2349 uiparts.Add(part);
2350 }
2351 }
2352 else
2353 {
2354 middle->Add(old_cont, 1, wxEXPAND);
2355 }
2356
2357 // find any right docks in this layer
2358 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2359 if (!arr.IsEmpty())
2360 {
2361 for (row = arr.GetCount()-1; row >= 0; --row)
2362 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2363 }
2364
2365 if (middle->GetChildren().GetCount() > 0)
2366 cont->Add(middle, 1, wxEXPAND);
2367 else
2368 delete middle;
2369
2370
2371
2372 // find any bottom docks in this layer
2373 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2374 if (!arr.IsEmpty())
2375 {
2376 for (row = arr.GetCount()-1; row >= 0; --row)
2377 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2378 }
2379
2380 }
2381
2382 if (!cont)
2383 {
2384 // no sizer available, because there are no docks,
2385 // therefore we will create a simple background area
2386 cont = new wxBoxSizer(wxVERTICAL);
2387 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2388 wxAuiDockUIPart part;
2389 part.type = wxAuiDockUIPart::typeBackground;
2390 part.pane = NULL;
2391 part.dock = NULL;
2392 part.button = NULL;
2393 part.cont_sizer = middle;
2394 part.sizer_item = sizer_item;
2395 uiparts.Add(part);
2396 }
2397
2398 container->Add(cont, 1, wxEXPAND);
2399 return container;
2400 }
2401
2402
2403 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2404 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2405 // not be larger than half of the window's size
2406
2407 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2408 {
2409 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2410 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2411 }
2412
2413 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2414 {
2415 if (width_pct)
2416 *width_pct = m_dock_constraint_x;
2417
2418 if (height_pct)
2419 *height_pct = m_dock_constraint_y;
2420 }
2421
2422
2423
2424 // Update() updates the layout. Whenever changes are made to
2425 // one or more panes, this function should be called. It is the
2426 // external entry point for running the layout engine.
2427
2428 void wxAuiManager::Update()
2429 {
2430 m_hover_button = NULL;
2431 m_action_part = NULL;
2432
2433 wxSizer* sizer;
2434 int i, pane_count = m_panes.GetCount();
2435
2436
2437 // destroy floating panes which have been
2438 // redocked or are becoming non-floating
2439 for (i = 0; i < pane_count; ++i)
2440 {
2441 wxAuiPaneInfo& p = m_panes.Item(i);
2442
2443 if (!p.IsFloating() && p.frame)
2444 {
2445 // because the pane is no longer in a floating, we need to
2446 // reparent it to m_frame and destroy the floating frame
2447
2448 // reduce flicker
2449 p.window->SetSize(1,1);
2450
2451
2452 // the following block is a workaround for bug #1531361
2453 // (see wxWidgets sourceforge page). On wxGTK (only), when
2454 // a frame is shown/hidden, a move event unfortunately
2455 // also gets fired. Because we may be dragging around
2456 // a pane, we need to cancel that action here to prevent
2457 // a spurious crash.
2458 if (m_action_window == p.frame)
2459 {
2460 if (wxWindow::GetCapture() == m_frame)
2461 m_frame->ReleaseMouse();
2462 m_action = actionNone;
2463 m_action_window = NULL;
2464 }
2465
2466 // hide the frame
2467 if (p.frame->IsShown())
2468 p.frame->Show(false);
2469
2470 // reparent to m_frame and destroy the pane
2471 if (m_action_window == p.frame)
2472 {
2473 m_action_window = NULL;
2474 }
2475
2476 p.window->Reparent(m_frame);
2477 p.frame->SetSizer(NULL);
2478 p.frame->Destroy();
2479 p.frame = NULL;
2480 }
2481 }
2482
2483
2484 // delete old sizer first
2485 m_frame->SetSizer(NULL);
2486
2487 // create a layout for all of the panes
2488 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2489
2490 // hide or show panes as necessary,
2491 // and float panes as necessary
2492 for (i = 0; i < pane_count; ++i)
2493 {
2494 wxAuiPaneInfo& p = m_panes.Item(i);
2495
2496 if (p.IsFloating())
2497 {
2498 if (p.frame == NULL)
2499 {
2500 // we need to create a frame for this
2501 // pane, which has recently been floated
2502 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2503
2504 // on MSW and Mac, if the owner desires transparent dragging, and
2505 // the dragging is happening right now, then the floating
2506 // window should have this style by default
2507 if (m_action == actionDragFloatingPane &&
2508 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2509 frame->SetTransparent(150);
2510
2511 frame->SetPaneWindow(p);
2512 p.frame = frame;
2513
2514 if (p.IsShown() && !frame->IsShown())
2515 frame->Show();
2516 }
2517 else
2518 {
2519 // frame already exists, make sure it's position
2520 // and size reflect the information in wxAuiPaneInfo
2521 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2522 {
2523 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2524 p.floating_size.x, p.floating_size.y,
2525 wxSIZE_USE_EXISTING);
2526 /*
2527 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2528 wxDefaultCoord, wxDefaultCoord,
2529 wxSIZE_USE_EXISTING);
2530 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2531 */
2532 }
2533
2534 if (p.frame->IsShown() != p.IsShown())
2535 p.frame->Show(p.IsShown());
2536 }
2537 }
2538 else
2539 {
2540 if (p.window->IsShown() != p.IsShown())
2541 p.window->Show(p.IsShown());
2542 }
2543
2544 // if "active panes" are no longer allowed, clear
2545 // any optionActive values from the pane states
2546 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2547 {
2548 p.state &= ~wxAuiPaneInfo::optionActive;
2549 }
2550 }
2551
2552
2553 // keep track of the old window rectangles so we can
2554 // refresh those windows whose rect has changed
2555 wxAuiRectArray old_pane_rects;
2556 for (i = 0; i < pane_count; ++i)
2557 {
2558 wxRect r;
2559 wxAuiPaneInfo& p = m_panes.Item(i);
2560
2561 if (p.window && p.IsShown() && p.IsDocked())
2562 r = p.rect;
2563
2564 old_pane_rects.Add(r);
2565 }
2566
2567
2568
2569
2570 // apply the new sizer
2571 m_frame->SetSizer(sizer);
2572 m_frame->SetAutoLayout(false);
2573 DoFrameLayout();
2574
2575
2576
2577 // now that the frame layout is done, we need to check
2578 // the new pane rectangles against the old rectangles that
2579 // we saved a few lines above here. If the rectangles have
2580 // changed, the corresponding panes must also be updated
2581 for (i = 0; i < pane_count; ++i)
2582 {
2583 wxAuiPaneInfo& p = m_panes.Item(i);
2584 if (p.window && p.window->IsShown() && p.IsDocked())
2585 {
2586 if (p.rect != old_pane_rects[i])
2587 {
2588 p.window->Refresh();
2589 p.window->Update();
2590 }
2591 }
2592 }
2593
2594
2595 Repaint();
2596
2597 // set frame's minimum size
2598
2599 /*
2600 // N.B. More work needs to be done on frame minimum sizes;
2601 // this is some intresting code that imposes the minimum size,
2602 // but we may want to include a more flexible mechanism or
2603 // options for multiple minimum-size modes, e.g. strict or lax
2604 wxSize min_size = sizer->GetMinSize();
2605 wxSize frame_size = m_frame->GetSize();
2606 wxSize client_size = m_frame->GetClientSize();
2607
2608 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2609 min_size.y+frame_size.y-client_size.y );
2610
2611 m_frame->SetMinSize(minframe_size);
2612
2613 if (frame_size.x < minframe_size.x ||
2614 frame_size.y < minframe_size.y)
2615 sizer->Fit(m_frame);
2616 */
2617 }
2618
2619
2620 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2621 // on the frame's main sizer, then measures all the various UI items
2622 // and updates their internal rectangles. This should always be called
2623 // instead of calling m_frame->Layout() directly
2624
2625 void wxAuiManager::DoFrameLayout()
2626 {
2627 m_frame->Layout();
2628
2629 int i, part_count;
2630 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2631 {
2632 wxAuiDockUIPart& part = m_uiparts.Item(i);
2633
2634 // get the rectangle of the UI part
2635 // originally, this code looked like this:
2636 // part.rect = wxRect(part.sizer_item->GetPosition(),
2637 // part.sizer_item->GetSize());
2638 // this worked quite well, with one exception: the mdi
2639 // client window had a "deferred" size variable
2640 // that returned the wrong size. It looks like
2641 // a bug in wx, because the former size of the window
2642 // was being returned. So, we will retrieve the part's
2643 // rectangle via other means
2644
2645
2646 part.rect = part.sizer_item->GetRect();
2647 int flag = part.sizer_item->GetFlag();
2648 int border = part.sizer_item->GetBorder();
2649 if (flag & wxTOP)
2650 {
2651 part.rect.y -= border;
2652 part.rect.height += border;
2653 }
2654 if (flag & wxLEFT)
2655 {
2656 part.rect.x -= border;
2657 part.rect.width += border;
2658 }
2659 if (flag & wxBOTTOM)
2660 part.rect.height += border;
2661 if (flag & wxRIGHT)
2662 part.rect.width += border;
2663
2664
2665 if (part.type == wxAuiDockUIPart::typeDock)
2666 part.dock->rect = part.rect;
2667 if (part.type == wxAuiDockUIPart::typePane)
2668 part.pane->rect = part.rect;
2669 }
2670 }
2671
2672 // GetPanePart() looks up the pane the pane border UI part (or the regular
2673 // pane part if there is no border). This allows the caller to get the exact
2674 // rectangle of the pane in question, including decorations like
2675 // caption and border (if any).
2676
2677 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2678 {
2679 int i, part_count;
2680 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2681 {
2682 wxAuiDockUIPart& part = m_uiparts.Item(i);
2683 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2684 part.pane && part.pane->window == wnd)
2685 return &part;
2686 }
2687 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2688 {
2689 wxAuiDockUIPart& part = m_uiparts.Item(i);
2690 if (part.type == wxAuiDockUIPart::typePane &&
2691 part.pane && part.pane->window == wnd)
2692 return &part;
2693 }
2694 return NULL;
2695 }
2696
2697
2698
2699 // GetDockPixelOffset() is an internal function which returns
2700 // a dock's offset in pixels from the left side of the window
2701 // (for horizontal docks) or from the top of the window (for
2702 // vertical docks). This value is necessary for calculating
2703 // fixel-pane/toolbar offsets when they are dragged.
2704
2705 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2706 {
2707 // the only way to accurately calculate the dock's
2708 // offset is to actually run a theoretical layout
2709
2710 int i, part_count, dock_count;
2711 wxAuiDockInfoArray docks;
2712 wxAuiPaneInfoArray panes;
2713 wxAuiDockUIPartArray uiparts;
2714 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2715 panes.Add(test);
2716
2717 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2718 wxSize client_size = m_frame->GetClientSize();
2719 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2720 sizer->Layout();
2721
2722 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2723 {
2724 wxAuiDockUIPart& part = uiparts.Item(i);
2725 part.rect = wxRect(part.sizer_item->GetPosition(),
2726 part.sizer_item->GetSize());
2727 if (part.type == wxAuiDockUIPart::typeDock)
2728 part.dock->rect = part.rect;
2729 }
2730
2731 delete sizer;
2732
2733 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2734 {
2735 wxAuiDockInfo& dock = docks.Item(i);
2736 if (test.dock_direction == dock.dock_direction &&
2737 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2738 {
2739 if (dock.IsVertical())
2740 return dock.rect.y;
2741 else
2742 return dock.rect.x;
2743 }
2744 }
2745
2746 return 0;
2747 }
2748
2749
2750
2751 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2752 // if a dock operation is allowed, the new dock position is copied into
2753 // the target info. If the operation was allowed, the function returns true.
2754
2755 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2756 const wxAuiPaneInfo& new_pos)
2757 {
2758 bool allowed = false;
2759 switch (new_pos.dock_direction)
2760 {
2761 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2762 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2763 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2764 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2765 }
2766
2767 if (allowed)
2768 target = new_pos;
2769
2770 return allowed;
2771 }
2772
2773
2774 // DoDrop() is an important function. It basically takes a mouse position,
2775 // and determines where the pane's new position would be. If the pane is to be
2776 // dropped, it performs the drop operation using the specified dock and pane
2777 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2778 // scenario can be performed, giving precise coordinates for drop hints.
2779 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2780 // as parameters, the changes will be made to the main state arrays
2781
2782 const int auiInsertRowPixels = 10;
2783 const int auiNewRowPixels = 40;
2784 const int auiLayerInsertPixels = 40;
2785 const int auiLayerInsertOffset = 5;
2786
2787 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2788 wxAuiPaneInfoArray& panes,
2789 wxAuiPaneInfo& target,
2790 const wxPoint& pt,
2791 const wxPoint& offset)
2792 {
2793 wxSize cli_size = m_frame->GetClientSize();
2794
2795 wxAuiPaneInfo drop = target;
2796
2797
2798 // The result should always be shown
2799 drop.Show();
2800
2801
2802 // Check to see if the pane has been dragged outside of the window
2803 // (or near to the outside of the window), if so, dock it along the edge
2804
2805
2806 int layer_insert_offset = auiLayerInsertOffset;
2807 if (drop.IsToolbar())
2808 layer_insert_offset = 0;
2809
2810
2811 if (pt.x < layer_insert_offset &&
2812 pt.x > layer_insert_offset-auiLayerInsertPixels)
2813 {
2814 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2815 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2816 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2817
2818 if (drop.IsToolbar())
2819 new_layer = auiToolBarLayer;
2820
2821 drop.Dock().Left().
2822 Layer(new_layer).
2823 Row(0).
2824 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2825 return ProcessDockResult(target, drop);
2826 }
2827 else if (pt.y < layer_insert_offset &&
2828 pt.y > layer_insert_offset-auiLayerInsertPixels)
2829 {
2830 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2831 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2832 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2833
2834 if (drop.IsToolbar())
2835 new_layer = auiToolBarLayer;
2836
2837 drop.Dock().Top().
2838 Layer(new_layer).
2839 Row(0).
2840 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2841 return ProcessDockResult(target, drop);
2842 }
2843 else if (pt.x >= cli_size.x - layer_insert_offset &&
2844 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2845 {
2846 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2847 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2848 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2849
2850 if (drop.IsToolbar())
2851 new_layer = auiToolBarLayer;
2852
2853 drop.Dock().Right().
2854 Layer(new_layer).
2855 Row(0).
2856 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2857 return ProcessDockResult(target, drop);
2858 }
2859 else if (pt.y >= cli_size.y - layer_insert_offset &&
2860 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2861 {
2862 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2863 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2864 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2865
2866 if (drop.IsToolbar())
2867 new_layer = auiToolBarLayer;
2868
2869 drop.Dock().Bottom().
2870 Layer(new_layer).
2871 Row(0).
2872 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2873 return ProcessDockResult(target, drop);
2874 }
2875
2876
2877 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2878
2879
2880 if (drop.IsToolbar())
2881 {
2882 if (!part || !part->dock)
2883 return false;
2884
2885 // calculate the offset from where the dock begins
2886 // to the point where the user dropped the pane
2887 int dock_drop_offset = 0;
2888 if (part->dock->IsHorizontal())
2889 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2890 else
2891 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2892
2893
2894 // toolbars may only be moved in and to fixed-pane docks,
2895 // otherwise we will try to float the pane. Also, the pane
2896 // should float if being dragged over center pane windows
2897 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2898 {
2899 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2900 {
2901 m_skipping = true;
2902 }
2903 else
2904 {
2905 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2906 (drop.IsFloatable() ||
2907 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2908 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2909 {
2910 if (drop.IsFloatable())
2911 drop.Float();
2912 }
2913
2914 m_skipping = false;
2915
2916 return ProcessDockResult(target, drop);
2917 }
2918
2919 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2920
2921 return ProcessDockResult(target, drop);
2922 }
2923
2924 m_skipping = false;
2925
2926 m_last_rect = part->dock->rect;
2927 m_last_rect.Inflate( 15, 15 );
2928
2929 drop.Dock().
2930 Direction(part->dock->dock_direction).
2931 Layer(part->dock->dock_layer).
2932 Row(part->dock->dock_row).
2933 Position(dock_drop_offset);
2934
2935 if ((
2936 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2937 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2938 ) && part->dock->panes.GetCount() > 1)
2939 {
2940 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2941 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2942 {
2943 int row = drop.dock_row;
2944 DoInsertDockRow(panes, part->dock->dock_direction,
2945 part->dock->dock_layer,
2946 part->dock->dock_row);
2947 drop.dock_row = row;
2948 }
2949 else
2950 {
2951 DoInsertDockRow(panes, part->dock->dock_direction,
2952 part->dock->dock_layer,
2953 part->dock->dock_row+1);
2954 drop.dock_row = part->dock->dock_row+1;
2955 }
2956 }
2957
2958 if ((
2959 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2960 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2961 ) && part->dock->panes.GetCount() > 1)
2962 {
2963 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2964 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2965 {
2966 DoInsertDockRow(panes, part->dock->dock_direction,
2967 part->dock->dock_layer,
2968 part->dock->dock_row+1);
2969 drop.dock_row = part->dock->dock_row+1;
2970 }
2971 else
2972 {
2973 int row = drop.dock_row;
2974 DoInsertDockRow(panes, part->dock->dock_direction,
2975 part->dock->dock_layer,
2976 part->dock->dock_row);
2977 drop.dock_row = row;
2978 }
2979 }
2980
2981 return ProcessDockResult(target, drop);
2982 }
2983
2984
2985
2986
2987 if (!part)
2988 return false;
2989
2990 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2991 part->type == wxAuiDockUIPart::typeCaption ||
2992 part->type == wxAuiDockUIPart::typeGripper ||
2993 part->type == wxAuiDockUIPart::typePaneButton ||
2994 part->type == wxAuiDockUIPart::typePane ||
2995 part->type == wxAuiDockUIPart::typePaneSizer ||
2996 part->type == wxAuiDockUIPart::typeDockSizer ||
2997 part->type == wxAuiDockUIPart::typeBackground)
2998 {
2999 if (part->type == wxAuiDockUIPart::typeDockSizer)
3000 {
3001 if (part->dock->panes.GetCount() != 1)
3002 return false;
3003 part = GetPanePart(part->dock->panes.Item(0)->window);
3004 if (!part)
3005 return false;
3006 }
3007
3008
3009
3010 // If a normal frame is being dragged over a toolbar, insert it
3011 // along the edge under the toolbar, but over all other panes.
3012 // (this could be done much better, but somehow factoring this
3013 // calculation with the one at the beginning of this function)
3014 if (part->dock && part->dock->toolbar)
3015 {
3016 int layer = 0;
3017
3018 switch (part->dock->dock_direction)
3019 {
3020 case wxAUI_DOCK_LEFT:
3021 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3022 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3023 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3024 break;
3025 case wxAUI_DOCK_TOP:
3026 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3027 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3028 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3029 break;
3030 case wxAUI_DOCK_RIGHT:
3031 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3032 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3033 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3034 break;
3035 case wxAUI_DOCK_BOTTOM:
3036 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3037 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3038 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3039 break;
3040 }
3041
3042 DoInsertDockRow(panes, part->dock->dock_direction,
3043 layer, 0);
3044 drop.Dock().
3045 Direction(part->dock->dock_direction).
3046 Layer(layer).Row(0).Position(0);
3047 return ProcessDockResult(target, drop);
3048 }
3049
3050
3051 if (!part->pane)
3052 return false;
3053
3054 part = GetPanePart(part->pane->window);
3055 if (!part)
3056 return false;
3057
3058 bool insert_dock_row = false;
3059 int insert_row = part->pane->dock_row;
3060 int insert_dir = part->pane->dock_direction;
3061 int insert_layer = part->pane->dock_layer;
3062
3063 switch (part->pane->dock_direction)
3064 {
3065 case wxAUI_DOCK_TOP:
3066 if (pt.y >= part->rect.y &&
3067 pt.y < part->rect.y+auiInsertRowPixels)
3068 insert_dock_row = true;
3069 break;
3070 case wxAUI_DOCK_BOTTOM:
3071 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3072 pt.y <= part->rect.y + part->rect.height)
3073 insert_dock_row = true;
3074 break;
3075 case wxAUI_DOCK_LEFT:
3076 if (pt.x >= part->rect.x &&
3077 pt.x < part->rect.x+auiInsertRowPixels)
3078 insert_dock_row = true;
3079 break;
3080 case wxAUI_DOCK_RIGHT:
3081 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3082 pt.x <= part->rect.x+part->rect.width)
3083 insert_dock_row = true;
3084 break;
3085 case wxAUI_DOCK_CENTER:
3086 {
3087 // "new row pixels" will be set to the default, but
3088 // must never exceed 20% of the window size
3089 int new_row_pixels_x = auiNewRowPixels;
3090 int new_row_pixels_y = auiNewRowPixels;
3091
3092 if (new_row_pixels_x > (part->rect.width*20)/100)
3093 new_row_pixels_x = (part->rect.width*20)/100;
3094
3095 if (new_row_pixels_y > (part->rect.height*20)/100)
3096 new_row_pixels_y = (part->rect.height*20)/100;
3097
3098
3099 // determine if the mouse pointer is in a location that
3100 // will cause a new row to be inserted. The hot spot positions
3101 // are along the borders of the center pane
3102
3103 insert_layer = 0;
3104 insert_dock_row = true;
3105 const wxRect& pr = part->rect;
3106 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3107 insert_dir = wxAUI_DOCK_LEFT;
3108 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3109 insert_dir = wxAUI_DOCK_TOP;
3110 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3111 pt.x < pr.x + pr.width)
3112 insert_dir = wxAUI_DOCK_RIGHT;
3113 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3114 pt.y < pr.y + pr.height)
3115 insert_dir = wxAUI_DOCK_BOTTOM;
3116 else
3117 return false;
3118
3119 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3120 }
3121 }
3122
3123 if (insert_dock_row)
3124 {
3125 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3126 drop.Dock().Direction(insert_dir).
3127 Layer(insert_layer).
3128 Row(insert_row).
3129 Position(0);
3130 return ProcessDockResult(target, drop);
3131 }
3132
3133 // determine the mouse offset and the pane size, both in the
3134 // direction of the dock itself, and perpendicular to the dock
3135
3136 int offset, size;
3137
3138 if (part->orientation == wxVERTICAL)
3139 {
3140 offset = pt.y - part->rect.y;
3141 size = part->rect.GetHeight();
3142 }
3143 else
3144 {
3145 offset = pt.x - part->rect.x;
3146 size = part->rect.GetWidth();
3147 }
3148
3149 int drop_position = part->pane->dock_pos;
3150
3151 // if we are in the top/left part of the pane,
3152 // insert the pane before the pane being hovered over
3153 if (offset <= size/2)
3154 {
3155 drop_position = part->pane->dock_pos;
3156 DoInsertPane(panes,
3157 part->pane->dock_direction,
3158 part->pane->dock_layer,
3159 part->pane->dock_row,
3160 part->pane->dock_pos);
3161 }
3162
3163 // if we are in the bottom/right part of the pane,
3164 // insert the pane before the pane being hovered over
3165 if (offset > size/2)
3166 {
3167 drop_position = part->pane->dock_pos+1;
3168 DoInsertPane(panes,
3169 part->pane->dock_direction,
3170 part->pane->dock_layer,
3171 part->pane->dock_row,
3172 part->pane->dock_pos+1);
3173 }
3174
3175 drop.Dock().
3176 Direction(part->dock->dock_direction).
3177 Layer(part->dock->dock_layer).
3178 Row(part->dock->dock_row).
3179 Position(drop_position);
3180 return ProcessDockResult(target, drop);
3181 }
3182
3183 return false;
3184 }
3185
3186
3187 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3188 {
3189 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3190 {
3191 m_hint_fadetimer.Stop();
3192 return;
3193 }
3194
3195 m_hint_fadeamt += 4;
3196 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3197 }
3198
3199 void wxAuiManager::ShowHint(const wxRect& rect)
3200 {
3201 if (m_hint_wnd)
3202 {
3203 // if the hint rect is the same as last time, don't do anything
3204 if (m_last_hint == rect)
3205 return;
3206 m_last_hint = rect;
3207
3208 m_hint_fadeamt = m_hint_fademax;
3209
3210 if ((m_flags & wxAUI_MGR_HINT_FADE)
3211 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3212 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3213 )
3214 m_hint_fadeamt = 0;
3215
3216 m_hint_wnd->SetSize(rect);
3217 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3218
3219 if (!m_hint_wnd->IsShown())
3220 m_hint_wnd->Show();
3221
3222 // if we are dragging a floating pane, set the focus
3223 // back to that floating pane (otherwise it becomes unfocused)
3224 if (m_action == actionDragFloatingPane && m_action_window)
3225 m_action_window->SetFocus();
3226
3227 m_hint_wnd->Raise();
3228
3229
3230 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3231 {
3232 // start fade in timer
3233 m_hint_fadetimer.SetOwner(this, 101);
3234 m_hint_fadetimer.Start(5);
3235 }
3236 }
3237 else // Not using a transparent hint window...
3238 {
3239 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3240 return;
3241
3242 if (m_last_hint != rect)
3243 {
3244 // remove the last hint rectangle
3245 m_last_hint = rect;
3246 m_frame->Refresh();
3247 m_frame->Update();
3248 }
3249
3250 wxScreenDC screendc;
3251 wxRegion clip(1, 1, 10000, 10000);
3252
3253 // clip all floating windows, so we don't draw over them
3254 int i, pane_count;
3255 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3256 {
3257 wxAuiPaneInfo& pane = m_panes.Item(i);
3258
3259 if (pane.IsFloating() &&
3260 pane.frame->IsShown())
3261 {
3262 wxRect rect = pane.frame->GetRect();
3263 #ifdef __WXGTK__
3264 // wxGTK returns the client size, not the whole frame size
3265 rect.width += 15;
3266 rect.height += 35;
3267 rect.Inflate(5);
3268 #endif
3269
3270 clip.Subtract(rect);
3271 }
3272 }
3273
3274 // As we can only hide the hint by redrawing the managed window, we
3275 // need to clip the region to the managed window too or we get
3276 // nasty redrawn problems.
3277 clip.Intersect(m_frame->GetRect());
3278
3279 screendc.SetDeviceClippingRegion(clip);
3280
3281 wxBitmap stipple = wxPaneCreateStippleBitmap();
3282 wxBrush brush(stipple);
3283 screendc.SetBrush(brush);
3284 screendc.SetPen(*wxTRANSPARENT_PEN);
3285
3286 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3287 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3288 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3289 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3290 }
3291 }
3292
3293 void wxAuiManager::HideHint()
3294 {
3295 // hides a transparent window hint, if there is one
3296 if (m_hint_wnd)
3297 {
3298 if (m_hint_wnd->IsShown())
3299 m_hint_wnd->Show(false);
3300 m_hint_wnd->SetTransparent(0);
3301 m_hint_fadetimer.Stop();
3302 m_last_hint = wxRect();
3303 return;
3304 }
3305
3306 // hides a painted hint by redrawing the frame window
3307 if (!m_last_hint.IsEmpty())
3308 {
3309 m_frame->Refresh();
3310 m_frame->Update();
3311 m_last_hint = wxRect();
3312 }
3313 }
3314
3315 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3316 {
3317 // Do nothing so this event isn't handled in the base handlers.
3318
3319 // Letting the hint window activate without this handler can lead to
3320 // weird behavior on Mac where the menu is switched out to the top
3321 // window's menu in MDI applications when it shouldn't be. So since
3322 // we don't want user interaction with the hint window anyway, we just
3323 // prevent it from activating here.
3324 }
3325
3326
3327
3328 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3329 const wxPoint& offset)
3330 {
3331 wxAuiPaneInfo& pane = GetPane(pane_window);
3332 if (!pane.IsOk())
3333 return;
3334
3335 if (pane.IsToolbar())
3336 {
3337 m_action = actionDragToolbarPane;
3338 }
3339 else
3340 {
3341 m_action = actionDragFloatingPane;
3342 }
3343
3344 m_action_window = pane_window;
3345 m_action_offset = offset;
3346 m_frame->CaptureMouse();
3347 }
3348
3349
3350 // CalculateHintRect() calculates the drop hint rectangle. The method
3351 // first calls DoDrop() to determine the exact position the pane would
3352 // be at were if dropped. If the pane would indeed become docked at the
3353 // specified drop point, the the rectangle hint will be returned in
3354 // screen coordinates. Otherwise, an empty rectangle is returned.
3355 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3356 // the mouse position, in client coordinates. |offset| describes the offset
3357 // that the mouse is from the upper-left corner of the item being dragged
3358
3359 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3360 const wxPoint& pt,
3361 const wxPoint& offset)
3362 {
3363 wxRect rect;
3364
3365 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3366 // we will create a new temporary layout and then measure the resulting
3367 // rectangle; we will create a copy of the docking structures (m_dock)
3368 // so that we don't modify the real thing on screen
3369
3370 int i, pane_count, part_count;
3371 wxAuiDockInfoArray docks;
3372 wxAuiPaneInfoArray panes;
3373 wxAuiDockUIPartArray uiparts;
3374 wxAuiPaneInfo hint = GetPane(pane_window);
3375 hint.name = wxT("__HINT__");
3376 hint.PaneBorder(true);
3377 hint.Show();
3378
3379 if (!hint.IsOk())
3380 return rect;
3381
3382 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3383
3384 // remove any pane already there which bears the same window;
3385 // this happens when you are moving a pane around in a dock
3386 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3387 {
3388 if (panes.Item(i).window == pane_window)
3389 {
3390 RemovePaneFromDocks(docks, panes.Item(i));
3391 panes.RemoveAt(i);
3392 break;
3393 }
3394 }
3395
3396 // find out where the new pane would be
3397 if (!DoDrop(docks, panes, hint, pt, offset))
3398 {
3399 return rect;
3400 }
3401
3402 panes.Add(hint);
3403
3404 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3405 wxSize client_size = m_frame->GetClientSize();
3406 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3407 sizer->Layout();
3408
3409 for (i = 0, part_count = uiparts.GetCount();
3410 i < part_count; ++i)
3411 {
3412 wxAuiDockUIPart& part = uiparts.Item(i);
3413
3414 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3415 part.pane && part.pane->name == wxT("__HINT__"))
3416 {
3417 rect = wxRect(part.sizer_item->GetPosition(),
3418 part.sizer_item->GetSize());
3419 break;
3420 }
3421 }
3422
3423 delete sizer;
3424
3425 if (rect.IsEmpty())
3426 {
3427 return rect;
3428 }
3429
3430 // actually show the hint rectangle on the screen
3431 m_frame->ClientToScreen(&rect.x, &rect.y);
3432
3433 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3434 {
3435 // Mirror rectangle in RTL mode
3436 rect.x -= rect.GetWidth();
3437 }
3438
3439 return rect;
3440 }
3441
3442 // DrawHintRect() calculates the hint rectangle by calling
3443 // CalculateHintRect(). If there is a rectangle, it shows it
3444 // by calling ShowHint(), otherwise it hides any hint
3445 // rectangle currently shown
3446 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3447 const wxPoint& pt,
3448 const wxPoint& offset)
3449 {
3450 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3451
3452 if (rect.IsEmpty())
3453 {
3454 HideHint();
3455 }
3456 else
3457 {
3458 ShowHint(rect);
3459 }
3460 }
3461
3462 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3463 {
3464 // try to find the pane
3465 wxAuiPaneInfo& pane = GetPane(wnd);
3466 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3467
3468 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3469 pane.frame->SetTransparent(150);
3470 }
3471
3472 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3473 {
3474 // try to find the pane
3475 wxAuiPaneInfo& pane = GetPane(wnd);
3476 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3477
3478 wxPoint pt = ::wxGetMousePosition();
3479
3480 #if 0
3481 // Adapt pt to direction
3482 if (dir == wxNORTH)
3483 {
3484 // move to pane's upper border
3485 wxPoint pos( 0,0 );
3486 pos = wnd->ClientToScreen( pos );
3487 pt.y = pos.y;
3488 // and some more pixels for the title bar
3489 pt.y -= 5;
3490 }
3491 else if (dir == wxWEST)
3492 {
3493 // move to pane's left border
3494 wxPoint pos( 0,0 );
3495 pos = wnd->ClientToScreen( pos );
3496 pt.x = pos.x;
3497 }
3498 else if (dir == wxEAST)
3499 {
3500 // move to pane's right border
3501 wxPoint pos( wnd->GetSize().x, 0 );
3502 pos = wnd->ClientToScreen( pos );
3503 pt.x = pos.x;
3504 }
3505 else if (dir == wxSOUTH)
3506 {
3507 // move to pane's bottom border
3508 wxPoint pos( 0, wnd->GetSize().y );
3509 pos = wnd->ClientToScreen( pos );
3510 pt.y = pos.y;
3511 }
3512 #else
3513 wxUnusedVar(dir);
3514 #endif
3515
3516 wxPoint client_pt = m_frame->ScreenToClient(pt);
3517
3518 // calculate the offset from the upper left-hand corner
3519 // of the frame to the mouse pointer
3520 wxPoint frame_pos = pane.frame->GetPosition();
3521 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3522
3523 // no hint for toolbar floating windows
3524 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3525 {
3526 wxAuiDockInfoArray docks;
3527 wxAuiPaneInfoArray panes;
3528 wxAuiDockUIPartArray uiparts;
3529 wxAuiPaneInfo hint = pane;
3530
3531 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3532
3533 // find out where the new pane would be
3534 if (!DoDrop(docks, panes, hint, client_pt))
3535 return;
3536 if (hint.IsFloating())
3537 return;
3538
3539 pane = hint;
3540 m_action = actionDragToolbarPane;
3541 m_action_window = pane.window;
3542
3543 Update();
3544
3545 return;
3546 }
3547
3548
3549 // if a key modifier is pressed while dragging the frame,
3550 // don't dock the window
3551 if (!CanDockPanel(pane))
3552 {
3553 HideHint();
3554 return;
3555 }
3556
3557
3558 DrawHintRect(wnd, client_pt, action_offset);
3559
3560 #ifdef __WXGTK__
3561 // this cleans up some screen artifacts that are caused on GTK because
3562 // we aren't getting the exact size of the window (see comment
3563 // in DrawHintRect)
3564 //Refresh();
3565 #endif
3566
3567
3568 // reduces flicker
3569 m_frame->Update();
3570 }
3571
3572 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3573 {
3574 // try to find the pane
3575 wxAuiPaneInfo& pane = GetPane(wnd);
3576 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3577
3578 wxPoint pt = ::wxGetMousePosition();
3579
3580 #if 0
3581 // Adapt pt to direction
3582 if (dir == wxNORTH)
3583 {
3584 // move to pane's upper border
3585 wxPoint pos( 0,0 );
3586 pos = wnd->ClientToScreen( pos );
3587 pt.y = pos.y;
3588 // and some more pixels for the title bar
3589 pt.y -= 10;
3590 }
3591 else if (dir == wxWEST)
3592 {
3593 // move to pane's left border
3594 wxPoint pos( 0,0 );
3595 pos = wnd->ClientToScreen( pos );
3596 pt.x = pos.x;
3597 }
3598 else if (dir == wxEAST)
3599 {
3600 // move to pane's right border
3601 wxPoint pos( wnd->GetSize().x, 0 );
3602 pos = wnd->ClientToScreen( pos );
3603 pt.x = pos.x;
3604 }
3605 else if (dir == wxSOUTH)
3606 {
3607 // move to pane's bottom border
3608 wxPoint pos( 0, wnd->GetSize().y );
3609 pos = wnd->ClientToScreen( pos );
3610 pt.y = pos.y;
3611 }
3612 #else
3613 wxUnusedVar(dir);
3614 #endif
3615
3616 wxPoint client_pt = m_frame->ScreenToClient(pt);
3617
3618 // calculate the offset from the upper left-hand corner
3619 // of the frame to the mouse pointer
3620 wxPoint frame_pos = pane.frame->GetPosition();
3621 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3622
3623 // if a key modifier is pressed while dragging the frame,
3624 // don't dock the window
3625 if (CanDockPanel(pane))
3626 {
3627 // do the drop calculation
3628 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3629 }
3630
3631 // if the pane is still floating, update it's floating
3632 // position (that we store)
3633 if (pane.IsFloating())
3634 {
3635 pane.floating_pos = pane.frame->GetPosition();
3636
3637 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3638 pane.frame->SetTransparent(255);
3639 }
3640 else if (m_has_maximized)
3641 {
3642 RestoreMaximizedPane();
3643 }
3644
3645 Update();
3646
3647 HideHint();
3648 }
3649
3650 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3651 {
3652 // try to find the pane
3653 wxAuiPaneInfo& pane = GetPane(wnd);
3654 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3655
3656 pane.floating_size = size;
3657 }
3658
3659
3660 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3661 {
3662 // try to find the pane
3663 wxAuiPaneInfo& pane = GetPane(wnd);
3664 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3665
3666
3667 // fire pane close event
3668 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3669 e.SetPane(&pane);
3670 e.SetCanVeto(evt.CanVeto());
3671 ProcessMgrEvent(e);
3672
3673 if (e.GetVeto())
3674 {
3675 evt.Veto();
3676 return;
3677 }
3678 else
3679 {
3680 // close the pane, but check that it
3681 // still exists in our pane array first
3682 // (the event handler above might have removed it)
3683
3684 wxAuiPaneInfo& check = GetPane(wnd);
3685 if (check.IsOk())
3686 {
3687 ClosePane(pane);
3688 }
3689 }
3690 }
3691
3692
3693
3694 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3695 {
3696 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3697 {
3698 SetActivePane(m_panes, wnd);
3699 Repaint();
3700 }
3701 }
3702
3703 // OnRender() draws all of the pane captions, sashes,
3704 // backgrounds, captions, grippers, pane borders and buttons.
3705 // It renders the entire user interface.
3706
3707 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3708 {
3709 // if the frame is about to be deleted, don't bother
3710 if (!m_frame || wxPendingDelete.Member(m_frame))
3711 return;
3712
3713 wxDC* dc = evt.GetDC();
3714
3715 #ifdef __WXMAC__
3716 dc->Clear() ;
3717 #endif
3718 int i, part_count;
3719 for (i = 0, part_count = m_uiparts.GetCount();
3720 i < part_count; ++i)
3721 {
3722 wxAuiDockUIPart& part = m_uiparts.Item(i);
3723
3724 // don't draw hidden pane items or items that aren't windows
3725 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3726 continue;
3727
3728 switch (part.type)
3729 {
3730 case wxAuiDockUIPart::typeDockSizer:
3731 case wxAuiDockUIPart::typePaneSizer:
3732 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3733 break;
3734 case wxAuiDockUIPart::typeBackground:
3735 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3736 break;
3737 case wxAuiDockUIPart::typeCaption:
3738 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3739 break;
3740 case wxAuiDockUIPart::typeGripper:
3741 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3742 break;
3743 case wxAuiDockUIPart::typePaneBorder:
3744 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3745 break;
3746 case wxAuiDockUIPart::typePaneButton:
3747 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3748 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3749 break;
3750 }
3751 }
3752 }
3753
3754
3755 // Render() fire a render event, which is normally handled by
3756 // wxAuiManager::OnRender(). This allows the render function to
3757 // be overridden via the render event. This can be useful for paintin
3758 // custom graphics in the main window. Default behavior can be
3759 // invoked in the overridden function by calling OnRender()
3760
3761 void wxAuiManager::Render(wxDC* dc)
3762 {
3763 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3764 e.SetManager(this);
3765 e.SetDC(dc);
3766 ProcessMgrEvent(e);
3767 }
3768
3769 void wxAuiManager::Repaint(wxDC* dc)
3770 {
3771 #ifdef __WXMAC__
3772 if ( dc == NULL )
3773 {
3774 m_frame->Refresh() ;
3775 m_frame->Update() ;
3776 return ;
3777 }
3778 #endif
3779 int w, h;
3780 m_frame->GetClientSize(&w, &h);
3781
3782 // figure out which dc to use; if one
3783 // has been specified, use it, otherwise
3784 // make a client dc
3785 wxClientDC* client_dc = NULL;
3786 if (!dc)
3787 {
3788 client_dc = new wxClientDC(m_frame);
3789 dc = client_dc;
3790 }
3791
3792 // if the frame has a toolbar, the client area
3793 // origin will not be (0,0).
3794 wxPoint pt = m_frame->GetClientAreaOrigin();
3795 if (pt.x != 0 || pt.y != 0)
3796 dc->SetDeviceOrigin(pt.x, pt.y);
3797
3798 // render all the items
3799 Render(dc);
3800
3801 // if we created a client_dc, delete it
3802 if (client_dc)
3803 delete client_dc;
3804 }
3805
3806 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3807 {
3808 wxPaintDC dc(m_frame);
3809 Repaint(&dc);
3810 }
3811
3812 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3813 {
3814 #ifdef __WXMAC__
3815 event.Skip() ;
3816 #else
3817 wxUnusedVar(event);
3818 #endif
3819 }
3820
3821 void wxAuiManager::OnSize(wxSizeEvent& event)
3822 {
3823 if (m_frame)
3824 {
3825 DoFrameLayout();
3826 Repaint();
3827
3828 #if wxUSE_MDI
3829 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3830 {
3831 // for MDI parent frames, this event must not
3832 // be "skipped". In other words, the parent frame
3833 // must not be allowed to resize the client window
3834 // after we are finished processing sizing changes
3835 return;
3836 }
3837 #endif
3838 }
3839 event.Skip();
3840 }
3841
3842 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3843 {
3844 // get the window we are managing, if none, return NULL
3845 wxWindow* window = GetManagedWindow();
3846 if (!window)
3847 {
3848 evt.SetManager(NULL);
3849 return;
3850 }
3851
3852 // if we are managing a child frame, get the 'real' manager
3853 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3854 {
3855 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3856 evt.SetManager(float_frame->GetOwnerManager());
3857 return;
3858 }
3859
3860 // return pointer to ourself
3861 evt.SetManager(this);
3862 }
3863
3864 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3865 {
3866 // determine cursor
3867 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3868 wxCursor cursor = wxNullCursor;
3869
3870 if (part)
3871 {
3872 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3873 part->type == wxAuiDockUIPart::typePaneSizer)
3874 {
3875 // a dock may not be resized if it has a single
3876 // pane which is not resizable
3877 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3878 part->dock->panes.GetCount() == 1 &&
3879 part->dock->panes.Item(0)->IsFixed())
3880 return;
3881
3882 // panes that may not be resized do not get a sizing cursor
3883 if (part->pane && part->pane->IsFixed())
3884 return;
3885
3886 if (part->orientation == wxVERTICAL)
3887 cursor = wxCursor(wxCURSOR_SIZEWE);
3888 else
3889 cursor = wxCursor(wxCURSOR_SIZENS);
3890 }
3891 else if (part->type == wxAuiDockUIPart::typeGripper)
3892 {
3893 cursor = wxCursor(wxCURSOR_SIZING);
3894 }
3895 }
3896
3897 event.SetCursor(cursor);
3898 }
3899
3900
3901
3902 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3903 const wxMouseEvent& event)
3904 {
3905 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3906 if (!hit_test || !button_ui_part)
3907 return;
3908
3909 int state = wxAUI_BUTTON_STATE_NORMAL;
3910
3911 if (hit_test == button_ui_part)
3912 {
3913 if (event.LeftDown())
3914 state = wxAUI_BUTTON_STATE_PRESSED;
3915 else
3916 state = wxAUI_BUTTON_STATE_HOVER;
3917 }
3918 else
3919 {
3920 if (event.LeftDown())
3921 state = wxAUI_BUTTON_STATE_HOVER;
3922 }
3923
3924 // now repaint the button with hover state
3925 wxClientDC cdc(m_frame);
3926
3927 // if the frame has a toolbar, the client area
3928 // origin will not be (0,0).
3929 wxPoint pt = m_frame->GetClientAreaOrigin();
3930 if (pt.x != 0 || pt.y != 0)
3931 cdc.SetDeviceOrigin(pt.x, pt.y);
3932
3933 if (hit_test->pane)
3934 {
3935 m_art->DrawPaneButton(cdc, m_frame,
3936 button_ui_part->button->button_id,
3937 state,
3938 button_ui_part->rect,
3939 *hit_test->pane);
3940 }
3941 }
3942
3943 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3944 {
3945 m_currentDragItem = -1;
3946
3947 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3948 if (part)
3949 {
3950 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3951 part->type == wxAuiDockUIPart::typePaneSizer)
3952 {
3953 // Removing this restriction so that a centre pane can be resized
3954 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3955 // return;
3956
3957 // a dock may not be resized if it has a single
3958 // pane which is not resizable
3959 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3960 part->dock->panes.GetCount() == 1 &&
3961 part->dock->panes.Item(0)->IsFixed())
3962 return;
3963
3964 // panes that may not be resized should be ignored here
3965 if (part->pane && part->pane->IsFixed())
3966 return;
3967
3968 m_action = actionResize;
3969 m_action_part = part;
3970 m_action_hintrect = wxRect();
3971 m_action_start = wxPoint(event.m_x, event.m_y);
3972 m_action_offset = wxPoint(event.m_x - part->rect.x,
3973 event.m_y - part->rect.y);
3974 m_frame->CaptureMouse();
3975 }
3976 else if (part->type == wxAuiDockUIPart::typePaneButton)
3977 {
3978 m_action = actionClickButton;
3979 m_action_part = part;
3980 m_action_start = wxPoint(event.m_x, event.m_y);
3981 m_frame->CaptureMouse();
3982
3983 UpdateButtonOnScreen(part, event);
3984 }
3985 else if (part->type == wxAuiDockUIPart::typeCaption ||
3986 part->type == wxAuiDockUIPart::typeGripper)
3987 {
3988 // if we are managing a wxAuiFloatingFrame window, then
3989 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3990 // We want to initiate a toolbar drag in our owner manager
3991 wxWindow* managed_wnd = GetManagedWindow();
3992
3993 if (part->pane &&
3994 part->pane->window &&
3995 managed_wnd &&
3996 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3997 {
3998 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3999 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4000 owner_mgr->StartPaneDrag(part->pane->window,
4001 wxPoint(event.m_x - part->rect.x,
4002 event.m_y - part->rect.y));
4003 return;
4004 }
4005
4006
4007
4008 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4009 {
4010 // set the caption as active
4011 SetActivePane(m_panes, part->pane->window);
4012 Repaint();
4013 }
4014
4015 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4016 return;
4017
4018 m_action = actionClickCaption;
4019 m_action_part = part;
4020 m_action_start = wxPoint(event.m_x, event.m_y);
4021 m_action_offset = wxPoint(event.m_x - part->rect.x,
4022 event.m_y - part->rect.y);
4023 m_frame->CaptureMouse();
4024 }
4025 #ifdef __WXMAC__
4026 else
4027 {
4028 event.Skip();
4029 }
4030 #endif
4031 }
4032 #ifdef __WXMAC__
4033 else
4034 {
4035 event.Skip();
4036 }
4037 #else
4038 event.Skip();
4039 #endif
4040 }
4041
4042 /// Ends a resize action, or for live update, resizes the sash
4043 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4044 {
4045 // resize the dock or the pane
4046 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4047 {
4048 wxRect& rect = m_action_part->dock->rect;
4049
4050 wxPoint new_pos(event.m_x - m_action_offset.x,
4051 event.m_y - m_action_offset.y);
4052
4053 switch (m_action_part->dock->dock_direction)
4054 {
4055 case wxAUI_DOCK_LEFT:
4056 m_action_part->dock->size = new_pos.x - rect.x;
4057 break;
4058 case wxAUI_DOCK_TOP:
4059 m_action_part->dock->size = new_pos.y - rect.y;
4060 break;
4061 case wxAUI_DOCK_RIGHT:
4062 m_action_part->dock->size = rect.x + rect.width -
4063 new_pos.x - m_action_part->rect.GetWidth();
4064 break;
4065 case wxAUI_DOCK_BOTTOM:
4066 m_action_part->dock->size = rect.y + rect.height -
4067 new_pos.y - m_action_part->rect.GetHeight();
4068 break;
4069 }
4070
4071 Update();
4072 Repaint(NULL);
4073 }
4074 else if (m_action_part &&
4075 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4076 {
4077 wxAuiDockInfo& dock = *m_action_part->dock;
4078 wxAuiPaneInfo& pane = *m_action_part->pane;
4079
4080 int total_proportion = 0;
4081 int dock_pixels = 0;
4082 int new_pixsize = 0;
4083
4084 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4085 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4086 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4087
4088 wxPoint new_pos(event.m_x - m_action_offset.x,
4089 event.m_y - m_action_offset.y);
4090
4091 // determine the pane rectangle by getting the pane part
4092 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4093 wxASSERT_MSG(pane_part,
4094 wxT("Pane border part not found -- shouldn't happen"));
4095
4096 // determine the new pixel size that the user wants;
4097 // this will help us recalculate the pane's proportion
4098 if (dock.IsHorizontal())
4099 new_pixsize = new_pos.x - pane_part->rect.x;
4100 else
4101 new_pixsize = new_pos.y - pane_part->rect.y;
4102
4103 // determine the size of the dock, based on orientation
4104 if (dock.IsHorizontal())
4105 dock_pixels = dock.rect.GetWidth();
4106 else
4107 dock_pixels = dock.rect.GetHeight();
4108
4109 // determine the total proportion of all resizable panes,
4110 // and the total size of the dock minus the size of all
4111 // the fixed panes
4112 int i, dock_pane_count = dock.panes.GetCount();
4113 int pane_position = -1;
4114 for (i = 0; i < dock_pane_count; ++i)
4115 {
4116 wxAuiPaneInfo& p = *dock.panes.Item(i);
4117 if (p.window == pane.window)
4118 pane_position = i;
4119
4120 // while we're at it, subtract the pane sash
4121 // width from the dock width, because this would
4122 // skew our proportion calculations
4123 if (i > 0)
4124 dock_pixels -= sash_size;
4125
4126 // also, the whole size (including decorations) of
4127 // all fixed panes must also be subtracted, because they
4128 // are not part of the proportion calculation
4129 if (p.IsFixed())
4130 {
4131 if (dock.IsHorizontal())
4132 dock_pixels -= p.best_size.x;
4133 else
4134 dock_pixels -= p.best_size.y;
4135 }
4136 else
4137 {
4138 total_proportion += p.dock_proportion;
4139 }
4140 }
4141
4142 // find a pane in our dock to 'steal' space from or to 'give'
4143 // space to -- this is essentially what is done when a pane is
4144 // resized; the pane should usually be the first non-fixed pane
4145 // to the right of the action pane
4146 int borrow_pane = -1;
4147 for (i = pane_position+1; i < dock_pane_count; ++i)
4148 {
4149 wxAuiPaneInfo& p = *dock.panes.Item(i);
4150 if (!p.IsFixed())
4151 {
4152 borrow_pane = i;
4153 break;
4154 }
4155 }
4156
4157
4158 // demand that the pane being resized is found in this dock
4159 // (this assert really never should be raised)
4160 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4161
4162 // prevent division by zero
4163 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4164 {
4165 m_action = actionNone;
4166 return false;
4167 }
4168
4169 // calculate the new proportion of the pane
4170 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4171
4172 // default minimum size
4173 int min_size = 0;
4174
4175 // check against the pane's minimum size, if specified. please note
4176 // that this is not enough to ensure that the minimum size will
4177 // not be violated, because the whole frame might later be shrunk,
4178 // causing the size of the pane to violate it's minimum size
4179 if (pane.min_size.IsFullySpecified())
4180 {
4181 min_size = 0;
4182
4183 if (pane.HasBorder())
4184 min_size += (pane_border_size*2);
4185
4186 // calculate minimum size with decorations (border,caption)
4187 if (pane_part->orientation == wxVERTICAL)
4188 {
4189 min_size += pane.min_size.y;
4190 if (pane.HasCaption())
4191 min_size += caption_size;
4192 }
4193 else
4194 {
4195 min_size += pane.min_size.x;
4196 }
4197 }
4198
4199
4200 // for some reason, an arithmatic error somewhere is causing
4201 // the proportion calculations to always be off by 1 pixel;
4202 // for now we will add the 1 pixel on, but we really should
4203 // determine what's causing this.
4204 min_size++;
4205
4206 int min_proportion = (min_size*total_proportion)/dock_pixels;
4207
4208 if (new_proportion < min_proportion)
4209 new_proportion = min_proportion;
4210
4211
4212
4213 int prop_diff = new_proportion - pane.dock_proportion;
4214
4215 // borrow the space from our neighbor pane to the
4216 // right or bottom (depending on orientation)
4217 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4218 pane.dock_proportion = new_proportion;
4219
4220 // repaint
4221 Update();
4222 Repaint(NULL);
4223 }
4224
4225 return true;
4226 }
4227
4228 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4229 {
4230 if (m_action == actionResize)
4231 {
4232 m_frame->ReleaseMouse();
4233
4234 if (!wxAuiManager_HasLiveResize(*this))
4235 {
4236 // get rid of the hint rectangle
4237 wxScreenDC dc;
4238 DrawResizeHint(dc, m_action_hintrect);
4239 }
4240 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4241 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4242
4243 DoEndResizeAction(event);
4244
4245 m_currentDragItem = -1;
4246
4247 }
4248 else if (m_action == actionClickButton)
4249 {
4250 m_hover_button = NULL;
4251 m_frame->ReleaseMouse();
4252
4253 if (m_action_part)
4254 {
4255 UpdateButtonOnScreen(m_action_part, event);
4256
4257 // make sure we're still over the item that was originally clicked
4258 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4259 {
4260 // fire button-click event
4261 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4262 e.SetManager(this);
4263 e.SetPane(m_action_part->pane);
4264 e.SetButton(m_action_part->button->button_id);
4265 ProcessMgrEvent(e);
4266 }
4267 }
4268 }
4269 else if (m_action == actionClickCaption)
4270 {
4271 m_frame->ReleaseMouse();
4272 }
4273 else if (m_action == actionDragFloatingPane)
4274 {
4275 m_frame->ReleaseMouse();
4276 }
4277 else if (m_action == actionDragToolbarPane)
4278 {
4279 m_frame->ReleaseMouse();
4280
4281 wxAuiPaneInfo& pane = GetPane(m_action_window);
4282 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4283
4284 // save the new positions
4285 wxAuiDockInfoPtrArray docks;
4286 FindDocks(m_docks, pane.dock_direction,
4287 pane.dock_layer, pane.dock_row, docks);
4288 if (docks.GetCount() == 1)
4289 {
4290 wxAuiDockInfo& dock = *docks.Item(0);
4291
4292 wxArrayInt pane_positions, pane_sizes;
4293 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4294
4295 int i, dock_pane_count = dock.panes.GetCount();
4296 for (i = 0; i < dock_pane_count; ++i)
4297 dock.panes.Item(i)->dock_pos = pane_positions[i];
4298 }
4299
4300 pane.state &= ~wxAuiPaneInfo::actionPane;
4301 Update();
4302 }
4303 else
4304 {
4305 event.Skip();
4306 }
4307
4308 m_action = actionNone;
4309 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4310 }
4311
4312
4313 void wxAuiManager::OnMotion(wxMouseEvent& event)
4314 {
4315 // sometimes when Update() is called from inside this method,
4316 // a spurious mouse move event is generated; this check will make
4317 // sure that only real mouse moves will get anywhere in this method;
4318 // this appears to be a bug somewhere, and I don't know where the
4319 // mouse move event is being generated. only verified on MSW
4320
4321 wxPoint mouse_pos = event.GetPosition();
4322 if (m_last_mouse_move == mouse_pos)
4323 return;
4324 m_last_mouse_move = mouse_pos;
4325
4326
4327 if (m_action == actionResize)
4328 {
4329 // It's necessary to reset m_action_part since it destroyed
4330 // by the Update within DoEndResizeAction.
4331 if (m_currentDragItem != -1)
4332 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4333 else
4334 m_currentDragItem = m_uiparts.Index(* m_action_part);
4335
4336 if (m_action_part)
4337 {
4338 wxPoint pos = m_action_part->rect.GetPosition();
4339 if (m_action_part->orientation == wxHORIZONTAL)
4340 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4341 else
4342 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4343
4344 if (wxAuiManager_HasLiveResize(*this))
4345 {
4346 m_frame->ReleaseMouse();
4347 DoEndResizeAction(event);
4348 m_frame->CaptureMouse();
4349 }
4350 else
4351 {
4352 wxRect rect(m_frame->ClientToScreen(pos),
4353 m_action_part->rect.GetSize());
4354 wxScreenDC dc;
4355
4356 if (!m_action_hintrect.IsEmpty())
4357 DrawResizeHint(dc, m_action_hintrect);
4358 DrawResizeHint(dc, rect);
4359 m_action_hintrect = rect;
4360 }
4361 }
4362 }
4363 else if (m_action == actionClickCaption)
4364 {
4365 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4366 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4367
4368 // caption has been clicked. we need to check if the mouse
4369 // is now being dragged. if it is, we need to change the
4370 // mouse action to 'drag'
4371 if (m_action_part &&
4372 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4373 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4374 {
4375 wxAuiPaneInfo* pane_info = m_action_part->pane;
4376
4377 if (!pane_info->IsToolbar())
4378 {
4379 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4380 pane_info->IsFloatable())
4381 {
4382 m_action = actionDragFloatingPane;
4383
4384 // set initial float position
4385 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4386 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4387 pt.y - m_action_offset.y);
4388
4389 // float the window
4390 if (pane_info->IsMaximized())
4391 RestorePane(*pane_info);
4392 pane_info->Float();
4393 Update();
4394
4395 m_action_window = pane_info->frame;
4396
4397 // action offset is used here to make it feel "natural" to the user
4398 // to drag a docked pane and suddenly have it become a floating frame.
4399 // Sometimes, however, the offset where the user clicked on the docked
4400 // caption is bigger than the width of the floating frame itself, so
4401 // in that case we need to set the action offset to a sensible value
4402 wxSize frame_size = m_action_window->GetSize();
4403 if (frame_size.x <= m_action_offset.x)
4404 m_action_offset.x = 30;
4405 }
4406 }
4407 else
4408 {
4409 m_action = actionDragToolbarPane;
4410 m_action_window = pane_info->window;
4411 }
4412 }
4413 }
4414 else if (m_action == actionDragFloatingPane)
4415 {
4416 if (m_action_window)
4417 {
4418 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4419 m_action_window->Move(pt.x - m_action_offset.x,
4420 pt.y - m_action_offset.y);
4421 }
4422 }
4423 else if (m_action == actionDragToolbarPane)
4424 {
4425 wxAuiPaneInfo& pane = GetPane(m_action_window);
4426 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4427
4428 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4429
4430 wxPoint pt = event.GetPosition();
4431 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4432
4433 // if DoDrop() decided to float the pane, set up
4434 // the floating pane's initial position
4435 if (pane.IsFloating())
4436 {
4437 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4438 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4439 pt.y - m_action_offset.y);
4440 }
4441
4442 // this will do the actiual move operation;
4443 // in the case that the pane has been floated,
4444 // this call will create the floating pane
4445 // and do the reparenting
4446 Update();
4447
4448 // if the pane has been floated, change the mouse
4449 // action actionDragFloatingPane so that subsequent
4450 // EVT_MOTION() events will move the floating pane
4451 if (pane.IsFloating())
4452 {
4453 pane.state &= ~wxAuiPaneInfo::actionPane;
4454 m_action = actionDragFloatingPane;
4455 m_action_window = pane.frame;
4456 }
4457 }
4458 else
4459 {
4460 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4461 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4462 {
4463 if (part != m_hover_button)
4464 {
4465 // make the old button normal
4466 if (m_hover_button)
4467 {
4468 UpdateButtonOnScreen(m_hover_button, event);
4469 Repaint();
4470 }
4471
4472 // mouse is over a button, so repaint the
4473 // button in hover mode
4474 UpdateButtonOnScreen(part, event);
4475 m_hover_button = part;
4476
4477 }
4478 }
4479 else
4480 {
4481 if (m_hover_button)
4482 {
4483 m_hover_button = NULL;
4484 Repaint();
4485 }
4486 else
4487 {
4488 event.Skip();
4489 }
4490 }
4491 }
4492 }
4493
4494 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4495 {
4496 if (m_hover_button)
4497 {
4498 m_hover_button = NULL;
4499 Repaint();
4500 }
4501 }
4502
4503 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4504 {
4505 // cancel the operation in progress, if any
4506 if ( m_action != actionNone )
4507 {
4508 m_action = actionNone;
4509 HideHint();
4510 }
4511 }
4512
4513 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4514 {
4515 // when a child pane has it's focus set, we should change the
4516 // pane's active state to reflect this. (this is only true if
4517 // active panes are allowed by the owner)
4518 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4519 {
4520 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4521 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4522 {
4523 SetActivePane(m_panes, event.GetWindow());
4524 m_frame->Refresh();
4525 }
4526 }
4527
4528 event.Skip();
4529 }
4530
4531
4532 // OnPaneButton() is an event handler that is called
4533 // when a pane button has been pressed.
4534 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4535 {
4536 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4537
4538 wxAuiPaneInfo& pane = *(evt.pane);
4539
4540 if (evt.button == wxAUI_BUTTON_CLOSE)
4541 {
4542 // fire pane close event
4543 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4544 e.SetManager(this);
4545 e.SetPane(evt.pane);
4546 ProcessMgrEvent(e);
4547
4548 if (!e.GetVeto())
4549 {
4550 // close the pane, but check that it
4551 // still exists in our pane array first
4552 // (the event handler above might have removed it)
4553
4554 wxAuiPaneInfo& check = GetPane(pane.window);
4555 if (check.IsOk())
4556 {
4557 ClosePane(pane);
4558 }
4559
4560 Update();
4561 }
4562 }
4563 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4564 {
4565 // fire pane close event
4566 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4567 e.SetManager(this);
4568 e.SetPane(evt.pane);
4569 ProcessMgrEvent(e);
4570
4571 if (!e.GetVeto())
4572 {
4573 MaximizePane(pane);
4574 Update();
4575 }
4576 }
4577 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4578 {
4579 // fire pane close event
4580 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4581 e.SetManager(this);
4582 e.SetPane(evt.pane);
4583 ProcessMgrEvent(e);
4584
4585 if (!e.GetVeto())
4586 {
4587 RestorePane(pane);
4588 Update();
4589 }
4590 }
4591 else if (evt.button == wxAUI_BUTTON_PIN)
4592 {
4593 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4594 pane.IsFloatable())
4595 pane.Float();
4596 Update();
4597 }
4598 }
4599
4600 #endif // wxUSE_AUI