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[wxWidgets.git] / interface / wx / msw / ole / automtn.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/ole/automtn.h
3 // Purpose: interface of wxAutomationObject
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxAutomationObject
11
12 The @b wxAutomationObject class represents an OLE automation object containing
13 a single data member,
14 an IDispatch pointer. It contains a number of functions that make it easy to
15 perform
16 automation operations, and set and get properties. The class makes heavy use of
17 the wxVariant class.
18
19 The usage of these classes is quite close to OLE automation usage in Visual
20 Basic. The API is
21 high-level, and the application can specify multiple properties in a single
22 string. The following example
23 gets the current Excel instance, and if it exists, makes the active cell bold.
24
25 @code
26 wxAutomationObject excelObject;
27 if (excelObject.GetInstance("Excel.Application"))
28 excelObject.PutProperty("ActiveCell.Font.Bold", @true);
29 @endcode
30
31 Note that this class obviously works under Windows only.
32
33 @onlyfor{wxmsw}
34
35 @library{wxcore}
36 @category{data}
37
38 @see wxVariant
39 */
40 class wxAutomationObject : public wxObject
41 {
42 public:
43 /**
44 Constructor, taking an optional IDispatch pointer which will be released when
45 the
46 object is deleted.
47 */
48 wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
49
50 /**
51 Destructor. If the internal IDispatch pointer is non-null, it will be released.
52 */
53 ~wxAutomationObject();
54
55 //@{
56 /**
57 Calls an automation method for this object. The first form takes a method name,
58 number of
59 arguments, and an array of variants. The second form takes a method name and
60 zero to six
61 constant references to variants. Since the variant class has constructors for
62 the basic
63 data types, and C++ provides temporary objects automatically, both of the
64 following lines
65 are syntactically valid:
66
67 Note that @a method can contain dot-separated property names, to save the
68 application
69 needing to call GetProperty several times using several temporary objects. For
70 example:
71 */
72 wxVariant CallMethod(const wxString& method, int noArgs,
73 wxVariant args[]) const;
74 const wxVariant CallMethod(const wxString& method, ... ) const;
75 //@}
76
77 /**
78 Creates a new object based on the class id, returning @true if the object was
79 successfully created,
80 or @false if not.
81 */
82 bool CreateInstance(const wxString& classId) const;
83
84 /**
85 Checks if the object is in a valid state.
86
87 Returns @true if the object was successfully initialized or @false if
88 it has no valid IDispatch pointer.
89
90 @see GetDispatchPtr()
91 */
92 bool IsOk() const;
93
94 /**
95 Gets the IDispatch pointer.
96 */
97 IDispatch* GetDispatchPtr() const;
98
99 /**
100 Retrieves the current object associated with a class id, and attaches the
101 IDispatch pointer
102 to this object. Returns @true if a pointer was successfully retrieved, @false
103 otherwise.
104 Note that this cannot cope with two instances of a given OLE object being
105 active simultaneously,
106 such as two copies of Excel running. Which object is referenced cannot
107 currently be specified.
108 */
109 bool GetInstance(const wxString& classId) const;
110
111 /**
112 Retrieves a property from this object, assumed to be a dispatch pointer, and
113 initialises @a obj with it.
114 To avoid having to deal with IDispatch pointers directly, use this function in
115 preference
116 to GetProperty() when retrieving objects
117 from other objects.
118 Note that an IDispatch pointer is stored as a void* pointer in wxVariant
119 objects.
120
121 @see GetProperty()
122 */
123 bool GetObject(wxAutomationObject& obj, const wxString& property,
124 int noArgs = 0,
125 wxVariant args[] = NULL) const;
126
127 //@{
128 /**
129 Gets a property value from this object. The first form takes a property name,
130 number of
131 arguments, and an array of variants. The second form takes a property name and
132 zero to six
133 constant references to variants. Since the variant class has constructors for
134 the basic
135 data types, and C++ provides temporary objects automatically, both of the
136 following lines
137 are syntactically valid:
138
139 Note that @a property can contain dot-separated property names, to save the
140 application
141 needing to call GetProperty several times using several temporary objects.
142 */
143 wxVariant GetProperty(const wxString& property, int noArgs,
144 wxVariant args[]) const;
145 const wxVariant GetProperty(const wxString& property, ... ) const;
146 //@}
147
148 /**
149 This function is a low-level implementation that allows access to the IDispatch
150 Invoke function.
151 It is not meant to be called directly by the application, but is used by other
152 convenience functions.
153
154 @param member
155 The member function or property name.
156 @param action
157 Bitlist: may contain DISPATCH_PROPERTYPUT, DISPATCH_PROPERTYPUTREF,
158 DISPATCH_METHOD.
159 @param retValue
160 Return value (ignored if there is no return value)
161 @param noArgs
162 Number of arguments in args or ptrArgs.
163 @param args
164 If non-null, contains an array of variants.
165 @param ptrArgs
166 If non-null, contains an array of constant pointers to variants.
167
168 @return @true if the operation was successful, @false otherwise.
169
170 @remarks Two types of argument array are provided, so that when possible
171 pointers are used for efficiency.
172 */
173 bool Invoke(const wxString& member, int action,
174 wxVariant& retValue, int noArgs,
175 wxVariant args[],
176 const wxVariant* ptrArgs[] = 0) const;
177
178 //@{
179 /**
180 Puts a property value into this object. The first form takes a property name,
181 number of
182 arguments, and an array of variants. The second form takes a property name and
183 zero to six
184 constant references to variants. Since the variant class has constructors for
185 the basic
186 data types, and C++ provides temporary objects automatically, both of the
187 following lines
188 are syntactically valid:
189
190 Note that @a property can contain dot-separated property names, to save the
191 application
192 needing to call GetProperty several times using several temporary objects.
193 */
194 bool PutProperty(const wxString& property, int noArgs,
195 wxVariant args[]);
196 const bool PutProperty(const wxString& property, ... );
197 //@}
198
199 /**
200 Sets the IDispatch pointer. This function does not check if there is already an
201 IDispatch pointer.
202 You may need to cast from IDispatch* to WXIDISPATCH* when calling this function.
203 */
204 void SetDispatchPtr(WXIDISPATCH* dispatchPtr);
205 };
206