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removed old copy (?) of the file which is now in build/msw
[wxWidgets.git] / build / msw / config.wat
1 # =========================================================================
2 # This makefile was generated by
3 # Bakefile 0.1.1 (http://bakefile.sourceforge.net)
4 # Do not modify, all changes will be overwritten!
5 # =========================================================================
6
7
8 # -------------------------------------------------------------------------
9 # These are configurable options:
10 # -------------------------------------------------------------------------
11
12 # Type of compiled binaries [debug,release]
13 BUILD = debug
14
15 # C compiler
16 CC = wcc386
17
18 # Name of your custom configuration. This affects directory
19 # where object files are stored as well as the location of
20 # compiled .lib files and setup.h under the lib/ toplevel directory.
21 CFG =
22
23 # Standard flags for CC
24 CFLAGS =
25
26 # Standard preprocessor flags (common for CC and CXX)
27 CPPFLAGS =
28
29 # C++ compiler
30 CXX = wpp386
31
32 # Standard flags for C++
33 CXXFLAGS =
34
35 # Should __WXDEBUG__ be defined? The default value "default" means that it will
36 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
37 DEBUG_FLAG = default
38
39 # Should debugging info be included in the executables? The default value
40 # "default" means that debug info will be included if BUILD=debug
41 # and not included if BUILD=release. [0,1,default]
42 DEBUG_INFO = default
43
44 # Standard linker flags
45 LDFLAGS =
46
47 # Multiple libraries or single huge monolithic one? [0,1]
48 MONOLITHIC = 0
49
50 # Is this official build by wxWindows developers? [0,1]
51 OFFICIAL_BUILD = 0
52
53 # Version of C runtime library to use. You can change this to
54 # static if SHARED=0, but it is highly recommended to not do
55 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
56 RUNTIME_LIBS = dynamic
57
58 # What type of library to build? [0,1]
59 SHARED = 0
60
61 # Compile Unicode build of wxWindows? [0,1]
62 UNICODE = 0
63
64 # Enable exceptions in compiled code. [0,1]
65 USE_EXCEPTIONS = 1
66
67 # Build GUI libraries? [0,1]
68 USE_GUI = 1
69
70 # Build wxHTML library (USE_GUI must be 1)? [0,1]
71 USE_HTML = 1
72
73 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
74 USE_ODBC = 0
75
76 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
77 USE_OPENGL = 0
78
79 # Use this to name your customized DLLs differently
80 VENDOR = custom
81
82 # Build wxUniversal instead of native port? [0,1]
83 WXUNIV = 0
84