fixed modal dialogs after event loop change
[wxWidgets.git] / src / msw / dialog.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "dialog.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39 #endif
40
41 #include "wx/msw/private.h"
42 #include "wx/log.h"
43 #include "wx/evtloop.h"
44
45 #if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
46 #include <commdlg.h>
47 #endif
48
49 // ----------------------------------------------------------------------------
50 // constants
51 // ----------------------------------------------------------------------------
52
53 // default dialog pos and size
54
55 #define wxDIALOG_DEFAULT_X 300
56 #define wxDIALOG_DEFAULT_Y 300
57
58 #define wxDIALOG_DEFAULT_WIDTH 500
59 #define wxDIALOG_DEFAULT_HEIGHT 500
60
61 // ----------------------------------------------------------------------------
62 // wxWin macros
63 // ----------------------------------------------------------------------------
64
65 #if wxUSE_EXTENDED_RTTI
66 WX_DEFINE_FLAGS( wxDialogStyle )
67
68 wxBEGIN_FLAGS( wxDialogStyle )
69 // new style border flags, we put them first to
70 // use them for streaming out
71 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
72 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
73 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
74 wxFLAGS_MEMBER(wxBORDER_RAISED)
75 wxFLAGS_MEMBER(wxBORDER_STATIC)
76 wxFLAGS_MEMBER(wxBORDER_NONE)
77
78 // old style border flags
79 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
80 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
81 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
82 wxFLAGS_MEMBER(wxRAISED_BORDER)
83 wxFLAGS_MEMBER(wxSTATIC_BORDER)
84 wxFLAGS_MEMBER(wxNO_BORDER)
85
86 // standard window styles
87 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
88 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
89
90 // dialog styles
91 wxFLAGS_MEMBER(wxDIALOG_MODAL)
92 wxFLAGS_MEMBER(wxDIALOG_MODELESS)
93 wxFLAGS_MEMBER(wxNO_3D)
94 wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
95 wxFLAGS_MEMBER(wxSTAY_ON_TOP)
96 wxFLAGS_MEMBER(wxCAPTION)
97 wxFLAGS_MEMBER(wxTHICK_FRAME)
98 wxFLAGS_MEMBER(wxSYSTEM_MENU)
99 wxFLAGS_MEMBER(wxRESIZE_BORDER)
100 wxFLAGS_MEMBER(wxRESIZE_BOX)
101 wxFLAGS_MEMBER(wxCLOSE_BOX)
102 wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
103 wxFLAGS_MEMBER(wxMINIMIZE_BOX)
104 wxEND_FLAGS( wxDialogStyle )
105
106 IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
107
108 wxBEGIN_PROPERTIES_TABLE(wxDialog)
109 wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
110 wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
111 wxEND_PROPERTIES_TABLE()
112
113 wxBEGIN_HANDLERS_TABLE(wxDialog)
114 wxEND_HANDLERS_TABLE()
115
116 wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
117
118 #else
119 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
120 #endif
121
122 BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
123 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
124 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
125 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
126
127 EVT_CHAR_HOOK(wxDialog::OnCharHook)
128
129 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
130
131 EVT_CLOSE(wxDialog::OnCloseWindow)
132 END_EVENT_TABLE()
133
134 // ----------------------------------------------------------------------------
135 // wxDialogModalData
136 // ----------------------------------------------------------------------------
137
138 // this is simply a container for wxEventLoop and wxWindowDisabler which allows
139 // to have a single opaque pointer in wxDialog itself
140 class wxDialogModalData
141 {
142 public:
143 wxDialogModalData() { m_windowDisabler = NULL; }
144
145 void RunLoop(wxDialog *dialog)
146 {
147 m_windowDisabler = new wxWindowDisabler(dialog);
148
149 m_evtLoop.Run();
150 }
151
152 void ExitLoop()
153 {
154 delete m_windowDisabler;
155 m_windowDisabler = NULL;
156
157 m_evtLoop.Exit();
158 }
159
160 ~wxDialogModalData()
161 {
162 wxASSERT_MSG( !m_windowDisabler, _T("forgot to call ExitLoop?") );
163 }
164
165 private:
166 wxEventLoop m_evtLoop;
167 wxWindowDisabler *m_windowDisabler;
168 };
169
170 // ============================================================================
171 // implementation
172 // ============================================================================
173
174 // ----------------------------------------------------------------------------
175 // wxDialog construction
176 // ----------------------------------------------------------------------------
177
178 void wxDialog::Init()
179 {
180 m_oldFocus = (wxWindow *)NULL;
181
182 m_isShown = FALSE;
183
184 m_modalData = NULL;
185
186 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
187 }
188
189 bool wxDialog::Create(wxWindow *parent,
190 wxWindowID id,
191 const wxString& title,
192 const wxPoint& pos,
193 const wxSize& size,
194 long style,
195 const wxString& name)
196 {
197 Init();
198
199 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
200
201 // save focus before doing anything which can potentially change it
202 m_oldFocus = FindFocus();
203
204 // All dialogs should really have this style
205 style |= wxTAB_TRAVERSAL;
206
207 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
208 return FALSE;
209
210 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
211
212 return TRUE;
213 }
214
215 void wxDialog::SetModal(bool flag)
216 {
217 if ( flag )
218 {
219 m_windowStyle |= wxDIALOG_MODAL;
220
221 wxModelessWindows.DeleteObject(this);
222 }
223 else
224 {
225 m_windowStyle &= ~wxDIALOG_MODAL;
226
227 wxModelessWindows.Append(this);
228 }
229 }
230
231 wxDialog::~wxDialog()
232 {
233 m_isBeingDeleted = TRUE;
234
235 // this will also reenable all the other windows for a modal dialog
236 Show(FALSE);
237 }
238
239 // ----------------------------------------------------------------------------
240 // kbd handling
241 // ----------------------------------------------------------------------------
242
243 // By default, pressing escape cancels the dialog
244 void wxDialog::OnCharHook(wxKeyEvent& event)
245 {
246 if (GetHWND())
247 {
248 // "Esc" works as an accelerator for the "Cancel" button, but it
249 // shouldn't close the dialog which doesn't have any cancel button
250 if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
251 {
252 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
253 cancelEvent.SetEventObject( this );
254 GetEventHandler()->ProcessEvent(cancelEvent);
255
256 // ensure that there is another message for this window so the
257 // ShowModal loop will exit and won't get stuck in GetMessage().
258 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
259
260 return;
261 }
262 }
263
264 // We didn't process this event.
265 event.Skip();
266 }
267
268 // ----------------------------------------------------------------------------
269 // showing the dialogs
270 // ----------------------------------------------------------------------------
271
272 bool wxDialog::IsModal() const
273 {
274 return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
275 }
276
277 bool wxDialog::IsModalShowing() const
278 {
279 return m_modalData != NULL;
280 }
281
282 wxWindow *wxDialog::FindSuitableParent() const
283 {
284 // first try to use the currently active window
285 HWND hwndFg = ::GetForegroundWindow();
286 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
287 : NULL;
288 if ( !parent )
289 {
290 // next try the main app window
291 parent = wxTheApp->GetTopWindow();
292 }
293
294 // finally, check if the parent we found is really suitable
295 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
296 {
297 // don't use this one
298 parent = NULL;
299 }
300
301 return parent;
302 }
303
304 void wxDialog::DoShowModal()
305 {
306 wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
307 wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
308
309 wxWindow *parent = GetParent();
310
311 wxWindow* oldFocus = m_oldFocus;
312
313 // We have to remember the HWND because we need to check
314 // the HWND still exists (oldFocus can be garbage when the dialog
315 // exits, if it has been destroyed)
316 HWND hwndOldFocus = 0;
317 if (oldFocus)
318 hwndOldFocus = (HWND) oldFocus->GetHWND();
319
320 // remember where the focus was
321 if ( !oldFocus )
322 {
323 oldFocus = parent;
324 if ( parent )
325 hwndOldFocus = GetHwndOf(parent);
326 }
327
328 // before entering the modal loop, reset the "is in OnIdle()" flag (see
329 // comment in app.cpp)
330 extern bool wxIsInOnIdleFlag;
331 bool wasInOnIdle = wxIsInOnIdleFlag;
332 wxIsInOnIdleFlag = FALSE;
333
334 // enter the modal loop
335 m_modalData = new wxDialogModalData;
336 m_modalData->RunLoop(this);
337 delete m_modalData;
338 m_modalData = NULL;
339
340 wxIsInOnIdleFlag = wasInOnIdle;
341
342 // and restore focus
343 // Note that this code MUST NOT access the dialog object's data
344 // in case the object has been deleted (which will be the case
345 // for a modal dialog that has been destroyed before calling EndModal).
346 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
347 {
348 // This is likely to prove that the object still exists
349 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
350 oldFocus->SetFocus();
351 }
352 }
353
354 bool wxDialog::Show(bool show)
355 {
356 if ( !show && m_modalData )
357 {
358 // we need to do this before calling wxDialogBase version because if we
359 // had disabled other app windows, they must be reenabled right now as
360 // if they stay disabled Windows will activate another window (one
361 // which is enabled, anyhow) when we're hidden in the base class Show()
362 // and we will lose activation
363 m_modalData->ExitLoop();
364 }
365
366 // ShowModal() may be called for already shown dialog
367 if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
368 {
369 // nothing to do
370 return FALSE;
371 }
372
373 if ( show )
374 {
375 // dialogs don't get WM_SIZE message after creation unlike most (all?)
376 // other windows and so could start their life non laid out correctly
377 // if we didn't call Layout() from here
378 //
379 // NB: normally we should call it just the first time but doing it
380 // every time is simpler than keeping a flag
381 Layout();
382
383 // this usually will result in TransferDataToWindow() being called
384 InitDialog();
385 }
386
387 if ( show && IsModal() )
388 {
389 // modal dialog needs a parent window, so try to find one
390 if ( !GetParent() )
391 {
392 m_parent = FindSuitableParent();
393 }
394
395 DoShowModal();
396 }
397
398 return TRUE;
399 }
400
401 void wxDialog::Raise()
402 {
403 ::SetForegroundWindow(GetHwnd());
404 }
405
406 // a special version for Show(TRUE) for modal dialogs which returns return code
407 int wxDialog::ShowModal()
408 {
409 if ( !IsModal() )
410 {
411 SetModal(TRUE);
412 }
413
414 Show(TRUE);
415
416 return GetReturnCode();
417 }
418
419 // NB: this function (surprizingly) may be called for both modal and modeless
420 // dialogs and should work for both of them
421 void wxDialog::EndModal(int retCode)
422 {
423 SetReturnCode(retCode);
424
425 Show(FALSE);
426 }
427
428 // ----------------------------------------------------------------------------
429 // wxWin event handlers
430 // ----------------------------------------------------------------------------
431
432 // Standard buttons
433 void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
434 {
435 if ( Validate() && TransferDataFromWindow() )
436 {
437 EndModal(wxID_OK);
438 }
439 }
440
441 void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
442 {
443 if ( Validate() )
444 TransferDataFromWindow();
445
446 // TODO probably need to disable the Apply button until things change again
447 }
448
449 void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
450 {
451 EndModal(wxID_CANCEL);
452 }
453
454 void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
455 {
456 // We'll send a Cancel message by default, which may close the dialog.
457 // Check for looping if the Cancel event handler calls Close().
458
459 // Note that if a cancel button and handler aren't present in the dialog,
460 // nothing will happen when you close the dialog via the window manager, or
461 // via Close(). We wouldn't want to destroy the dialog by default, since
462 // the dialog may have been created on the stack. However, this does mean
463 // that calling dialog->Close() won't delete the dialog unless the handler
464 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
465 // destroy the dialog. The default OnCancel (above) simply ends a modal
466 // dialog, and hides a modeless dialog.
467
468 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
469 // lists here? don't dare to change it now, but should be done later!
470 static wxList closing;
471
472 if ( closing.Member(this) )
473 return;
474
475 closing.Append(this);
476
477 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
478 cancelEvent.SetEventObject( this );
479 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
480
481 closing.DeleteObject(this);
482 }
483
484 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
485 {
486 #if wxUSE_CTL3D
487 Ctl3dColorChange();
488 #else
489 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
490 Refresh();
491 #endif
492 }
493
494 // ---------------------------------------------------------------------------
495 // dialog window proc
496 // ---------------------------------------------------------------------------
497
498 long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
499 {
500 long rc = 0;
501 bool processed = FALSE;
502
503 switch ( message )
504 {
505 case WM_CLOSE:
506 // if we can't close, tell the system that we processed the
507 // message - otherwise it would close us
508 processed = !Close();
509 break;
510
511 case WM_SIZE:
512 // the Windows dialogs unfortunately are not meant to be resizeable
513 // at all and their standard class doesn't include CS_[VH]REDRAW
514 // styles which means that the window is not refreshed properly
515 // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
516 // help with it - so we have to refresh it manually which certainly
517 // creates flicker but at least doesn't show garbage on the screen
518 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
519 processed = TRUE;
520 if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
521 {
522 ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
523 }
524 break;
525
526 #ifndef __WXMICROWIN__
527 case WM_SETCURSOR:
528 // we want to override the busy cursor for modal dialogs:
529 // typically, wxBeginBusyCursor() is called and then a modal dialog
530 // is shown, but the modal dialog shouldn't have hourglass cursor
531 if ( IsModalShowing() && wxIsBusy() )
532 {
533 // set our cursor for all windows (but see below)
534 wxCursor cursor = m_cursor;
535 if ( !cursor.Ok() )
536 cursor = wxCURSOR_ARROW;
537
538 ::SetCursor(GetHcursorOf(cursor));
539
540 // in any case, stop here and don't let wxWindow process this
541 // message (it would set the busy cursor)
542 processed = TRUE;
543
544 // but return FALSE to tell the child window (if the event
545 // comes from one of them and not from ourselves) that it can
546 // set its own cursor if it has one: thus, standard controls
547 // (e.g. text ctrl) still have correct cursors in a dialog
548 // invoked while wxIsBusy()
549 rc = FALSE;
550 }
551 break;
552 #endif // __WXMICROWIN__
553 }
554
555 if ( !processed )
556 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
557
558 return rc;
559 }
560
561 #if wxUSE_CTL3D
562
563 // Define for each class of dialog and control
564 WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
565 WXHWND WXUNUSED(pWnd),
566 WXUINT WXUNUSED(nCtlColor),
567 WXUINT message,
568 WXWPARAM wParam,
569 WXLPARAM lParam)
570 {
571 return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
572 }
573
574 #endif // wxUSE_CTL3D
575