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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/containr.cpp
3 // Purpose: implementation of wxControlContainer
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 06.08.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "containr.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/log.h"
33 #include "wx/event.h"
34 #include "wx/window.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/containr.h"
38
39 #ifdef __WXMAC__
40 #include "wx/scrolbar.h"
41 #endif
42
43 // ============================================================================
44 // implementation
45 // ============================================================================
46
47 wxControlContainer::wxControlContainer(wxWindow *winParent)
48 {
49 m_winParent = winParent;
50
51 m_winLastFocused =
52 m_winTmpDefault =
53 m_winDefault = NULL;
54 m_inSetFocus = false;
55 }
56
57 bool wxControlContainer::AcceptsFocus() const
58 {
59 // if we're not shown or disabled, we can't accept focus
60 if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
61 {
62 // otherwise we can accept focus either if we have no children at all
63 // (in this case we're probably not used as a container) or only when
64 // at least one child will accept focus
65 wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
66 if ( !node )
67 return TRUE;
68
69 #ifdef __WXMAC__
70 // wxMac has eventually the two scrollbars as children, they don't count
71 // as real children in the algorithm mentioned above
72 bool hasRealChildren = false ;
73 #endif
74
75 while ( node )
76 {
77 wxWindow *child = node->GetData();
78
79 if ( child->AcceptsFocus() )
80 {
81 return TRUE;
82 }
83
84 #ifdef __WXMAC__
85 wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ;
86 if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) )
87 hasRealChildren = true ;
88 #endif
89 node = node->GetNext();
90 }
91
92 #ifdef __WXMAC__
93 if ( !hasRealChildren )
94 return TRUE ;
95 #endif
96 }
97
98 return FALSE;
99 }
100
101 void wxControlContainer::SetLastFocus(wxWindow *win)
102 {
103 // the panel itself should never get the focus at all but if it does happen
104 // temporarily (as it seems to do under wxGTK), at the very least don't
105 // forget our previous m_winLastFocused
106 if ( win != m_winParent )
107 {
108 // if we're setting the focus
109 if ( win )
110 {
111 // find the last _immediate_ child which got focus
112 wxWindow *winParent = win;
113 while ( winParent != m_winParent )
114 {
115 win = winParent;
116 winParent = win->GetParent();
117
118 // Yes, this can happen, though in a totally pathological case.
119 // like when detaching a menubar from a frame with a child
120 // which has pushed itself as an event handler for the menubar.
121 // (under wxGTK)
122
123 wxASSERT_MSG( winParent,
124 _T("Setting last focus for a window that is not our child?") );
125 }
126 }
127
128 m_winLastFocused = win;
129
130 if ( win )
131 {
132 wxLogTrace(_T("focus"), _T("Set last focus to %s(%s)"),
133 win->GetClassInfo()->GetClassName(),
134 win->GetLabel().c_str());
135 }
136 else
137 {
138 wxLogTrace(_T("focus"), _T("No more last focus"));
139 }
140 }
141
142 // propagate the last focus upwards so that our parent can set focus back
143 // to us if it loses it now and regains later
144 wxWindow *parent = m_winParent->GetParent();
145 if ( parent )
146 {
147 wxChildFocusEvent eventFocus(m_winParent);
148 parent->GetEventHandler()->ProcessEvent(eventFocus);
149 }
150 }
151
152 // ----------------------------------------------------------------------------
153 // Keyboard handling - this is the place where the TAB traversal logic is
154 // implemented. As this code is common to all ports, this ensures consistent
155 // behaviour even if we don't specify how exactly the wxNavigationKeyEvent are
156 // generated and this is done in platform specific code which also ensures that
157 // we can follow the given platform standards.
158 // ----------------------------------------------------------------------------
159
160 void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event )
161 {
162 wxWindow *parent = m_winParent->GetParent();
163
164 // the event is propagated downwards if the event emitter was our parent
165 bool goingDown = event.GetEventObject() == parent;
166
167 const wxWindowList& children = m_winParent->GetChildren();
168
169 // there is not much to do if we don't have children and we're not
170 // interested in "notebook page change" events here
171 if ( !children.GetCount() || event.IsWindowChange() )
172 {
173 // let the parent process it unless it already comes from our parent
174 // of we don't have any
175 if ( goingDown ||
176 !parent || !parent->GetEventHandler()->ProcessEvent(event) )
177 {
178 event.Skip();
179 }
180
181 return;
182 }
183
184 // where are we going?
185 bool forward = event.GetDirection();
186
187 // the node of the children list from which we should start looking for the
188 // next acceptable child
189 wxWindowList::compatibility_iterator node, start_node;
190
191 // we should start from the first/last control and not from the one which
192 // had focus the last time if we're propagating the event downwards because
193 // for our parent we look like a single control
194 if ( goingDown )
195 {
196 // just to be sure it's not used (normally this is not necessary, but
197 // doesn't hurt neither)
198 m_winLastFocused = (wxWindow *)NULL;
199
200 // start from first or last depending on where we're going
201 node = forward ? children.GetFirst() : children.GetLast();
202
203 // we want to cycle over all nodes
204 start_node = wxWindowList::compatibility_iterator();
205 }
206 else
207 {
208 // try to find the child which has the focus currently
209
210 // the event emitter might have done this for us
211 wxWindow *winFocus = event.GetCurrentFocus();
212
213 // but if not, we might know where the focus was ourselves
214 if (!winFocus)
215 winFocus = m_winLastFocused;
216
217 // if still no luck, do it the hard way
218 if (!winFocus)
219 winFocus = wxWindow::FindFocus();
220
221 if ( winFocus )
222 {
223 // ok, we found the focus - now is it our child?
224 start_node = children.Find( winFocus );
225 }
226 else
227 {
228 start_node = wxWindowList::compatibility_iterator();
229 }
230
231 if ( !start_node && m_winLastFocused )
232 {
233 // window which has focus isn't our child, fall back to the one
234 // which had the focus the last time
235 start_node = children.Find( m_winLastFocused );
236 }
237
238 // if we still didn't find anything, we should start with the first one
239 if ( !start_node )
240 {
241 start_node = children.GetFirst();
242 }
243
244 // and the first child which we can try setting focus to is the next or
245 // the previous one
246 node = forward ? start_node->GetNext() : start_node->GetPrevious();
247 }
248
249 // we want to cycle over all elements passing by NULL
250 while ( node != start_node )
251 {
252 // Have we come to the last or first item on the panel?
253 if ( !node )
254 {
255 if ( !goingDown )
256 {
257 // Check if our (may be grand) parent is another panel: if this
258 // is the case, they will know what to do with this navigation
259 // key and so give them the chance to process it instead of
260 // looping inside this panel (normally, the focus will go to
261 // the next/previous item after this panel in the parent
262 // panel).
263 wxWindow *focussed_child_of_parent = m_winParent;
264 while ( parent )
265 {
266 // we don't want to tab into a different dialog or frame
267 if ( focussed_child_of_parent->IsTopLevel() )
268 break;
269
270 event.SetCurrentFocus( focussed_child_of_parent );
271 if ( parent->GetEventHandler()->ProcessEvent( event ) )
272 return;
273
274 focussed_child_of_parent = parent;
275
276 parent = parent->GetParent();
277 }
278 }
279 //else: as the focus came from our parent, we definitely don't want
280 // to send it back to it!
281
282 // no, we are not inside another panel so process this ourself
283 node = forward ? children.GetFirst() : children.GetLast();
284
285 continue;
286 }
287
288 wxWindow *child = node->GetData();
289
290 if ( child->AcceptsFocusFromKeyboard() )
291 {
292 // if we're setting the focus to a child panel we should prevent it
293 // from giving it to the child which had the focus the last time
294 // and instead give it to the first/last child depending from which
295 // direction we're coming
296 event.SetEventObject(m_winParent);
297 // disable propagation for this call as otherwise the event might
298 // bounce back to us.
299 wxPropagationDisabler disableProp(event);
300 if ( !child->GetEventHandler()->ProcessEvent(event) )
301 {
302 // set it first in case SetFocusFromKbd() results in focus
303 // change too
304 m_winLastFocused = child;
305
306 // everything is simple: just give focus to it
307 child->SetFocusFromKbd();
308 }
309 //else: the child manages its focus itself
310
311 event.Skip( FALSE );
312
313 return;
314 }
315
316 node = forward ? node->GetNext() : node->GetPrevious();
317 }
318
319 // we cycled through all of our children and none of them wanted to accept
320 // focus
321 event.Skip();
322 }
323
324 void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child)
325 {
326 if ( child == m_winLastFocused )
327 m_winLastFocused = NULL;
328
329 if ( child == m_winDefault )
330 m_winDefault = NULL;
331
332 if ( child == m_winTmpDefault )
333 m_winTmpDefault = NULL;
334 }
335
336 // ----------------------------------------------------------------------------
337 // focus handling
338 // ----------------------------------------------------------------------------
339
340 bool wxControlContainer::DoSetFocus()
341 {
342 wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."),
343 (unsigned long)m_winParent->GetHandle());
344
345 // FIXME: this recursion protection is needed for wxMac,
346 // but on Windows (at least), it breaks focus handling.
347 // This needs to be investigated further.
348 #ifdef __WXMAC__
349 if (m_inSetFocus)
350 return true;
351 #endif
352
353 m_inSetFocus = true;
354
355 // when the panel gets the focus we move the focus to either the last
356 // window that had the focus or the first one that can get it unless the
357 // focus had been already set to some other child
358
359 wxWindow *win = wxWindow::FindFocus();
360 while ( win )
361 {
362 if ( win == m_winParent )
363 {
364 // our child already has focus, don't take it away from it
365 m_inSetFocus = false;
366 return true;
367 }
368
369 if ( win->IsTopLevel() )
370 {
371 // don't look beyond the first top level parent - useless and
372 // unnecessary
373 break;
374 }
375
376 win = win->GetParent();
377 }
378
379 bool ret = SetFocusToChild();
380
381 m_inSetFocus = false;
382
383 return ret;
384 }
385
386 void wxControlContainer::HandleOnFocus(wxFocusEvent& event)
387 {
388 wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08lx, name: %s"),
389 (unsigned long)m_winParent->GetHandle(),
390 m_winParent->GetName().c_str() );
391
392 DoSetFocus();
393
394 event.Skip();
395 }
396
397 bool wxControlContainer::SetFocusToChild()
398 {
399 return wxSetFocusToChild(m_winParent, &m_winLastFocused);
400 }
401
402 // ----------------------------------------------------------------------------
403 // SetFocusToChild(): this function is used by wxPanel but also by wxFrame in
404 // wxMSW, this is why it is outside of wxControlContainer class
405 // ----------------------------------------------------------------------------
406
407 bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused)
408 {
409 wxCHECK_MSG( win, FALSE, _T("wxSetFocusToChild(): invalid window") );
410 wxCHECK_MSG( childLastFocused, FALSE,
411 _T("wxSetFocusToChild(): NULL child poonter") );
412
413 if ( *childLastFocused )
414 {
415 // It might happen that the window got reparented
416 if ( (*childLastFocused)->GetParent() == win )
417 {
418 wxLogTrace(_T("focus"),
419 _T("SetFocusToChild() => last child (0x%08lx)."),
420 (unsigned long)(*childLastFocused)->GetHandle());
421
422 // not SetFocusFromKbd(): we're restoring focus back to the old
423 // window and not setting it as the result of a kbd action
424 (*childLastFocused)->SetFocus();
425 return TRUE;
426 }
427 else
428 {
429 // it doesn't count as such any more
430 *childLastFocused = (wxWindow *)NULL;
431 }
432 }
433
434 // set the focus to the first child who wants it
435 wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
436 while ( node )
437 {
438 wxWindow *child = node->GetData();
439
440 if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() )
441 {
442 wxLogTrace(_T("focus"),
443 _T("SetFocusToChild() => first child (0x%08lx)."),
444 (unsigned long)child->GetHandle());
445
446 *childLastFocused = child;
447 child->SetFocusFromKbd();
448 return TRUE;
449 }
450
451 node = node->GetNext();
452 }
453
454 return FALSE;
455 }
456