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Include wx/app.h according to precompiled headers of wx/wx.h (with other minor cleaning).
[wxWidgets.git] / src / mgl / toplevel.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/mgl/toplevel.cpp
3 // Purpose:
4 // Author: Vaclav Slavik
5 // Id: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 // For compilers that support precompilation, includes "wx.h".
11 #include "wx/wxprec.h"
12
13 #ifdef __BORLANDC__
14 #pragma hdrstop
15 #endif
16
17 // ============================================================================
18 // declarations
19 // ============================================================================
20
21 // ----------------------------------------------------------------------------
22 // headers
23 // ----------------------------------------------------------------------------
24
25 #ifndef WX_PRECOMP
26 #include "wx/toplevel.h"
27 #include "wx/app.h"
28 #endif // WX_PRECOMP
29
30 #include "wx/mgl/private.h"
31
32 // ----------------------------------------------------------------------------
33 // idle system
34 // ----------------------------------------------------------------------------
35
36 extern int g_openDialogs;
37
38 // ----------------------------------------------------------------------------
39 // event tables
40 // ----------------------------------------------------------------------------
41
42 #ifndef __WXUNIVERSAL__
43 IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
44 #endif
45
46
47 // ============================================================================
48 // implementation
49 // ============================================================================
50
51 void wxTopLevelWindowMGL::Init()
52 {
53 m_isShown = false;
54 m_isIconized = false;
55 m_isMaximized = false;
56 m_fsIsShowing = false;
57 m_sizeSet = false;
58 }
59
60 bool wxTopLevelWindowMGL::Create(wxWindow *parent,
61 wxWindowID id,
62 const wxString& title,
63 const wxPoint& posOrig,
64 const wxSize& sizeOrig,
65 long style,
66 const wxString &name)
67 {
68 // always create a frame of some reasonable, even if arbitrary, size (at
69 // least for MSW compatibility)
70 wxSize size = sizeOrig;
71 if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
72 {
73 wxSize sizeDefault = GetDefaultSize();
74 if ( size.x == wxDefaultCoord )
75 size.x = sizeDefault.x;
76 if ( size.y == wxDefaultCoord )
77 size.y = sizeDefault.y;
78 }
79
80 // for default positioning, centre the first top level window and
81 // cascade any addtional ones from there.
82 wxPoint pos = posOrig;
83 if ( pos.x == wxDefaultCoord || pos.y == wxDefaultCoord )
84 {
85 wxSize sizeDisplay = wxGetDisplaySize();
86 static wxPoint nextPos((sizeDisplay.x - size.x) / 2,
87 (sizeDisplay.y - size.y) / 2);
88
89 if ( pos.x == wxDefaultCoord )
90 pos.x = nextPos.x;
91 if ( pos.y == wxDefaultCoord )
92 pos.y = nextPos.y;
93 if ( pos.x + size.x > sizeDisplay.x || pos.y + size.y > sizeDisplay.y )
94 pos = wxPoint();
95
96 const wxSize cascadeOffset(16, 20);
97 nextPos = pos + cascadeOffset;
98 }
99
100 wxWindow::Create(NULL, id, pos, size, style, name);
101 SetParent(parent);
102 if ( parent )
103 parent->AddChild(this);
104
105 wxTopLevelWindows.Append(this);
106 m_title = title;
107
108 return true;
109 }
110
111 wxTopLevelWindowMGL::~wxTopLevelWindowMGL()
112 {
113 m_isBeingDeleted = true;
114
115 wxTopLevelWindows.DeleteObject(this);
116
117 if (wxTheApp->GetTopWindow() == this)
118 wxTheApp->SetTopWindow(NULL);
119
120 if (wxTopLevelWindows.IsEmpty() &&
121 wxTheApp->GetExitOnFrameDelete())
122 {
123 wxTheApp->ExitMainLoop();
124 }
125 }
126
127 bool wxTopLevelWindowMGL::ShowFullScreen(bool show, long style)
128 {
129 if (show == m_fsIsShowing) return false; // return what?
130
131 m_fsIsShowing = show;
132
133 if (show)
134 {
135 m_fsSaveStyle = m_windowStyle;
136 m_fsSaveFlag = style;
137 GetPosition(&m_fsSaveFrame.x, &m_fsSaveFrame.y);
138 GetSize(&m_fsSaveFrame.width, &m_fsSaveFrame.height);
139
140 if ( style & wxFULLSCREEN_NOCAPTION )
141 m_windowStyle &= ~wxCAPTION;
142 if ( style & wxFULLSCREEN_NOBORDER )
143 m_windowStyle = wxSIMPLE_BORDER;
144
145 int x, y;
146 wxDisplaySize(&x, &y);
147 SetSize(0, 0, x, y);
148 }
149 else
150 {
151 m_windowStyle = m_fsSaveStyle;
152 SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
153 m_fsSaveFrame.width, m_fsSaveFrame.height);
154 }
155
156 return true;
157 }
158
159 bool wxTopLevelWindowMGL::Show(bool show)
160 {
161 bool ret = wxTopLevelWindowBase::Show(show);
162
163 // If this is the first time Show was called, send size event,
164 // so that the frame can adjust itself (think auto layout or single child)
165 if ( !m_sizeSet )
166 {
167 m_sizeSet = true;
168 wxSizeEvent event(GetSize(), GetId());
169 event.SetEventObject(this);
170 GetEventHandler()->ProcessEvent(event);
171 }
172
173 if ( ret && show && AcceptsFocus() )
174 SetFocus();
175 // FIXME_MGL -- don't do this for popup windows?
176 return ret;
177 }
178
179 void wxTopLevelWindowMGL::Maximize(bool maximize)
180 {
181 int x, y, w, h;
182 wxClientDisplayRect(&x, &y, &w, &h);
183
184 rect_t screenRect = MGL_defRect(x, y, w, h);
185 MGL_wmInvalidateRect(g_winMng, &screenRect);
186
187 if ( maximize && !m_isMaximized )
188 {
189 m_isMaximized = true;
190
191 GetPosition(&m_savedFrame.x, &m_savedFrame.y);
192 GetSize(&m_savedFrame.width, &m_savedFrame.height);
193
194 SetSize(x, y, w, h);
195 }
196 else if ( !maximize && m_isMaximized )
197 {
198 m_isMaximized = false;
199 SetSize(m_savedFrame.x, m_savedFrame.y,
200 m_savedFrame.width, m_savedFrame.height);
201 }
202 }
203
204 bool wxTopLevelWindowMGL::IsMaximized() const
205 {
206 return m_isMaximized;
207 }
208
209 void wxTopLevelWindowMGL::Restore()
210 {
211 if ( IsIconized() )
212 {
213 Iconize(false);
214 }
215 if ( IsMaximized() )
216 {
217 Maximize(false);
218 }
219 }
220
221 void wxTopLevelWindowMGL::Iconize(bool WXUNUSED(iconize))
222 {
223 wxFAIL_MSG(wxT("Iconize not supported under wxMGL"));
224 // FIXME_MGL - Iconize is not supported in fullscreen mode.
225 // It will be supported in windowed mode (if ever implemented in MGL...)
226 }
227
228 bool wxTopLevelWindowMGL::IsIconized() const
229 {
230 return m_isIconized;
231 }