1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxClientDC class
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation "dcclient.h"
16 #include "wx/dcclient.h"
17 #include "wx/dcmemory.h"
20 //-----------------------------------------------------------------------------
22 //-----------------------------------------------------------------------------
24 #define RAD2DEG 57.2957795131
26 //-----------------------------------------------------------------------------
28 //-----------------------------------------------------------------------------
30 //IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxDC)
31 //IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
32 IMPLEMENT_DYNAMIC_CLASS(wxPaintDC
, wxDC
)
35 wxPaintDC::wxPaintDC(void)
39 wxPaintDC::wxPaintDC( wxWindow
*window
)
43 wxPaintDC::~wxPaintDC(void)
47 void wxPaintDC::FloodFill( long WXUNUSED(x1
), long WXUNUSED(y1
),
48 wxColour
*WXUNUSED(col
), int WXUNUSED(style
) )
52 bool wxPaintDC::GetPixel( long WXUNUSED(x1
), long WXUNUSED(y1
), wxColour
*WXUNUSED(col
) ) const
57 void wxPaintDC::DrawLine( long x1
, long y1
, long x2
, long y2
)
63 void wxPaintDC::CrossHair( long x
, long y
)
69 void wxPaintDC::DrawArc( long x1
, long y1
, long x2
, long y2
, double xc
, double yc
)
73 long xx1
= XLOG2DEV(x1
);
74 long yy1
= YLOG2DEV(y1
);
75 long xx2
= XLOG2DEV(x2
);
76 long yy2
= YLOG2DEV(y2
);
77 long xxc
= XLOG2DEV((long)xc
);
78 long yyc
= YLOG2DEV((long)yc
);
79 double dx
= xx1
- xxc
;
80 double dy
= yy1
- yyc
;
81 double radius
= sqrt(dx
*dx
+dy
*dy
);
82 long r
= (long)radius
;
83 double radius1
, radius2
;
85 if (xx1
== xx2
&& yy1
== yy2
)
93 radius1
= radius2
= 0.0;
97 radius1
= (xx1
- xxc
== 0) ?
98 (yy1
- yyc
< 0) ? 90.0 : -90.0 :
99 -atan2(double(yy1
-yyc
), double(xx1
-xxc
)) * RAD2DEG
;
100 radius2
= (xx2
- xxc
== 0) ?
101 (yy2
- yyc
< 0) ? 90.0 : -90.0 :
102 -atan2(double(yy2
-yyc
), double(xx2
-xxc
)) * RAD2DEG
;
104 long alpha1
= long(radius1
* 64.0);
105 long alpha2
= long((radius2
- radius1
) * 64.0);
106 while (alpha2
<= 0) alpha2
+= 360*64;
107 while (alpha1
> 360*64) alpha1
-= 360*64;
109 if (m_brush
.GetStyle() != wxTRANSPARENT
) {};
111 if (m_pen
.GetStyle() != wxTRANSPARENT
) {};
115 void wxPaintDC::DrawEllipticArc( long x
, long y
, long width
, long height
, double sa
, double ea
)
119 long xx
= XLOG2DEV(x
);
120 long yy
= YLOG2DEV(y
);
121 long ww
= m_signX
* XLOG2DEVREL(width
);
122 long hh
= m_signY
* YLOG2DEVREL(height
);
124 // CMB: handle -ve width and/or height
125 if (ww
< 0) { ww
= -ww
; xx
= xx
- ww
; }
126 if (hh
< 0) { hh
= -hh
; yy
= yy
- hh
; }
128 long start
= long(sa
* 64.0);
129 long end
= long(ea
* 64.0);
130 if (m_brush
.GetStyle() != wxTRANSPARENT
) {};
132 if (m_pen
.GetStyle() != wxTRANSPARENT
) {};
135 void wxPaintDC::DrawPoint( long x
, long y
)
139 if (m_pen
.GetStyle() != wxTRANSPARENT
) {};
142 void wxPaintDC::DrawLines( int n
, wxPoint points
[], long xoffset
, long yoffset
)
146 if (m_pen
.GetStyle() == wxTRANSPARENT
) return;
148 for (int i
= 0; i
< n
-1; i
++)
150 long x1
= XLOG2DEV(points
[i
].x
+ xoffset
);
151 long x2
= XLOG2DEV(points
[i
+1].x
+ xoffset
);
152 long y1
= YLOG2DEV(points
[i
].y
+ yoffset
); // oh, what a waste
153 long y2
= YLOG2DEV(points
[i
+1].y
+ yoffset
);
157 void wxPaintDC::DrawLines( wxList
*points
, long xoffset
, long yoffset
)
161 if (m_pen
.GetStyle() == wxTRANSPARENT
) return;
163 wxNode
*node
= points
->First();
166 wxPoint
*point
= (wxPoint
*)node
->Data();
167 wxPoint
*npoint
= (wxPoint
*)node
->Next()->Data();
168 long x1
= XLOG2DEV(point
->x
+ xoffset
);
169 long x2
= XLOG2DEV(npoint
->x
+ xoffset
);
170 long y1
= YLOG2DEV(point
->y
+ yoffset
); // and again...
171 long y2
= YLOG2DEV(npoint
->y
+ yoffset
);
176 void wxPaintDC::DrawPolygon( int WXUNUSED(n
), wxPoint
WXUNUSED(points
)[],
177 long WXUNUSED(xoffset
), long WXUNUSED(yoffset
), int WXUNUSED(fillStyle
) )
182 void wxPaintDC::DrawPolygon( wxList
*WXUNUSED(lines
), long WXUNUSED(xoffset
),
183 long WXUNUSED(yoffset
), int WXUNUSED(fillStyle
) )
188 void wxPaintDC::DrawRectangle( long x
, long y
, long width
, long height
)
192 long xx
= XLOG2DEV(x
);
193 long yy
= YLOG2DEV(y
);
194 long ww
= m_signX
* XLOG2DEVREL(width
);
195 long hh
= m_signY
* YLOG2DEVREL(height
);
197 // CMB: draw nothing if transformed w or h is 0
198 if (ww
== 0 || hh
== 0) return;
200 // CMB: handle -ve width and/or height
201 if (ww
< 0) { ww
= -ww
; xx
= xx
- ww
; }
202 if (hh
< 0) { hh
= -hh
; yy
= yy
- hh
; }
204 if (m_brush
.GetStyle() != wxTRANSPARENT
) {};
206 if (m_pen
.GetStyle() != wxTRANSPARENT
) {};
209 void wxPaintDC::DrawRoundedRectangle( long x
, long y
, long width
, long height
, double radius
)
213 if (radius
< 0.0) radius
= - radius
* ((width
< height
) ? width
: height
);
215 long xx
= XLOG2DEV(x
);
216 long yy
= YLOG2DEV(y
);
217 long ww
= m_signX
* XLOG2DEVREL(width
);
218 long hh
= m_signY
* YLOG2DEVREL(height
);
219 long rr
= XLOG2DEVREL((long)radius
);
221 // CMB: handle -ve width and/or height
222 if (ww
< 0) { ww
= -ww
; xx
= xx
- ww
; }
223 if (hh
< 0) { hh
= -hh
; yy
= yy
- hh
; }
225 // CMB: if radius is zero use DrawRectangle() instead to avoid
226 // X drawing errors with small radii
229 DrawRectangle( x
, y
, width
, height
);
233 // CMB: draw nothing if transformed w or h is 0
234 if (ww
== 0 || hh
== 0) return;
236 // CMB: adjust size if outline is drawn otherwise the result is
237 // 1 pixel too wide and high
238 if (m_pen
.GetStyle() != wxTRANSPARENT
)
244 // CMB: ensure dd is not larger than rectangle otherwise we
245 // get an hour glass shape
247 if (dd
> ww
) dd
= ww
;
248 if (dd
> hh
) dd
= hh
;
251 if (m_brush
.GetStyle() != wxTRANSPARENT
)
255 if (m_pen
.GetStyle() != wxTRANSPARENT
)
260 void wxPaintDC::DrawEllipse( long x
, long y
, long width
, long height
)
264 long xx
= XLOG2DEV(x
);
265 long yy
= YLOG2DEV(y
);
266 long ww
= m_signX
* XLOG2DEVREL(width
);
267 long hh
= m_signY
* YLOG2DEVREL(height
);
269 // CMB: handle -ve width and/or height
270 if (ww
< 0) { ww
= -ww
; xx
= xx
- ww
; }
271 if (hh
< 0) { hh
= -hh
; yy
= yy
- hh
; }
273 if (m_brush
.GetStyle() != wxTRANSPARENT
) {};
275 if (m_pen
.GetStyle() != wxTRANSPARENT
) {};
278 bool wxPaintDC::CanDrawBitmap(void) const
283 void wxPaintDC::DrawIcon( const wxIcon
&icon
, long x
, long y
, bool useMask
)
287 if (!icon
.Ok()) return;
289 int xx
= XLOG2DEV(x
);
290 int yy
= YLOG2DEV(y
);
294 bool wxPaintDC::Blit( long xdest
, long ydest
, long width
, long height
,
295 wxDC
*source
, long xsrc
, long ysrc
, int WXUNUSED(logical_func
), bool WXUNUSED(useMask
) )
297 if (!Ok()) return FALSE
;
299 // CMB 20/5/98: add blitting of bitmaps
300 if (source
->IsKindOf(CLASSINFO(wxMemoryDC
)))
302 wxMemoryDC
* srcDC
= (wxMemoryDC
*)source
;
304 GdkBitmap* bmap = srcDC->m_selected.GetBitmap();
311 source->DeviceToLogicalX(xsrc), source->DeviceToLogicalY(ysrc),
312 XLOG2DEV(xdest), YLOG2DEV(ydest),
313 source->DeviceToLogicalXRel(width), source->DeviceToLogicalYRel(height)
323 void wxPaintDC::DrawText( const wxString
&text
, long x
, long y
, bool
332 bool wxPaintDC::CanGetTextExtent(void) const
337 void wxPaintDC::GetTextExtent( const wxString
&string
, long *width
, long *height
,
338 long *WXUNUSED(descent
), long *WXUNUSED(externalLeading
),
339 wxFont
*WXUNUSED(theFont
), bool WXUNUSED(use16
) )
345 long wxPaintDC::GetCharWidth(void)
351 long wxPaintDC::GetCharHeight(void)
357 void wxPaintDC::Clear(void)
363 void wxPaintDC::SetFont( const wxFont
&font
)
370 void wxPaintDC::SetPen( const wxPen
&pen
)
374 if (m_pen
== pen
) return;
378 if (!m_pen
.Ok()) return;
381 void wxPaintDC::SetBrush( const wxBrush
&brush
)
385 if (m_brush
== brush
) return;
389 if (!m_brush
.Ok()) return;
393 void wxPaintDC::SetBackground( const wxBrush
&brush
)
397 if (m_backgroundBrush
== brush
) return;
399 m_backgroundBrush
= brush
;
401 if (!m_backgroundBrush
.Ok()) return;
405 void wxPaintDC::SetLogicalFunction( int function
)
407 if (m_logicalFunction
== function
) return;
410 void wxPaintDC::SetTextForeground( const wxColour
&col
)
414 if (m_textForegroundColour
== col
) return;
416 m_textForegroundColour
= col
;
417 if (!m_textForegroundColour
.Ok()) return;
420 void wxPaintDC::SetTextBackground( const wxColour
&col
)
424 if (m_textBackgroundColour
== col
) return;
426 m_textBackgroundColour
= col
;
427 if (!m_textBackgroundColour
.Ok()) return;
430 void wxPaintDC::SetBackgroundMode( int mode
)
432 m_backgroundMode
= mode
;
434 if (m_brush
.GetStyle() != wxSOLID
&& m_brush
.GetStyle() != wxTRANSPARENT
)
439 void wxPaintDC::SetPalette( const wxPalette
& WXUNUSED(palette
) )
443 void wxPaintDC::SetClippingRegion( long x
, long y
, long width
, long height
)
445 wxDC::SetClippingRegion( x
, y
, width
, height
);
449 void wxPaintDC::DestroyClippingRegion(void)
451 wxDC::DestroyClippingRegion();
455 // ----------------------------------- spline code ----------------------------------------
457 void wx_quadratic_spline(double a1
, double b1
, double a2
, double b2
,
458 double a3
, double b3
, double a4
, double b4
);
459 void wx_clear_stack(void);
460 int wx_spline_pop(double *x1
, double *y1
, double *x2
, double *y2
, double *x3
,
461 double *y3
, double *x4
, double *y4
);
462 void wx_spline_push(double x1
, double y1
, double x2
, double y2
, double x3
, double y3
,
463 double x4
, double y4
);
464 static bool wx_spline_add_point(double x
, double y
);
465 static void wx_spline_draw_point_array(wxDC
*dc
);
467 wxList wx_spline_point_list
;
469 #define half(z1, z2) ((z1+z2)/2.0)
472 /* iterative version */
474 void wx_quadratic_spline(double a1
, double b1
, double a2
, double b2
, double a3
, double b3
, double a4
,
477 register double xmid
, ymid
;
478 double x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
;
481 wx_spline_push(a1
, b1
, a2
, b2
, a3
, b3
, a4
, b4
);
483 while (wx_spline_pop(&x1
, &y1
, &x2
, &y2
, &x3
, &y3
, &x4
, &y4
)) {
484 xmid
= (double)half(x2
, x3
);
485 ymid
= (double)half(y2
, y3
);
486 if (fabs(x1
- xmid
) < THRESHOLD
&& fabs(y1
- ymid
) < THRESHOLD
&&
487 fabs(xmid
- x4
) < THRESHOLD
&& fabs(ymid
- y4
) < THRESHOLD
) {
488 wx_spline_add_point( x1
, y1
);
489 wx_spline_add_point( xmid
, ymid
);
491 wx_spline_push(xmid
, ymid
, (double)half(xmid
, x3
), (double)half(ymid
, y3
),
492 (double)half(x3
, x4
), (double)half(y3
, y4
), x4
, y4
);
493 wx_spline_push(x1
, y1
, (double)half(x1
, x2
), (double)half(y1
, y2
),
494 (double)half(x2
, xmid
), (double)half(y2
, ymid
), xmid
, ymid
);
499 /* utilities used by spline drawing routines */
501 typedef struct wx_spline_stack_struct
{
502 double x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
;
505 #define SPLINE_STACK_DEPTH 20
506 static Stack wx_spline_stack
[SPLINE_STACK_DEPTH
];
507 static Stack
*wx_stack_top
;
508 static int wx_stack_count
;
510 void wx_clear_stack(void)
512 wx_stack_top
= wx_spline_stack
;
516 void wx_spline_push(double x1
, double y1
, double x2
, double y2
, double x3
, double y3
, double x4
, double y4
)
518 wx_stack_top
->x1
= x1
;
519 wx_stack_top
->y1
= y1
;
520 wx_stack_top
->x2
= x2
;
521 wx_stack_top
->y2
= y2
;
522 wx_stack_top
->x3
= x3
;
523 wx_stack_top
->y3
= y3
;
524 wx_stack_top
->x4
= x4
;
525 wx_stack_top
->y4
= y4
;
530 int wx_spline_pop(double *x1
, double *y1
, double *x2
, double *y2
,
531 double *x3
, double *y3
, double *x4
, double *y4
)
533 if (wx_stack_count
== 0)
537 *x1
= wx_stack_top
->x1
;
538 *y1
= wx_stack_top
->y1
;
539 *x2
= wx_stack_top
->x2
;
540 *y2
= wx_stack_top
->y2
;
541 *x3
= wx_stack_top
->x3
;
542 *y3
= wx_stack_top
->y3
;
543 *x4
= wx_stack_top
->x4
;
544 *y4
= wx_stack_top
->y4
;
548 static bool wx_spline_add_point(double x
, double y
)
550 wxPoint
*point
= new wxPoint
;
553 wx_spline_point_list
.Append((wxObject
*)point
);
557 static void wx_spline_draw_point_array(wxDC
*dc
)
559 dc
->DrawLines(&wx_spline_point_list
, 0, 0 );
560 wxNode
*node
= wx_spline_point_list
.First();
563 wxPoint
*point
= (wxPoint
*)node
->Data();
566 node
= wx_spline_point_list
.First();
570 void wxPaintDC::DrawOpenSpline( wxList
*points
)
573 double cx1
, cy1
, cx2
, cy2
, cx3
, cy3
, cx4
, cy4
;
574 double x1
, y1
, x2
, y2
;
576 wxNode
*node
= points
->First();
577 p
= (wxPoint
*)node
->Data();
583 p
= (wxPoint
*)node
->Data();
587 cx1
= (double)((x1
+ x2
) / 2);
588 cy1
= (double)((y1
+ y2
) / 2);
589 cx2
= (double)((cx1
+ x2
) / 2);
590 cy2
= (double)((cy1
+ y2
) / 2);
592 wx_spline_add_point(x1
, y1
);
594 while ((node
= node
->Next()) != NULL
)
596 p
= (wxPoint
*)node
->Data();
601 cx4
= (double)(x1
+ x2
) / 2;
602 cy4
= (double)(y1
+ y2
) / 2;
603 cx3
= (double)(x1
+ cx4
) / 2;
604 cy3
= (double)(y1
+ cy4
) / 2;
606 wx_quadratic_spline(cx1
, cy1
, cx2
, cy2
, cx3
, cy3
, cx4
, cy4
);
610 cx2
= (double)(cx1
+ x2
) / 2;
611 cy2
= (double)(cy1
+ y2
) / 2;
614 wx_spline_add_point( cx1
, cy1
);
615 wx_spline_add_point( x2
, y2
);
617 wx_spline_draw_point_array( this );