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Don't define __STRICT_ANSI__, we should build both with and without it.
[wxWidgets.git] / include / wx / xtixml.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/xtixml.h
3 // Purpose: xml streaming runtime metadata information (extended class info)
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 27/07/03
7 // Copyright: (c) 2003 Stefan Csomor
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_XTIXMLH__
12 #define _WX_XTIXMLH__
13
14 #include "wx/defs.h"
15
16 #if wxUSE_EXTENDED_RTTI
17
18 #include "wx/string.h"
19 #include "wx/xtistrm.h"
20
21 /*
22 class WXDLLIMPEXP_XML wxXmlNode;
23 class WXDLLIMPEXP_BASE wxPropertyInfo;
24 class WXDLLIMPEXP_BASE wxObject;
25 class WXDLLIMPEXP_BASE wxClassInfo;
26 class WXDLLIMPEXP_BASE wxAnyList;
27 class WXDLLIMPEXP_BASE wxHandlerInfo;
28 class WXDLLIMPEXP_BASE wxObjectWriterCallback;
29 */
30
31 class WXDLLIMPEXP_XML wxObjectXmlWriter: public wxObjectWriter
32 {
33 public:
34
35 wxObjectXmlWriter( wxXmlNode * parent );
36 virtual ~wxObjectXmlWriter();
37
38 //
39 // streaming callbacks
40 //
41 // these callbacks really write out the values in the stream format
42 //
43
44 //
45 // streaming callbacks
46 //
47 // these callbacks really write out the values in the stream format
48
49 // begins writing out a new toplevel entry which has the indicated unique name
50 virtual void DoBeginWriteTopLevelEntry( const wxString &name );
51
52 // ends writing out a new toplevel entry which has the indicated unique name
53 virtual void DoEndWriteTopLevelEntry( const wxString &name );
54
55 // start of writing an object having the passed in ID
56 virtual void DoBeginWriteObject(const wxObject *object,
57 const wxClassInfo *classInfo, int objectID, const wxStringToAnyHashMap &metadata );
58
59 // end of writing an toplevel object name param is used for unique
60 // identification within the container
61 virtual void DoEndWriteObject(const wxObject *object,
62 const wxClassInfo *classInfo, int objectID );
63
64 // writes a simple property in the stream format
65 virtual void DoWriteSimpleType( const wxAny &value );
66
67 // start of writing a complex property into the stream (
68 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo );
69
70 // end of writing a complex property into the stream
71 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo );
72
73 virtual void DoBeginWriteElement();
74 virtual void DoEndWriteElement();
75
76 // insert an object reference to an already written object
77 virtual void DoWriteRepeatedObject( int objectID );
78
79 // insert a null reference
80 virtual void DoWriteNullObject();
81
82 // writes a delegate in the stream format
83 virtual void DoWriteDelegate( const wxObject *object,
84 const wxClassInfo* classInfo, const wxPropertyInfo *propInfo,
85 const wxObject *eventSink, int sinkObjectID,
86 const wxClassInfo* eventSinkClassInfo, const wxHandlerInfo* handlerIndo );
87
88 private:
89 struct wxObjectXmlWriterInternal;
90 wxObjectXmlWriterInternal* m_data;
91 };
92
93 /*
94 wxObjectXmlReader handles streaming in a class from XML
95 */
96
97 class WXDLLIMPEXP_XML wxObjectXmlReader: public wxObjectReader
98 {
99 public:
100 wxObjectXmlReader(wxXmlNode *parent) { m_parent = parent; }
101 virtual ~wxObjectXmlReader() {}
102
103 // Reads a component from XML. The return value is the root object ID, which can
104 // then be used to ask the readercallback about that object
105
106 virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback );
107
108 private:
109 int ReadComponent(wxXmlNode *parent, wxObjectReaderCallback *callbacks);
110
111 // read the content of this node (simple type) and return the corresponding value
112 wxAny ReadValue(wxXmlNode *Node, const wxTypeInfo *type );
113
114 wxXmlNode * m_parent;
115 };
116
117 #endif // wxUSE_EXTENDED_RTTI
118
119 #endif