1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/renderer.cpp
3 // Purpose: wxControlRenderer implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ===========================================================================
14 // ===========================================================================
16 // ---------------------------------------------------------------------------
18 // ---------------------------------------------------------------------------
21 #pragma implementation "renderer.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
42 #include "wx/univ/theme.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/colschem.h"
50 // ============================================================================
52 // ============================================================================
54 // ----------------------------------------------------------------------------
55 // wxRenderer: drawing helpers
56 // ----------------------------------------------------------------------------
58 void wxRenderer::StandardDrawFrame(wxDC
& dc
,
59 const wxRect
& rectFrame
,
60 const wxRect
& rectLabel
)
62 // draw left, bottom and right lines entirely
63 DrawVerticalLine(dc
, rectFrame
.GetLeft(),
64 rectFrame
.GetTop(), rectFrame
.GetBottom() - 2);
65 DrawHorizontalLine(dc
, rectFrame
.GetBottom() - 1,
66 rectFrame
.GetLeft(), rectFrame
.GetRight());
67 DrawVerticalLine(dc
, rectFrame
.GetRight() - 1,
68 rectFrame
.GetTop(), rectFrame
.GetBottom() - 1);
70 // and 2 parts of the top line
71 DrawHorizontalLine(dc
, rectFrame
.GetTop(),
72 rectFrame
.GetLeft() + 1, rectLabel
.GetLeft());
73 DrawHorizontalLine(dc
, rectFrame
.GetTop(),
74 rectLabel
.GetRight(), rectFrame
.GetRight() - 2);
78 void wxRenderer::StandardDrawTextLine(wxDC
& dc
,
81 int selStart
, int selEnd
,
84 if ( (selStart
== -1) || !(flags
& wxCONTROL_FOCUSED
) )
87 dc
.DrawText(text
, rect
.x
, rect
.y
);
89 else // we have selection
94 // draw the part before selection
95 wxString
s(text
, (size_t)selStart
);
98 dc
.DrawText(s
, x
, rect
.y
);
100 dc
.GetTextExtent(s
, &width
, NULL
);
104 // draw the selection itself
105 s
= wxString(text
.c_str() + selStart
, text
.c_str() + selEnd
);
108 wxColour colFg
= dc
.GetTextForeground(),
109 colBg
= dc
.GetTextBackground();
110 dc
.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT
));
111 dc
.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT
));
112 dc
.SetBackgroundMode(wxSOLID
);
114 dc
.DrawText(s
, x
, rect
.y
);
115 dc
.GetTextExtent(s
, &width
, NULL
);
118 dc
.SetBackgroundMode(wxTRANSPARENT
);
119 dc
.SetTextBackground(colBg
);
120 dc
.SetTextForeground(colFg
);
123 // draw the final part
124 s
= text
.c_str() + selEnd
;
127 dc
.DrawText(s
, x
, rect
.y
);
132 // ----------------------------------------------------------------------------
133 // wxRenderer: scrollbar geometry
134 // ----------------------------------------------------------------------------
137 void wxRenderer::StandardScrollBarThumbSize(wxCoord length
,
144 // the thumb can't be made less than this number of pixels
145 static const wxCoord thumbMinWidth
= 8; // FIXME: should be configurable
147 *thumbStart
= (length
*thumbPos
) / range
;
148 *thumbEnd
= (length
*(thumbPos
+ thumbSize
)) / range
;
150 if ( *thumbEnd
- *thumbStart
< thumbMinWidth
)
152 // adjust the end if possible
153 if ( *thumbStart
<= length
- thumbMinWidth
)
155 // yes, just make it wider
156 *thumbEnd
= *thumbStart
+ thumbMinWidth
;
158 else // it is at the bottom of the scrollbar
160 // so move it a bit up
161 *thumbStart
= length
- thumbMinWidth
;
168 wxRect
wxRenderer::StandardGetScrollbarRect(const wxScrollBar
*scrollbar
,
169 wxScrollBar::Element elem
,
171 const wxSize
& sizeArrow
)
173 if ( thumbPos
== -1 )
175 thumbPos
= scrollbar
->GetThumbPosition();
178 wxSize sizeTotal
= scrollbar
->GetClientSize();
179 wxCoord
*start
, *width
, length
, arrow
;
181 if ( scrollbar
->IsVertical() )
184 rect
.width
= sizeTotal
.x
;
185 length
= sizeTotal
.y
;
187 width
= &rect
.height
;
193 rect
.height
= sizeTotal
.y
;
194 length
= sizeTotal
.x
;
202 case wxScrollBar::Element_Arrow_Line_1
:
207 case wxScrollBar::Element_Arrow_Line_2
:
208 *start
= length
- arrow
;
212 case wxScrollBar::Element_Arrow_Page_1
:
213 case wxScrollBar::Element_Arrow_Page_2
:
214 // we don't have them at all
217 case wxScrollBar::Element_Thumb
:
218 case wxScrollBar::Element_Bar_1
:
219 case wxScrollBar::Element_Bar_2
:
220 // we need to calculate the thumb position - do it
223 wxCoord thumbStart
, thumbEnd
;
224 int range
= scrollbar
->GetRange();
232 StandardScrollBarThumbSize(length
,
234 scrollbar
->GetThumbSize(),
240 if ( elem
== wxScrollBar::Element_Thumb
)
243 *width
= thumbEnd
- thumbStart
;
245 else if ( elem
== wxScrollBar::Element_Bar_1
)
250 else // elem == wxScrollBar::Element_Bar_2
253 *width
= length
- thumbEnd
;
256 // everything is relative to the start of the shaft so far
261 case wxScrollBar::Element_Max
:
263 wxFAIL_MSG( _T("unknown scrollbar element") );
270 wxCoord
wxRenderer::StandardScrollBarSize(const wxScrollBar
*scrollbar
,
271 const wxSize
& sizeArrowSB
)
273 wxCoord sizeArrow
, sizeTotal
;
274 if ( scrollbar
->GetWindowStyle() & wxVERTICAL
)
276 sizeArrow
= sizeArrowSB
.y
;
277 sizeTotal
= scrollbar
->GetSize().y
;
281 sizeArrow
= sizeArrowSB
.x
;
282 sizeTotal
= scrollbar
->GetSize().x
;
285 return sizeTotal
- 2*sizeArrow
;
289 wxCoord
wxRenderer::StandardScrollbarToPixel(const wxScrollBar
*scrollbar
,
291 const wxSize
& sizeArrow
)
293 int range
= scrollbar
->GetRange();
296 // the only valid position anyhow
300 if ( thumbPos
== -1 )
302 // by default use the current thumb position
303 thumbPos
= scrollbar
->GetThumbPosition();
306 return ( thumbPos
*StandardScrollBarSize(scrollbar
, sizeArrow
) ) / range
307 + (scrollbar
->IsVertical() ? sizeArrow
.y
: sizeArrow
.x
);
311 int wxRenderer::StandardPixelToScrollbar(const wxScrollBar
*scrollbar
,
313 const wxSize
& sizeArrow
)
315 return ( (coord
- (scrollbar
->IsVertical() ? sizeArrow
.y
: sizeArrow
.x
)) *
316 scrollbar
->GetRange() ) /
317 StandardScrollBarSize(scrollbar
, sizeArrow
);
321 wxHitTest
wxRenderer::StandardHitTestScrollbar(const wxScrollBar
*scrollbar
,
323 const wxSize
& sizeArrowSB
)
325 // we only need to work with either x or y coord depending on the
326 // orientation, choose one (but still check the other one to verify if the
327 // mouse is in the window at all)
328 wxCoord coord
, sizeArrow
, sizeTotal
;
329 wxSize size
= scrollbar
->GetSize();
330 if ( scrollbar
->GetWindowStyle() & wxVERTICAL
)
332 if ( pt
.x
< 0 || pt
.x
> size
.x
)
336 sizeArrow
= sizeArrowSB
.y
;
341 if ( pt
.y
< 0 || pt
.y
> size
.y
)
345 sizeArrow
= sizeArrowSB
.x
;
349 // test for the arrows first as it's faster
350 if ( coord
< 0 || coord
> sizeTotal
)
354 else if ( coord
< sizeArrow
)
356 return wxHT_SCROLLBAR_ARROW_LINE_1
;
358 else if ( coord
> sizeTotal
- sizeArrow
)
360 return wxHT_SCROLLBAR_ARROW_LINE_2
;
364 // calculate the thumb position in pixels
365 sizeTotal
-= 2*sizeArrow
;
366 wxCoord thumbStart
, thumbEnd
;
367 int range
= scrollbar
->GetRange();
370 // clicking the scrollbar without range has no effect
375 StandardScrollBarThumbSize(sizeTotal
,
376 scrollbar
->GetThumbPosition(),
377 scrollbar
->GetThumbSize(),
383 // now compare with the thumb position
385 if ( coord
< thumbStart
)
386 return wxHT_SCROLLBAR_BAR_1
;
387 else if ( coord
> thumbEnd
)
388 return wxHT_SCROLLBAR_BAR_2
;
390 return wxHT_SCROLLBAR_THUMB
;
394 wxRenderer::~wxRenderer()
398 // ----------------------------------------------------------------------------
400 // ----------------------------------------------------------------------------
402 wxControlRenderer::wxControlRenderer(wxWindow
*window
,
404 wxRenderer
*renderer
)
408 m_renderer
= renderer
;
410 wxSize size
= m_window
->GetClientSize();
413 m_rect
.width
= size
.x
;
414 m_rect
.height
= size
.y
;
417 void wxControlRenderer::DrawLabel(const wxBitmap
& bitmap
,
418 wxCoord marginX
, wxCoord marginY
)
420 m_dc
.SetBackgroundMode(wxTRANSPARENT
);
421 m_dc
.SetFont(m_window
->GetFont());
422 m_dc
.SetTextForeground(m_window
->GetForegroundColour());
424 wxString label
= m_window
->GetLabel();
425 if ( !label
.empty() || bitmap
.Ok() )
427 wxRect rectLabel
= m_rect
;
430 rectLabel
.Inflate(-marginX
, -marginY
);
433 wxControl
*ctrl
= wxStaticCast(m_window
, wxControl
);
435 m_renderer
->DrawButtonLabel(m_dc
,
439 m_window
->GetStateFlags(),
440 ctrl
->GetAlignment(),
441 ctrl
->GetAccelIndex());
445 void wxControlRenderer::DrawFrame()
447 m_dc
.SetFont(m_window
->GetFont());
448 m_dc
.SetTextForeground(m_window
->GetForegroundColour());
449 m_dc
.SetTextBackground(m_window
->GetBackgroundColour());
451 wxControl
*ctrl
= wxStaticCast(m_window
, wxControl
);
453 m_renderer
->DrawFrame(m_dc
,
454 m_window
->GetLabel(),
456 m_window
->GetStateFlags(),
457 ctrl
->GetAlignment(),
458 ctrl
->GetAccelIndex());
461 void wxControlRenderer::DrawButtonBorder()
463 int flags
= m_window
->GetStateFlags();
465 m_renderer
->DrawButtonBorder(m_dc
, m_rect
, flags
, &m_rect
);
467 m_renderer
->DrawBackground(m_dc
, wxTHEME_BG_COLOUR(m_window
), m_rect
, flags
);
470 void wxControlRenderer::DrawBitmap(const wxBitmap
& bitmap
)
472 int style
= m_window
->GetWindowStyle();
473 DrawBitmap(m_dc
, bitmap
, m_rect
,
474 style
& wxALIGN_MASK
,
475 style
& wxBI_EXPAND
? wxEXPAND
: wxSTRETCH_NOT
);
479 void wxControlRenderer::DrawBitmap(wxDC
&dc
,
480 const wxBitmap
& bitmap
,
485 // we may change the bitmap if we stretch it
486 wxBitmap bmp
= bitmap
;
490 int width
= bmp
.GetWidth(),
491 height
= bmp
.GetHeight();
495 if ( stretch
& wxTILE
)
498 for ( ; x
< rect
.width
; x
+= width
)
500 for ( y
= 0; y
< rect
.height
; y
+= height
)
502 // no need to use mask here as we cover the entire window area
503 dc
.DrawBitmap(bmp
, x
, y
);
507 else if ( stretch
& wxEXPAND
)
509 // stretch bitmap to fill the entire control
510 bmp
= wxImage(bmp
).Scale(rect
.width
, rect
.height
).ConvertToBitmap();
512 else // not stretched, not tiled
514 if ( alignment
& wxALIGN_RIGHT
)
516 x
= rect
.GetRight() - width
;
518 else if ( alignment
& wxALIGN_CENTRE
)
520 x
= (rect
.GetLeft() + rect
.GetRight() - width
+ 1) / 2;
522 else // alignment & wxALIGN_LEFT
527 if ( alignment
& wxALIGN_BOTTOM
)
529 y
= rect
.GetBottom() - height
;
531 else if ( alignment
& wxALIGN_CENTRE_VERTICAL
)
533 y
= (rect
.GetTop() + rect
.GetBottom() - height
+ 1) / 2;
535 else // alignment & wxALIGN_TOP
542 dc
.DrawBitmap(bmp
, x
, y
, TRUE
/* use mask */);
545 void wxControlRenderer::DrawScrollbar(const wxScrollBar
*scrollbar
,
548 // we will only redraw the parts which must be redrawn and not everything
549 wxRegion rgnUpdate
= scrollbar
->GetUpdateRegion();
552 wxRect rectUpdate
= rgnUpdate
.GetBox();
553 wxLogTrace(_T("scrollbar"),
554 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
555 scrollbar
->IsVertical() ? _T("vert") : _T("horz"),
556 rectUpdate
.GetLeft(),
558 rectUpdate
.GetRight(),
559 rectUpdate
.GetBottom());
561 #if 0 //def WXDEBUG_SCROLLBAR
562 static bool s_refreshDebug
= FALSE
;
563 if ( s_refreshDebug
)
565 wxClientDC
dc(wxConstCast(scrollbar
, wxScrollBar
));
566 dc
.SetBrush(*wxRED_BRUSH
);
567 dc
.SetPen(*wxTRANSPARENT_PEN
);
568 dc
.DrawRectangle(rectUpdate
);
570 // under Unix we use "--sync" X option for this
576 #endif // WXDEBUG_SCROLLBAR
579 wxOrientation orient
= scrollbar
->IsVertical() ? wxVERTICAL
583 for ( int nBar
= 0; nBar
< 2; nBar
++ )
585 wxScrollBar::Element elem
=
586 (wxScrollBar::Element
)(wxScrollBar::Element_Bar_1
+ nBar
);
588 wxRect rectBar
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
590 if ( rgnUpdate
.Contains(rectBar
) )
592 wxLogTrace(_T("scrollbar"),
593 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
598 rectBar
.GetBottom());
600 m_renderer
->DrawScrollbarShaft(m_dc
,
603 scrollbar
->GetState(elem
));
608 for ( int nArrow
= 0; nArrow
< 2; nArrow
++ )
610 wxScrollBar::Element elem
=
611 (wxScrollBar::Element
)(wxScrollBar::Element_Arrow_Line_1
+ nArrow
);
613 wxRect rectArrow
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
614 if ( rgnUpdate
.Contains(rectArrow
) )
616 wxLogTrace(_T("scrollbar"),
617 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
621 rectArrow
.GetRight(),
622 rectArrow
.GetBottom());
624 scrollbar
->GetArrows().DrawArrow
626 (wxScrollArrows::Arrow
)nArrow
,
629 TRUE
// draw a scrollbar arrow, not just an arrow
634 // TODO: support for page arrows
637 wxScrollBar::Element elem
= wxScrollBar::Element_Thumb
;
638 wxRect rectThumb
= m_renderer
->GetScrollbarRect(scrollbar
, elem
);
639 if ( rectThumb
.width
&& rectThumb
.height
&& rgnUpdate
.Contains(rectThumb
) )
641 wxLogTrace(_T("scrollbar"),
642 _T("drawing thumb at (%d, %d)-(%d, %d)"),
645 rectThumb
.GetRight(),
646 rectThumb
.GetBottom());
648 m_renderer
->DrawScrollbarThumb(m_dc
,
651 scrollbar
->GetState(elem
));
655 void wxControlRenderer::DrawLine(wxCoord x1
, wxCoord y1
, wxCoord x2
, wxCoord y2
)
657 wxASSERT_MSG( x1
== x2
|| y1
== y2
,
658 _T("line must be either horizontal or vertical") );
661 m_renderer
->DrawVerticalLine(m_dc
, x1
, y1
, y2
);
663 m_renderer
->DrawHorizontalLine(m_dc
, y1
, x1
, x2
);
668 void wxControlRenderer::DrawItems(const wxListBox
*lbox
,
669 size_t itemFirst
, size_t itemLast
)
671 DoDrawItems(lbox
, itemFirst
, itemLast
);
674 void wxControlRenderer::DoDrawItems(const wxListBox
*lbox
,
675 size_t itemFirst
, size_t itemLast
,
678 // prepare for the drawing: calc the initial position
679 wxCoord lineHeight
= lbox
->GetLineHeight();
681 // note that SetClippingRegion() needs the physical (unscrolled)
682 // coordinates while we use the logical (scrolled) ones for the drawing
685 wxSize size
= lbox
->GetClientSize();
687 rect
.height
= size
.y
;
689 // keep the text inside the client rect or we will overwrite the vertical
690 // scrollbar for the long strings
691 m_dc
.SetClippingRegion(rect
.x
, rect
.y
, rect
.width
+ 1, rect
.height
+ 1);
693 // adjust the rect position now
694 lbox
->CalcScrolledPosition(rect
.x
, rect
.y
, &rect
.x
, &rect
.y
);
695 rect
.y
+= itemFirst
*lineHeight
;
696 rect
.height
= lineHeight
;
698 // the rect should go to the right visible border so adjust the width if x
699 // is shifted (rightmost point should stay the same)
700 rect
.width
-= rect
.x
;
702 // we'll keep the text colour unchanged
703 m_dc
.SetTextForeground(lbox
->GetForegroundColour());
705 // an item should have the focused rect only when the lbox has focus, so
706 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
707 int itemCurrent
= wxWindow::FindFocus() == (wxWindow
*)lbox
// cast needed
708 ? lbox
->GetCurrentItem()
710 for ( size_t n
= itemFirst
; n
< itemLast
; n
++ )
713 if ( (int)n
== itemCurrent
)
714 flags
|= wxCONTROL_FOCUSED
;
715 if ( lbox
->IsSelected(n
) )
716 flags
|= wxCONTROL_SELECTED
;
718 #if wxUSE_CHECKLISTBOX
721 wxCheckListBox
*checklstbox
= wxStaticCast(lbox
, wxCheckListBox
);
722 if ( checklstbox
->IsChecked(n
) )
723 flags
|= wxCONTROL_CHECKED
;
725 m_renderer
->DrawCheckItem(m_dc
, lbox
->GetString(n
),
731 #endif // wxUSE_CHECKLISTBOX
733 m_renderer
->DrawItem(m_dc
, lbox
->GetString(n
), rect
, flags
);
736 rect
.y
+= lineHeight
;
740 #endif // wxUSE_LISTBOX
742 #if wxUSE_CHECKLISTBOX
744 void wxControlRenderer::DrawCheckItems(const wxCheckListBox
*lbox
,
745 size_t itemFirst
, size_t itemLast
)
747 DoDrawItems(lbox
, itemFirst
, itemLast
, TRUE
);
750 #endif // wxUSE_CHECKLISTBOX
754 void wxControlRenderer::DrawProgressBar(const wxGauge
*gauge
)
757 m_dc
.SetBrush(wxBrush(m_window
->GetBackgroundColour(), wxSOLID
));
758 m_dc
.SetPen(*wxTRANSPARENT_PEN
);
759 m_dc
.DrawRectangle(m_rect
);
761 int max
= gauge
->GetRange();
768 // calc the filled rect
769 int pos
= gauge
->GetValue();
770 int left
= max
- pos
;
772 wxRect rect
= m_rect
;
773 rect
.Deflate(1); // FIXME this depends on the border width
775 wxColour col
= m_window
->UseFgCol() ? m_window
->GetForegroundColour()
776 : wxTHEME_COLOUR(GAUGE
);
777 m_dc
.SetBrush(wxBrush(col
, wxSOLID
));
779 if ( gauge
->IsSmooth() )
781 // just draw the rectangle in one go
782 if ( gauge
->IsVertical() )
784 // vert bars grow from bottom to top
785 wxCoord dy
= ((rect
.height
- 1) * left
) / max
;
791 // grow from left to right
792 rect
.width
-= ((rect
.width
- 1) * left
) / max
;
795 m_dc
.DrawRectangle(rect
);
799 wxSize sizeStep
= m_renderer
->GetProgressBarStep();
800 int step
= gauge
->IsVertical() ? sizeStep
.y
: sizeStep
.x
;
802 // we divide by it below!
803 wxCHECK_RET( step
, _T("invalid wxGauge step") );
805 // round up to make the progress appear to start faster
806 int lenTotal
= gauge
->IsVertical() ? rect
.height
: rect
.width
;
807 int steps
= ((lenTotal
+ step
- 1) * pos
) / (max
* step
);
809 // calc the coords of one small rect
811 if ( gauge
->IsVertical() )
813 // draw from bottom to top: so first set y to the bottom
814 rect
.y
+= rect
.height
- 1;
816 // then adjust the height
819 // and then adjust y again to be what it should for the first rect
820 rect
.y
-= rect
.height
;
825 // remember that this will be the coord which will change
833 // don't leave 2 empty pixels in the beginning
843 for ( int n
= 0; n
< steps
; n
++ )
845 wxRect rectSegment
= rect
;
846 rectSegment
.Deflate(dx
, dy
);
848 m_dc
.DrawRectangle(rectSegment
);
853 // this can only happen for the last step of vertical gauge
854 rect
.height
= *px
- step
- 1;
857 else if ( *px
> lenTotal
- step
)
859 // this can only happen for the last step of horizontal gauge
860 rect
.width
= lenTotal
- *px
- 1;
866 #endif // wxUSE_GAUGE