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added missing public keyword to wxWritableCharTypeBuffer declaration
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/xtistrm.h
3 // Purpose: streaming runtime metadata information (extended class info)
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 27/07/03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_XTISTRMH__
13 #define _WX_XTISTRMH__
14
15 #include "wx/wx.h"
16
17 #if wxUSE_EXTENDED_RTTI
18
19 const int wxInvalidObjectID = -2 ;
20 const int wxNullObjectID = -3 ;
21
22 // Filer contains the interfaces for streaming objects in and out of XML,
23 // rendering them either to objects in memory, or to code. Note: We
24 // consider the process of generating code to be one of *depersisting* the
25 // object from xml, *not* of persisting the object to code from an object
26 // in memory. This distincation can be confusing, and should be kept
27 // in mind when looking at the property streamers and callback interfaces
28 // listed below.
29
30 /*
31 Main interfaces for streaming out objects.
32 */
33
34 // ----------------------------------------------------------------------------
35 // wxPersister
36 //
37 // This class will be asked during the streaming-out process about every single
38 // property or object instance. It can veto streaming out by returning false
39 // or modify the value before it is streamed-out.
40 // ----------------------------------------------------------------------------
41
42 class WXDLLIMPEXP_BASE wxWriter ;
43 class WXDLLIMPEXP_BASE wxReader ;
44
45 class WXDLLIMPEXP_BASE wxPersister
46 {
47 public :
48 // will be called before an object is written, may veto by returning false
49 virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
50
51 // will be called after this object has been written, may be needed for adjusting stacks
52 virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
53
54 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
55 // writing that property at all by returning false
56 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
57
58 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
59 // writing that property at all by returning false
60 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
61
62 // will be called after a property has been written out, may be needed for adjusting stacks
63 virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
64
65 // will be called before this delegate gets written
66 virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
67 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
68
69 virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
70 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
71 } ;
72
73 class WXDLLIMPEXP_BASE wxWriter : public wxObject
74 {
75 public :
76 wxWriter() ;
77 virtual ~wxWriter() ;
78
79 // with this call you start writing out a new top-level object
80 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
81
82 //
83 // Managing the object identity table a.k.a context
84 //
85 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
86 // made without wanting to have duplicate objects written, the object identity table will be reset manually
87
88 virtual void ClearObjectContext() ;
89
90 // gets the object Id for a passed in object in the context
91 int GetObjectID(const wxObject *obj) ;
92
93 // returns true if this object has already been written in this context
94 bool IsObjectKnown( const wxObject *obj ) ;
95
96 //
97 // streaming callbacks
98 //
99 // these callbacks really write out the values in the stream format
100
101 // begins writing out a new toplevel entry which has the indicated unique name
102 virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
103
104 // ends writing out a new toplevel entry which has the indicated unique name
105 virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
106
107 // start of writing an object having the passed in ID
108 virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
109
110 // end of writing an toplevel object name param is used for unique identification within the container
111 virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
112
113 // writes a simple property in the stream format
114 virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
115
116 // start of writing a complex property into the stream (
117 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
118
119 // end of writing a complex property into the stream
120 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
121
122 virtual void DoBeginWriteElement() = 0 ;
123 virtual void DoEndWriteElement() = 0 ;
124 // insert an object reference to an already written object
125 virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
126
127 // insert a null reference
128 virtual void DoWriteNullObject() = 0 ;
129
130 // writes a delegate in the stream format
131 virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
132 const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
133 private :
134
135 struct wxWriterInternal ;
136 wxWriterInternal* m_data ;
137
138 struct wxWriterInternalPropertiesData ;
139
140 void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
141 void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
142 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
143 void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
144 } ;
145
146
147 /*
148 Streaming callbacks for depersisting XML to code, or running objects
149 */
150
151 class WXDLLIMPEXP_BASE wxDepersister ;
152
153 /*
154 wxReader handles streaming in a class from a arbitrary format. While walking through
155 it issues calls out to interfaces to depersist the guts from the underlying storage format.
156 */
157
158 class WXDLLIMPEXP_BASE wxReader : public wxObject
159 {
160 public :
161 wxReader() ;
162 virtual ~wxReader() ;
163
164 // the only thing wxReader knows about is the class info by object ID
165 wxClassInfo *GetObjectClassInfo(int objectID) ;
166 bool HasObjectClassInfo( int objectID ) ;
167 void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
168
169 // Reads the component the reader is pointed at from the underlying format.
170 // The return value is the root object ID, which can
171 // then be used to ask the depersister about that object
172 // if there was a problem you will get back wxInvalidObjectID and the current
173 // error log will carry the problems encoutered
174 virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
175
176 private :
177 struct wxReaderInternal;
178 wxReaderInternal *m_data;
179 } ;
180
181 // This abstract class matches the allocate-init/create model of creation of objects.
182 // At runtime, these will create actual instances, and manipulate them.
183 // When generating code, these will just create statements of C++
184 // code to create the objects.
185
186 class WXDLLIMPEXP_BASE wxDepersister
187 {
188 public :
189 // allocate the new object on the heap, that object will have the passed in ID
190 virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
191
192 // initialize the already allocated object having the ID objectID with the Create method
193 // creation parameters which are objects are having their Ids passed in objectIDValues
194 // having objectId <> wxInvalidObjectID
195
196 virtual void CreateObject(int objectID,
197 const wxClassInfo *classInfo,
198 int paramCount,
199 wxxVariant *VariantValues ,
200 int *objectIDValues ,
201 const wxClassInfo **objectClassInfos ,
202 wxxVariantArray &metadata) = 0;
203
204 // construct the new object on the heap, that object will have the passed in ID (for objects that
205 // don't support allocate-create type of creation)
206 // creation parameters which are objects are having their Ids passed in objectIDValues
207 // having objectId <> wxInvalidObjectID
208
209 virtual void ConstructObject(int objectID,
210 const wxClassInfo *classInfo,
211 int paramCount,
212 wxxVariant *VariantValues ,
213 int *objectIDValues ,
214 const wxClassInfo **objectClassInfos ,
215 wxxVariantArray &metadata) = 0;
216
217 // destroy the heap-allocated object having the ID objectID, this may be used if an object
218 // is embedded in another object and set via value semantics, so the intermediate
219 // object can be destroyed after safely
220 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
221
222 // set the corresponding property
223 virtual void SetProperty(int objectID,
224 const wxClassInfo *classInfo,
225 const wxPropertyInfo* propertyInfo ,
226 const wxxVariant &VariantValue) = 0;
227
228 // sets the corresponding property (value is an object)
229 virtual void SetPropertyAsObject(int objectID,
230 const wxClassInfo *classInfo,
231 const wxPropertyInfo* propertyInfo ,
232 int valueObjectId) = 0;
233
234 // adds an element to a property collection
235 virtual void AddToPropertyCollection( int objectID ,
236 const wxClassInfo *classInfo,
237 const wxPropertyInfo* propertyInfo ,
238 const wxxVariant &VariantValue) = 0;
239
240 // sets the corresponding property (value is an object)
241 virtual void AddToPropertyCollectionAsObject(int objectID,
242 const wxClassInfo *classInfo,
243 const wxPropertyInfo* propertyInfo ,
244 int valueObjectId) = 0;
245
246 // sets the corresponding event handler
247 virtual void SetConnect(int EventSourceObjectID,
248 const wxClassInfo *EventSourceClassInfo,
249 const wxPropertyInfo *delegateInfo ,
250 const wxClassInfo *EventSinkClassInfo ,
251 const wxHandlerInfo* handlerInfo ,
252 int EventSinkObjectID ) = 0;
253 };
254
255 /*
256 wxRuntimeDepersister implements the callbacks that will depersist
257 an object into a running memory image, as opposed to writing
258 C++ initialization code to bring the object to life.
259 */
260
261 class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
262 {
263 struct wxRuntimeDepersisterInternal ;
264 wxRuntimeDepersisterInternal * m_data ;
265 public :
266 wxRuntimeDepersister();
267 virtual ~wxRuntimeDepersister();
268
269 // returns the object having the corresponding ID fully constructed
270 wxObject *GetObject(int objectID) ;
271
272 // allocate the new object on the heap, that object will have the passed in ID
273 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
274 wxxVariantArray &metadata) ;
275
276 // initialize the already allocated object having the ID objectID with the Create method
277 // creation parameters which are objects are having their Ids passed in objectIDValues
278 // having objectId <> wxInvalidObjectID
279
280 virtual void CreateObject(int objectID,
281 const wxClassInfo *classInfo,
282 int paramCount,
283 wxxVariant *VariantValues ,
284 int *objectIDValues,
285 const wxClassInfo **objectClassInfos ,
286 wxxVariantArray &metadata
287 ) ;
288
289 // construct the new object on the heap, that object will have the passed in ID (for objects that
290 // don't support allocate-create type of creation)
291 // creation parameters which are objects are having their Ids passed in objectIDValues
292 // having objectId <> wxInvalidObjectID
293
294 virtual void ConstructObject(int objectID,
295 const wxClassInfo *classInfo,
296 int paramCount,
297 wxxVariant *VariantValues ,
298 int *objectIDValues ,
299 const wxClassInfo **objectClassInfos ,
300 wxxVariantArray &metadata) ;
301
302 // destroy the heap-allocated object having the ID objectID, this may be used if an object
303 // is embedded in another object and set via value semantics, so the intermediate
304 // object can be destroyed after safely
305 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
306
307 // set the corresponding property
308 virtual void SetProperty(int objectID,
309 const wxClassInfo *classInfo,
310 const wxPropertyInfo* propertyInfo ,
311 const wxxVariant &variantValue);
312
313 // sets the corresponding property (value is an object)
314 virtual void SetPropertyAsObject(int objectId,
315 const wxClassInfo *classInfo,
316 const wxPropertyInfo* propertyInfo ,
317 int valueObjectId) ;
318
319 // adds an element to a property collection
320 virtual void AddToPropertyCollection( int objectID ,
321 const wxClassInfo *classInfo,
322 const wxPropertyInfo* propertyInfo ,
323 const wxxVariant &VariantValue) ;
324
325 // sets the corresponding property (value is an object)
326 virtual void AddToPropertyCollectionAsObject(int objectID,
327 const wxClassInfo *classInfo,
328 const wxPropertyInfo* propertyInfo ,
329 int valueObjectId) ;
330
331 // sets the corresponding event handler
332 virtual void SetConnect(int eventSourceObjectID,
333 const wxClassInfo *eventSourceClassInfo,
334 const wxPropertyInfo *delegateInfo ,
335 const wxClassInfo *eventSinkClassInfo ,
336 const wxHandlerInfo* handlerInfo ,
337 int eventSinkObjectID ) ;
338 };
339
340 /*
341 wxDepersisterCode implements the callbacks that will depersist
342 an object into a C++ initialization function. this will move to
343 a utility lib soon
344 */
345
346 class WXDLLIMPEXP_BASE wxTextOutputStream ;
347
348 class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
349 {
350 private :
351 struct wxCodeDepersisterInternal ;
352 wxCodeDepersisterInternal * m_data ;
353 wxTextOutputStream *m_fp;
354 wxString ValueAsCode( const wxxVariant &param ) ;
355 public:
356 wxCodeDepersister(wxTextOutputStream *out);
357 virtual ~wxCodeDepersister();
358
359 // allocate the new object on the heap, that object will have the passed in ID
360 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
361 wxxVariantArray &metadata) ;
362
363 // initialize the already allocated object having the ID objectID with the Create method
364 // creation parameters which are objects are having their Ids passed in objectIDValues
365 // having objectId <> wxInvalidObjectID
366
367 virtual void CreateObject(int objectID,
368 const wxClassInfo *classInfo,
369 int paramCount,
370 wxxVariant *variantValues ,
371 int *objectIDValues,
372 const wxClassInfo **objectClassInfos ,
373 wxxVariantArray &metadata
374 ) ;
375
376 // construct the new object on the heap, that object will have the passed in ID (for objects that
377 // don't support allocate-create type of creation)
378 // creation parameters which are objects are having their Ids passed in objectIDValues
379 // having objectId <> wxInvalidObjectID
380
381 virtual void ConstructObject(int objectID,
382 const wxClassInfo *classInfo,
383 int paramCount,
384 wxxVariant *VariantValues ,
385 int *objectIDValues ,
386 const wxClassInfo **objectClassInfos ,
387 wxxVariantArray &metadata) ;
388
389 // destroy the heap-allocated object having the ID objectID, this may be used if an object
390 // is embedded in another object and set via value semantics, so the intermediate
391 // object can be destroyed after safely
392 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
393
394 // set the corresponding property
395 virtual void SetProperty(int objectID,
396 const wxClassInfo *classInfo,
397 const wxPropertyInfo* propertyInfo ,
398 const wxxVariant &variantValue);
399
400 // sets the corresponding property (value is an object)
401 virtual void SetPropertyAsObject(int objectId,
402 const wxClassInfo *classInfo,
403 const wxPropertyInfo* propertyInfo ,
404 int valueObjectId) ;
405
406 // adds an element to a property collection
407 virtual void AddToPropertyCollection( int objectID ,
408 const wxClassInfo *classInfo,
409 const wxPropertyInfo* propertyInfo ,
410 const wxxVariant &VariantValue) ;
411
412 // sets the corresponding property (value is an object)
413 virtual void AddToPropertyCollectionAsObject(int objectID,
414 const wxClassInfo *classInfo,
415 const wxPropertyInfo* propertyInfo ,
416 int valueObjectId) ;
417
418 // sets the corresponding event handler
419 virtual void SetConnect(int eventSourceObjectID,
420 const wxClassInfo *eventSourceClassInfo,
421 const wxPropertyInfo *delegateInfo ,
422 const wxClassInfo *eventSinkClassInfo ,
423 const wxHandlerInfo* handlerInfo ,
424 int eventSinkObjectID ) ;
425 };
426
427 #endif // wxUSE_EXTENDED_RTTI
428
429 #endif