Removed hard-coded timer Id in wxAUI for the transparent hint fade functionality...
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33 #include "wx/mdi.h"
34
35 #ifndef WX_PRECOMP
36 #include "wx/panel.h"
37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
42 #include "wx/image.h"
43 #include "wx/statusbr.h"
44 #endif
45
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
55
56 wxAuiPaneInfo wxAuiNullPaneInfo;
57 wxAuiDockInfo wxAuiNullDockInfo;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
64
65 #ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
69 #include "wx/osx/private.h"
70 #endif
71
72 #ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
76 #endif
77
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
79 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
80
81
82
83 const int auiToolBarLayer = 10;
84
85 #ifndef __WXGTK20__
86
87
88 class wxPseudoTransparentFrame : public wxFrame
89 {
90 public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_Amount=0;
102 m_MaxWidth=0;
103 m_MaxHeight=0;
104 m_lastWidth=0;
105 m_lastHeight=0;
106 #ifdef __WXGTK__
107 m_CanSetShape = false; // have to wait for window create event on GTK
108 #else
109 m_CanSetShape = true;
110 #endif
111 m_Region = wxRegion(0, 0, 0, 0);
112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_CanSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
122
123 m_MaxWidth = w;
124 m_MaxHeight = h;
125 m_Amount = alpha;
126 m_Region.Clear();
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 if (m_Amount)
129 {
130 for (int y=0; y<m_MaxHeight; y++)
131 {
132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_Amount)
135 m_Region.Union(0, y, m_MaxWidth, 1);
136 }
137 }
138 SetShape(m_Region);
139 Refresh();
140 }
141 return true;
142 }
143
144 void OnPaint(wxPaintEvent& WXUNUSED(event))
145 {
146 wxPaintDC dc(this);
147
148 if (m_Region.IsEmpty())
149 return;
150
151 #ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153 #else
154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
155 #endif
156 dc.SetPen(*wxTRANSPARENT_PEN);
157
158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
159
160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
165 ++upd;
166 }
167 }
168
169 #ifdef __WXGTK__
170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_CanSetShape=true;
173 SetTransparent(0);
174 }
175 #endif
176
177 void OnSize(wxSizeEvent& event)
178 {
179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
188
189 SetTransparent(m_Amount);
190 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_Region);
193 Refresh();
194 event.Skip();
195 }
196
197 private:
198 wxByte m_Amount;
199 int m_MaxWidth;
200 int m_MaxHeight;
201 bool m_CanSetShape;
202 int m_lastWidth,m_lastHeight;
203
204 wxRegion m_Region;
205
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
208 };
209
210
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
212
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
216 #ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218 #endif
219 END_EVENT_TABLE()
220
221
222 #else
223 // __WXGTK20__
224
225 #include <gtk/gtk.h>
226
227 static void
228 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
229 {
230 wxSize disp = wxGetDisplaySize();
231 int amount = 128;
232 wxRegion region;
233 for (int y=0; y<disp.y; y++)
234 {
235 // Reverse the order of the bottom 4 bits
236 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
237 if ((j*16+8)<amount)
238 region.Union(0, y, disp.x, 1);
239 }
240 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
241 }
242
243
244 class wxPseudoTransparentFrame: public wxFrame
245 {
246 public:
247 wxPseudoTransparentFrame(wxWindow* parent = NULL,
248 wxWindowID id = wxID_ANY,
249 const wxString& title = wxEmptyString,
250 const wxPoint& pos = wxDefaultPosition,
251 const wxSize& size = wxDefaultSize,
252 long style = wxDEFAULT_FRAME_STYLE,
253 const wxString &name = wxT("frame"))
254 {
255 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
256 return;
257
258 m_title = title;
259
260 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
261 g_object_ref(m_widget);
262
263 if (parent) parent->AddChild(this);
264
265 g_signal_connect( m_widget, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
267
268 GdkColor col;
269 col.red = 128 * 256;
270 col.green = 192 * 256;
271 col.blue = 255 * 256;
272 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
273 }
274
275 bool SetTransparent(wxByte WXUNUSED(alpha))
276 {
277 return true;
278 }
279
280 private:
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
282 };
283
284 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
285
286 #endif
287 // __WXGTK20__
288
289
290
291 // -- static utility functions --
292
293 static wxBitmap wxPaneCreateStippleBitmap()
294 {
295 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage img(2,2,data,true);
297 return wxBitmap(img);
298 }
299
300 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
301 {
302 wxBitmap stipple = wxPaneCreateStippleBitmap();
303 wxBrush brush(stipple);
304 dc.SetBrush(brush);
305 #ifdef __WXMSW__
306 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
307 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
308 #else
309 dc.SetPen(*wxTRANSPARENT_PEN);
310
311 dc.SetLogicalFunction(wxXOR);
312 dc.DrawRectangle(rect);
313 #endif
314 }
315
316
317
318 // CopyDocksAndPanes() - this utility function creates copies of
319 // the dock and pane info. wxAuiDockInfo's usually contain pointers
320 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
321 // reconstruct that relationship in the new dock info and pane info arrays
322
323 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
324 wxAuiPaneInfoArray& dest_panes,
325 const wxAuiDockInfoArray& src_docks,
326 const wxAuiPaneInfoArray& src_panes)
327 {
328 dest_docks = src_docks;
329 dest_panes = src_panes;
330 int i, j, k, dock_count, pc1, pc2;
331 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
332 {
333 wxAuiDockInfo& dock = dest_docks.Item(i);
334 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
335 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
336 if (dock.panes.Item(j) == &src_panes.Item(k))
337 dock.panes.Item(j) = &dest_panes.Item(k);
338 }
339 }
340
341 // GetMaxLayer() is an internal function which returns
342 // the highest layer inside the specified dock
343 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
344 int dock_direction)
345 {
346 int i, dock_count, max_layer = 0;
347 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
348 {
349 wxAuiDockInfo& dock = docks.Item(i);
350 if (dock.dock_direction == dock_direction &&
351 dock.dock_layer > max_layer && !dock.fixed)
352 max_layer = dock.dock_layer;
353 }
354 return max_layer;
355 }
356
357
358 // GetMaxRow() is an internal function which returns
359 // the highest layer inside the specified dock
360 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
361 {
362 int i, pane_count, max_row = 0;
363 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
364 {
365 wxAuiPaneInfo& pane = panes.Item(i);
366 if (pane.dock_direction == direction &&
367 pane.dock_layer == layer &&
368 pane.dock_row > max_row)
369 max_row = pane.dock_row;
370 }
371 return max_row;
372 }
373
374
375
376 // DoInsertDockLayer() is an internal function that inserts a new dock
377 // layer by incrementing all existing dock layer values by one
378 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
379 int dock_direction,
380 int dock_layer)
381 {
382 int i, pane_count;
383 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
384 {
385 wxAuiPaneInfo& pane = panes.Item(i);
386 if (!pane.IsFloating() &&
387 pane.dock_direction == dock_direction &&
388 pane.dock_layer >= dock_layer)
389 pane.dock_layer++;
390 }
391 }
392
393 // DoInsertDockLayer() is an internal function that inserts a new dock
394 // row by incrementing all existing dock row values by one
395 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
396 int dock_direction,
397 int dock_layer,
398 int dock_row)
399 {
400 int i, pane_count;
401 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
402 {
403 wxAuiPaneInfo& pane = panes.Item(i);
404 if (!pane.IsFloating() &&
405 pane.dock_direction == dock_direction &&
406 pane.dock_layer == dock_layer &&
407 pane.dock_row >= dock_row)
408 pane.dock_row++;
409 }
410 }
411
412 // DoInsertDockLayer() is an internal function that inserts a space for
413 // another dock pane by incrementing all existing dock row values by one
414 static void DoInsertPane(wxAuiPaneInfoArray& panes,
415 int dock_direction,
416 int dock_layer,
417 int dock_row,
418 int dock_pos)
419 {
420 int i, pane_count;
421 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
422 {
423 wxAuiPaneInfo& pane = panes.Item(i);
424 if (!pane.IsFloating() &&
425 pane.dock_direction == dock_direction &&
426 pane.dock_layer == dock_layer &&
427 pane.dock_row == dock_row &&
428 pane.dock_pos >= dock_pos)
429 pane.dock_pos++;
430 }
431 }
432
433 // FindDocks() is an internal function that returns a list of docks which meet
434 // the specified conditions in the parameters and returns a sorted array
435 // (sorted by layer and then row)
436 static void FindDocks(wxAuiDockInfoArray& docks,
437 int dock_direction,
438 int dock_layer,
439 int dock_row,
440 wxAuiDockInfoPtrArray& arr)
441 {
442 int begin_layer = dock_layer;
443 int end_layer = dock_layer;
444 int begin_row = dock_row;
445 int end_row = dock_row;
446 int dock_count = docks.GetCount();
447 int layer, row, i, max_row = 0, max_layer = 0;
448
449 // discover the maximum dock layer and the max row
450 for (i = 0; i < dock_count; ++i)
451 {
452 max_row = wxMax(max_row, docks.Item(i).dock_row);
453 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
454 }
455
456 // if no dock layer was specified, search all dock layers
457 if (dock_layer == -1)
458 {
459 begin_layer = 0;
460 end_layer = max_layer;
461 }
462
463 // if no dock row was specified, search all dock row
464 if (dock_row == -1)
465 {
466 begin_row = 0;
467 end_row = max_row;
468 }
469
470 arr.Clear();
471
472 for (layer = begin_layer; layer <= end_layer; ++layer)
473 for (row = begin_row; row <= end_row; ++row)
474 for (i = 0; i < dock_count; ++i)
475 {
476 wxAuiDockInfo& d = docks.Item(i);
477 if (dock_direction == -1 || dock_direction == d.dock_direction)
478 {
479 if (d.dock_layer == layer && d.dock_row == row)
480 arr.Add(&d);
481 }
482 }
483 }
484
485 // FindPaneInDock() looks up a specified window pointer inside a dock.
486 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
488 {
489 int i, count = dock.panes.GetCount();
490 for (i = 0; i < count; ++i)
491 {
492 wxAuiPaneInfo* p = dock.panes.Item(i);
493 if (p->window == window)
494 return p;
495 }
496 return NULL;
497 }
498
499 // RemovePaneFromDocks() removes a pane window from all docks
500 // with a possible exception specified by parameter "ex_cept"
501 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
502 wxAuiPaneInfo& pane,
503 wxAuiDockInfo* ex_cept = NULL )
504 {
505 int i, dock_count;
506 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
507 {
508 wxAuiDockInfo& d = docks.Item(i);
509 if (&d == ex_cept)
510 continue;
511 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
512 if (pi)
513 d.panes.Remove(pi);
514 }
515 }
516
517 /*
518 // This function works fine, and may be used in the future
519
520 // RenumberDockRows() takes a dock and assigns sequential numbers
521 // to existing rows. Basically it takes out the gaps; so if a
522 // dock has rows with numbers 0,2,5, they will become 0,1,2
523 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
524 {
525 int i, dock_count;
526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 {
528 wxAuiDockInfo& dock = *docks.Item(i);
529 dock.dock_row = i;
530
531 int j, pane_count;
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
534 }
535 }
536 */
537
538
539 // SetActivePane() sets the active pane, as well as cycles through
540 // every other pane and makes sure that all others' active flags
541 // are turned off
542 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
543 {
544 int i, pane_count;
545 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
546 {
547 wxAuiPaneInfo& pane = panes.Item(i);
548 pane.state &= ~wxAuiPaneInfo::optionActive;
549 if (pane.window == active_pane)
550 pane.state |= wxAuiPaneInfo::optionActive;
551 }
552 }
553
554
555 // this function is used to sort panes by dock position
556 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
557 {
558 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
559 }
560
561
562
563
564 // this utility class implements a proportional sizer
565 // as it existed in wxWidgets 2.8 and before.
566
567 class wxAuiProportionalBoxSizer : public wxBoxSizer
568 {
569 public:
570 wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
571
572 void RecalcSizes()
573 {
574 if (m_children.GetCount() == 0)
575 return;
576
577 int fixed_height = 0;
578 int fixed_width = 0;
579 int stretchable = 0;
580 wxSizerItemList::compatibility_iterator node;
581
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node = m_children.GetFirst();
585 while (node)
586 {
587 wxSizerItem *item = node->GetData();
588
589 if (item->IsShown())
590 {
591 stretchable += item->GetProportion();
592
593 wxSize size(item->GetMinSizeWithBorder());
594 if (item->GetProportion() == 0)
595 {
596 if (m_orient == wxVERTICAL)
597 {
598 fixed_height += size.y;
599 fixed_width = wxMax(fixed_width, size.x);
600 }
601 else
602 {
603 fixed_width += size.x;
604 fixed_height = wxMax(fixed_height, size.y);
605 }
606 }
607 }
608
609 node = node->GetNext();
610 }
611
612
613 // delta specifies the total amount to be allocated to stretch spaces
614 int delta = 0;
615 if (stretchable)
616 {
617 if (m_orient == wxHORIZONTAL)
618 delta = m_size.x - fixed_width;
619 else
620 delta = m_size.y - fixed_height;
621 }
622
623 // go through each item and assign sizes
624 wxPoint pt(m_position);
625 node = m_children.GetFirst();
626 while (node)
627 {
628 wxSizerItem* item = node->GetData();
629
630 if (item->IsShown())
631 {
632 wxSize size(item->GetMinSizeWithBorder());
633
634 if (m_orient == wxVERTICAL)
635 {
636 wxCoord height = size.y;
637 if (item->GetProportion())
638 {
639 height = (delta * item->GetProportion()) / stretchable;
640 delta -= height;
641 stretchable -= item->GetProportion();
642 }
643
644 wxPoint child_pos(pt);
645 wxSize child_size(size.x, height);
646
647 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
648 child_size.x = m_size.x;
649 else if (item->GetFlag() & wxALIGN_RIGHT)
650 child_pos.x += m_size.x - size.x;
651 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
652 child_pos.x += (m_size.x - size.x) / 2;
653
654 item->SetDimension(child_pos, child_size);
655
656 pt.y += height;
657 }
658 else
659 {
660 wxCoord width = size.x;
661 if (item->GetProportion())
662 {
663 width = (delta * item->GetProportion()) / stretchable;
664 delta -= width;
665 stretchable -= item->GetProportion();
666 }
667
668 wxPoint child_pos(pt);
669 wxSize child_size(width, size.y);
670
671 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
672 child_size.y = m_size.y;
673 else if (item->GetFlag() & wxALIGN_BOTTOM)
674 child_pos.y += m_size.y - size.y;
675 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
676 child_pos.y += (m_size.y - size.y) / 2;
677
678 item->SetDimension(child_pos, child_size);
679
680 pt.x += width;
681 }
682 }
683
684 node = node->GetNext();
685 }
686 }
687 };
688
689
690
691
692 // -- wxAuiManager class implementation --
693
694
695 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
697 EVT_AUI_RENDER(wxAuiManager::OnRender)
698 EVT_PAINT(wxAuiManager::OnPaint)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
700 EVT_SIZE(wxAuiManager::OnSize)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
704 EVT_MOTION(wxAuiManager::OnMotion)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
709 END_EVENT_TABLE()
710
711
712 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
713 {
714 m_action = actionNone;
715 m_action_window = NULL;
716 m_last_mouse_move = wxPoint();
717 m_hover_button = NULL;
718 m_art = new wxAuiDefaultDockArt;
719 m_hint_wnd = NULL;
720 m_flags = flags;
721 m_skipping = false;
722 m_has_maximized = false;
723 m_frame = NULL;
724 m_dock_constraint_x = 0.3;
725 m_dock_constraint_y = 0.3;
726 m_reserved = NULL;
727 m_currentDragItem = -1;
728
729 if (managed_wnd)
730 {
731 SetManagedWindow(managed_wnd);
732 }
733 }
734
735 wxAuiManager::~wxAuiManager()
736 {
737 // NOTE: It's possible that the windows have already been destroyed by the
738 // time this dtor is called, so this loop can result in memory access via
739 // invalid pointers, resulting in a crash. So it will be disabled while
740 // waiting for a better solution.
741 #if 0
742 for ( size_t i = 0; i < m_panes.size(); i++ )
743 {
744 wxAuiPaneInfo& pinfo = m_panes[i];
745 if (pinfo.window && !pinfo.window->GetParent())
746 delete pinfo.window;
747 }
748 #endif
749
750 delete m_art;
751 }
752
753 // creates a floating frame for the windows
754 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
755 const wxAuiPaneInfo& pane_info)
756 {
757 return new wxAuiFloatingFrame(parent, this, pane_info);
758 }
759
760 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
761 {
762 // if a key modifier is pressed while dragging the frame,
763 // don't dock the window
764 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
765 }
766
767 // GetPane() looks up a wxAuiPaneInfo structure based
768 // on the supplied window pointer. Upon failure, GetPane()
769 // returns an empty wxAuiPaneInfo, a condition which can be checked
770 // by calling wxAuiPaneInfo::IsOk().
771 //
772 // The pane info's structure may then be modified. Once a pane's
773 // info is modified, wxAuiManager::Update() must be called to
774 // realize the changes in the UI.
775
776 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
777 {
778 int i, pane_count;
779 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
780 {
781 wxAuiPaneInfo& p = m_panes.Item(i);
782 if (p.window == window)
783 return p;
784 }
785 return wxAuiNullPaneInfo;
786 }
787
788 // this version of GetPane() looks up a pane based on a
789 // 'pane name', see above comment for more info
790 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
791 {
792 int i, pane_count;
793 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
794 {
795 wxAuiPaneInfo& p = m_panes.Item(i);
796 if (p.name == name)
797 return p;
798 }
799 return wxAuiNullPaneInfo;
800 }
801
802 // GetAllPanes() returns a reference to all the pane info structures
803 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
804 {
805 return m_panes;
806 }
807
808 // HitTest() is an internal function which determines
809 // which UI item the specified coordinates are over
810 // (x,y) specify a position in client coordinates
811 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
812 {
813 wxAuiDockUIPart* result = NULL;
814
815 int i, part_count;
816 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
817 {
818 wxAuiDockUIPart* item = &m_uiparts.Item(i);
819
820 // we are not interested in typeDock, because this space
821 // isn't used to draw anything, just for measurements;
822 // besides, the entire dock area is covered with other
823 // rectangles, which we are interested in.
824 if (item->type == wxAuiDockUIPart::typeDock)
825 continue;
826
827 // if we already have a hit on a more specific item, we are not
828 // interested in a pane hit. If, however, we don't already have
829 // a hit, returning a pane hit is necessary for some operations
830 if ((item->type == wxAuiDockUIPart::typePane ||
831 item->type == wxAuiDockUIPart::typePaneBorder) && result)
832 continue;
833
834 // if the point is inside the rectangle, we have a hit
835 if (item->rect.Contains(x,y))
836 result = item;
837 }
838
839 return result;
840 }
841
842
843 // SetFlags() and GetFlags() allow the owner to set various
844 // options which are global to wxAuiManager
845 void wxAuiManager::SetFlags(unsigned int flags)
846 {
847 // find out if we have to call UpdateHintWindowConfig()
848 bool update_hint_wnd = false;
849 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
850 wxAUI_MGR_VENETIAN_BLINDS_HINT |
851 wxAUI_MGR_RECTANGLE_HINT;
852 if ((flags & hint_mask) != (m_flags & hint_mask))
853 update_hint_wnd = true;
854
855
856 // set the new flags
857 m_flags = flags;
858
859 if (update_hint_wnd)
860 {
861 UpdateHintWindowConfig();
862 }
863 }
864
865 unsigned int wxAuiManager::GetFlags() const
866 {
867 return m_flags;
868 }
869
870 // Convenience function
871 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
872 {
873 // With Core Graphics on Mac, it's not possible to show sash feedback,
874 // so we'll always use live update instead.
875 #if defined(__WXMAC__)
876 wxUnusedVar(manager);
877 return true;
878 #else
879 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
880 #endif
881 }
882
883 // don't use these anymore as they are deprecated
884 // use Set/GetManagedFrame() instead
885 void wxAuiManager::SetFrame(wxFrame* frame)
886 {
887 SetManagedWindow((wxWindow*)frame);
888 }
889
890 wxFrame* wxAuiManager::GetFrame() const
891 {
892 return (wxFrame*)m_frame;
893 }
894
895
896 // this function will return the aui manager for a given
897 // window. The |window| parameter should be any child window
898 // or grand-child window (and so on) of the frame/window
899 // managed by wxAuiManager. The |window| parameter does not
900 // need to be managed by the manager itself.
901 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
902 {
903 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
904 evt.SetManager(NULL);
905 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
906 if (!window->GetEventHandler()->ProcessEvent(evt))
907 return NULL;
908
909 return evt.GetManager();
910 }
911
912
913 void wxAuiManager::UpdateHintWindowConfig()
914 {
915 // find out if the the system can do transparent frames
916 bool can_do_transparent = false;
917
918 wxWindow* w = m_frame;
919 while (w)
920 {
921 if (w->IsKindOf(CLASSINFO(wxFrame)))
922 {
923 wxFrame* f = static_cast<wxFrame*>(w);
924 can_do_transparent = f->CanSetTransparent();
925
926 break;
927 }
928
929 w = w->GetParent();
930 }
931
932 // if there is an existing hint window, delete it
933 if (m_hint_wnd)
934 {
935 m_hint_wnd->Destroy();
936 m_hint_wnd = NULL;
937 }
938
939 m_hint_fademax = 50;
940 m_hint_wnd = NULL;
941
942 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
943 {
944 // Make a window to use for a transparent hint
945 #if defined(__WXMSW__) || defined(__WXGTK__)
946 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
947 wxDefaultPosition, wxSize(1,1),
948 wxFRAME_TOOL_WINDOW |
949 wxFRAME_FLOAT_ON_PARENT |
950 wxFRAME_NO_TASKBAR |
951 wxNO_BORDER);
952
953 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
954 #elif defined(__WXMAC__)
955 // Using a miniframe with float and tool styles keeps the parent
956 // frame activated and highlighted as such...
957 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
958 wxDefaultPosition, wxSize(1,1),
959 wxFRAME_FLOAT_ON_PARENT
960 | wxFRAME_TOOL_WINDOW );
961 m_hint_wnd->Connect(wxEVT_ACTIVATE,
962 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
963
964 // Can't set the bg colour of a Frame in wxMac
965 wxPanel* p = new wxPanel(m_hint_wnd);
966
967 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
968 // color that is really hard to see, especially transparent.
969 // Until a better system color is decided upon we'll just use
970 // blue.
971 p->SetBackgroundColour(*wxBLUE);
972 #endif
973
974 }
975 else
976 {
977 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
978 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
979 {
980 // system can't support transparent fade, or the venetian
981 // blinds effect was explicitly requested
982 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
983 wxID_ANY,
984 wxEmptyString,
985 wxDefaultPosition,
986 wxSize(1,1),
987 wxFRAME_TOOL_WINDOW |
988 wxFRAME_FLOAT_ON_PARENT |
989 wxFRAME_NO_TASKBAR |
990 wxNO_BORDER);
991 m_hint_fademax = 128;
992 }
993 }
994 }
995
996
997 // SetManagedWindow() is usually called once when the frame
998 // manager class is being initialized. "frame" specifies
999 // the frame which should be managed by the frame mananger
1000 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
1001 {
1002 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
1003
1004 m_frame = wnd;
1005 m_frame->PushEventHandler(this);
1006
1007 #if wxUSE_MDI
1008 // if the owner is going to manage an MDI parent frame,
1009 // we need to add the MDI client window as the default
1010 // center pane
1011
1012 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
1013 {
1014 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
1015 wxWindow* client_window = mdi_frame->GetClientWindow();
1016
1017 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1018
1019 AddPane(client_window,
1020 wxAuiPaneInfo().Name(wxT("mdiclient")).
1021 CenterPane().PaneBorder(false));
1022 }
1023 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
1024 {
1025 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
1026 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
1027 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1028
1029 AddPane(client_window,
1030 wxAuiPaneInfo().Name(wxT("mdiclient")).
1031 CenterPane().PaneBorder(false));
1032 }
1033
1034 #endif
1035
1036 UpdateHintWindowConfig();
1037 }
1038
1039
1040 // UnInit() must be called, usually in the destructor
1041 // of the frame class. If it is not called, usually this
1042 // will result in a crash upon program exit
1043 void wxAuiManager::UnInit()
1044 {
1045 if (m_frame)
1046 {
1047 m_frame->RemoveEventHandler(this);
1048 }
1049 }
1050
1051 // GetManagedWindow() returns the window pointer being managed
1052 wxWindow* wxAuiManager::GetManagedWindow() const
1053 {
1054 return m_frame;
1055 }
1056
1057 wxAuiDockArt* wxAuiManager::GetArtProvider() const
1058 {
1059 return m_art;
1060 }
1061
1062 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
1063 {
1064 // first, give the owner frame a chance to override
1065 if (m_frame)
1066 {
1067 if (m_frame->GetEventHandler()->ProcessEvent(event))
1068 return;
1069 }
1070
1071 ProcessEvent(event);
1072 }
1073
1074 // SetArtProvider() instructs wxAuiManager to use the
1075 // specified art provider for all drawing calls. This allows
1076 // plugable look-and-feel features. The pointer that is
1077 // passed to this method subsequently belongs to wxAuiManager,
1078 // and is deleted in the frame manager destructor
1079 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
1080 {
1081 // delete the last art provider, if any
1082 delete m_art;
1083
1084 // assign the new art provider
1085 m_art = art_provider;
1086 }
1087
1088
1089 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
1090 {
1091 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1092
1093 // check if the pane has a valid window
1094 if (!window)
1095 return false;
1096
1097 // check if the window is already managed by us
1098 if (GetPane(pane_info.window).IsOk())
1099 return false;
1100
1101 // check if the pane name already exists, this could reveal a
1102 // bug in the library user's application
1103 bool already_exists = false;
1104 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
1105 {
1106 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1107 already_exists = true;
1108 }
1109
1110 // if the new pane is docked then we should undo maximize
1111 if (pane_info.IsDocked())
1112 RestoreMaximizedPane();
1113
1114 m_panes.Add(pane_info);
1115
1116 wxAuiPaneInfo& pinfo = m_panes.Last();
1117
1118 // set the pane window
1119 pinfo.window = window;
1120
1121
1122 // if the pane's name identifier is blank, create a random string
1123 if (pinfo.name.empty() || already_exists)
1124 {
1125 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
1126 wxPtrToUInt(pinfo.window) & 0xffffffff,
1127 (unsigned int)time(NULL),
1128 #ifdef __WXWINCE__
1129 (unsigned int)GetTickCount(),
1130 #else
1131 (unsigned int)clock(),
1132 #endif
1133 (unsigned long)m_panes.GetCount());
1134 }
1135
1136 // set initial proportion (if not already set)
1137 if (pinfo.dock_proportion == 0)
1138 pinfo.dock_proportion = 100000;
1139
1140 if (pinfo.HasMaximizeButton())
1141 {
1142 wxAuiPaneButton button;
1143 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1144 pinfo.buttons.Add(button);
1145 }
1146
1147 if (pinfo.HasPinButton())
1148 {
1149 wxAuiPaneButton button;
1150 button.button_id = wxAUI_BUTTON_PIN;
1151 pinfo.buttons.Add(button);
1152 }
1153
1154 if (pinfo.HasCloseButton())
1155 {
1156 wxAuiPaneButton button;
1157 button.button_id = wxAUI_BUTTON_CLOSE;
1158 pinfo.buttons.Add(button);
1159 }
1160
1161 if (pinfo.HasGripper())
1162 {
1163 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1164 {
1165 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1166 // have a gripper control. The toolbar's built-in gripper
1167 // meshes better with the look and feel of the control than ours,
1168 // so turn wxAuiManager's gripper off, and the toolbar's on.
1169
1170 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1171 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1172 tb->SetGripperVisible(true);
1173 }
1174 }
1175
1176
1177 if (pinfo.best_size == wxDefaultSize &&
1178 pinfo.window)
1179 {
1180 pinfo.best_size = pinfo.window->GetClientSize();
1181
1182 #if wxUSE_TOOLBAR
1183 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1184 {
1185 // GetClientSize() doesn't get the best size for
1186 // a toolbar under some newer versions of wxWidgets,
1187 // so use GetBestSize()
1188 pinfo.best_size = pinfo.window->GetBestSize();
1189 }
1190 #endif // wxUSE_TOOLBAR
1191
1192 if (pinfo.min_size != wxDefaultSize)
1193 {
1194 if (pinfo.best_size.x < pinfo.min_size.x)
1195 pinfo.best_size.x = pinfo.min_size.x;
1196 if (pinfo.best_size.y < pinfo.min_size.y)
1197 pinfo.best_size.y = pinfo.min_size.y;
1198 }
1199 }
1200
1201
1202
1203 return true;
1204 }
1205
1206 bool wxAuiManager::AddPane(wxWindow* window,
1207 int direction,
1208 const wxString& caption)
1209 {
1210 wxAuiPaneInfo pinfo;
1211 pinfo.Caption(caption);
1212 switch (direction)
1213 {
1214 case wxTOP: pinfo.Top(); break;
1215 case wxBOTTOM: pinfo.Bottom(); break;
1216 case wxLEFT: pinfo.Left(); break;
1217 case wxRIGHT: pinfo.Right(); break;
1218 case wxCENTER: pinfo.CenterPane(); break;
1219 }
1220 return AddPane(window, pinfo);
1221 }
1222
1223 bool wxAuiManager::AddPane(wxWindow* window,
1224 const wxAuiPaneInfo& pane_info,
1225 const wxPoint& drop_pos)
1226 {
1227 if (!AddPane(window, pane_info))
1228 return false;
1229
1230 wxAuiPaneInfo& pane = GetPane(window);
1231
1232 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1233
1234 return true;
1235 }
1236
1237 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1238 int insert_level)
1239 {
1240 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1241
1242 // shift the panes around, depending on the insert level
1243 switch (insert_level)
1244 {
1245 case wxAUI_INSERT_PANE:
1246 DoInsertPane(m_panes,
1247 pane_info.dock_direction,
1248 pane_info.dock_layer,
1249 pane_info.dock_row,
1250 pane_info.dock_pos);
1251 break;
1252 case wxAUI_INSERT_ROW:
1253 DoInsertDockRow(m_panes,
1254 pane_info.dock_direction,
1255 pane_info.dock_layer,
1256 pane_info.dock_row);
1257 break;
1258 case wxAUI_INSERT_DOCK:
1259 DoInsertDockLayer(m_panes,
1260 pane_info.dock_direction,
1261 pane_info.dock_layer);
1262 break;
1263 }
1264
1265 // if the window already exists, we are basically just moving/inserting the
1266 // existing window. If it doesn't exist, we need to add it and insert it
1267 wxAuiPaneInfo& existing_pane = GetPane(window);
1268 if (!existing_pane.IsOk())
1269 {
1270 return AddPane(window, pane_info);
1271 }
1272 else
1273 {
1274 if (pane_info.IsFloating())
1275 {
1276 existing_pane.Float();
1277 if (pane_info.floating_pos != wxDefaultPosition)
1278 existing_pane.FloatingPosition(pane_info.floating_pos);
1279 if (pane_info.floating_size != wxDefaultSize)
1280 existing_pane.FloatingSize(pane_info.floating_size);
1281 }
1282 else
1283 {
1284 // if the new pane is docked then we should undo maximize
1285 RestoreMaximizedPane();
1286
1287 existing_pane.Direction(pane_info.dock_direction);
1288 existing_pane.Layer(pane_info.dock_layer);
1289 existing_pane.Row(pane_info.dock_row);
1290 existing_pane.Position(pane_info.dock_pos);
1291 }
1292 }
1293
1294 return true;
1295 }
1296
1297
1298 // DetachPane() removes a pane from the frame manager. This
1299 // method will not destroy the window that is removed.
1300 bool wxAuiManager::DetachPane(wxWindow* window)
1301 {
1302 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1303
1304 int i, count;
1305 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1306 {
1307 wxAuiPaneInfo& p = m_panes.Item(i);
1308 if (p.window == window)
1309 {
1310 if (p.frame)
1311 {
1312 // we have a floating frame which is being detached. We need to
1313 // reparent it to m_frame and destroy the floating frame
1314
1315 // reduce flicker
1316 p.window->SetSize(1,1);
1317
1318 if (p.frame->IsShown())
1319 p.frame->Show(false);
1320
1321 // reparent to m_frame and destroy the pane
1322 if (m_action_window == p.frame)
1323 {
1324 m_action_window = NULL;
1325 }
1326
1327 p.window->Reparent(m_frame);
1328 p.frame->SetSizer(NULL);
1329 p.frame->Destroy();
1330 p.frame = NULL;
1331 }
1332
1333 // make sure there are no references to this pane in our uiparts,
1334 // just in case the caller doesn't call Update() immediately after
1335 // the DetachPane() call. This prevets obscure crashes which would
1336 // happen at window repaint if the caller forgets to call Update()
1337 int pi, part_count;
1338 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1339 {
1340 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1341 if (part.pane == &p)
1342 {
1343 m_uiparts.RemoveAt(pi);
1344 part_count--;
1345 pi--;
1346 continue;
1347 }
1348 }
1349
1350 m_panes.RemoveAt(i);
1351 return true;
1352 }
1353 }
1354 return false;
1355 }
1356
1357 // ClosePane() destroys or hides the pane depending on its flags
1358 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1359 {
1360 // if we were maximized, restore
1361 if (pane_info.IsMaximized())
1362 {
1363 RestorePane(pane_info);
1364 }
1365
1366 // first, hide the window
1367 if (pane_info.window && pane_info.window->IsShown())
1368 {
1369 pane_info.window->Show(false);
1370 }
1371
1372 // make sure that we are the parent of this window
1373 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1374 {
1375 pane_info.window->Reparent(m_frame);
1376 }
1377
1378 // if we have a frame, destroy it
1379 if (pane_info.frame)
1380 {
1381 pane_info.frame->Destroy();
1382 pane_info.frame = NULL;
1383 }
1384
1385 // now we need to either destroy or hide the pane
1386 if (pane_info.IsDestroyOnClose())
1387 {
1388 wxWindow * window = pane_info.window;
1389 DetachPane(window);
1390 if (window)
1391 {
1392 window->Destroy();
1393 }
1394 }
1395 else
1396 {
1397 pane_info.Hide();
1398 }
1399 }
1400
1401 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1402 {
1403 int i, pane_count;
1404
1405 // un-maximize and hide all other panes
1406 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1407 {
1408 wxAuiPaneInfo& p = m_panes.Item(i);
1409 if (!p.IsToolbar() && !p.IsFloating())
1410 {
1411 p.Restore();
1412
1413 // save hidden state
1414 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1415 p.HasFlag(wxAuiPaneInfo::optionHidden));
1416
1417 // hide the pane, because only the newly
1418 // maximized pane should show
1419 p.Hide();
1420 }
1421 }
1422
1423 // mark ourselves maximized
1424 pane_info.Maximize();
1425 pane_info.Show();
1426 m_has_maximized = true;
1427
1428 // last, show the window
1429 if (pane_info.window && !pane_info.window->IsShown())
1430 {
1431 pane_info.window->Show(true);
1432 }
1433 }
1434
1435 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1436 {
1437 int i, pane_count;
1438
1439 // restore all the panes
1440 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1441 {
1442 wxAuiPaneInfo& p = m_panes.Item(i);
1443 if (!p.IsToolbar())
1444 {
1445 p.SetFlag(wxAuiPaneInfo::optionHidden,
1446 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1447 }
1448 }
1449
1450 // mark ourselves non-maximized
1451 pane_info.Restore();
1452 m_has_maximized = false;
1453
1454 // last, show the window
1455 if (pane_info.window && !pane_info.window->IsShown())
1456 {
1457 pane_info.window->Show(true);
1458 }
1459 }
1460
1461 void wxAuiManager::RestoreMaximizedPane()
1462 {
1463 int i, pane_count;
1464
1465 // restore all the panes
1466 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1467 {
1468 wxAuiPaneInfo& p = m_panes.Item(i);
1469 if (p.IsMaximized())
1470 {
1471 RestorePane(p);
1472 break;
1473 }
1474 }
1475 }
1476
1477 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1478 // in the input string. This is an internal functions which is
1479 // used for saving perspectives
1480 static wxString EscapeDelimiters(const wxString& s)
1481 {
1482 wxString result;
1483 result.Alloc(s.length());
1484 const wxChar* ch = s.c_str();
1485 while (*ch)
1486 {
1487 if (*ch == wxT(';') || *ch == wxT('|'))
1488 result += wxT('\\');
1489 result += *ch;
1490 ++ch;
1491 }
1492 return result;
1493 }
1494
1495 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1496 {
1497 wxString result = wxT("name=");
1498 result += EscapeDelimiters(pane.name);
1499 result += wxT(";");
1500
1501 result += wxT("caption=");
1502 result += EscapeDelimiters(pane.caption);
1503 result += wxT(";");
1504
1505 result += wxString::Format(wxT("state=%u;"), pane.state);
1506 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1507 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1508 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1509 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1510 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1511 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1512 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1513 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1514 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1515 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1516 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1517 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1518 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1519 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1520 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1521
1522 return result;
1523 }
1524
1525 // Load a "pane" with the pane infor settings in pane_part
1526 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1527 {
1528 // replace escaped characters so we can
1529 // split up the string easily
1530 pane_part.Replace(wxT("\\|"), wxT("\a"));
1531 pane_part.Replace(wxT("\\;"), wxT("\b"));
1532
1533 while(1)
1534 {
1535 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1536 pane_part = pane_part.AfterFirst(wxT(';'));
1537 wxString val_name = val_part.BeforeFirst(wxT('='));
1538 wxString value = val_part.AfterFirst(wxT('='));
1539 val_name.MakeLower();
1540 val_name.Trim(true);
1541 val_name.Trim(false);
1542 value.Trim(true);
1543 value.Trim(false);
1544
1545 if (val_name.empty())
1546 break;
1547
1548 if (val_name == wxT("name"))
1549 pane.name = value;
1550 else if (val_name == wxT("caption"))
1551 pane.caption = value;
1552 else if (val_name == wxT("state"))
1553 pane.state = (unsigned int)wxAtoi(value.c_str());
1554 else if (val_name == wxT("dir"))
1555 pane.dock_direction = wxAtoi(value.c_str());
1556 else if (val_name == wxT("layer"))
1557 pane.dock_layer = wxAtoi(value.c_str());
1558 else if (val_name == wxT("row"))
1559 pane.dock_row = wxAtoi(value.c_str());
1560 else if (val_name == wxT("pos"))
1561 pane.dock_pos = wxAtoi(value.c_str());
1562 else if (val_name == wxT("prop"))
1563 pane.dock_proportion = wxAtoi(value.c_str());
1564 else if (val_name == wxT("bestw"))
1565 pane.best_size.x = wxAtoi(value.c_str());
1566 else if (val_name == wxT("besth"))
1567 pane.best_size.y = wxAtoi(value.c_str());
1568 else if (val_name == wxT("minw"))
1569 pane.min_size.x = wxAtoi(value.c_str());
1570 else if (val_name == wxT("minh"))
1571 pane.min_size.y = wxAtoi(value.c_str());
1572 else if (val_name == wxT("maxw"))
1573 pane.max_size.x = wxAtoi(value.c_str());
1574 else if (val_name == wxT("maxh"))
1575 pane.max_size.y = wxAtoi(value.c_str());
1576 else if (val_name == wxT("floatx"))
1577 pane.floating_pos.x = wxAtoi(value.c_str());
1578 else if (val_name == wxT("floaty"))
1579 pane.floating_pos.y = wxAtoi(value.c_str());
1580 else if (val_name == wxT("floatw"))
1581 pane.floating_size.x = wxAtoi(value.c_str());
1582 else if (val_name == wxT("floath"))
1583 pane.floating_size.y = wxAtoi(value.c_str());
1584 else {
1585 wxFAIL_MSG(wxT("Bad Perspective String"));
1586 }
1587 }
1588
1589 // replace escaped characters so we can
1590 // split up the string easily
1591 pane.name.Replace(wxT("\a"), wxT("|"));
1592 pane.name.Replace(wxT("\b"), wxT(";"));
1593 pane.caption.Replace(wxT("\a"), wxT("|"));
1594 pane.caption.Replace(wxT("\b"), wxT(";"));
1595 pane_part.Replace(wxT("\a"), wxT("|"));
1596 pane_part.Replace(wxT("\b"), wxT(";"));
1597
1598 return;
1599 }
1600
1601
1602 // SavePerspective() saves all pane information as a single string.
1603 // This string may later be fed into LoadPerspective() to restore
1604 // all pane settings. This save and load mechanism allows an
1605 // exact pane configuration to be saved and restored at a later time
1606
1607 wxString wxAuiManager::SavePerspective()
1608 {
1609 wxString result;
1610 result.Alloc(500);
1611 result = wxT("layout2|");
1612
1613 int pane_i, pane_count = m_panes.GetCount();
1614 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1615 {
1616 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1617 result += SavePaneInfo(pane)+wxT("|");
1618 }
1619
1620 int dock_i, dock_count = m_docks.GetCount();
1621 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1622 {
1623 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1624
1625 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1626 dock.dock_direction, dock.dock_layer,
1627 dock.dock_row, dock.size);
1628 }
1629
1630 return result;
1631 }
1632
1633 // LoadPerspective() loads a layout which was saved with SavePerspective()
1634 // If the "update" flag parameter is true, the GUI will immediately be updated
1635
1636 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1637 {
1638 wxString input = layout;
1639 wxString part;
1640
1641 // check layout string version
1642 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1643 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1644 part = input.BeforeFirst(wxT('|'));
1645 input = input.AfterFirst(wxT('|'));
1646 part.Trim(true);
1647 part.Trim(false);
1648 if (part != wxT("layout2"))
1649 return false;
1650
1651 // mark all panes currently managed as docked and hidden
1652 int pane_i, pane_count = m_panes.GetCount();
1653 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1654 m_panes.Item(pane_i).Dock().Hide();
1655
1656 // clear out the dock array; this will be reconstructed
1657 m_docks.Clear();
1658
1659 // replace escaped characters so we can
1660 // split up the string easily
1661 input.Replace(wxT("\\|"), wxT("\a"));
1662 input.Replace(wxT("\\;"), wxT("\b"));
1663
1664 while (1)
1665 {
1666 wxAuiPaneInfo pane;
1667
1668 wxString pane_part = input.BeforeFirst(wxT('|'));
1669 input = input.AfterFirst(wxT('|'));
1670 pane_part.Trim(true);
1671
1672 // if the string is empty, we're done parsing
1673 if (pane_part.empty())
1674 break;
1675
1676 if (pane_part.Left(9) == wxT("dock_size"))
1677 {
1678 wxString val_name = pane_part.BeforeFirst(wxT('='));
1679 wxString value = pane_part.AfterFirst(wxT('='));
1680
1681 long dir, layer, row, size;
1682 wxString piece = val_name.AfterFirst(wxT('('));
1683 piece = piece.BeforeLast(wxT(')'));
1684 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1685 piece = piece.AfterFirst(wxT(','));
1686 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1687 piece.AfterFirst(wxT(',')).ToLong(&row);
1688 value.ToLong(&size);
1689
1690 wxAuiDockInfo dock;
1691 dock.dock_direction = dir;
1692 dock.dock_layer = layer;
1693 dock.dock_row = row;
1694 dock.size = size;
1695 m_docks.Add(dock);
1696 continue;
1697 }
1698
1699 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1700 // name so it can be called by external callers
1701 pane_part.Replace(wxT("\a"), wxT("|"));
1702 pane_part.Replace(wxT("\b"), wxT(";"));
1703
1704 LoadPaneInfo(pane_part, pane);
1705
1706 wxAuiPaneInfo& p = GetPane(pane.name);
1707 if (!p.IsOk())
1708 {
1709 // the pane window couldn't be found
1710 // in the existing layout -- skip it
1711 continue;
1712 }
1713
1714 p.SafeSet(pane);
1715 }
1716
1717 if (update)
1718 Update();
1719
1720 return true;
1721 }
1722
1723 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1724 wxArrayInt& positions,
1725 wxArrayInt& sizes)
1726 {
1727 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1728 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1729 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1730
1731 positions.Empty();
1732 sizes.Empty();
1733
1734 int offset, action_pane = -1;
1735 int pane_i, pane_count = dock.panes.GetCount();
1736
1737 // find the pane marked as our action pane
1738 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1739 {
1740 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1741
1742 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1743 {
1744 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1745 action_pane = pane_i;
1746 }
1747 }
1748
1749 // set up each panes default position, and
1750 // determine the size (width or height, depending
1751 // on the dock's orientation) of each pane
1752 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1753 {
1754 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1755 positions.Add(pane.dock_pos);
1756 int size = 0;
1757
1758 if (pane.HasBorder())
1759 size += (pane_border_size*2);
1760
1761 if (dock.IsHorizontal())
1762 {
1763 if (pane.HasGripper() && !pane.HasGripperTop())
1764 size += gripper_size;
1765 size += pane.best_size.x;
1766 }
1767 else
1768 {
1769 if (pane.HasGripper() && pane.HasGripperTop())
1770 size += gripper_size;
1771
1772 if (pane.HasCaption())
1773 size += caption_size;
1774 size += pane.best_size.y;
1775 }
1776
1777 sizes.Add(size);
1778 }
1779
1780 // if there is no action pane, just return the default
1781 // positions (as specified in pane.pane_pos)
1782 if (action_pane == -1)
1783 return;
1784
1785 offset = 0;
1786 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1787 {
1788 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1789
1790 if (amount >= 0)
1791 offset += amount;
1792 else
1793 positions[pane_i] -= -amount;
1794
1795 offset += sizes[pane_i];
1796 }
1797
1798 // if the dock mode is fixed, make sure none of the panes
1799 // overlap; we will bump panes that overlap
1800 offset = 0;
1801 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1802 {
1803 int amount = positions[pane_i] - offset;
1804 if (amount >= 0)
1805 offset += amount;
1806 else
1807 positions[pane_i] += -amount;
1808
1809 offset += sizes[pane_i];
1810 }
1811 }
1812
1813
1814 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1815 wxAuiDockInfo& dock,
1816 wxAuiPaneInfo& pane,
1817 wxAuiDockUIPartArray& uiparts,
1818 bool spacer_only)
1819 {
1820 wxAuiDockUIPart part;
1821 wxSizerItem* sizer_item;
1822
1823 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1824 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1825 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1826 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1827
1828 // find out the orientation of the item (orientation for panes
1829 // is the same as the dock's orientation)
1830 int orientation;
1831 if (dock.IsHorizontal())
1832 orientation = wxHORIZONTAL;
1833 else
1834 orientation = wxVERTICAL;
1835
1836 // this variable will store the proportion
1837 // value that the pane will receive
1838 int pane_proportion = pane.dock_proportion;
1839
1840 wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1841 wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
1842
1843 if (pane.HasGripper())
1844 {
1845 if (pane.HasGripperTop())
1846 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1847 else
1848 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1849
1850 part.type = wxAuiDockUIPart::typeGripper;
1851 part.dock = &dock;
1852 part.pane = &pane;
1853 part.button = NULL;
1854 part.orientation = orientation;
1855 part.cont_sizer = horz_pane_sizer;
1856 part.sizer_item = sizer_item;
1857 uiparts.Add(part);
1858 }
1859
1860 if (pane.HasCaption())
1861 {
1862 // create the caption sizer
1863 wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1864
1865 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1866
1867 part.type = wxAuiDockUIPart::typeCaption;
1868 part.dock = &dock;
1869 part.pane = &pane;
1870 part.button = NULL;
1871 part.orientation = orientation;
1872 part.cont_sizer = vert_pane_sizer;
1873 part.sizer_item = sizer_item;
1874 int caption_part_idx = uiparts.GetCount();
1875 uiparts.Add(part);
1876
1877 // add pane buttons to the caption
1878 int i, button_count;
1879 for (i = 0, button_count = pane.buttons.GetCount();
1880 i < button_count; ++i)
1881 {
1882 wxAuiPaneButton& button = pane.buttons.Item(i);
1883
1884 sizer_item = caption_sizer->Add(pane_button_size,
1885 caption_size,
1886 0, wxEXPAND);
1887
1888 part.type = wxAuiDockUIPart::typePaneButton;
1889 part.dock = &dock;
1890 part.pane = &pane;
1891 part.button = &button;
1892 part.orientation = orientation;
1893 part.cont_sizer = caption_sizer;
1894 part.sizer_item = sizer_item;
1895 uiparts.Add(part);
1896 }
1897
1898 // if we have buttons, add a little space to the right
1899 // of them to ease visual crowding
1900 if (button_count >= 1)
1901 {
1902 caption_sizer->Add(3,1);
1903 }
1904
1905 // add the caption sizer
1906 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1907
1908 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1909 }
1910
1911 // add the pane window itself
1912 if (spacer_only)
1913 {
1914 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1915 }
1916 else
1917 {
1918 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1919 // Don't do this because it breaks the pane size in floating windows
1920 // BIW: Right now commenting this out is causing problems with
1921 // an mdi client window as the center pane.
1922 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1923 }
1924
1925 part.type = wxAuiDockUIPart::typePane;
1926 part.dock = &dock;
1927 part.pane = &pane;
1928 part.button = NULL;
1929 part.orientation = orientation;
1930 part.cont_sizer = vert_pane_sizer;
1931 part.sizer_item = sizer_item;
1932 uiparts.Add(part);
1933
1934
1935 // determine if the pane should have a minimum size; if the pane is
1936 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1937 // if the pane.min_size is set, we must use that value as well
1938
1939 wxSize min_size = pane.min_size;
1940 if (pane.IsFixed())
1941 {
1942 if (min_size == wxDefaultSize)
1943 {
1944 min_size = pane.best_size;
1945 pane_proportion = 0;
1946 }
1947 }
1948
1949 if (min_size != wxDefaultSize)
1950 {
1951 vert_pane_sizer->SetItemMinSize(
1952 vert_pane_sizer->GetChildren().GetCount()-1,
1953 min_size.x, min_size.y);
1954 }
1955
1956
1957 // add the verticle sizer (caption, pane window) to the
1958 // horizontal sizer (gripper, verticle sizer)
1959 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1960
1961 // finally, add the pane sizer to the dock sizer
1962
1963 if (pane.HasBorder())
1964 {
1965 // allowing space for the pane's border
1966 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1967 wxEXPAND | wxALL, pane_border_size);
1968
1969 part.type = wxAuiDockUIPart::typePaneBorder;
1970 part.dock = &dock;
1971 part.pane = &pane;
1972 part.button = NULL;
1973 part.orientation = orientation;
1974 part.cont_sizer = cont;
1975 part.sizer_item = sizer_item;
1976 uiparts.Add(part);
1977 }
1978 else
1979 {
1980 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1981 }
1982 }
1983
1984 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1985 wxAuiDockInfo& dock,
1986 wxAuiDockUIPartArray& uiparts,
1987 bool spacer_only)
1988 {
1989 wxSizerItem* sizer_item;
1990 wxAuiDockUIPart part;
1991
1992 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1993 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1994
1995 // resizable bottom and right docks have a sash before them
1996 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1997 dock.dock_direction == wxAUI_DOCK_RIGHT))
1998 {
1999 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2000
2001 part.type = wxAuiDockUIPart::typeDockSizer;
2002 part.orientation = orientation;
2003 part.dock = &dock;
2004 part.pane = NULL;
2005 part.button = NULL;
2006 part.cont_sizer = cont;
2007 part.sizer_item = sizer_item;
2008 uiparts.Add(part);
2009 }
2010
2011 // create the sizer for the dock
2012 wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
2013
2014 // add each pane to the dock
2015 bool has_maximized_pane = false;
2016 int pane_i, pane_count = dock.panes.GetCount();
2017
2018 if (dock.fixed)
2019 {
2020 wxArrayInt pane_positions, pane_sizes;
2021
2022 // figure out the real pane positions we will
2023 // use, without modifying the each pane's pane_pos member
2024 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2025
2026 int offset = 0;
2027 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2028 {
2029 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2030 int pane_pos = pane_positions.Item(pane_i);
2031
2032 if (pane.IsMaximized())
2033 has_maximized_pane = true;
2034
2035
2036 int amount = pane_pos - offset;
2037 if (amount > 0)
2038 {
2039 if (dock.IsVertical())
2040 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
2041 else
2042 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
2043
2044 part.type = wxAuiDockUIPart::typeBackground;
2045 part.dock = &dock;
2046 part.pane = NULL;
2047 part.button = NULL;
2048 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2049 part.cont_sizer = dock_sizer;
2050 part.sizer_item = sizer_item;
2051 uiparts.Add(part);
2052
2053 offset += amount;
2054 }
2055
2056 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2057
2058 offset += pane_sizes.Item(pane_i);
2059 }
2060
2061 // at the end add a very small stretchable background area
2062 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
2063
2064 part.type = wxAuiDockUIPart::typeBackground;
2065 part.dock = &dock;
2066 part.pane = NULL;
2067 part.button = NULL;
2068 part.orientation = orientation;
2069 part.cont_sizer = dock_sizer;
2070 part.sizer_item = sizer_item;
2071 uiparts.Add(part);
2072 }
2073 else
2074 {
2075 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2076 {
2077 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2078
2079 if (pane.IsMaximized())
2080 has_maximized_pane = true;
2081
2082 // if this is not the first pane being added,
2083 // we need to add a pane sizer
2084 if (!m_has_maximized && pane_i > 0)
2085 {
2086 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
2087
2088 part.type = wxAuiDockUIPart::typePaneSizer;
2089 part.dock = &dock;
2090 part.pane = dock.panes.Item(pane_i-1);
2091 part.button = NULL;
2092 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2093 part.cont_sizer = dock_sizer;
2094 part.sizer_item = sizer_item;
2095 uiparts.Add(part);
2096 }
2097
2098 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2099 }
2100 }
2101
2102 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
2103 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
2104 else
2105 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2106
2107 part.type = wxAuiDockUIPart::typeDock;
2108 part.dock = &dock;
2109 part.pane = NULL;
2110 part.button = NULL;
2111 part.orientation = orientation;
2112 part.cont_sizer = cont;
2113 part.sizer_item = sizer_item;
2114 uiparts.Add(part);
2115
2116 if (dock.IsHorizontal())
2117 cont->SetItemMinSize(dock_sizer, 0, dock.size);
2118 else
2119 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2120
2121 // top and left docks have a sash after them
2122 if (!m_has_maximized &&
2123 !dock.fixed &&
2124 (dock.dock_direction == wxAUI_DOCK_TOP ||
2125 dock.dock_direction == wxAUI_DOCK_LEFT))
2126 {
2127 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2128
2129 part.type = wxAuiDockUIPart::typeDockSizer;
2130 part.dock = &dock;
2131 part.pane = NULL;
2132 part.button = NULL;
2133 part.orientation = orientation;
2134 part.cont_sizer = cont;
2135 part.sizer_item = sizer_item;
2136 uiparts.Add(part);
2137 }
2138 }
2139
2140 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2141 wxAuiDockInfoArray& docks,
2142 wxAuiDockUIPartArray& uiparts,
2143 bool spacer_only)
2144 {
2145 wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
2146
2147 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2148 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2149 wxSize cli_size = m_frame->GetClientSize();
2150 int i, dock_count, pane_count;
2151
2152
2153 // empty all docks out
2154 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2155 {
2156 wxAuiDockInfo& dock = docks.Item(i);
2157
2158 // empty out all panes, as they will be readded below
2159 dock.panes.Empty();
2160
2161 if (dock.fixed)
2162 {
2163 // always reset fixed docks' sizes, because
2164 // the contained windows may have been resized
2165 dock.size = 0;
2166 }
2167 }
2168
2169
2170 // iterate through all known panes, filing each
2171 // of them into the appropriate dock. If the
2172 // pane does not exist in the dock, add it
2173 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2174 {
2175 wxAuiPaneInfo& p = panes.Item(i);
2176
2177 // find any docks with the same dock direction, dock layer, and
2178 // dock row as the pane we are working on
2179 wxAuiDockInfo* dock;
2180 wxAuiDockInfoPtrArray arr;
2181 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2182
2183 if (arr.GetCount() > 0)
2184 {
2185 // found the right dock
2186 dock = arr.Item(0);
2187 }
2188 else
2189 {
2190 // dock was not found, so we need to create a new one
2191 wxAuiDockInfo d;
2192 d.dock_direction = p.dock_direction;
2193 d.dock_layer = p.dock_layer;
2194 d.dock_row = p.dock_row;
2195 docks.Add(d);
2196 dock = &docks.Last();
2197 }
2198
2199
2200 if (p.IsDocked() && p.IsShown())
2201 {
2202 // remove the pane from any existing docks except this one
2203 RemovePaneFromDocks(docks, p, dock);
2204
2205 // pane needs to be added to the dock,
2206 // if it doesn't already exist
2207 if (!FindPaneInDock(*dock, p.window))
2208 dock->panes.Add(&p);
2209 }
2210 else
2211 {
2212 // remove the pane from any existing docks
2213 RemovePaneFromDocks(docks, p);
2214 }
2215
2216 }
2217
2218 // remove any empty docks
2219 for (i = docks.GetCount()-1; i >= 0; --i)
2220 {
2221 if (docks.Item(i).panes.GetCount() == 0)
2222 docks.RemoveAt(i);
2223 }
2224
2225 // configure the docks further
2226 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2227 {
2228 wxAuiDockInfo& dock = docks.Item(i);
2229 int j, dock_pane_count = dock.panes.GetCount();
2230
2231 // sort the dock pane array by the pane's
2232 // dock position (dock_pos), in ascending order
2233 dock.panes.Sort(PaneSortFunc);
2234
2235 // for newly created docks, set up their initial size
2236 if (dock.size == 0)
2237 {
2238 int size = 0;
2239
2240 for (j = 0; j < dock_pane_count; ++j)
2241 {
2242 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2243 wxSize pane_size = pane.best_size;
2244 if (pane_size == wxDefaultSize)
2245 pane_size = pane.min_size;
2246 if (pane_size == wxDefaultSize)
2247 pane_size = pane.window->GetSize();
2248
2249 if (dock.IsHorizontal())
2250 size = wxMax(pane_size.y, size);
2251 else
2252 size = wxMax(pane_size.x, size);
2253 }
2254
2255 // add space for the border (two times), but only
2256 // if at least one pane inside the dock has a pane border
2257 for (j = 0; j < dock_pane_count; ++j)
2258 {
2259 if (dock.panes.Item(j)->HasBorder())
2260 {
2261 size += (pane_border_size*2);
2262 break;
2263 }
2264 }
2265
2266 // if pane is on the top or bottom, add the caption height,
2267 // but only if at least one pane inside the dock has a caption
2268 if (dock.IsHorizontal())
2269 {
2270 for (j = 0; j < dock_pane_count; ++j)
2271 {
2272 if (dock.panes.Item(j)->HasCaption())
2273 {
2274 size += caption_size;
2275 break;
2276 }
2277 }
2278 }
2279
2280
2281 // new dock's size may not be more than the dock constraint
2282 // parameter specifies. See SetDockSizeConstraint()
2283
2284 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2285 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2286
2287 if (dock.IsHorizontal())
2288 size = wxMin(size, max_dock_y_size);
2289 else
2290 size = wxMin(size, max_dock_x_size);
2291
2292 // absolute minimum size for a dock is 10 pixels
2293 if (size < 10)
2294 size = 10;
2295
2296 dock.size = size;
2297 }
2298
2299
2300 // determine the dock's minimum size
2301 bool plus_border = false;
2302 bool plus_caption = false;
2303 int dock_min_size = 0;
2304 for (j = 0; j < dock_pane_count; ++j)
2305 {
2306 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2307 if (pane.min_size != wxDefaultSize)
2308 {
2309 if (pane.HasBorder())
2310 plus_border = true;
2311 if (pane.HasCaption())
2312 plus_caption = true;
2313 if (dock.IsHorizontal())
2314 {
2315 if (pane.min_size.y > dock_min_size)
2316 dock_min_size = pane.min_size.y;
2317 }
2318 else
2319 {
2320 if (pane.min_size.x > dock_min_size)
2321 dock_min_size = pane.min_size.x;
2322 }
2323 }
2324 }
2325
2326 if (plus_border)
2327 dock_min_size += (pane_border_size*2);
2328 if (plus_caption && dock.IsHorizontal())
2329 dock_min_size += (caption_size);
2330
2331 dock.min_size = dock_min_size;
2332
2333
2334 // if the pane's current size is less than it's
2335 // minimum, increase the dock's size to it's minimum
2336 if (dock.size < dock.min_size)
2337 dock.size = dock.min_size;
2338
2339
2340 // determine the dock's mode (fixed or proportional);
2341 // determine whether the dock has only toolbars
2342 bool action_pane_marked = false;
2343 dock.fixed = true;
2344 dock.toolbar = true;
2345 for (j = 0; j < dock_pane_count; ++j)
2346 {
2347 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2348 if (!pane.IsFixed())
2349 dock.fixed = false;
2350 if (!pane.IsToolbar())
2351 dock.toolbar = false;
2352 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2353 dock.fixed = true;
2354 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2355 action_pane_marked = true;
2356 }
2357
2358
2359 // if the dock mode is proportional and not fixed-pixel,
2360 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2361 // e.g. remove gaps like 1, 2, 30, 500
2362 if (!dock.fixed)
2363 {
2364 for (j = 0; j < dock_pane_count; ++j)
2365 {
2366 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2367 pane.dock_pos = j;
2368 }
2369 }
2370
2371 // if the dock mode is fixed, and none of the panes
2372 // are being moved right now, make sure the panes
2373 // do not overlap each other. If they do, we will
2374 // adjust the positions of the panes
2375 if (dock.fixed && !action_pane_marked)
2376 {
2377 wxArrayInt pane_positions, pane_sizes;
2378 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2379
2380 int offset = 0;
2381 for (j = 0; j < dock_pane_count; ++j)
2382 {
2383 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2384 pane.dock_pos = pane_positions[j];
2385
2386 int amount = pane.dock_pos - offset;
2387 if (amount >= 0)
2388 offset += amount;
2389 else
2390 pane.dock_pos += -amount;
2391
2392 offset += pane_sizes[j];
2393 }
2394 }
2395 }
2396
2397 // discover the maximum dock layer
2398 int max_layer = 0;
2399 for (i = 0; i < dock_count; ++i)
2400 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2401
2402
2403 // clear out uiparts
2404 uiparts.Empty();
2405
2406 // create a bunch of box sizers,
2407 // from the innermost level outwards.
2408 wxSizer* cont = NULL;
2409 wxSizer* middle = NULL;
2410 int layer = 0;
2411 int row, row_count;
2412
2413 for (layer = 0; layer <= max_layer; ++layer)
2414 {
2415 wxAuiDockInfoPtrArray arr;
2416
2417 // find any docks in this layer
2418 FindDocks(docks, -1, layer, -1, arr);
2419
2420 // if there aren't any, skip to the next layer
2421 if (arr.IsEmpty())
2422 continue;
2423
2424 wxSizer* old_cont = cont;
2425
2426 // create a container which will hold this layer's
2427 // docks (top, bottom, left, right)
2428 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
2429
2430
2431 // find any top docks in this layer
2432 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2433 if (!arr.IsEmpty())
2434 {
2435 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2436 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2437 }
2438
2439
2440 // fill out the middle layer (which consists
2441 // of left docks, content area and right docks)
2442
2443 middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
2444
2445 // find any left docks in this layer
2446 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2447 if (!arr.IsEmpty())
2448 {
2449 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2450 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2451 }
2452
2453 // add content dock (or previous layer's sizer
2454 // to the middle
2455 if (!old_cont)
2456 {
2457 // find any center docks
2458 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2459 if (!arr.IsEmpty())
2460 {
2461 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2462 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2463 }
2464 else if (!m_has_maximized)
2465 {
2466 // there are no center docks, add a background area
2467 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2468 wxAuiDockUIPart part;
2469 part.type = wxAuiDockUIPart::typeBackground;
2470 part.pane = NULL;
2471 part.dock = NULL;
2472 part.button = NULL;
2473 part.cont_sizer = middle;
2474 part.sizer_item = sizer_item;
2475 uiparts.Add(part);
2476 }
2477 }
2478 else
2479 {
2480 middle->Add(old_cont, 1, wxEXPAND);
2481 }
2482
2483 // find any right docks in this layer
2484 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2485 if (!arr.IsEmpty())
2486 {
2487 for (row = arr.GetCount()-1; row >= 0; --row)
2488 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2489 }
2490
2491 if (middle->GetChildren().GetCount() > 0)
2492 cont->Add(middle, 1, wxEXPAND);
2493 else
2494 delete middle;
2495
2496
2497
2498 // find any bottom docks in this layer
2499 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2500 if (!arr.IsEmpty())
2501 {
2502 for (row = arr.GetCount()-1; row >= 0; --row)
2503 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2504 }
2505
2506 }
2507
2508 if (!cont)
2509 {
2510 // no sizer available, because there are no docks,
2511 // therefore we will create a simple background area
2512 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
2513 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2514 wxAuiDockUIPart part;
2515 part.type = wxAuiDockUIPart::typeBackground;
2516 part.pane = NULL;
2517 part.dock = NULL;
2518 part.button = NULL;
2519 part.cont_sizer = middle;
2520 part.sizer_item = sizer_item;
2521 uiparts.Add(part);
2522 }
2523
2524 container->Add(cont, 1, wxEXPAND);
2525 return container;
2526 }
2527
2528
2529 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2530 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2531 // not be larger than half of the window's size
2532
2533 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2534 {
2535 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2536 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2537 }
2538
2539 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2540 {
2541 if (width_pct)
2542 *width_pct = m_dock_constraint_x;
2543
2544 if (height_pct)
2545 *height_pct = m_dock_constraint_y;
2546 }
2547
2548
2549
2550 // Update() updates the layout. Whenever changes are made to
2551 // one or more panes, this function should be called. It is the
2552 // external entry point for running the layout engine.
2553
2554 void wxAuiManager::Update()
2555 {
2556 m_hover_button = NULL;
2557 m_action_part = NULL;
2558
2559 wxSizer* sizer;
2560 int i, pane_count = m_panes.GetCount();
2561
2562
2563 // destroy floating panes which have been
2564 // redocked or are becoming non-floating
2565 for (i = 0; i < pane_count; ++i)
2566 {
2567 wxAuiPaneInfo& p = m_panes.Item(i);
2568
2569 if (!p.IsFloating() && p.frame)
2570 {
2571 // because the pane is no longer in a floating, we need to
2572 // reparent it to m_frame and destroy the floating frame
2573
2574 // reduce flicker
2575 p.window->SetSize(1,1);
2576
2577
2578 // the following block is a workaround for bug #1531361
2579 // (see wxWidgets sourceforge page). On wxGTK (only), when
2580 // a frame is shown/hidden, a move event unfortunately
2581 // also gets fired. Because we may be dragging around
2582 // a pane, we need to cancel that action here to prevent
2583 // a spurious crash.
2584 if (m_action_window == p.frame)
2585 {
2586 if (wxWindow::GetCapture() == m_frame)
2587 m_frame->ReleaseMouse();
2588 m_action = actionNone;
2589 m_action_window = NULL;
2590 }
2591
2592 // hide the frame
2593 if (p.frame->IsShown())
2594 p.frame->Show(false);
2595
2596 // reparent to m_frame and destroy the pane
2597 if (m_action_window == p.frame)
2598 {
2599 m_action_window = NULL;
2600 }
2601
2602 p.window->Reparent(m_frame);
2603 p.frame->SetSizer(NULL);
2604 p.frame->Destroy();
2605 p.frame = NULL;
2606 }
2607 }
2608
2609
2610 // delete old sizer first
2611 m_frame->SetSizer(NULL);
2612
2613 // create a layout for all of the panes
2614 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2615
2616 // hide or show panes as necessary,
2617 // and float panes as necessary
2618 for (i = 0; i < pane_count; ++i)
2619 {
2620 wxAuiPaneInfo& p = m_panes.Item(i);
2621
2622 if (p.IsFloating())
2623 {
2624 if (p.frame == NULL)
2625 {
2626 // we need to create a frame for this
2627 // pane, which has recently been floated
2628 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2629
2630 // on MSW and Mac, if the owner desires transparent dragging, and
2631 // the dragging is happening right now, then the floating
2632 // window should have this style by default
2633 if (m_action == actionDragFloatingPane &&
2634 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2635 frame->SetTransparent(150);
2636
2637 frame->SetPaneWindow(p);
2638 p.frame = frame;
2639
2640 if (p.IsShown() && !frame->IsShown())
2641 frame->Show();
2642 }
2643 else
2644 {
2645 // frame already exists, make sure it's position
2646 // and size reflect the information in wxAuiPaneInfo
2647 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2648 {
2649 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2650 p.floating_size.x, p.floating_size.y,
2651 wxSIZE_USE_EXISTING);
2652 /*
2653 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2654 wxDefaultCoord, wxDefaultCoord,
2655 wxSIZE_USE_EXISTING);
2656 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2657 */
2658 }
2659
2660 if (p.frame->IsShown() != p.IsShown())
2661 p.frame->Show(p.IsShown());
2662 }
2663 }
2664 else
2665 {
2666 if (p.window->IsShown() != p.IsShown())
2667 p.window->Show(p.IsShown());
2668 }
2669
2670 // if "active panes" are no longer allowed, clear
2671 // any optionActive values from the pane states
2672 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2673 {
2674 p.state &= ~wxAuiPaneInfo::optionActive;
2675 }
2676 }
2677
2678
2679 // keep track of the old window rectangles so we can
2680 // refresh those windows whose rect has changed
2681 wxAuiRectArray old_pane_rects;
2682 for (i = 0; i < pane_count; ++i)
2683 {
2684 wxRect r;
2685 wxAuiPaneInfo& p = m_panes.Item(i);
2686
2687 if (p.window && p.IsShown() && p.IsDocked())
2688 r = p.rect;
2689
2690 old_pane_rects.Add(r);
2691 }
2692
2693
2694
2695
2696 // apply the new sizer
2697 m_frame->SetSizer(sizer);
2698 m_frame->SetAutoLayout(false);
2699 DoFrameLayout();
2700
2701
2702
2703 // now that the frame layout is done, we need to check
2704 // the new pane rectangles against the old rectangles that
2705 // we saved a few lines above here. If the rectangles have
2706 // changed, the corresponding panes must also be updated
2707 for (i = 0; i < pane_count; ++i)
2708 {
2709 wxAuiPaneInfo& p = m_panes.Item(i);
2710 if (p.window && p.window->IsShown() && p.IsDocked())
2711 {
2712 if (p.rect != old_pane_rects[i])
2713 {
2714 p.window->Refresh();
2715 p.window->Update();
2716 }
2717 }
2718 }
2719
2720
2721 Repaint();
2722
2723 // set frame's minimum size
2724
2725 /*
2726 // N.B. More work needs to be done on frame minimum sizes;
2727 // this is some intresting code that imposes the minimum size,
2728 // but we may want to include a more flexible mechanism or
2729 // options for multiple minimum-size modes, e.g. strict or lax
2730 wxSize min_size = sizer->GetMinSize();
2731 wxSize frame_size = m_frame->GetSize();
2732 wxSize client_size = m_frame->GetClientSize();
2733
2734 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2735 min_size.y+frame_size.y-client_size.y );
2736
2737 m_frame->SetMinSize(minframe_size);
2738
2739 if (frame_size.x < minframe_size.x ||
2740 frame_size.y < minframe_size.y)
2741 sizer->Fit(m_frame);
2742 */
2743 }
2744
2745
2746 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2747 // on the frame's main sizer, then measures all the various UI items
2748 // and updates their internal rectangles. This should always be called
2749 // instead of calling m_frame->Layout() directly
2750
2751 void wxAuiManager::DoFrameLayout()
2752 {
2753 m_frame->Layout();
2754
2755 int i, part_count;
2756 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2757 {
2758 wxAuiDockUIPart& part = m_uiparts.Item(i);
2759
2760 // get the rectangle of the UI part
2761 // originally, this code looked like this:
2762 // part.rect = wxRect(part.sizer_item->GetPosition(),
2763 // part.sizer_item->GetSize());
2764 // this worked quite well, with one exception: the mdi
2765 // client window had a "deferred" size variable
2766 // that returned the wrong size. It looks like
2767 // a bug in wx, because the former size of the window
2768 // was being returned. So, we will retrieve the part's
2769 // rectangle via other means
2770
2771
2772 part.rect = part.sizer_item->GetRect();
2773 int flag = part.sizer_item->GetFlag();
2774 int border = part.sizer_item->GetBorder();
2775 if (flag & wxTOP)
2776 {
2777 part.rect.y -= border;
2778 part.rect.height += border;
2779 }
2780 if (flag & wxLEFT)
2781 {
2782 part.rect.x -= border;
2783 part.rect.width += border;
2784 }
2785 if (flag & wxBOTTOM)
2786 part.rect.height += border;
2787 if (flag & wxRIGHT)
2788 part.rect.width += border;
2789
2790
2791 if (part.type == wxAuiDockUIPart::typeDock)
2792 part.dock->rect = part.rect;
2793 if (part.type == wxAuiDockUIPart::typePane)
2794 part.pane->rect = part.rect;
2795 }
2796 }
2797
2798 // GetPanePart() looks up the pane the pane border UI part (or the regular
2799 // pane part if there is no border). This allows the caller to get the exact
2800 // rectangle of the pane in question, including decorations like
2801 // caption and border (if any).
2802
2803 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2804 {
2805 int i, part_count;
2806 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2807 {
2808 wxAuiDockUIPart& part = m_uiparts.Item(i);
2809 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2810 part.pane && part.pane->window == wnd)
2811 return &part;
2812 }
2813 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2814 {
2815 wxAuiDockUIPart& part = m_uiparts.Item(i);
2816 if (part.type == wxAuiDockUIPart::typePane &&
2817 part.pane && part.pane->window == wnd)
2818 return &part;
2819 }
2820 return NULL;
2821 }
2822
2823
2824
2825 // GetDockPixelOffset() is an internal function which returns
2826 // a dock's offset in pixels from the left side of the window
2827 // (for horizontal docks) or from the top of the window (for
2828 // vertical docks). This value is necessary for calculating
2829 // fixel-pane/toolbar offsets when they are dragged.
2830
2831 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2832 {
2833 // the only way to accurately calculate the dock's
2834 // offset is to actually run a theoretical layout
2835
2836 int i, part_count, dock_count;
2837 wxAuiDockInfoArray docks;
2838 wxAuiPaneInfoArray panes;
2839 wxAuiDockUIPartArray uiparts;
2840 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2841 panes.Add(test);
2842
2843 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2844 wxSize client_size = m_frame->GetClientSize();
2845 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2846 sizer->Layout();
2847
2848 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2849 {
2850 wxAuiDockUIPart& part = uiparts.Item(i);
2851 part.rect = wxRect(part.sizer_item->GetPosition(),
2852 part.sizer_item->GetSize());
2853 if (part.type == wxAuiDockUIPart::typeDock)
2854 part.dock->rect = part.rect;
2855 }
2856
2857 delete sizer;
2858
2859 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2860 {
2861 wxAuiDockInfo& dock = docks.Item(i);
2862 if (test.dock_direction == dock.dock_direction &&
2863 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2864 {
2865 if (dock.IsVertical())
2866 return dock.rect.y;
2867 else
2868 return dock.rect.x;
2869 }
2870 }
2871
2872 return 0;
2873 }
2874
2875
2876
2877 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2878 // if a dock operation is allowed, the new dock position is copied into
2879 // the target info. If the operation was allowed, the function returns true.
2880
2881 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2882 const wxAuiPaneInfo& new_pos)
2883 {
2884 bool allowed = false;
2885 switch (new_pos.dock_direction)
2886 {
2887 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2888 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2889 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2890 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2891 }
2892
2893 if (allowed)
2894 target = new_pos;
2895
2896 return allowed;
2897 }
2898
2899
2900 // DoDrop() is an important function. It basically takes a mouse position,
2901 // and determines where the pane's new position would be. If the pane is to be
2902 // dropped, it performs the drop operation using the specified dock and pane
2903 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2904 // scenario can be performed, giving precise coordinates for drop hints.
2905 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2906 // as parameters, the changes will be made to the main state arrays
2907
2908 const int auiInsertRowPixels = 10;
2909 const int auiNewRowPixels = 40;
2910 const int auiLayerInsertPixels = 40;
2911 const int auiLayerInsertOffset = 5;
2912
2913 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2914 wxAuiPaneInfoArray& panes,
2915 wxAuiPaneInfo& target,
2916 const wxPoint& pt,
2917 const wxPoint& offset)
2918 {
2919 wxSize cli_size = m_frame->GetClientSize();
2920
2921 wxAuiPaneInfo drop = target;
2922
2923
2924 // The result should always be shown
2925 drop.Show();
2926
2927
2928 // Check to see if the pane has been dragged outside of the window
2929 // (or near to the outside of the window), if so, dock it along the edge
2930
2931
2932 int layer_insert_offset = auiLayerInsertOffset;
2933 if (drop.IsToolbar())
2934 layer_insert_offset = 0;
2935
2936
2937 if (pt.x < layer_insert_offset &&
2938 pt.x > layer_insert_offset-auiLayerInsertPixels)
2939 {
2940 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2941 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2942 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2943
2944 if (drop.IsToolbar())
2945 new_layer = auiToolBarLayer;
2946
2947 drop.Dock().Left().
2948 Layer(new_layer).
2949 Row(0).
2950 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2951 return ProcessDockResult(target, drop);
2952 }
2953 else if (pt.y < layer_insert_offset &&
2954 pt.y > layer_insert_offset-auiLayerInsertPixels)
2955 {
2956 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2957 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2958 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2959
2960 if (drop.IsToolbar())
2961 new_layer = auiToolBarLayer;
2962
2963 drop.Dock().Top().
2964 Layer(new_layer).
2965 Row(0).
2966 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2967 return ProcessDockResult(target, drop);
2968 }
2969 else if (pt.x >= cli_size.x - layer_insert_offset &&
2970 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2971 {
2972 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2973 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2974 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2975
2976 if (drop.IsToolbar())
2977 new_layer = auiToolBarLayer;
2978
2979 drop.Dock().Right().
2980 Layer(new_layer).
2981 Row(0).
2982 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2983 return ProcessDockResult(target, drop);
2984 }
2985 else if (pt.y >= cli_size.y - layer_insert_offset &&
2986 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2987 {
2988 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2989 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2990 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2991
2992 if (drop.IsToolbar())
2993 new_layer = auiToolBarLayer;
2994
2995 drop.Dock().Bottom().
2996 Layer(new_layer).
2997 Row(0).
2998 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2999 return ProcessDockResult(target, drop);
3000 }
3001
3002
3003 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
3004
3005
3006 if (drop.IsToolbar())
3007 {
3008 if (!part || !part->dock)
3009 return false;
3010
3011 // calculate the offset from where the dock begins
3012 // to the point where the user dropped the pane
3013 int dock_drop_offset = 0;
3014 if (part->dock->IsHorizontal())
3015 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
3016 else
3017 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
3018
3019
3020 // toolbars may only be moved in and to fixed-pane docks,
3021 // otherwise we will try to float the pane. Also, the pane
3022 // should float if being dragged over center pane windows
3023 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
3024 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
3025 {
3026 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
3027 {
3028 m_skipping = true;
3029 }
3030 else
3031 {
3032 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
3033 {
3034 drop.Float();
3035 }
3036
3037 m_skipping = false;
3038
3039 return ProcessDockResult(target, drop);
3040 }
3041
3042 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3043
3044 return ProcessDockResult(target, drop);
3045 }
3046
3047 m_skipping = false;
3048
3049 m_last_rect = part->dock->rect;
3050 m_last_rect.Inflate( 15, 15 );
3051
3052 drop.Dock().
3053 Direction(part->dock->dock_direction).
3054 Layer(part->dock->dock_layer).
3055 Row(part->dock->dock_row).
3056 Position(dock_drop_offset);
3057
3058 if ((
3059 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3060 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
3061 ) && part->dock->panes.GetCount() > 1)
3062 {
3063 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3064 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3065 {
3066 int row = drop.dock_row;
3067 DoInsertDockRow(panes, part->dock->dock_direction,
3068 part->dock->dock_layer,
3069 part->dock->dock_row);
3070 drop.dock_row = row;
3071 }
3072 else
3073 {
3074 DoInsertDockRow(panes, part->dock->dock_direction,
3075 part->dock->dock_layer,
3076 part->dock->dock_row+1);
3077 drop.dock_row = part->dock->dock_row+1;
3078 }
3079 }
3080
3081 if ((
3082 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3083 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3084 ) && part->dock->panes.GetCount() > 1)
3085 {
3086 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3087 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3088 {
3089 DoInsertDockRow(panes, part->dock->dock_direction,
3090 part->dock->dock_layer,
3091 part->dock->dock_row+1);
3092 drop.dock_row = part->dock->dock_row+1;
3093 }
3094 else
3095 {
3096 int row = drop.dock_row;
3097 DoInsertDockRow(panes, part->dock->dock_direction,
3098 part->dock->dock_layer,
3099 part->dock->dock_row);
3100 drop.dock_row = row;
3101 }
3102 }
3103
3104 return ProcessDockResult(target, drop);
3105 }
3106
3107
3108
3109
3110 if (!part)
3111 return false;
3112
3113 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3114 part->type == wxAuiDockUIPart::typeCaption ||
3115 part->type == wxAuiDockUIPart::typeGripper ||
3116 part->type == wxAuiDockUIPart::typePaneButton ||
3117 part->type == wxAuiDockUIPart::typePane ||
3118 part->type == wxAuiDockUIPart::typePaneSizer ||
3119 part->type == wxAuiDockUIPart::typeDockSizer ||
3120 part->type == wxAuiDockUIPart::typeBackground)
3121 {
3122 if (part->type == wxAuiDockUIPart::typeDockSizer)
3123 {
3124 if (part->dock->panes.GetCount() != 1)
3125 return false;
3126 part = GetPanePart(part->dock->panes.Item(0)->window);
3127 if (!part)
3128 return false;
3129 }
3130
3131
3132
3133 // If a normal frame is being dragged over a toolbar, insert it
3134 // along the edge under the toolbar, but over all other panes.
3135 // (this could be done much better, but somehow factoring this
3136 // calculation with the one at the beginning of this function)
3137 if (part->dock && part->dock->toolbar)
3138 {
3139 int layer = 0;
3140
3141 switch (part->dock->dock_direction)
3142 {
3143 case wxAUI_DOCK_LEFT:
3144 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3145 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3146 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3147 break;
3148 case wxAUI_DOCK_TOP:
3149 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3150 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3151 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3152 break;
3153 case wxAUI_DOCK_RIGHT:
3154 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3155 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3156 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3157 break;
3158 case wxAUI_DOCK_BOTTOM:
3159 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3160 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3161 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3162 break;
3163 }
3164
3165 DoInsertDockRow(panes, part->dock->dock_direction,
3166 layer, 0);
3167 drop.Dock().
3168 Direction(part->dock->dock_direction).
3169 Layer(layer).Row(0).Position(0);
3170 return ProcessDockResult(target, drop);
3171 }
3172
3173
3174 if (!part->pane)
3175 return false;
3176
3177 part = GetPanePart(part->pane->window);
3178 if (!part)
3179 return false;
3180
3181 bool insert_dock_row = false;
3182 int insert_row = part->pane->dock_row;
3183 int insert_dir = part->pane->dock_direction;
3184 int insert_layer = part->pane->dock_layer;
3185
3186 switch (part->pane->dock_direction)
3187 {
3188 case wxAUI_DOCK_TOP:
3189 if (pt.y >= part->rect.y &&
3190 pt.y < part->rect.y+auiInsertRowPixels)
3191 insert_dock_row = true;
3192 break;
3193 case wxAUI_DOCK_BOTTOM:
3194 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3195 pt.y <= part->rect.y + part->rect.height)
3196 insert_dock_row = true;
3197 break;
3198 case wxAUI_DOCK_LEFT:
3199 if (pt.x >= part->rect.x &&
3200 pt.x < part->rect.x+auiInsertRowPixels)
3201 insert_dock_row = true;
3202 break;
3203 case wxAUI_DOCK_RIGHT:
3204 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3205 pt.x <= part->rect.x+part->rect.width)
3206 insert_dock_row = true;
3207 break;
3208 case wxAUI_DOCK_CENTER:
3209 {
3210 // "new row pixels" will be set to the default, but
3211 // must never exceed 20% of the window size
3212 int new_row_pixels_x = auiNewRowPixels;
3213 int new_row_pixels_y = auiNewRowPixels;
3214
3215 if (new_row_pixels_x > (part->rect.width*20)/100)
3216 new_row_pixels_x = (part->rect.width*20)/100;
3217
3218 if (new_row_pixels_y > (part->rect.height*20)/100)
3219 new_row_pixels_y = (part->rect.height*20)/100;
3220
3221
3222 // determine if the mouse pointer is in a location that
3223 // will cause a new row to be inserted. The hot spot positions
3224 // are along the borders of the center pane
3225
3226 insert_layer = 0;
3227 insert_dock_row = true;
3228 const wxRect& pr = part->rect;
3229 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3230 insert_dir = wxAUI_DOCK_LEFT;
3231 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3232 insert_dir = wxAUI_DOCK_TOP;
3233 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3234 pt.x < pr.x + pr.width)
3235 insert_dir = wxAUI_DOCK_RIGHT;
3236 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3237 pt.y < pr.y + pr.height)
3238 insert_dir = wxAUI_DOCK_BOTTOM;
3239 else
3240 return false;
3241
3242 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3243 }
3244 }
3245
3246 if (insert_dock_row)
3247 {
3248 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3249 drop.Dock().Direction(insert_dir).
3250 Layer(insert_layer).
3251 Row(insert_row).
3252 Position(0);
3253 return ProcessDockResult(target, drop);
3254 }
3255
3256 // determine the mouse offset and the pane size, both in the
3257 // direction of the dock itself, and perpendicular to the dock
3258
3259 int offset, size;
3260
3261 if (part->orientation == wxVERTICAL)
3262 {
3263 offset = pt.y - part->rect.y;
3264 size = part->rect.GetHeight();
3265 }
3266 else
3267 {
3268 offset = pt.x - part->rect.x;
3269 size = part->rect.GetWidth();
3270 }
3271
3272 int drop_position = part->pane->dock_pos;
3273
3274 // if we are in the top/left part of the pane,
3275 // insert the pane before the pane being hovered over
3276 if (offset <= size/2)
3277 {
3278 drop_position = part->pane->dock_pos;
3279 DoInsertPane(panes,
3280 part->pane->dock_direction,
3281 part->pane->dock_layer,
3282 part->pane->dock_row,
3283 part->pane->dock_pos);
3284 }
3285
3286 // if we are in the bottom/right part of the pane,
3287 // insert the pane before the pane being hovered over
3288 if (offset > size/2)
3289 {
3290 drop_position = part->pane->dock_pos+1;
3291 DoInsertPane(panes,
3292 part->pane->dock_direction,
3293 part->pane->dock_layer,
3294 part->pane->dock_row,
3295 part->pane->dock_pos+1);
3296 }
3297
3298 drop.Dock().
3299 Direction(part->dock->dock_direction).
3300 Layer(part->dock->dock_layer).
3301 Row(part->dock->dock_row).
3302 Position(drop_position);
3303 return ProcessDockResult(target, drop);
3304 }
3305
3306 return false;
3307 }
3308
3309
3310 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3311 {
3312 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3313 {
3314 m_hint_fadetimer.Stop();
3315 Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
3316 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3317 return;
3318 }
3319
3320 m_hint_fadeamt += 4;
3321 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3322 }
3323
3324 void wxAuiManager::ShowHint(const wxRect& rect)
3325 {
3326 if (m_hint_wnd)
3327 {
3328 // if the hint rect is the same as last time, don't do anything
3329 if (m_last_hint == rect)
3330 return;
3331 m_last_hint = rect;
3332
3333 m_hint_fadeamt = m_hint_fademax;
3334
3335 if ((m_flags & wxAUI_MGR_HINT_FADE)
3336 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3337 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3338 )
3339 m_hint_fadeamt = 0;
3340
3341 m_hint_wnd->SetSize(rect);
3342 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3343
3344 if (!m_hint_wnd->IsShown())
3345 m_hint_wnd->Show();
3346
3347 // if we are dragging a floating pane, set the focus
3348 // back to that floating pane (otherwise it becomes unfocused)
3349 if (m_action == actionDragFloatingPane && m_action_window)
3350 m_action_window->SetFocus();
3351
3352 m_hint_wnd->Raise();
3353
3354
3355 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3356 {
3357 // start fade in timer
3358 m_hint_fadetimer.SetOwner(this);
3359 m_hint_fadetimer.Start(5);
3360 Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
3361 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3362 }
3363 }
3364 else // Not using a transparent hint window...
3365 {
3366 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3367 return;
3368
3369 if (m_last_hint != rect)
3370 {
3371 // remove the last hint rectangle
3372 m_last_hint = rect;
3373 m_frame->Refresh();
3374 m_frame->Update();
3375 }
3376
3377 wxScreenDC screendc;
3378 wxRegion clip(1, 1, 10000, 10000);
3379
3380 // clip all floating windows, so we don't draw over them
3381 int i, pane_count;
3382 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3383 {
3384 wxAuiPaneInfo& pane = m_panes.Item(i);
3385
3386 if (pane.IsFloating() &&
3387 pane.frame->IsShown())
3388 {
3389 wxRect rect = pane.frame->GetRect();
3390 #ifdef __WXGTK__
3391 // wxGTK returns the client size, not the whole frame size
3392 rect.width += 15;
3393 rect.height += 35;
3394 rect.Inflate(5);
3395 #endif
3396
3397 clip.Subtract(rect);
3398 }
3399 }
3400
3401 // As we can only hide the hint by redrawing the managed window, we
3402 // need to clip the region to the managed window too or we get
3403 // nasty redrawn problems.
3404 clip.Intersect(m_frame->GetRect());
3405
3406 screendc.SetDeviceClippingRegion(clip);
3407
3408 wxBitmap stipple = wxPaneCreateStippleBitmap();
3409 wxBrush brush(stipple);
3410 screendc.SetBrush(brush);
3411 screendc.SetPen(*wxTRANSPARENT_PEN);
3412
3413 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3414 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3415 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3416 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3417 }
3418 }
3419
3420 void wxAuiManager::HideHint()
3421 {
3422 // hides a transparent window hint, if there is one
3423 if (m_hint_wnd)
3424 {
3425 if (m_hint_wnd->IsShown())
3426 m_hint_wnd->Show(false);
3427 m_hint_wnd->SetTransparent(0);
3428 m_hint_fadetimer.Stop();
3429 // In case this is called while a hint fade is going, we need to
3430 // disconnect the event handler.
3431 Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
3432 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3433 m_last_hint = wxRect();
3434 return;
3435 }
3436
3437 // hides a painted hint by redrawing the frame window
3438 if (!m_last_hint.IsEmpty())
3439 {
3440 m_frame->Refresh();
3441 m_frame->Update();
3442 m_last_hint = wxRect();
3443 }
3444 }
3445
3446 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3447 {
3448 // Do nothing so this event isn't handled in the base handlers.
3449
3450 // Letting the hint window activate without this handler can lead to
3451 // weird behavior on Mac where the menu is switched out to the top
3452 // window's menu in MDI applications when it shouldn't be. So since
3453 // we don't want user interaction with the hint window anyway, we just
3454 // prevent it from activating here.
3455 }
3456
3457
3458
3459 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3460 const wxPoint& offset)
3461 {
3462 wxAuiPaneInfo& pane = GetPane(pane_window);
3463 if (!pane.IsOk())
3464 return;
3465
3466 if (pane.IsToolbar())
3467 {
3468 m_action = actionDragToolbarPane;
3469 }
3470 else
3471 {
3472 m_action = actionDragFloatingPane;
3473 }
3474
3475 m_action_window = pane_window;
3476 m_action_offset = offset;
3477 m_frame->CaptureMouse();
3478 }
3479
3480
3481 // CalculateHintRect() calculates the drop hint rectangle. The method
3482 // first calls DoDrop() to determine the exact position the pane would
3483 // be at were if dropped. If the pane would indeed become docked at the
3484 // specified drop point, the the rectangle hint will be returned in
3485 // screen coordinates. Otherwise, an empty rectangle is returned.
3486 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3487 // the mouse position, in client coordinates. |offset| describes the offset
3488 // that the mouse is from the upper-left corner of the item being dragged
3489
3490 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3491 const wxPoint& pt,
3492 const wxPoint& offset)
3493 {
3494 wxRect rect;
3495
3496 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3497 // we will create a new temporary layout and then measure the resulting
3498 // rectangle; we will create a copy of the docking structures (m_dock)
3499 // so that we don't modify the real thing on screen
3500
3501 int i, pane_count, part_count;
3502 wxAuiDockInfoArray docks;
3503 wxAuiPaneInfoArray panes;
3504 wxAuiDockUIPartArray uiparts;
3505 wxAuiPaneInfo hint = GetPane(pane_window);
3506 hint.name = wxT("__HINT__");
3507 hint.PaneBorder(true);
3508 hint.Show();
3509
3510 if (!hint.IsOk())
3511 return rect;
3512
3513 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3514
3515 // remove any pane already there which bears the same window;
3516 // this happens when you are moving a pane around in a dock
3517 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3518 {
3519 if (panes.Item(i).window == pane_window)
3520 {
3521 RemovePaneFromDocks(docks, panes.Item(i));
3522 panes.RemoveAt(i);
3523 break;
3524 }
3525 }
3526
3527 // find out where the new pane would be
3528 if (!DoDrop(docks, panes, hint, pt, offset))
3529 {
3530 return rect;
3531 }
3532
3533 panes.Add(hint);
3534
3535 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3536 wxSize client_size = m_frame->GetClientSize();
3537 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3538 sizer->Layout();
3539
3540 for (i = 0, part_count = uiparts.GetCount();
3541 i < part_count; ++i)
3542 {
3543 wxAuiDockUIPart& part = uiparts.Item(i);
3544
3545 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3546 part.pane && part.pane->name == wxT("__HINT__"))
3547 {
3548 rect = wxRect(part.sizer_item->GetPosition(),
3549 part.sizer_item->GetSize());
3550 break;
3551 }
3552 }
3553
3554 delete sizer;
3555
3556 if (rect.IsEmpty())
3557 {
3558 return rect;
3559 }
3560
3561 // actually show the hint rectangle on the screen
3562 m_frame->ClientToScreen(&rect.x, &rect.y);
3563
3564 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3565 {
3566 // Mirror rectangle in RTL mode
3567 rect.x -= rect.GetWidth();
3568 }
3569
3570 return rect;
3571 }
3572
3573 // DrawHintRect() calculates the hint rectangle by calling
3574 // CalculateHintRect(). If there is a rectangle, it shows it
3575 // by calling ShowHint(), otherwise it hides any hint
3576 // rectangle currently shown
3577 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3578 const wxPoint& pt,
3579 const wxPoint& offset)
3580 {
3581 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3582
3583 if (rect.IsEmpty())
3584 {
3585 HideHint();
3586 }
3587 else
3588 {
3589 ShowHint(rect);
3590 }
3591 }
3592
3593 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3594 {
3595 // try to find the pane
3596 wxAuiPaneInfo& pane = GetPane(wnd);
3597 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3598
3599 if(!pane.frame)
3600 return;
3601
3602 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3603 pane.frame->SetTransparent(150);
3604 }
3605
3606 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3607 {
3608 // try to find the pane
3609 wxAuiPaneInfo& pane = GetPane(wnd);
3610 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3611
3612 if(!pane.frame)
3613 return;
3614
3615 wxPoint pt = ::wxGetMousePosition();
3616
3617 #if 0
3618 // Adapt pt to direction
3619 if (dir == wxNORTH)
3620 {
3621 // move to pane's upper border
3622 wxPoint pos( 0,0 );
3623 pos = wnd->ClientToScreen( pos );
3624 pt.y = pos.y;
3625 // and some more pixels for the title bar
3626 pt.y -= 5;
3627 }
3628 else if (dir == wxWEST)
3629 {
3630 // move to pane's left border
3631 wxPoint pos( 0,0 );
3632 pos = wnd->ClientToScreen( pos );
3633 pt.x = pos.x;
3634 }
3635 else if (dir == wxEAST)
3636 {
3637 // move to pane's right border
3638 wxPoint pos( wnd->GetSize().x, 0 );
3639 pos = wnd->ClientToScreen( pos );
3640 pt.x = pos.x;
3641 }
3642 else if (dir == wxSOUTH)
3643 {
3644 // move to pane's bottom border
3645 wxPoint pos( 0, wnd->GetSize().y );
3646 pos = wnd->ClientToScreen( pos );
3647 pt.y = pos.y;
3648 }
3649 #else
3650 wxUnusedVar(dir);
3651 #endif
3652
3653 wxPoint client_pt = m_frame->ScreenToClient(pt);
3654
3655 // calculate the offset from the upper left-hand corner
3656 // of the frame to the mouse pointer
3657 wxPoint frame_pos = pane.frame->GetPosition();
3658 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3659
3660 // no hint for toolbar floating windows
3661 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3662 {
3663 wxAuiDockInfoArray docks;
3664 wxAuiPaneInfoArray panes;
3665 wxAuiDockUIPartArray uiparts;
3666 wxAuiPaneInfo hint = pane;
3667
3668 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3669
3670 // find out where the new pane would be
3671 if (!DoDrop(docks, panes, hint, client_pt))
3672 return;
3673 if (hint.IsFloating())
3674 return;
3675
3676 pane = hint;
3677 m_action = actionDragToolbarPane;
3678 m_action_window = pane.window;
3679
3680 Update();
3681
3682 return;
3683 }
3684
3685
3686 // if a key modifier is pressed while dragging the frame,
3687 // don't dock the window
3688 if (!CanDockPanel(pane))
3689 {
3690 HideHint();
3691 return;
3692 }
3693
3694
3695 DrawHintRect(wnd, client_pt, action_offset);
3696
3697 #ifdef __WXGTK__
3698 // this cleans up some screen artifacts that are caused on GTK because
3699 // we aren't getting the exact size of the window (see comment
3700 // in DrawHintRect)
3701 //Refresh();
3702 #endif
3703
3704
3705 // reduces flicker
3706 m_frame->Update();
3707 }
3708
3709 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3710 {
3711 // try to find the pane
3712 wxAuiPaneInfo& pane = GetPane(wnd);
3713 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3714
3715 if(!pane.frame)
3716 return;
3717
3718 wxPoint pt = ::wxGetMousePosition();
3719
3720 #if 0
3721 // Adapt pt to direction
3722 if (dir == wxNORTH)
3723 {
3724 // move to pane's upper border
3725 wxPoint pos( 0,0 );
3726 pos = wnd->ClientToScreen( pos );
3727 pt.y = pos.y;
3728 // and some more pixels for the title bar
3729 pt.y -= 10;
3730 }
3731 else if (dir == wxWEST)
3732 {
3733 // move to pane's left border
3734 wxPoint pos( 0,0 );
3735 pos = wnd->ClientToScreen( pos );
3736 pt.x = pos.x;
3737 }
3738 else if (dir == wxEAST)
3739 {
3740 // move to pane's right border
3741 wxPoint pos( wnd->GetSize().x, 0 );
3742 pos = wnd->ClientToScreen( pos );
3743 pt.x = pos.x;
3744 }
3745 else if (dir == wxSOUTH)
3746 {
3747 // move to pane's bottom border
3748 wxPoint pos( 0, wnd->GetSize().y );
3749 pos = wnd->ClientToScreen( pos );
3750 pt.y = pos.y;
3751 }
3752 #else
3753 wxUnusedVar(dir);
3754 #endif
3755
3756 wxPoint client_pt = m_frame->ScreenToClient(pt);
3757
3758 // calculate the offset from the upper left-hand corner
3759 // of the frame to the mouse pointer
3760 wxPoint frame_pos = pane.frame->GetPosition();
3761 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3762
3763 // if a key modifier is pressed while dragging the frame,
3764 // don't dock the window
3765 if (CanDockPanel(pane))
3766 {
3767 // do the drop calculation
3768 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3769 }
3770
3771 // if the pane is still floating, update it's floating
3772 // position (that we store)
3773 if (pane.IsFloating())
3774 {
3775 pane.floating_pos = pane.frame->GetPosition();
3776
3777 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3778 pane.frame->SetTransparent(255);
3779 }
3780 else if (m_has_maximized)
3781 {
3782 RestoreMaximizedPane();
3783 }
3784
3785 Update();
3786
3787 HideHint();
3788 }
3789
3790 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3791 {
3792 // try to find the pane
3793 wxAuiPaneInfo& pane = GetPane(wnd);
3794 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3795
3796 pane.floating_size = size;
3797 }
3798
3799
3800 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3801 {
3802 // try to find the pane
3803 wxAuiPaneInfo& pane = GetPane(wnd);
3804 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3805
3806
3807 // fire pane close event
3808 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3809 e.SetPane(&pane);
3810 e.SetCanVeto(evt.CanVeto());
3811 ProcessMgrEvent(e);
3812
3813 if (e.GetVeto())
3814 {
3815 evt.Veto();
3816 return;
3817 }
3818 else
3819 {
3820 // close the pane, but check that it
3821 // still exists in our pane array first
3822 // (the event handler above might have removed it)
3823
3824 wxAuiPaneInfo& check = GetPane(wnd);
3825 if (check.IsOk())
3826 {
3827 ClosePane(pane);
3828 }
3829 }
3830 }
3831
3832
3833
3834 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3835 {
3836 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3837 {
3838 SetActivePane(m_panes, wnd);
3839 Repaint();
3840 }
3841 }
3842
3843 // OnRender() draws all of the pane captions, sashes,
3844 // backgrounds, captions, grippers, pane borders and buttons.
3845 // It renders the entire user interface.
3846
3847 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3848 {
3849 // if the frame is about to be deleted, don't bother
3850 if (!m_frame || wxPendingDelete.Member(m_frame))
3851 return;
3852
3853 wxDC* dc = evt.GetDC();
3854
3855 #ifdef __WXMAC__
3856 dc->Clear() ;
3857 #endif
3858 int i, part_count;
3859 for (i = 0, part_count = m_uiparts.GetCount();
3860 i < part_count; ++i)
3861 {
3862 wxAuiDockUIPart& part = m_uiparts.Item(i);
3863
3864 // don't draw hidden pane items or items that aren't windows
3865 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3866 continue;
3867
3868 switch (part.type)
3869 {
3870 case wxAuiDockUIPart::typeDockSizer:
3871 case wxAuiDockUIPart::typePaneSizer:
3872 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3873 break;
3874 case wxAuiDockUIPart::typeBackground:
3875 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3876 break;
3877 case wxAuiDockUIPart::typeCaption:
3878 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3879 break;
3880 case wxAuiDockUIPart::typeGripper:
3881 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3882 break;
3883 case wxAuiDockUIPart::typePaneBorder:
3884 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3885 break;
3886 case wxAuiDockUIPart::typePaneButton:
3887 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3888 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3889 break;
3890 }
3891 }
3892 }
3893
3894
3895 // Render() fire a render event, which is normally handled by
3896 // wxAuiManager::OnRender(). This allows the render function to
3897 // be overridden via the render event. This can be useful for paintin
3898 // custom graphics in the main window. Default behavior can be
3899 // invoked in the overridden function by calling OnRender()
3900
3901 void wxAuiManager::Render(wxDC* dc)
3902 {
3903 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3904 e.SetManager(this);
3905 e.SetDC(dc);
3906 ProcessMgrEvent(e);
3907 }
3908
3909 void wxAuiManager::Repaint(wxDC* dc)
3910 {
3911 #ifdef __WXMAC__
3912 if ( dc == NULL )
3913 {
3914 m_frame->Refresh() ;
3915 m_frame->Update() ;
3916 return ;
3917 }
3918 #endif
3919 int w, h;
3920 m_frame->GetClientSize(&w, &h);
3921
3922 // figure out which dc to use; if one
3923 // has been specified, use it, otherwise
3924 // make a client dc
3925 wxClientDC* client_dc = NULL;
3926 if (!dc)
3927 {
3928 client_dc = new wxClientDC(m_frame);
3929 dc = client_dc;
3930 }
3931
3932 // if the frame has a toolbar, the client area
3933 // origin will not be (0,0).
3934 wxPoint pt = m_frame->GetClientAreaOrigin();
3935 if (pt.x != 0 || pt.y != 0)
3936 dc->SetDeviceOrigin(pt.x, pt.y);
3937
3938 // render all the items
3939 Render(dc);
3940
3941 // if we created a client_dc, delete it
3942 if (client_dc)
3943 delete client_dc;
3944 }
3945
3946 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3947 {
3948 wxPaintDC dc(m_frame);
3949 Repaint(&dc);
3950 }
3951
3952 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3953 {
3954 #ifdef __WXMAC__
3955 event.Skip() ;
3956 #else
3957 wxUnusedVar(event);
3958 #endif
3959 }
3960
3961 void wxAuiManager::OnSize(wxSizeEvent& event)
3962 {
3963 if (m_frame)
3964 {
3965 DoFrameLayout();
3966 Repaint();
3967
3968 #if wxUSE_MDI
3969 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3970 {
3971 // for MDI parent frames, this event must not
3972 // be "skipped". In other words, the parent frame
3973 // must not be allowed to resize the client window
3974 // after we are finished processing sizing changes
3975 return;
3976 }
3977 #endif
3978 }
3979 event.Skip();
3980 }
3981
3982 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3983 {
3984 // get the window we are managing, if none, return NULL
3985 wxWindow* window = GetManagedWindow();
3986 if (!window)
3987 {
3988 evt.SetManager(NULL);
3989 return;
3990 }
3991
3992 // if we are managing a child frame, get the 'real' manager
3993 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3994 {
3995 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3996 evt.SetManager(float_frame->GetOwnerManager());
3997 return;
3998 }
3999
4000 // return pointer to ourself
4001 evt.SetManager(this);
4002 }
4003
4004 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
4005 {
4006 // determine cursor
4007 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4008 wxCursor cursor = wxNullCursor;
4009
4010 if (part)
4011 {
4012 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4013 part->type == wxAuiDockUIPart::typePaneSizer)
4014 {
4015 // a dock may not be resized if it has a single
4016 // pane which is not resizable
4017 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4018 part->dock->panes.GetCount() == 1 &&
4019 part->dock->panes.Item(0)->IsFixed())
4020 return;
4021
4022 // panes that may not be resized do not get a sizing cursor
4023 if (part->pane && part->pane->IsFixed())
4024 return;
4025
4026 if (part->orientation == wxVERTICAL)
4027 cursor = wxCursor(wxCURSOR_SIZEWE);
4028 else
4029 cursor = wxCursor(wxCURSOR_SIZENS);
4030 }
4031 else if (part->type == wxAuiDockUIPart::typeGripper)
4032 {
4033 cursor = wxCursor(wxCURSOR_SIZING);
4034 }
4035 }
4036
4037 event.SetCursor(cursor);
4038 }
4039
4040
4041
4042 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
4043 const wxMouseEvent& event)
4044 {
4045 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
4046 if (!hit_test || !button_ui_part)
4047 return;
4048
4049 int state = wxAUI_BUTTON_STATE_NORMAL;
4050
4051 if (hit_test == button_ui_part)
4052 {
4053 if (event.LeftDown())
4054 state = wxAUI_BUTTON_STATE_PRESSED;
4055 else
4056 state = wxAUI_BUTTON_STATE_HOVER;
4057 }
4058 else
4059 {
4060 if (event.LeftDown())
4061 state = wxAUI_BUTTON_STATE_HOVER;
4062 }
4063
4064 // now repaint the button with hover state
4065 wxClientDC cdc(m_frame);
4066
4067 // if the frame has a toolbar, the client area
4068 // origin will not be (0,0).
4069 wxPoint pt = m_frame->GetClientAreaOrigin();
4070 if (pt.x != 0 || pt.y != 0)
4071 cdc.SetDeviceOrigin(pt.x, pt.y);
4072
4073 if (hit_test->pane)
4074 {
4075 m_art->DrawPaneButton(cdc, m_frame,
4076 button_ui_part->button->button_id,
4077 state,
4078 button_ui_part->rect,
4079 *hit_test->pane);
4080 }
4081 }
4082
4083 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
4084 {
4085 m_currentDragItem = -1;
4086
4087 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4088 if (part)
4089 {
4090 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4091 part->type == wxAuiDockUIPart::typePaneSizer)
4092 {
4093 // Removing this restriction so that a centre pane can be resized
4094 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4095 // return;
4096
4097 // a dock may not be resized if it has a single
4098 // pane which is not resizable
4099 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4100 part->dock->panes.GetCount() == 1 &&
4101 part->dock->panes.Item(0)->IsFixed())
4102 return;
4103
4104 // panes that may not be resized should be ignored here
4105 if (part->pane && part->pane->IsFixed())
4106 return;
4107
4108 m_action = actionResize;
4109 m_action_part = part;
4110 m_action_hintrect = wxRect();
4111 m_action_start = wxPoint(event.m_x, event.m_y);
4112 m_action_offset = wxPoint(event.m_x - part->rect.x,
4113 event.m_y - part->rect.y);
4114 m_frame->CaptureMouse();
4115 }
4116 else if (part->type == wxAuiDockUIPart::typePaneButton)
4117 {
4118 m_action = actionClickButton;
4119 m_action_part = part;
4120 m_action_start = wxPoint(event.m_x, event.m_y);
4121 m_frame->CaptureMouse();
4122
4123 UpdateButtonOnScreen(part, event);
4124 }
4125 else if (part->type == wxAuiDockUIPart::typeCaption ||
4126 part->type == wxAuiDockUIPart::typeGripper)
4127 {
4128 // if we are managing a wxAuiFloatingFrame window, then
4129 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4130 // We want to initiate a toolbar drag in our owner manager
4131 wxWindow* managed_wnd = GetManagedWindow();
4132
4133 if (part->pane &&
4134 part->pane->window &&
4135 managed_wnd &&
4136 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4137 {
4138 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4139 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4140 owner_mgr->StartPaneDrag(part->pane->window,
4141 wxPoint(event.m_x - part->rect.x,
4142 event.m_y - part->rect.y));
4143 return;
4144 }
4145
4146
4147
4148 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4149 {
4150 // set the caption as active
4151 SetActivePane(m_panes, part->pane->window);
4152 Repaint();
4153 }
4154
4155 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4156 return;
4157
4158 m_action = actionClickCaption;
4159 m_action_part = part;
4160 m_action_start = wxPoint(event.m_x, event.m_y);
4161 m_action_offset = wxPoint(event.m_x - part->rect.x,
4162 event.m_y - part->rect.y);
4163 m_frame->CaptureMouse();
4164 }
4165 #ifdef __WXMAC__
4166 else
4167 {
4168 event.Skip();
4169 }
4170 #endif
4171 }
4172 #ifdef __WXMAC__
4173 else
4174 {
4175 event.Skip();
4176 }
4177 #else
4178 event.Skip();
4179 #endif
4180 }
4181
4182 /// Ends a resize action, or for live update, resizes the sash
4183 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4184 {
4185 // resize the dock or the pane
4186 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4187 {
4188 // first, we must calculate the maximum size the dock may be
4189 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4190
4191 int used_width = 0, used_height = 0;
4192
4193 wxSize client_size = m_frame->GetClientSize();
4194
4195 size_t dock_i, dock_count = m_docks.GetCount();
4196 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4197 {
4198 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4199 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4200 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4201 {
4202 used_height += dock.size;
4203 }
4204 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4205 dock.dock_direction == wxAUI_DOCK_RIGHT)
4206 {
4207 used_width += dock.size;
4208 }
4209 if (dock.resizable)
4210 used_width += sash_size;
4211 }
4212
4213
4214 int available_width = client_size.GetWidth() - used_width;
4215 int available_height = client_size.GetHeight() - used_height;
4216
4217
4218 #if wxUSE_STATUSBAR
4219 // if there's a status control, the available
4220 // height decreases accordingly
4221 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4222 {
4223 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4224 wxStatusBar* status = frame->GetStatusBar();
4225 if (status)
4226 {
4227 wxSize status_client_size = status->GetClientSize();
4228 available_height -= status_client_size.GetHeight();
4229 }
4230 }
4231 #endif
4232
4233 wxRect& rect = m_action_part->dock->rect;
4234
4235 wxPoint new_pos(event.m_x - m_action_offset.x,
4236 event.m_y - m_action_offset.y);
4237 int new_size, old_size = m_action_part->dock->size;
4238
4239 switch (m_action_part->dock->dock_direction)
4240 {
4241 case wxAUI_DOCK_LEFT:
4242 new_size = new_pos.x - rect.x;
4243 if (new_size-old_size > available_width)
4244 new_size = old_size+available_width;
4245 m_action_part->dock->size = new_size;
4246 break;
4247 case wxAUI_DOCK_TOP:
4248 new_size = new_pos.y - rect.y;
4249 if (new_size-old_size > available_height)
4250 new_size = old_size+available_height;
4251 m_action_part->dock->size = new_size;
4252 break;
4253 case wxAUI_DOCK_RIGHT:
4254 new_size = rect.x + rect.width - new_pos.x -
4255 m_action_part->rect.GetWidth();
4256 if (new_size-old_size > available_width)
4257 new_size = old_size+available_width;
4258 m_action_part->dock->size = new_size;
4259 break;
4260 case wxAUI_DOCK_BOTTOM:
4261 new_size = rect.y + rect.height -
4262 new_pos.y - m_action_part->rect.GetHeight();
4263 if (new_size-old_size > available_height)
4264 new_size = old_size+available_height;
4265 m_action_part->dock->size = new_size;
4266 break;
4267 }
4268
4269 Update();
4270 Repaint(NULL);
4271 }
4272 else if (m_action_part &&
4273 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4274 {
4275 wxAuiDockInfo& dock = *m_action_part->dock;
4276 wxAuiPaneInfo& pane = *m_action_part->pane;
4277
4278 int total_proportion = 0;
4279 int dock_pixels = 0;
4280 int new_pixsize = 0;
4281
4282 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4283 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4284 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4285
4286 wxPoint new_pos(event.m_x - m_action_offset.x,
4287 event.m_y - m_action_offset.y);
4288
4289 // determine the pane rectangle by getting the pane part
4290 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4291 wxASSERT_MSG(pane_part,
4292 wxT("Pane border part not found -- shouldn't happen"));
4293
4294 // determine the new pixel size that the user wants;
4295 // this will help us recalculate the pane's proportion
4296 if (dock.IsHorizontal())
4297 new_pixsize = new_pos.x - pane_part->rect.x;
4298 else
4299 new_pixsize = new_pos.y - pane_part->rect.y;
4300
4301 // determine the size of the dock, based on orientation
4302 if (dock.IsHorizontal())
4303 dock_pixels = dock.rect.GetWidth();
4304 else
4305 dock_pixels = dock.rect.GetHeight();
4306
4307 // determine the total proportion of all resizable panes,
4308 // and the total size of the dock minus the size of all
4309 // the fixed panes
4310 int i, dock_pane_count = dock.panes.GetCount();
4311 int pane_position = -1;
4312 for (i = 0; i < dock_pane_count; ++i)
4313 {
4314 wxAuiPaneInfo& p = *dock.panes.Item(i);
4315 if (p.window == pane.window)
4316 pane_position = i;
4317
4318 // while we're at it, subtract the pane sash
4319 // width from the dock width, because this would
4320 // skew our proportion calculations
4321 if (i > 0)
4322 dock_pixels -= sash_size;
4323
4324 // also, the whole size (including decorations) of
4325 // all fixed panes must also be subtracted, because they
4326 // are not part of the proportion calculation
4327 if (p.IsFixed())
4328 {
4329 if (dock.IsHorizontal())
4330 dock_pixels -= p.best_size.x;
4331 else
4332 dock_pixels -= p.best_size.y;
4333 }
4334 else
4335 {
4336 total_proportion += p.dock_proportion;
4337 }
4338 }
4339
4340 // new size can never be more than the number of dock pixels
4341 if (new_pixsize > dock_pixels)
4342 new_pixsize = dock_pixels;
4343
4344
4345 // find a pane in our dock to 'steal' space from or to 'give'
4346 // space to -- this is essentially what is done when a pane is
4347 // resized; the pane should usually be the first non-fixed pane
4348 // to the right of the action pane
4349 int borrow_pane = -1;
4350 for (i = pane_position+1; i < dock_pane_count; ++i)
4351 {
4352 wxAuiPaneInfo& p = *dock.panes.Item(i);
4353 if (!p.IsFixed())
4354 {
4355 borrow_pane = i;
4356 break;
4357 }
4358 }
4359
4360
4361 // demand that the pane being resized is found in this dock
4362 // (this assert really never should be raised)
4363 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4364
4365 // prevent division by zero
4366 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4367 {
4368 m_action = actionNone;
4369 return false;
4370 }
4371
4372 // calculate the new proportion of the pane
4373 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4374
4375 // default minimum size
4376 int min_size = 0;
4377
4378 // check against the pane's minimum size, if specified. please note
4379 // that this is not enough to ensure that the minimum size will
4380 // not be violated, because the whole frame might later be shrunk,
4381 // causing the size of the pane to violate it's minimum size
4382 if (pane.min_size.IsFullySpecified())
4383 {
4384 min_size = 0;
4385
4386 if (pane.HasBorder())
4387 min_size += (pane_border_size*2);
4388
4389 // calculate minimum size with decorations (border,caption)
4390 if (pane_part->orientation == wxVERTICAL)
4391 {
4392 min_size += pane.min_size.y;
4393 if (pane.HasCaption())
4394 min_size += caption_size;
4395 }
4396 else
4397 {
4398 min_size += pane.min_size.x;
4399 }
4400 }
4401
4402
4403 // for some reason, an arithmatic error somewhere is causing
4404 // the proportion calculations to always be off by 1 pixel;
4405 // for now we will add the 1 pixel on, but we really should
4406 // determine what's causing this.
4407 min_size++;
4408
4409 int min_proportion = (min_size*total_proportion)/dock_pixels;
4410
4411 if (new_proportion < min_proportion)
4412 new_proportion = min_proportion;
4413
4414
4415
4416 int prop_diff = new_proportion - pane.dock_proportion;
4417
4418 // borrow the space from our neighbor pane to the
4419 // right or bottom (depending on orientation);
4420 // also make sure we don't make the neighbor too small
4421 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4422
4423 if (prop_borrow - prop_diff < 0)
4424 {
4425 // borrowing from other pane would make it too small,
4426 // so cancel the resize operation
4427 prop_borrow = min_proportion;
4428 }
4429 else
4430 {
4431 prop_borrow -= prop_diff;
4432 }
4433
4434
4435 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
4436 pane.dock_proportion = new_proportion;
4437
4438
4439 // repaint
4440 Update();
4441 Repaint(NULL);
4442 }
4443
4444 return true;
4445 }
4446
4447 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4448 {
4449 if (m_action == actionResize)
4450 {
4451 m_frame->ReleaseMouse();
4452
4453 if (!wxAuiManager_HasLiveResize(*this))
4454 {
4455 // get rid of the hint rectangle
4456 wxScreenDC dc;
4457 DrawResizeHint(dc, m_action_hintrect);
4458 }
4459 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4460 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4461
4462 DoEndResizeAction(event);
4463
4464 m_currentDragItem = -1;
4465
4466 }
4467 else if (m_action == actionClickButton)
4468 {
4469 m_hover_button = NULL;
4470 m_frame->ReleaseMouse();
4471
4472 if (m_action_part)
4473 {
4474 UpdateButtonOnScreen(m_action_part, event);
4475
4476 // make sure we're still over the item that was originally clicked
4477 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4478 {
4479 // fire button-click event
4480 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4481 e.SetManager(this);
4482 e.SetPane(m_action_part->pane);
4483 e.SetButton(m_action_part->button->button_id);
4484 ProcessMgrEvent(e);
4485 }
4486 }
4487 }
4488 else if (m_action == actionClickCaption)
4489 {
4490 m_frame->ReleaseMouse();
4491 }
4492 else if (m_action == actionDragFloatingPane)
4493 {
4494 m_frame->ReleaseMouse();
4495 }
4496 else if (m_action == actionDragToolbarPane)
4497 {
4498 m_frame->ReleaseMouse();
4499
4500 wxAuiPaneInfo& pane = GetPane(m_action_window);
4501 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4502
4503 // save the new positions
4504 wxAuiDockInfoPtrArray docks;
4505 FindDocks(m_docks, pane.dock_direction,
4506 pane.dock_layer, pane.dock_row, docks);
4507 if (docks.GetCount() == 1)
4508 {
4509 wxAuiDockInfo& dock = *docks.Item(0);
4510
4511 wxArrayInt pane_positions, pane_sizes;
4512 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4513
4514 int i, dock_pane_count = dock.panes.GetCount();
4515 for (i = 0; i < dock_pane_count; ++i)
4516 dock.panes.Item(i)->dock_pos = pane_positions[i];
4517 }
4518
4519 pane.state &= ~wxAuiPaneInfo::actionPane;
4520 Update();
4521 }
4522 else
4523 {
4524 event.Skip();
4525 }
4526
4527 m_action = actionNone;
4528 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4529 }
4530
4531
4532 void wxAuiManager::OnMotion(wxMouseEvent& event)
4533 {
4534 // sometimes when Update() is called from inside this method,
4535 // a spurious mouse move event is generated; this check will make
4536 // sure that only real mouse moves will get anywhere in this method;
4537 // this appears to be a bug somewhere, and I don't know where the
4538 // mouse move event is being generated. only verified on MSW
4539
4540 wxPoint mouse_pos = event.GetPosition();
4541 if (m_last_mouse_move == mouse_pos)
4542 return;
4543 m_last_mouse_move = mouse_pos;
4544
4545
4546 if (m_action == actionResize)
4547 {
4548 // It's necessary to reset m_action_part since it destroyed
4549 // by the Update within DoEndResizeAction.
4550 if (m_currentDragItem != -1)
4551 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4552 else
4553 m_currentDragItem = m_uiparts.Index(* m_action_part);
4554
4555 if (m_action_part)
4556 {
4557 wxPoint pos = m_action_part->rect.GetPosition();
4558 if (m_action_part->orientation == wxHORIZONTAL)
4559 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4560 else
4561 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4562
4563 if (wxAuiManager_HasLiveResize(*this))
4564 {
4565 m_frame->ReleaseMouse();
4566 DoEndResizeAction(event);
4567 m_frame->CaptureMouse();
4568 }
4569 else
4570 {
4571 wxRect rect(m_frame->ClientToScreen(pos),
4572 m_action_part->rect.GetSize());
4573 wxScreenDC dc;
4574
4575 if (!m_action_hintrect.IsEmpty())
4576 {
4577 // remove old resize hint
4578 DrawResizeHint(dc, m_action_hintrect);
4579 m_action_hintrect = wxRect();
4580 }
4581
4582 // draw new resize hint, if it's inside the managed frame
4583 wxRect frame_screen_rect = m_frame->GetScreenRect();
4584 if (frame_screen_rect.Contains(rect))
4585 {
4586 DrawResizeHint(dc, rect);
4587 m_action_hintrect = rect;
4588 }
4589 }
4590 }
4591 }
4592 else if (m_action == actionClickCaption)
4593 {
4594 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4595 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4596
4597 // caption has been clicked. we need to check if the mouse
4598 // is now being dragged. if it is, we need to change the
4599 // mouse action to 'drag'
4600 if (m_action_part &&
4601 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4602 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4603 {
4604 wxAuiPaneInfo* pane_info = m_action_part->pane;
4605
4606 if (!pane_info->IsToolbar())
4607 {
4608 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4609 pane_info->IsFloatable())
4610 {
4611 m_action = actionDragFloatingPane;
4612
4613 // set initial float position
4614 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4615 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4616 pt.y - m_action_offset.y);
4617
4618 // float the window
4619 if (pane_info->IsMaximized())
4620 RestorePane(*pane_info);
4621 pane_info->Float();
4622 Update();
4623
4624 m_action_window = pane_info->frame;
4625
4626 // action offset is used here to make it feel "natural" to the user
4627 // to drag a docked pane and suddenly have it become a floating frame.
4628 // Sometimes, however, the offset where the user clicked on the docked
4629 // caption is bigger than the width of the floating frame itself, so
4630 // in that case we need to set the action offset to a sensible value
4631 wxSize frame_size = m_action_window->GetSize();
4632 if (frame_size.x <= m_action_offset.x)
4633 m_action_offset.x = 30;
4634 }
4635 }
4636 else
4637 {
4638 m_action = actionDragToolbarPane;
4639 m_action_window = pane_info->window;
4640 }
4641 }
4642 }
4643 else if (m_action == actionDragFloatingPane)
4644 {
4645 if (m_action_window)
4646 {
4647 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4648 m_action_window->Move(pt.x - m_action_offset.x,
4649 pt.y - m_action_offset.y);
4650 }
4651 }
4652 else if (m_action == actionDragToolbarPane)
4653 {
4654 wxAuiPaneInfo& pane = GetPane(m_action_window);
4655 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4656
4657 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4658
4659 wxPoint pt = event.GetPosition();
4660 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4661
4662 // if DoDrop() decided to float the pane, set up
4663 // the floating pane's initial position
4664 if (pane.IsFloating())
4665 {
4666 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4667 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4668 pt.y - m_action_offset.y);
4669 }
4670
4671 // this will do the actiual move operation;
4672 // in the case that the pane has been floated,
4673 // this call will create the floating pane
4674 // and do the reparenting
4675 Update();
4676
4677 // if the pane has been floated, change the mouse
4678 // action actionDragFloatingPane so that subsequent
4679 // EVT_MOTION() events will move the floating pane
4680 if (pane.IsFloating())
4681 {
4682 pane.state &= ~wxAuiPaneInfo::actionPane;
4683 m_action = actionDragFloatingPane;
4684 m_action_window = pane.frame;
4685 }
4686 }
4687 else
4688 {
4689 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4690 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4691 {
4692 if (part != m_hover_button)
4693 {
4694 // make the old button normal
4695 if (m_hover_button)
4696 {
4697 UpdateButtonOnScreen(m_hover_button, event);
4698 Repaint();
4699 }
4700
4701 // mouse is over a button, so repaint the
4702 // button in hover mode
4703 UpdateButtonOnScreen(part, event);
4704 m_hover_button = part;
4705
4706 }
4707 }
4708 else
4709 {
4710 if (m_hover_button)
4711 {
4712 m_hover_button = NULL;
4713 Repaint();
4714 }
4715 else
4716 {
4717 event.Skip();
4718 }
4719 }
4720 }
4721 }
4722
4723 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4724 {
4725 if (m_hover_button)
4726 {
4727 m_hover_button = NULL;
4728 Repaint();
4729 }
4730 }
4731
4732 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4733 {
4734 // cancel the operation in progress, if any
4735 if ( m_action != actionNone )
4736 {
4737 m_action = actionNone;
4738 HideHint();
4739 }
4740 }
4741
4742 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4743 {
4744 // when a child pane has it's focus set, we should change the
4745 // pane's active state to reflect this. (this is only true if
4746 // active panes are allowed by the owner)
4747 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4748 {
4749 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4750 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4751 {
4752 SetActivePane(m_panes, event.GetWindow());
4753 m_frame->Refresh();
4754 }
4755 }
4756
4757 event.Skip();
4758 }
4759
4760
4761 // OnPaneButton() is an event handler that is called
4762 // when a pane button has been pressed.
4763 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4764 {
4765 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4766
4767 wxAuiPaneInfo& pane = *(evt.pane);
4768
4769 if (evt.button == wxAUI_BUTTON_CLOSE)
4770 {
4771 // fire pane close event
4772 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4773 e.SetManager(this);
4774 e.SetPane(evt.pane);
4775 ProcessMgrEvent(e);
4776
4777 if (!e.GetVeto())
4778 {
4779 // close the pane, but check that it
4780 // still exists in our pane array first
4781 // (the event handler above might have removed it)
4782
4783 wxAuiPaneInfo& check = GetPane(pane.window);
4784 if (check.IsOk())
4785 {
4786 ClosePane(pane);
4787 }
4788
4789 Update();
4790 }
4791 }
4792 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4793 {
4794 // fire pane close event
4795 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4796 e.SetManager(this);
4797 e.SetPane(evt.pane);
4798 ProcessMgrEvent(e);
4799
4800 if (!e.GetVeto())
4801 {
4802 MaximizePane(pane);
4803 Update();
4804 }
4805 }
4806 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4807 {
4808 // fire pane close event
4809 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4810 e.SetManager(this);
4811 e.SetPane(evt.pane);
4812 ProcessMgrEvent(e);
4813
4814 if (!e.GetVeto())
4815 {
4816 RestorePane(pane);
4817 Update();
4818 }
4819 }
4820 else if (evt.button == wxAUI_BUTTON_PIN)
4821 {
4822 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4823 pane.IsFloatable())
4824 pane.Float();
4825 Update();
4826 }
4827 }
4828
4829 #endif // wxUSE_AUI