1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 #if WXWIN_COMPATIBILITY_2_2
56 // ----------------------------------------------------------------------------
58 // ----------------------------------------------------------------------------
60 static const int wxPRINT_WINDOWS
= 1;
61 static const int wxPRINT_POSTSCRIPT
= 2;
63 // ----------------------------------------------------------------------------
64 // support for framebuffer ports
65 // ----------------------------------------------------------------------------
68 // VS: Fullscreen/framebuffer application needs to choose display mode prior
69 // to wxWindows initialization. This class holds information about display
70 // mode. It is used by wxApp::Set/GetDisplayMode.
71 class WXDLLEXPORT wxDisplayModeInfo
74 wxDisplayModeInfo() : m_ok(FALSE
) {}
75 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
76 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
78 unsigned GetWidth() const { return m_width
; }
79 unsigned GetHeight() const { return m_height
; }
80 unsigned GetDepth() const { return m_depth
; }
81 bool IsOk() const { return m_ok
; }
84 unsigned m_width
, m_height
, m_depth
;
89 // ----------------------------------------------------------------------------
90 // the common part of wxApp implementations for all platforms
91 // ----------------------------------------------------------------------------
93 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
95 DECLARE_NO_COPY_CLASS(wxAppBase
)
101 // the virtual functions which may/must be overridden in the derived class
102 // -----------------------------------------------------------------------
104 // called during the program initialization, returning FALSE from here
105 // prevents the program from continuing - it's a good place to create
106 // the top level program window and return TRUE.
108 // Override: always in GUI application, rarely in console ones.
109 virtual bool OnInit();
111 // initializes wxMessageOutput; other responsibilities
112 // may be added later
113 virtual void DoInit();
116 // a platform-dependent version of OnInit(): the code here is likely to
117 // depend on the toolkit. default version does nothing.
120 virtual bool OnInitGui();
123 // called to start program execution - the default version just enters
124 // the main GUI loop in which events are received and processed until
125 // the last window is not deleted (if GetExitOnFrameDelete) or
126 // ExitMainLoop() is called. In console mode programs, the execution
127 // of the program really starts here
129 // Override: rarely in GUI applications, always in console ones.
133 virtual int OnRun() = 0;
136 // called after the main loop termination. This is a good place for
137 // cleaning up (it may be too late in dtor) and is also useful if you
138 // want to return some non-default exit code - this is just the return
139 // value of this method.
142 virtual int OnExit();
144 // called when a fatal exception occurs, this function should take care
145 // not to do anything which might provoke a nested exception! It may be
146 // overridden if you wish to react somehow in non-default way (core
147 // dump under Unix, application crash under Windows) to fatal program
148 // errors, however extreme care should be taken if you don't want this
149 // function to crash.
152 virtual void OnFatalException() { }
154 virtual bool ProcessIdle() = 0;
156 // the worker functions - usually not used directly by the user code
157 // -----------------------------------------------------------------
160 // execute the main GUI loop, the function returns when the loop ends
161 virtual int MainLoop() = 0;
163 // exit the main GUI loop during the next iteration (i.e. it does not
164 // stop the program immediately!)
165 virtual void ExitMainLoop() = 0;
167 // returns TRUE if the program is initialized
168 virtual bool Initialized() = 0;
170 // returns TRUE if there are unprocessed events in the event queue
171 virtual bool Pending() = 0;
173 // process the first event in the event queue (blocks until an event
174 // apperas if there are none currently)
175 virtual void Dispatch() = 0;
177 // process all currently pending events right now
179 // it is an error to call Yield() recursively unless the value of
180 // onlyIfNeeded is TRUE
182 // WARNING: this function is dangerous as it can lead to unexpected
183 // reentrancies (i.e. when called from an event handler it
184 // may result in calling the same event handler again), use
185 // with _extreme_ care or, better, don't use at all!
186 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
189 // application info: name, description, vendor
190 // -------------------------------------------
192 // NB: all these should be set by the application itself, there are no
193 // reasonable default except for the application name which is taken to
196 // set/get the application name
197 wxString
GetAppName() const
204 void SetAppName(const wxString
& name
) { m_appName
= name
; }
206 // set/get the app class name
207 wxString
GetClassName() const { return m_className
; }
208 void SetClassName(const wxString
& name
) { m_className
= name
; }
210 // set/get the vendor name
211 const wxString
& GetVendorName() const { return m_vendorName
; }
212 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
215 // top level window functions
216 // --------------------------
218 // return TRUE if our app has focus
219 virtual bool IsActive() const { return m_isActive
; }
221 // set the "main" top level window
222 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
224 // return the "main" top level window (if it hadn't been set previously
225 // with SetTopWindow(), will return just some top level window and, if
226 // there are none, will return NULL)
227 virtual wxWindow
*GetTopWindow() const
231 else if (wxTopLevelWindows
.GetCount() > 0)
232 return wxTopLevelWindows
.GetFirst()->GetData();
234 return (wxWindow
*)NULL
;
237 // control the exit behaviour: by default, the program will exit the
238 // main loop (and so, usually, terminate) when the last top-level
239 // program window is deleted. Beware that if you disable this behaviour
240 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
241 // ExitMainLoop() explicitly from somewhere.
242 void SetExitOnFrameDelete(bool flag
)
243 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
244 bool GetExitOnFrameDelete() const
245 { return m_exitOnFrameDelete
== Yes
; }
249 // cmd line parsing stuff
250 // ----------------------
252 // all of these methods may be overridden in the derived class to
253 // customize the command line parsing (by default only a few standard
254 // options are handled)
256 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
259 #if wxUSE_CMDLINE_PARSER
260 // this one is called from OnInit() to add all supported options
261 // to the given parser
262 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
264 // called after successfully parsing the command line, return TRUE
265 // to continue and FALSE to exit
266 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
268 // called if "--help" option was specified, return TRUE to continue
270 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
272 // called if incorrect command line options were given, return
273 // FALSE to abort and TRUE to continue
274 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
275 #endif // wxUSE_CMDLINE_PARSER
277 // miscellaneous customization functions
278 // -------------------------------------
281 // override this function to create default log target of arbitrary
282 // user-defined class (default implementation creates a wxLogGui
283 // object) - this log object is used by default by all wxLogXXX()
285 virtual wxLog
*CreateLogTarget()
286 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
287 { return new wxLogGui
; }
289 { return new wxLogStderr
; }
295 #if WXWIN_COMPATIBILITY_2_2
296 // get the standard icon used by wxWin dialogs - this allows the user
297 // to customize the standard dialogs. The 'which' parameter is one of
299 virtual wxIcon
GetStdIcon(int WXUNUSED(which
)) const { return wxNullIcon
; }
302 // Get display mode that is used use. This is only used in framebuffer wxWin ports
304 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
305 // Set display mode to use. This is only used in framebuffer wxWin ports
306 // (such as wxMGL). This method should be called from wxApp:OnInitGui
307 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
309 // set use of best visual flag (see below)
310 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
311 bool GetUseBestVisual() const { return m_useBestVisual
; }
313 // set/get printing mode: see wxPRINT_XXX constants.
315 // default behaviour is the normal one for Unix: always use PostScript
317 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
318 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
320 // called by toolkit-specific code to set the app status: active (we have
321 // focus) or not and also the last window which had focus before we were
323 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
326 // this method allows to filter all the events processed by the program, so
327 // you should try to return quickly from it to avoid slowing down the
328 // program to the crawl
330 // return value should be -1 to continue with the normal event processing,
331 // or TRUE or FALSE to stop further processing and pretend that the event
332 // had been already processed or won't be processed at all, respectively
333 virtual int FilterEvent(wxEvent
& event
);
338 // this function is called when an assert failure occurs, the base class
339 // version does the normal processing (i.e. shows the usual assert failure
342 // the arguments are the place where the assert occured, the text of the
343 // assert itself and the user-specified message
345 virtual void OnAssert(const wxChar
*file
,
349 #endif // __WXDEBUG__
351 // check that the wxBuildOptions object (constructed in the application
352 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
353 // options of the library and abort if it doesn't
354 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
);
356 // deprecated functions, please updae your code to not use them!
357 // -------------------------------------------------------------
359 #if WXWIN_COMPATIBILITY_2_2
360 // used by obsolete wxDebugMsg only
361 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
362 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
364 // TRUE if the application wants to get debug output
365 bool m_wantDebugOutput
;
366 #endif // WXWIN_COMPATIBILITY_2_2
368 // implementation only from now on
369 // -------------------------------
371 // helpers for dynamic wxApp construction
372 static void SetInitializerFunction(wxAppInitializerFunction fn
)
373 { m_appInitFn
= fn
; }
374 static wxAppInitializerFunction
GetInitializerFunction()
375 { return m_appInitFn
; }
377 // process all events in the wxPendingEvents list
378 virtual void ProcessPendingEvents();
380 // access to the command line arguments
385 // function used for dynamic wxApp creation
386 static wxAppInitializerFunction m_appInitFn
;
388 // application info (must be set from the user code)
389 wxString m_vendorName
, // vendor name (ACME Inc)
390 m_appName
, // app name
391 m_className
; // class name
394 // the main top level window - may be NULL
395 wxWindow
*m_topWindow
;
397 // if Yes, exit the main loop when the last top level window is deleted, if
398 // No don't do it and if Later -- only do it once we reach our OnRun()
400 // the explanation for using this strange scheme is given in appcmn.cpp
406 } m_exitOnFrameDelete
;
408 // TRUE if the apps whats to use the best visual on systems where
409 // more than one are available (Sun, SGI, XFree86 4.0 ?)
410 bool m_useBestVisual
;
412 // does any of our windows has focus?
417 // ----------------------------------------------------------------------------
418 // now include the declaration of the real class
419 // ----------------------------------------------------------------------------
422 #if defined(__WXMSW__)
423 #include "wx/msw/app.h"
424 #elif defined(__WXMOTIF__)
425 #include "wx/motif/app.h"
426 #elif defined(__WXMGL__)
427 #include "wx/mgl/app.h"
428 #elif defined(__WXGTK__)
429 #include "wx/gtk/app.h"
430 #elif defined(__WXX11__)
431 #include "wx/x11/app.h"
432 #elif defined(__WXMAC__)
433 #include "wx/mac/app.h"
434 #elif defined(__WXPM__)
435 #include "wx/os2/app.h"
436 #elif defined(__WXSTUBS__)
437 #include "wx/stubs/app.h"
440 // can't use typedef because wxApp forward declared as a class
441 class WXDLLEXPORT wxApp
: public wxAppBase
446 // ----------------------------------------------------------------------------
448 // ----------------------------------------------------------------------------
450 // the one and only application object - use of wxTheApp in application code
451 // is discouraged, consider using DECLARE_APP() after which you may call
452 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
454 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
456 // ----------------------------------------------------------------------------
458 // ----------------------------------------------------------------------------
460 // event loop related functions only work in GUI programs
461 // ------------------------------------------------------
463 // Force an exit from main loop
464 extern void WXDLLEXPORT
wxExit();
466 // Yield to other apps/messages
467 extern bool WXDLLEXPORT
wxYield();
469 // Yield to other apps/messages
470 extern void WXDLLEXPORT
wxWakeUpIdle();
472 // Post a message to the given eventhandler which will be processed during the
473 // next event loop iteration
474 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
476 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
479 dest
->AddPendingEvent(event
);
481 dest
->ProcessEvent(event
);
485 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
486 // and call these functions instead at the program startup and termination
487 // -------------------------------------------------------------------------
491 // initialize the library (may be called as many times as needed, but each
492 // call to wxInitialize() must be matched by wxUninitialize())
493 extern bool WXDLLEXPORT
wxInitialize();
495 // clean up - the library can't be used any more after the last call to
497 extern void WXDLLEXPORT
wxUninitialize();
499 // create an object of this class on stack to initialize/cleanup thel ibrary
501 class WXDLLEXPORT wxInitializer
504 // initialize the library
505 wxInitializer() { m_ok
= wxInitialize(); }
507 // has the initialization been successful? (explicit test)
508 bool IsOk() const { return m_ok
; }
510 // has the initialization been successful? (implicit test)
511 operator bool() const { return m_ok
; }
513 // dtor only does clean up if we initialized the library properly
514 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
522 // ----------------------------------------------------------------------------
523 // macros for dynamic creation of the application object
524 // ----------------------------------------------------------------------------
526 // Having a global instance of this class allows wxApp to be aware of the app
527 // creator function. wxApp can then call this function to create a new app
528 // object. Convoluted, but necessary.
530 class WXDLLEXPORT wxAppInitializer
533 wxAppInitializer(wxAppInitializerFunction fn
)
534 { wxApp::SetInitializerFunction(fn
); }
537 // Here's a macro you can use if your compiler really, really wants main() to
538 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
541 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
542 #define IMPLEMENT_WXWIN_MAIN \
543 extern int wxEntry( int argc, char *argv[] ); \
544 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
545 #elif defined(__WXMAC__) && defined(__UNIX__)
546 // wxMac seems to have a specific wxEntry prototype
547 #define IMPLEMENT_WXWIN_MAIN \
548 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
549 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
550 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
551 // NT defines APIENTRY, 3.x not
552 #if !defined(WXAPIENTRY)
553 #define WXAPIENTRY WXFAR wxSTDCALL
557 #include "wx/msw/winundef.h"
559 #define IMPLEMENT_WXWIN_MAIN \
560 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
561 HINSTANCE hPrevInstance,\
562 LPSTR m_lpCmdLine, int nCmdShow)\
564 return wxEntry((WXHINSTANCE) hInstance,\
565 (WXHINSTANCE) hPrevInstance,\
566 m_lpCmdLine, nCmdShow);\
569 #define IMPLEMENT_WXWIN_MAIN
572 #ifdef __WXUNIVERSAL__
573 #include "wx/univ/theme.h"
575 #define IMPLEMENT_WX_THEME_SUPPORT \
576 WX_USE_THEME(win32); \
579 #define IMPLEMENT_WX_THEME_SUPPORT
582 // Use this macro if you want to define your own main() or WinMain() function
583 // and call wxEntry() from there.
584 #define IMPLEMENT_APP_NO_MAIN(appname) \
585 wxApp *wxCreateApp() \
587 wxApp::CheckBuildOptions(wxBuildOptions()); \
588 return new appname; \
590 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
591 appname& wxGetApp() { return *(appname *)wxTheApp; }
593 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
594 // wxUniversal builds
595 #define IMPLEMENT_APP_NO_THEMES(appname) \
596 IMPLEMENT_APP_NO_MAIN(appname) \
599 // Use this macro exactly once, the argument is the name of the wxApp-derived
600 // class which is the class of your application.
601 #define IMPLEMENT_APP(appname) \
602 IMPLEMENT_APP_NO_THEMES(appname) \
603 IMPLEMENT_WX_THEME_SUPPORT
605 // this macro can be used multiple times and just allows you to use wxGetApp()
607 #define DECLARE_APP(appname) extern appname& wxGetApp();