1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/stdpaths.cpp
3 // Purpose: wxStandardPaths implementation for Win32
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
33 #include "wx/dynlib.h"
34 #include "wx/filename.h"
36 #include "wx/stdpaths.h"
38 #include "wx/msw/private.h"
39 #include "wx/msw/wrapshl.h"
41 // ----------------------------------------------------------------------------
43 // ----------------------------------------------------------------------------
45 typedef HRESULT (WINAPI
*SHGetFolderPath_t
)(HWND
, int, HANDLE
, DWORD
, LPTSTR
);
46 typedef HRESULT (WINAPI
*SHGetSpecialFolderPath_t
)(HWND
, LPTSTR
, int, BOOL
);
48 // ----------------------------------------------------------------------------
50 // ----------------------------------------------------------------------------
52 // used in our wxLogTrace messages
53 static const wxChar
*TRACE_MASK
= _T("stdpaths");
56 #define CSIDL_APPDATA 0x001a
59 #ifndef CSIDL_LOCAL_APPDATA
60 #define CSIDL_LOCAL_APPDATA 0x001c
63 #ifndef CSIDL_COMMON_APPDATA
64 #define CSIDL_COMMON_APPDATA 0x0023
67 #ifndef CSIDL_PROGRAM_FILES
68 #define CSIDL_PROGRAM_FILES 0x0026
71 #ifndef SHGFP_TYPE_CURRENT
72 #define SHGFP_TYPE_CURRENT 0
75 #ifndef SHGFP_TYPE_DEFAULT
76 #define SHGFP_TYPE_DEFAULT 1
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
87 pSHGetFolderPath
= NULL
;
88 pSHGetSpecialFolderPath
= NULL
;
92 SHGetFolderPath_t pSHGetFolderPath
;
93 SHGetSpecialFolderPath_t pSHGetSpecialFolderPath
;
98 // in spite of using a static variable, this is MT-safe as in the worst case it
99 // results in initializing the function pointer several times -- but this is
101 static ShellFunctions gs_shellFuncs
;
103 // ----------------------------------------------------------------------------
105 // ----------------------------------------------------------------------------
107 static void ResolveShellFunctions()
109 #if wxUSE_DYNLIB_CLASS
111 // start with the newest functions, fall back to the oldest ones
113 wxString
shellDllName(_T("coredll"));
115 // first check for SHGetFolderPath (shell32.dll 5.0)
116 wxString
shellDllName(_T("shell32"));
119 wxDynamicLibrary
dllShellFunctions( shellDllName
);
120 if ( !dllShellFunctions
.IsLoaded() )
122 wxLogTrace(TRACE_MASK
, _T("Failed to load %s.dll"), shellDllName
.c_str() );
125 // don't give errors if the functions are unavailable, we're ready to deal
131 static const wchar_t UNICODE_SUFFIX
= L
''; // WinCE SH functions don't seem to have 'W'
133 static const wchar_t UNICODE_SUFFIX
= L
'W';
136 static const char UNICODE_SUFFIX
= 'A';
137 #endif // Unicode/!Unicode
139 wxString
funcname(_T("SHGetFolderPath"));
140 gs_shellFuncs
.pSHGetFolderPath
=
141 (SHGetFolderPath_t
)dllShellFunctions
.GetSymbol(funcname
+ UNICODE_SUFFIX
);
143 // then for SHGetSpecialFolderPath (shell32.dll 4.71)
144 if ( !gs_shellFuncs
.pSHGetFolderPath
)
146 funcname
= _T("SHGetSpecialFolderPath");
147 gs_shellFuncs
.pSHGetSpecialFolderPath
= (SHGetSpecialFolderPath_t
)
148 dllShellFunctions
.GetSymbol(funcname
+ UNICODE_SUFFIX
);
151 // finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0),
152 // but we don't need to test for it -- it is available even under Win95
154 // shell32.dll is going to be unloaded, but it still remains in memory
155 // because we also link to it statically, so it's ok
157 gs_shellFuncs
.initialized
= true;
161 // ============================================================================
162 // wxStandardPaths implementation
163 // ============================================================================
165 // ----------------------------------------------------------------------------
167 // ----------------------------------------------------------------------------
170 wxString
wxStandardPaths::DoGetDirectory(int csidl
)
172 if ( !gs_shellFuncs
.initialized
)
173 ResolveShellFunctions();
178 // test whether the function is available during compile-time (it must be
179 // defined as either "SHGetFolderPathA" or "SHGetFolderPathW")
180 #ifdef SHGetFolderPath
181 // and now test whether we have it during run-time
182 if ( gs_shellFuncs
.pSHGetFolderPath
)
184 hr
= gs_shellFuncs
.pSHGetFolderPath
186 NULL
, // parent window, not used
188 NULL
, // access token (current user)
189 SHGFP_TYPE_CURRENT
, // current path, not just default value
190 wxStringBuffer(dir
, MAX_PATH
)
193 // somewhat incredibly, the error code in the Unicode version is
194 // different from the one in ASCII version for this function
201 // directory doesn't exist, maybe we can get its default value?
202 hr
= gs_shellFuncs
.pSHGetFolderPath
208 wxStringBuffer(dir
, MAX_PATH
)
212 #endif // SHGetFolderPath
214 #ifdef SHGetSpecialFolderPath
215 if ( FAILED(hr
) && gs_shellFuncs
.pSHGetSpecialFolderPath
)
217 hr
= gs_shellFuncs
.pSHGetSpecialFolderPath
219 NULL
, // parent window
220 wxStringBuffer(dir
, MAX_PATH
),
222 FALSE
// don't create if doesn't exist
225 #endif // SHGetSpecialFolderPath
227 // SHGetSpecialFolderLocation should be available with all compilers and
228 // under all Win32 systems, so don't test for it (and as it doesn't exist
229 // in "A" and "W" versions anyhow, testing would be more involved, too)
233 hr
= SHGetSpecialFolderLocation(NULL
, csidl
, &pidl
);
237 // creating this temp object has (nice) side effect of freeing pidl
238 dir
= wxItemIdList(pidl
).GetPath();
246 wxString
wxStandardPaths::GetAppDir()
248 wxFileName
fn(wxGetFullModuleName());
250 // allow running the apps directly from build directory in debug builds
253 if ( fn
.GetDirCount() )
255 lastdir
= fn
.GetDirs().Last();
257 if ( lastdir
.Matches(_T("debug*")) || lastdir
.Matches(_T("vc_msw*")) )
260 #endif // __WXDEBUG__
265 // ----------------------------------------------------------------------------
267 // ----------------------------------------------------------------------------
269 wxString
wxStandardPaths::GetConfigDir() const
271 return AppendAppName(DoGetDirectory(CSIDL_COMMON_APPDATA
));
274 wxString
wxStandardPaths::GetUserConfigDir() const
276 return DoGetDirectory(CSIDL_APPDATA
);
279 wxString
wxStandardPaths::GetDataDir() const
281 // under Windows each program is usually installed in its own directory and
282 // so its datafiles are in the same directory as its main executable
286 wxString
wxStandardPaths::GetUserDataDir() const
288 return AppendAppName(GetUserConfigDir());
291 wxString
wxStandardPaths::GetUserLocalDataDir() const
293 return AppendAppName(DoGetDirectory(CSIDL_LOCAL_APPDATA
));
296 wxString
wxStandardPaths::GetPluginsDir() const
298 // there is no standard location for plugins, suppose they're in the same
299 // directory as the .exe
303 // ============================================================================
304 // wxStandardPathsWin16 implementation
305 // ============================================================================
307 wxString
wxStandardPathsWin16::GetConfigDir() const
309 // this is for compatibility with earlier wxFileConfig versions
310 // which used the Windows directory for the global files
313 if ( !::GetWindowsDirectory(wxStringBuffer(dir
, MAX_PATH
), MAX_PATH
) )
315 wxLogLastError(_T("GetWindowsDirectory"));
318 // TODO: use CSIDL_WINDOWS (eVC4, possibly not eVC3)
319 dir
= wxT("\\Windows");
325 wxString
wxStandardPathsWin16::GetUserConfigDir() const
327 // again, for wxFileConfig which uses $HOME for its user config file
328 return wxGetHomeDir();
331 #endif // wxUSE_STDPATHS