1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
26 #if defined(__GNUG__) && !defined(__APPLE__)
27 #pragma interface "thread.h"
30 // Windows headers define it
35 // ----------------------------------------------------------------------------
37 // ----------------------------------------------------------------------------
41 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
42 wxMUTEX_INVALID
, // mutex hasn't been initialized
43 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
44 wxMUTEX_BUSY
, // mutex is already locked by another thread
45 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
46 wxMUTEX_MISC_ERROR
// any other error
53 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
60 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
61 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
62 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
63 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
69 wxTHREAD_NO_ERROR
= 0, // No error
70 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
71 wxTHREAD_RUNNING
, // The thread is already running
72 wxTHREAD_NOT_RUNNING
, // The thread isn't running
73 wxTHREAD_KILLED
, // Thread we waited for had to be killed
74 wxTHREAD_MISC_ERROR
// Some other error
83 // defines the interval of priority
86 WXTHREAD_MIN_PRIORITY
= 0u,
87 WXTHREAD_DEFAULT_PRIORITY
= 50u,
88 WXTHREAD_MAX_PRIORITY
= 100u
91 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
92 // to lock a normal mutex by a thread which already owns it results in
93 // undefined behaviour (it always works under Windows, it will almost always
94 // result in a deadlock under Unix). Locking a recursive mutex in such
95 // situation always succeeds and it must be unlocked as many times as it has
98 // However recursive mutexes have several important drawbacks: first, in the
99 // POSIX implementation, they're less efficient. Second, and more importantly,
100 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
101 // wxCondition will work under Windows and some Unices (notably Linux) but will
102 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
103 // to ensure that a recursive mutex is not used with wxCondition, it is a good
104 // idea to avoid using recursive mutexes at all. Also, the last problem with
105 // them is that some (older) Unix versions don't support this at all -- which
106 // results in a configure warning when building and a deadlock when using them.
109 // normal mutex: try to always use this one
112 // recursive mutex: don't use these ones with wxCondition
116 // forward declarations
117 class WXDLLEXPORT wxConditionInternal
;
118 class WXDLLEXPORT wxMutexInternal
;
119 class WXDLLEXPORT wxSemaphoreInternal
;
120 class WXDLLEXPORT wxThreadInternal
;
122 // ----------------------------------------------------------------------------
123 // A mutex object is a synchronization object whose state is set to signaled
124 // when it is not owned by any thread, and nonsignaled when it is owned. Its
125 // name comes from its usefulness in coordinating mutually-exclusive access to
126 // a shared resource. Only one thread at a time can own a mutex object.
127 // ----------------------------------------------------------------------------
129 // you should consider wxMutexLocker whenever possible instead of directly
130 // working with wxMutex class - it is safer
131 class WXDLLEXPORT wxMutex
134 // constructor & destructor
135 // ------------------------
137 // create either default (always safe) or recursive mutex
138 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
140 // destroys the mutex kernel object
143 // test if the mutex has been created successfully
149 // Lock the mutex, blocking on it until it is unlocked by the other thread.
150 // The result of locking a mutex already locked by the current thread
151 // depend on the mutex type.
153 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
156 // Try to lock the mutex: if it is currently locked, return immediately
157 // with an error. Otherwise the caller must call Unlock().
158 wxMutexError
TryLock();
160 // Unlock the mutex. It is an error to unlock an already unlocked mutex
161 wxMutexError
Unlock();
164 wxMutexInternal
*m_internal
;
166 friend class wxConditionInternal
;
168 DECLARE_NO_COPY_CLASS(wxMutex
)
171 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
172 // this ensures that mutex is always unlocked, even if the function returns or
173 // throws an exception before it reaches the end
174 class WXDLLEXPORT wxMutexLocker
177 // lock the mutex in the ctor
178 wxMutexLocker(wxMutex
& mutex
)
179 : m_isOk(FALSE
), m_mutex(mutex
)
180 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
182 // returns TRUE if mutex was successfully locked in ctor
186 // unlock the mutex in dtor
188 { if ( IsOk() ) m_mutex
.Unlock(); }
191 // no assignment operator nor copy ctor
192 wxMutexLocker(const wxMutexLocker
&);
193 wxMutexLocker
& operator=(const wxMutexLocker
&);
199 // ----------------------------------------------------------------------------
200 // Critical section: this is the same as mutex but is only visible to the
201 // threads of the same process. For the platforms which don't have native
202 // support for critical sections, they're implemented entirely in terms of
205 // NB: wxCriticalSection object does not allocate any memory in its ctor
206 // which makes it possible to have static globals of this class
207 // ----------------------------------------------------------------------------
209 // in order to avoid any overhead under platforms where critical sections are
210 // just mutexes make all wxCriticalSection class functions inline
211 #if !defined(__WXMSW__) && !defined(__WXPM__)
212 #define wxCRITSECT_IS_MUTEX 1
214 #define wxCRITSECT_INLINE inline
216 #define wxCRITSECT_IS_MUTEX 0
218 #define wxCRITSECT_INLINE
221 // you should consider wxCriticalSectionLocker whenever possible instead of
222 // directly working with wxCriticalSection class - it is safer
223 class WXDLLEXPORT wxCriticalSection
227 wxCRITSECT_INLINE
wxCriticalSection();
228 wxCRITSECT_INLINE
~wxCriticalSection();
230 // enter the section (the same as locking a mutex)
231 wxCRITSECT_INLINE
void Enter();
233 // leave the critical section (same as unlocking a mutex)
234 wxCRITSECT_INLINE
void Leave();
237 #if wxCRITSECT_IS_MUTEX
239 #elif defined(__WXMSW__)
240 // we can't allocate any memory in the ctor, so use placement new -
241 // unfortunately, we have to hardcode the sizeof() here because we can't
242 // include windows.h from this public header and we also have to use the
243 // union to force the correct (i.e. maximal) alignment
245 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
246 // thread.cpp and will need to increase the buffer size
248 // finally, we need this typedef instead of declaring m_buffer directly
249 // because otherwise the assert mentioned above wouldn't compile with some
250 // compilers (notably CodeWarrior 8)
251 typedef char wxCritSectBuffer
[24];
254 unsigned long m_dummy1
;
257 wxCritSectBuffer m_buffer
;
261 #endif // Unix/Win32/OS2
263 DECLARE_NO_COPY_CLASS(wxCriticalSection
)
266 #if wxCRITSECT_IS_MUTEX
267 // implement wxCriticalSection using mutexes
268 inline wxCriticalSection::wxCriticalSection() { }
269 inline wxCriticalSection::~wxCriticalSection() { }
271 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
272 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
273 #endif // wxCRITSECT_IS_MUTEX
275 #undef wxCRITSECT_INLINE
276 #undef wxCRITSECT_IS_MUTEX
278 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
280 class WXDLLEXPORT wxCriticalSectionLocker
283 wxCriticalSectionLocker(wxCriticalSection
& cs
)
289 ~wxCriticalSectionLocker()
295 wxCriticalSection
& m_critsect
;
297 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
)
300 // ----------------------------------------------------------------------------
301 // wxCondition models a POSIX condition variable which allows one (or more)
302 // thread(s) to wait until some condition is fulfilled
303 // ----------------------------------------------------------------------------
305 class WXDLLEXPORT wxCondition
308 // Each wxCondition object is associated with a (single) wxMutex object.
309 // The mutex object MUST be locked before calling Wait()
310 wxCondition(wxMutex
& mutex
);
312 // dtor is not virtual, don't use this class polymorphically
315 // return TRUE if the condition has been created successfully
318 // NB: the associated mutex MUST be locked beforehand by the calling thread
320 // it atomically releases the lock on the associated mutex
321 // and starts waiting to be woken up by a Signal()/Broadcast()
322 // once its signaled, then it will wait until it can reacquire
323 // the lock on the associated mutex object, before returning.
326 // exactly as Wait() except that it may also return if the specified
327 // timeout ellapses even if the condition hasn't been signalled: in this
328 // case, the return value is FALSE, otherwise (i.e. in case of a normal
329 // return) it is TRUE
331 // the timeeout parameter specifies a interval that needs to be waited in
333 wxCondError
WaitTimeout(unsigned long milliseconds
);
335 // NB: the associated mutex may or may not be locked by the calling thread
337 // this method unblocks one thread if any are blocking on the condition.
338 // if no thread is blocking in Wait(), then the signal is NOT remembered
339 // The thread which was blocking on Wait(), will then reacquire the lock
340 // on the associated mutex object before returning
341 wxCondError
Signal();
343 // NB: the associated mutex may or may not be locked by the calling thread
345 // this method unblocks all threads if any are blocking on the condition.
346 // if no thread is blocking in Wait(), then the signal is NOT remembered
347 // The threads which were blocking on Wait(), will then reacquire the lock
348 // on the associated mutex object before returning.
349 wxCondError
Broadcast();
352 // deprecated version, don't use
353 bool Wait(unsigned long milliseconds
)
354 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
357 wxConditionInternal
*m_internal
;
359 DECLARE_NO_COPY_CLASS(wxCondition
)
362 // ----------------------------------------------------------------------------
363 // wxSemaphore: a counter limiting the number of threads concurrently accessing
365 // ----------------------------------------------------------------------------
367 class WXDLLEXPORT wxSemaphore
370 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
371 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
372 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
374 // dtor is not virtual, don't use this class polymorphically
377 // return TRUE if the semaphore has been created successfully
380 // wait indefinitely, until the semaphore count goes beyond 0
381 // and then decrement it and return (this method might have been called
385 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
386 // successful and wxSEMA_BUSY if the count is currently zero
387 wxSemaError
TryWait();
389 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
390 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
391 wxSemaError
WaitTimeout(unsigned long milliseconds
);
393 // increments the semaphore count and signals one of the waiting threads
397 wxSemaphoreInternal
*m_internal
;
399 DECLARE_NO_COPY_CLASS(wxSemaphore
)
402 // ----------------------------------------------------------------------------
403 // wxThread: class encpasulating a thread of execution
404 // ----------------------------------------------------------------------------
406 // there are two different kinds of threads: joinable and detached (default)
407 // ones. Only joinable threads can return a return code and only detached
408 // threads auto-delete themselves - the user should delete the joinable
411 // NB: in the function descriptions the words "this thread" mean the thread
412 // created by the wxThread object while "main thread" is the thread created
413 // during the process initialization (a.k.a. the GUI thread)
415 // On VMS thread pointers are 64 bits (also needed for other systems???
417 typedef unsigned long long wxThreadIdType
;
419 typedef unsigned long wxThreadIdType
;
422 class WXDLLEXPORT wxThread
425 // the return type for the thread function
426 typedef void *ExitCode
;
429 // Returns the wxThread object for the calling thread. NULL is returned
430 // if the caller is the main thread (but it's recommended to use
431 // IsMain() and only call This() for threads other than the main one
432 // because NULL is also returned on error). If the thread wasn't
433 // created with wxThread class, the returned value is undefined.
434 static wxThread
*This();
436 // Returns true if current thread is the main thread.
437 static bool IsMain();
439 // Release the rest of our time slice leting the other threads run
442 // Sleep during the specified period of time in milliseconds
444 // NB: at least under MSW worker threads can not call ::wxSleep()!
445 static void Sleep(unsigned long milliseconds
);
447 // get the number of system CPUs - useful with SetConcurrency()
448 // (the "best" value for it is usually number of CPUs + 1)
450 // Returns -1 if unknown, number of CPUs otherwise
451 static int GetCPUCount();
453 // Get the platform specific thread ID and return as a long. This
454 // can be used to uniquely identify threads, even if they are not
455 // wxThreads. This is used by wxPython.
456 static wxThreadIdType
GetCurrentId();
458 // sets the concurrency level: this is, roughly, the number of threads
459 // the system tries to schedule to run in parallel. 0 means the
460 // default value (usually acceptable, but may not yield the best
461 // performance for this process)
463 // Returns TRUE on success, FALSE otherwise (if not implemented, for
465 static bool SetConcurrency(size_t level
);
467 // constructor only creates the C++ thread object and doesn't create (or
468 // start) the real thread
469 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
471 // functions that change the thread state: all these can only be called
472 // from _another_ thread (typically the thread that created this one, e.g.
473 // the main thread), not from the thread itself
475 // create a new thread and optionally set the stack size on
476 // platforms that support that - call Run() to start it
477 // (special cased for watcom which won't accept 0 default)
479 wxThreadError
Create(unsigned int stackSize
= 0);
481 // starts execution of the thread - from the moment Run() is called
482 // the execution of wxThread::Entry() may start at any moment, caller
483 // shouldn't suppose that it starts after (or before) Run() returns.
486 // stops the thread if it's running and deletes the wxThread object if
487 // this is a detached thread freeing its memory - otherwise (for
488 // joinable threads) you still need to delete wxThread object
491 // this function only works if the thread calls TestDestroy()
492 // periodically - the thread will only be deleted the next time it
495 // will fill the rc pointer with the thread exit code if it's !NULL
496 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
498 // waits for a joinable thread to finish and returns its exit code
500 // Returns (ExitCode)-1 on error (for example, if the thread is not
504 // kills the thread without giving it any chance to clean up - should
505 // not be used in normal circumstances, use Delete() instead. It is a
506 // dangerous function that should only be used in the most extreme
509 // The wxThread object is deleted by Kill() if the thread is
510 // detachable, but you still have to delete it manually for joinable
512 wxThreadError
Kill();
514 // pause a running thread: as Delete(), this only works if the thread
515 // calls TestDestroy() regularly
516 wxThreadError
Pause();
518 // resume a paused thread
519 wxThreadError
Resume();
522 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
524 // NB: the priority can only be set before the thread is created
525 void SetPriority(unsigned int prio
);
527 // Get the current priority.
528 unsigned int GetPriority() const;
530 // thread status inquiries
531 // Returns true if the thread is alive: i.e. running or suspended
532 bool IsAlive() const;
533 // Returns true if the thread is running (not paused, not killed).
534 bool IsRunning() const;
535 // Returns true if the thread is suspended
536 bool IsPaused() const;
538 // is the thread of detached kind?
539 bool IsDetached() const { return m_isDetached
; }
541 // Get the thread ID - a platform dependent number which uniquely
542 // identifies a thread inside a process
543 wxThreadIdType
GetId() const;
545 // called when the thread exits - in the context of this thread
547 // NB: this function will not be called if the thread is Kill()ed
548 virtual void OnExit() { }
550 // dtor is public, but the detached threads should never be deleted - use
551 // Delete() instead (or leave the thread terminate by itself)
555 // Returns TRUE if the thread was asked to terminate: this function should
556 // be called by the thread from time to time, otherwise the main thread
557 // will be left forever in Delete()!
560 // exits from the current thread - can be called only from this thread
561 void Exit(ExitCode exitcode
= 0);
563 // entry point for the thread - called by Run() and executes in the context
565 virtual void *Entry() = 0;
568 // no copy ctor/assignment operator
569 wxThread(const wxThread
&);
570 wxThread
& operator=(const wxThread
&);
572 friend class wxThreadInternal
;
574 // the (platform-dependent) thread class implementation
575 wxThreadInternal
*m_internal
;
577 // protects access to any methods of wxThreadInternal object
578 wxCriticalSection m_critsect
;
580 // true if the thread is detached, false if it is joinable
584 // ----------------------------------------------------------------------------
585 // Automatic initialization
586 // ----------------------------------------------------------------------------
588 // GUI mutex handling.
589 void WXDLLEXPORT
wxMutexGuiEnter();
590 void WXDLLEXPORT
wxMutexGuiLeave();
592 // macros for entering/leaving critical sections which may be used without
593 // having to take them inside "#if wxUSE_THREADS"
594 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
595 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
596 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
597 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
598 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
600 // function for checking if we're in the main thread which may be used whether
601 // wxUSE_THREADS is 0 or 1
602 inline bool wxIsMainThread() { return wxThread::IsMain(); }
604 #else // !wxUSE_THREADS
607 inline void WXDLLEXPORT
wxMutexGuiEnter() { }
608 inline void WXDLLEXPORT
wxMutexGuiLeave() { }
610 // macros for entering/leaving critical sections which may be used without
611 // having to take them inside "#if wxUSE_THREADS"
612 #define wxENTER_CRIT_SECT(cs)
613 #define wxLEAVE_CRIT_SECT(cs)
614 #define wxCRIT_SECT_DECLARE(cs)
615 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
616 #define wxCRIT_SECT_LOCKER(name, cs)
618 // if there is only one thread, it is always the main one
619 inline bool wxIsMainThread() { return true; }
621 #endif // wxUSE_THREADS/!wxUSE_THREADS
623 // mark part of code as being a critical section: this macro declares a
624 // critical section with the given name and enters it immediately and leaves
625 // it at the end of the current scope
631 // static int s_counter = 0;
633 // wxCRITICAL_SECTION(counter);
635 // return ++s_counter;
638 // this function is MT-safe in presence of the threads but there is no
639 // overhead when the library is compiled without threads
640 #define wxCRITICAL_SECTION(name) \
641 wxCRIT_SECT_DECLARE(s_cs##name); \
642 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
644 // automatically lock GUI mutex in ctor and unlock it in dtor
645 class WXDLLEXPORT wxMutexGuiLocker
648 wxMutexGuiLocker() { wxMutexGuiEnter(); }
649 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
652 // -----------------------------------------------------------------------------
653 // implementation only until the end of file
654 // -----------------------------------------------------------------------------
658 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
659 // unlock GUI if there are threads waiting for and lock it back when
660 // there are no more of them - should be called periodically by the main
662 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
664 // returns TRUE if the main thread has GUI lock
665 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
668 // wakes up the main thread if it's sleeping inside ::GetMessage()
669 extern void WXDLLEXPORT
wxWakeUpMainThread();
672 // return TRUE if the main thread is waiting for some other to terminate:
673 // wxApp then should block all "dangerous" messages
674 extern bool WXDLLEXPORT
wxIsWaitingForThread();
675 #endif // MSW, Mac, OS/2
677 #endif // wxUSE_THREADS
679 #endif // _WX_THREAD_H_