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Fixed the drawing of the HRules so they don't try to iterate over all
[wxWidgets.git] / src / univ / winuniv.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/window.cpp
3 // Purpose: implementation of extra wxWindow methods for wxUniv port
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 06.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "univwindow.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/window.h"
34 #include "wx/dcclient.h"
35 #include "wx/dcmemory.h"
36 #include "wx/event.h"
37 #include "wx/scrolbar.h"
38 #include "wx/menu.h"
39 #include "wx/frame.h"
40 #endif // WX_PRECOMP
41
42 #include "wx/univ/colschem.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/theme.h"
45
46 #if wxUSE_CARET
47 #include "wx/caret.h"
48 #endif // wxUSE_CARET
49
50 // turn Refresh() debugging on/off
51 #define WXDEBUG_REFRESH
52
53 #ifndef __WXDEBUG__
54 #undef WXDEBUG_REFRESH
55 #endif
56
57 // ============================================================================
58 // implementation
59 // ============================================================================
60
61 // ----------------------------------------------------------------------------
62 // event tables
63 // ----------------------------------------------------------------------------
64
65 // we can't use wxWindowNative here as it won't be expanded inside the macro
66 #if defined(__WXMSW__)
67 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
68 #elif defined(__WXGTK__)
69 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
70 #elif defined(__WXMGL__)
71 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
72 #endif
73
74 BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
75 EVT_SIZE(wxWindow::OnSize)
76
77 #if wxUSE_ACCEL || wxUSE_MENUS
78 EVT_KEY_DOWN(wxWindow::OnKeyDown)
79 #endif // wxUSE_ACCEL
80
81 #if wxUSE_MENUS
82 EVT_CHAR(wxWindow::OnChar)
83 EVT_KEY_UP(wxWindow::OnKeyUp)
84 #endif // wxUSE_MENUS
85
86 EVT_PAINT(wxWindow::OnPaint)
87 EVT_NC_PAINT(wxWindow::OnNcPaint)
88 EVT_ERASE_BACKGROUND(wxWindow::OnErase)
89 END_EVENT_TABLE()
90
91 // ----------------------------------------------------------------------------
92 // creation
93 // ----------------------------------------------------------------------------
94
95 void wxWindow::Init()
96 {
97 m_scrollbarVert =
98 m_scrollbarHorz = (wxScrollBar *)NULL;
99
100 m_isCurrent = FALSE;
101
102 m_renderer = wxTheme::Get()->GetRenderer();
103 }
104
105 bool wxWindow::Create(wxWindow *parent,
106 wxWindowID id,
107 const wxPoint& pos,
108 const wxSize& size,
109 long style,
110 const wxString& name)
111 {
112 // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
113 // as under the other platforms
114 if ( !wxWindowNative::Create(parent, id, pos, size,
115 style | wxCLIP_CHILDREN,
116 name) )
117 {
118 return FALSE;
119 }
120
121 // if we should always have the scrollbar, do show it
122 if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
123 {
124 m_scrollbarVert = new wxScrollBar(this, -1,
125 wxDefaultPosition, wxDefaultSize,
126 wxSB_VERTICAL);
127
128 // and position it
129 PositionScrollbars();
130 }
131
132 // the colours/fonts are default
133 m_hasBgCol =
134 m_hasFgCol =
135 m_hasFont = FALSE;
136
137 return TRUE;
138 }
139
140 // ----------------------------------------------------------------------------
141 // background pixmap
142 // ----------------------------------------------------------------------------
143
144 void wxWindow::SetBackground(const wxBitmap& bitmap,
145 int alignment,
146 wxStretch stretch)
147 {
148 m_bitmapBg = bitmap;
149 m_alignBgBitmap = alignment;
150 m_stretchBgBitmap = stretch;
151 }
152
153 const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
154 wxStretch *stretch) const
155 {
156 if ( m_bitmapBg.Ok() )
157 {
158 if ( alignment )
159 *alignment = m_alignBgBitmap;
160 if ( stretch )
161 *stretch = m_stretchBgBitmap;
162 }
163
164 return m_bitmapBg;
165 }
166
167 // ----------------------------------------------------------------------------
168 // painting
169 // ----------------------------------------------------------------------------
170
171 // the event handler executed when the window background must be painted
172 void wxWindow::OnErase(wxEraseEvent& event)
173 {
174 if ( !m_renderer )
175 {
176 event.Skip();
177
178 return;
179 }
180
181 DoDrawBackground(*event.GetDC());
182
183 // if we have both scrollbars, we also have a square in the corner between
184 // them which we must paint
185 if ( m_scrollbarVert && m_scrollbarHorz )
186 {
187 wxSize size = GetSize();
188 wxRect rectClient = GetClientRect(),
189 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
190
191 wxRect rectCorner;
192 rectCorner.x = rectClient.GetRight() + 1;
193 rectCorner.y = rectClient.GetBottom() + 1;
194 rectCorner.SetRight(size.x - rectBorder.width);
195 rectCorner.SetBottom(size.y - rectBorder.height);
196
197 if ( GetUpdateRegion().Contains(rectCorner) )
198 {
199 m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
200 }
201 }
202 }
203
204 // the event handlers executed when the window must be repainted
205 void wxWindow::OnNcPaint(wxPaintEvent& event)
206 {
207 if ( m_renderer )
208 {
209 // get the window rect
210 wxRect rect;
211 wxSize size = GetSize();
212 rect.x =
213 rect.y = 0;
214 rect.width = size.x;
215 rect.height = size.y;
216
217 // if the scrollbars are outside the border, we must adjust the rect to
218 // exclude them
219 if ( !m_renderer->AreScrollbarsInsideBorder() )
220 {
221 wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
222 if ( scrollbar )
223 rect.width -= scrollbar->GetSize().x;
224
225 scrollbar = GetScrollbar(wxHORIZONTAL);
226 if ( scrollbar )
227 rect.height -= scrollbar->GetSize().y;
228 }
229
230 // get the DC and draw the border on it
231 wxWindowDC dc(this);
232 DoDrawBorder(dc, rect);
233 }
234 }
235
236 void wxWindow::OnPaint(wxPaintEvent& event)
237 {
238 if ( !m_renderer )
239 {
240 // it is a native control which paints itself
241 event.Skip();
242 }
243 else
244 {
245 // get the DC to use and create renderer on it
246 wxPaintDC dc(this);
247 wxControlRenderer renderer(this, dc, m_renderer);
248
249 // draw the control
250 DoDraw(&renderer);
251 }
252 }
253
254 bool wxWindow::DoDrawBackground(wxDC& dc)
255 {
256 // FIXME: leaving this code in leads to partial bg redraws sometimes under
257 // MSW
258 wxRect rect;
259 #ifndef __WXMSW__
260 rect = GetUpdateRegion().GetBox();
261 if ( !rect.width && !rect.height )
262 #endif
263 {
264 wxSize size = GetSize();
265 rect.width = size.x;
266 rect.height = size.y;
267 }
268
269 if ( GetBackgroundBitmap().Ok() )
270 {
271 // get the bitmap and the flags
272 int alignment;
273 wxStretch stretch;
274 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
275 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
276 }
277 else // just fill it with bg colour if no bitmap
278 {
279 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
280 rect, GetStateFlags());
281 }
282
283 return TRUE;
284 }
285
286 void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
287 {
288 // TODO: handle bg bitmaps here!
289
290 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
291 }
292
293 void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
294 {
295 // draw outline unless the update region is enitrely inside it in which
296 // case we don't need to do it
297 #if 0 // doesn't seem to work, why?
298 if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
299 #endif
300 {
301 m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags());
302 }
303 }
304
305 void wxWindow::DoDraw(wxControlRenderer *renderer)
306 {
307 }
308
309 void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
310 {
311 wxRect rectWin;
312 wxPoint pt = GetClientAreaOrigin();
313
314 wxSize size = GetClientSize();
315
316 if ( rectClient )
317 {
318 rectWin = *rectClient;
319
320 // don't refresh anything beyond the client area (scrollbars for
321 // example)
322 if ( rectWin.GetRight() > size.x )
323 rectWin.SetRight(size.x);
324 if ( rectWin.GetBottom() > size.y )
325 rectWin.SetBottom(size.y);
326
327 rectWin.Offset(pt);
328 }
329 else // refresh the entire client area
330 {
331 rectWin.x = pt.x;
332 rectWin.y = pt.y;
333 rectWin.width = size.x;
334 rectWin.height = size.y;
335 }
336
337 // debugging helper
338 #ifdef WXDEBUG_REFRESH
339 static bool s_refreshDebug = FALSE;
340 if ( s_refreshDebug )
341 {
342 wxWindowDC dc(this);
343 dc.SetBrush(*wxCYAN_BRUSH);
344 dc.SetPen(*wxTRANSPARENT_PEN);
345 dc.DrawRectangle(rectWin);
346
347 // under Unix we use "--sync" X option for this
348 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
349 ::GdiFlush();
350 ::Sleep(200);
351 #endif // __WXMSW__
352 }
353 #endif // WXDEBUG_REFRESH
354
355 wxWindowNative::Refresh(eraseBackground, &rectWin);
356 }
357
358 // ----------------------------------------------------------------------------
359 // state flags
360 // ----------------------------------------------------------------------------
361
362 bool wxWindow::Enable(bool enable)
363 {
364 if ( !wxWindowNative::Enable(enable) )
365 return FALSE;
366
367 // disabled window can't keep focus
368 if ( FindFocus() == this )
369 {
370 GetParent()->SetFocus();
371 }
372
373 if ( m_renderer )
374 {
375 // a window with renderer is drawn by ourselves and it has to be
376 // refreshed to reflect its new status
377 Refresh();
378 }
379
380 return TRUE;
381 }
382
383 bool wxWindow::IsFocused() const
384 {
385 wxWindow *self = wxConstCast(this, wxWindow);
386 return self->FindFocus() == self;
387 }
388
389 bool wxWindow::IsPressed() const
390 {
391 return FALSE;
392 }
393
394 bool wxWindow::IsDefault() const
395 {
396 return FALSE;
397 }
398
399 bool wxWindow::IsCurrent() const
400 {
401 return m_isCurrent;
402 }
403
404 bool wxWindow::SetCurrent(bool doit)
405 {
406 if ( doit == m_isCurrent )
407 return FALSE;
408
409 m_isCurrent = doit;
410
411 if ( CanBeHighlighted() )
412 Refresh();
413
414 return TRUE;
415 }
416
417 int wxWindow::GetStateFlags() const
418 {
419 int flags = 0;
420 if ( !IsEnabled() )
421 flags |= wxCONTROL_DISABLED;
422
423 // the following states are only possible if our application is active - if
424 // it is not, even our default/focused controls shouldn't appear as such
425 if ( wxTheApp->IsActive() )
426 {
427 if ( IsCurrent() )
428 flags |= wxCONTROL_CURRENT;
429 if ( IsFocused() )
430 flags |= wxCONTROL_FOCUSED;
431 if ( IsPressed() )
432 flags |= wxCONTROL_PRESSED;
433 if ( IsDefault() )
434 flags |= wxCONTROL_ISDEFAULT;
435 }
436
437 return flags;
438 }
439
440 // ----------------------------------------------------------------------------
441 // size
442 // ----------------------------------------------------------------------------
443
444 void wxWindow::OnSize(wxSizeEvent& event)
445 {
446 if ( m_scrollbarVert || m_scrollbarHorz )
447 {
448 PositionScrollbars();
449 }
450
451 event.Skip();
452 }
453
454 wxSize wxWindow::DoGetBestSize() const
455 {
456 return AdjustSize(DoGetBestClientSize());
457 }
458
459 wxSize wxWindow::DoGetBestClientSize() const
460 {
461 return wxWindowNative::DoGetBestSize();
462 }
463
464 wxSize wxWindow::AdjustSize(const wxSize& size) const
465 {
466 wxSize sz = size;
467 if ( m_renderer )
468 m_renderer->AdjustSize(&sz, this);
469 return sz;
470 }
471
472 wxPoint wxWindow::GetClientAreaOrigin() const
473 {
474 wxPoint pt = wxWindowBase::GetClientAreaOrigin();
475
476 if ( m_renderer )
477 pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
478
479 return pt;
480 }
481
482 void wxWindow::DoGetClientSize(int *width, int *height) const
483 {
484 // if it is a native window, we assume it handles the scrollbars itself
485 // too - and if it doesn't, there is not much we can do
486 if ( !m_renderer )
487 {
488 wxWindowNative::DoGetClientSize(width, height);
489
490 return;
491 }
492
493 int w, h;
494 wxWindowNative::DoGetClientSize(&w, &h);
495
496 // we assume that the scrollbars are positioned correctly (by a previous
497 // call to PositionScrollbars()) here
498
499 wxRect rectBorder;
500 if ( m_renderer )
501 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
502
503 bool inside = m_renderer->AreScrollbarsInsideBorder();
504
505 if ( width )
506 {
507 // in any case, take account of the scrollbar
508 if ( m_scrollbarVert )
509 w -= m_scrollbarVert->GetSize().x;
510
511 // if we don't have scrollbar or if it is outside the border (and not
512 // blended into it), take account of the right border as well
513 if ( !m_scrollbarVert || inside )
514 w -= rectBorder.width;
515
516 // and always account for the left border
517 *width = w - rectBorder.x;
518
519 // we shouldn't return invalid width
520 if ( *width < 0 )
521 *width = 0;
522 }
523
524 if ( height )
525 {
526 if ( m_scrollbarHorz )
527 h -= m_scrollbarHorz->GetSize().y;
528
529 if ( !m_scrollbarHorz || inside )
530 h -= rectBorder.height;
531
532 *height = h - rectBorder.y;
533
534 // we shouldn't return invalid height
535 if ( *height < 0 )
536 *height = 0;
537 }
538 }
539
540 void wxWindow::DoSetClientSize(int width, int height)
541 {
542 // take into account the borders
543 wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
544 width += rectBorder.x;
545 height += rectBorder.y;
546
547 // and the scrollbars (as they may be offset into the border, use the
548 // scrollbar position, not size - this supposes that PositionScrollbars()
549 // had been called before)
550 bool inside = m_renderer->AreScrollbarsInsideBorder();
551 wxSize size = GetSize();
552 if ( m_scrollbarVert )
553 width += size.x - m_scrollbarVert->GetPosition().x;
554 if ( !m_scrollbarVert || inside )
555 width += rectBorder.width;
556
557 if ( m_scrollbarHorz )
558 height += size.y - m_scrollbarHorz->GetPosition().y;
559 if ( !m_scrollbarHorz || inside )
560 height += rectBorder.height;
561
562 wxWindowNative::DoSetClientSize(width, height);
563 }
564
565 wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
566 {
567 wxHitTest ht = wxWindowNative::DoHitTest(x, y);
568 if ( ht == wxHT_WINDOW_INSIDE )
569 {
570 if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
571 {
572 // it can still be changed below because it may also be the corner
573 ht = wxHT_WINDOW_VERT_SCROLLBAR;
574 }
575
576 if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y )
577 {
578 ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER
579 : wxHT_WINDOW_HORZ_SCROLLBAR;
580 }
581 }
582
583 return ht;
584 }
585
586 // ----------------------------------------------------------------------------
587 // scrolling: we implement it entirely ourselves except for ScrollWindow()
588 // function which is supposed to be (efficiently) implemented by the native
589 // window class
590 // ----------------------------------------------------------------------------
591
592 void wxWindow::RefreshScrollbars()
593 {
594 if ( m_scrollbarHorz )
595 m_scrollbarHorz->Refresh();
596
597 if ( m_scrollbarVert )
598 m_scrollbarVert->Refresh();
599 }
600
601 void wxWindow::PositionScrollbars()
602 {
603 // do not use GetClientSize/Rect as it relies on the scrollbars being
604 // correctly positioned
605
606 wxSize size = GetSize();
607 wxBorder border = GetBorder();
608 wxRect rectBorder = m_renderer->GetBorderDimensions(border);
609 bool inside = m_renderer->AreScrollbarsInsideBorder();
610
611 int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
612 int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
613
614 wxRect rectBar;
615 if ( m_scrollbarVert )
616 {
617 rectBar.x = size.x - width;
618 if ( inside )
619 rectBar.x -= rectBorder.width;
620 rectBar.width = width;
621 rectBar.y = 0;
622 if ( inside )
623 rectBar.y += rectBorder.y;
624 rectBar.height = size.y - height;
625 if ( inside )
626 rectBar.height -= rectBorder.y + rectBorder.height;
627
628 m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
629 }
630
631 if ( m_scrollbarHorz )
632 {
633 rectBar.y = size.y - height;
634 if ( inside )
635 rectBar.y -= rectBorder.height;
636 rectBar.height = height;
637 rectBar.x = 0;
638 if ( inside )
639 rectBar.x += rectBorder.x;
640 rectBar.width = size.x - width;
641 if ( inside )
642 rectBar.width -= rectBorder.x + rectBorder.width;
643
644 m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
645 }
646
647 RefreshScrollbars();
648 }
649
650 void wxWindow::SetScrollbar(int orient,
651 int pos,
652 int pageSize,
653 int range,
654 bool refresh)
655 {
656 bool hasClientSizeChanged = FALSE;
657 wxScrollBar *scrollbar = GetScrollbar(orient);
658 if ( range )
659 {
660 if ( !scrollbar )
661 {
662 // create it
663 scrollbar = new wxScrollBar(this, -1,
664 wxDefaultPosition, wxDefaultSize,
665 orient & wxVERTICAL ? wxSB_VERTICAL
666 : wxSB_HORIZONTAL);
667 if ( orient & wxVERTICAL )
668 m_scrollbarVert = scrollbar;
669 else
670 m_scrollbarHorz = scrollbar;
671
672 // the client area diminished as we created a scrollbar
673 hasClientSizeChanged = TRUE;
674
675 PositionScrollbars();
676 }
677 else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
678 {
679 // we might have disabled it before
680 scrollbar->Enable();
681 }
682
683 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
684 }
685 else // no range means no scrollbar
686 {
687 if ( scrollbar )
688 {
689 // wxALWAYS_SHOW_SB only applies to the vertical scrollbar
690 if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) )
691 {
692 // just disable the scrollbar
693 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
694 scrollbar->Disable();
695 }
696 else // really remove the scrollbar
697 {
698 delete scrollbar;
699
700 if ( orient & wxVERTICAL )
701 m_scrollbarVert = NULL;
702 else
703 m_scrollbarHorz = NULL;
704
705 // the client area increased as we removed a scrollbar
706 hasClientSizeChanged = TRUE;
707
708 // the size of the remaining scrollbar must be adjusted
709 if ( m_scrollbarHorz || m_scrollbarVert )
710 {
711 PositionScrollbars();
712 }
713 }
714 }
715 }
716
717 // give the window a chance to relayout
718 if ( hasClientSizeChanged )
719 {
720 wxSizeEvent event(GetSize());
721 (void)GetEventHandler()->ProcessEvent(event);
722 }
723 }
724
725 void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
726 {
727 wxScrollBar *scrollbar = GetScrollbar(orient);
728 wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
729
730 scrollbar->SetThumbPosition(pos);
731
732 // VZ: I think we can safely ignore this as we always refresh it
733 // automatically whenever the value chanegs
734 #if 0
735 if ( refresh )
736 Refresh();
737 #endif
738 }
739
740 int wxWindow::GetScrollPos(int orient) const
741 {
742 wxScrollBar *scrollbar = GetScrollbar(orient);
743 return scrollbar ? scrollbar->GetThumbPosition() : 0;
744 }
745
746 int wxWindow::GetScrollThumb(int orient) const
747 {
748 wxScrollBar *scrollbar = GetScrollbar(orient);
749 return scrollbar ? scrollbar->GetThumbSize() : 0;
750 }
751
752 int wxWindow::GetScrollRange(int orient) const
753 {
754 wxScrollBar *scrollbar = GetScrollbar(orient);
755 return scrollbar ? scrollbar->GetRange() : 0;
756 }
757
758 void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
759 {
760 // before scrolling it, ensure that we don't have any unpainted areas
761 Update();
762
763 wxRect r;
764
765 if ( dx )
766 {
767 r = ScrollNoRefresh(dx, 0, rect);
768 Refresh(TRUE /* erase bkgnd */, &r);
769 }
770
771 if ( dy )
772 {
773 r = ScrollNoRefresh(0, dy, rect);
774 Refresh(TRUE /* erase bkgnd */, &r);
775 }
776 }
777
778 wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
779 {
780 wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
781
782 // the rect to refresh (which we will calculate)
783 wxRect rect;
784
785 if ( !dx && !dy )
786 {
787 // nothing to do
788 return rect;
789 }
790
791 // calculate the part of the window which we can just redraw in the new
792 // location
793 wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
794
795 wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
796 sizeTotal.x, sizeTotal.y, dx, dy);
797
798 // the initial and end point of the region we move in client coords
799 wxPoint ptSource, ptDest;
800 if ( rectTotal )
801 {
802 ptSource = rectTotal->GetPosition();
803 ptDest = rectTotal->GetPosition();
804 }
805
806 // the size of this region
807 wxSize size;
808 size.x = sizeTotal.x - abs(dx);
809 size.y = sizeTotal.y - abs(dy);
810 if ( size.x <= 0 || size.y <= 0 )
811 {
812 // just redraw everything as nothing of the displayed image will stay
813 wxLogTrace(_T("scroll"), _T("refreshing everything"));
814
815 rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
816 }
817 else // move the part which doesn't change to the new location
818 {
819 // note that when we scroll the canvas in some direction we move the
820 // block which doesn't need to be refreshed in the opposite direction
821
822 if ( dx < 0 )
823 {
824 // scroll to the right, move to the left
825 ptSource.x -= dx;
826 }
827 else
828 {
829 // scroll to the left, move to the right
830 ptDest.x += dx;
831 }
832
833 if ( dy < 0 )
834 {
835 // scroll down, move up
836 ptSource.y -= dy;
837 }
838 else
839 {
840 // scroll up, move down
841 ptDest.y += dy;
842 }
843
844 #if wxUSE_CARET
845 // we need to hide the caret before moving or it will erase itself at
846 // the wrong (old) location
847 wxCaret *caret = GetCaret();
848 if ( caret )
849 caret->Hide();
850 #endif // wxUSE_CARET
851
852 // do move
853 wxClientDC dc(this);
854 wxBitmap bmp(size.x, size.y);
855 wxMemoryDC dcMem;
856 dcMem.SelectObject(bmp);
857
858 dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
859 #if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
860 + GetClientAreaOrigin()
861 #endif // broken wxGTK wxDC::Blit
862 );
863 dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
864
865 wxLogTrace(_T("scroll"),
866 _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
867 ptSource.x, ptSource.y,
868 size.x, size.y,
869 ptDest.x, ptDest.y);
870
871 // and now repaint the uncovered area
872
873 // FIXME: We repaint the intersection of these rectangles twice - is
874 // it bad? I don't think so as it is rare to scroll the window
875 // diagonally anyhow and so adding extra logic to compute
876 // rectangle intersection is probably not worth the effort
877
878 rect.x = ptSource.x;
879 rect.y = ptSource.y;
880
881 if ( dx )
882 {
883 if ( dx < 0 )
884 {
885 // refresh the area along the right border
886 rect.x += size.x + dx;
887 rect.width = -dx;
888 }
889 else
890 {
891 // refresh the area along the left border
892 rect.width = dx;
893 }
894
895 rect.height = sizeTotal.y;
896
897 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
898 rect.x, rect.y,
899 rect.GetRight() + 1, rect.GetBottom() + 1);
900 }
901
902 if ( dy )
903 {
904 if ( dy < 0 )
905 {
906 // refresh the area along the bottom border
907 rect.y += size.y + dy;
908 rect.height = -dy;
909 }
910 else
911 {
912 // refresh the area along the top border
913 rect.height = dy;
914 }
915
916 rect.width = sizeTotal.x;
917
918 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
919 rect.x, rect.y,
920 rect.GetRight() + 1, rect.GetBottom() + 1);
921 }
922
923 #if wxUSE_CARET
924 if ( caret )
925 caret->Show();
926 #endif // wxUSE_CARET
927 }
928
929 return rect;
930 }
931
932 // ----------------------------------------------------------------------------
933 // colours/fonts
934 // ----------------------------------------------------------------------------
935
936 bool wxWindow::SetBackgroundColour(const wxColour& colour)
937 {
938 if ( !wxWindowNative::SetBackgroundColour(colour) )
939 return FALSE;
940
941 m_hasBgCol = TRUE;
942
943 return TRUE;
944 }
945
946 bool wxWindow::SetForegroundColour(const wxColour& colour)
947 {
948 if ( !wxWindowNative::SetForegroundColour(colour) )
949 return FALSE;
950
951 m_hasFgCol = TRUE;
952
953 return TRUE;
954 }
955
956 bool wxWindow::SetFont(const wxFont& font)
957 {
958 if ( !wxWindowNative::SetFont(font) )
959 return FALSE;
960
961 m_hasFont = TRUE;
962
963 return TRUE;
964 }
965
966 // ----------------------------------------------------------------------------
967 // mouse capture
968 // ----------------------------------------------------------------------------
969
970 struct WXDLLEXPORT wxWindowNext
971 {
972 wxWindow *win;
973 wxWindowNext *next;
974 } *wxWindow::ms_winCaptureNext = NULL;
975
976 void wxWindow::CaptureMouse()
977 {
978 wxWindow *winOld = GetCapture();
979 if ( winOld )
980 {
981 // save it on stack
982 wxWindowNext *item = new wxWindowNext;
983 item->win = winOld;
984 item->next = ms_winCaptureNext;
985 ms_winCaptureNext = item;
986 }
987 //else: no mouse capture to save
988
989 wxWindowNative::CaptureMouse();
990 }
991
992 void wxWindow::ReleaseMouse()
993 {
994 wxWindowNative::ReleaseMouse();
995
996 if ( ms_winCaptureNext )
997 {
998 ms_winCaptureNext->win->CaptureMouse();
999
1000 wxWindowNext *item = ms_winCaptureNext;
1001 ms_winCaptureNext = item->next;
1002 delete item;
1003 }
1004 //else: stack is empty, no previous capture
1005 }
1006
1007 // ----------------------------------------------------------------------------
1008 // accelerators and menu hot keys
1009 // ----------------------------------------------------------------------------
1010
1011 #if wxUSE_MENUS
1012 // the last window over which Alt was pressed (used by OnKeyUp)
1013 wxWindow *wxWindow::ms_winLastAltPress = NULL;
1014 #endif // wxUSE_MENUS
1015
1016 #if wxUSE_ACCEL || wxUSE_MENUS
1017
1018 void wxWindow::OnKeyDown(wxKeyEvent& event)
1019 {
1020 #if wxUSE_MENUS
1021 int key = event.GetKeyCode();
1022 if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) )
1023 {
1024 ms_winLastAltPress = this;
1025
1026 // it can't be an accel anyhow
1027 return;
1028 }
1029
1030 ms_winLastAltPress = NULL;
1031 #endif // wxUSE_MENUS
1032
1033 #if wxUSE_ACCEL
1034 for ( wxWindow *win = this; win; win = win->GetParent() )
1035 {
1036 int command = win->GetAcceleratorTable()->GetCommand(event);
1037 if ( command != -1 )
1038 {
1039 wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command);
1040 if ( win->GetEventHandler()->ProcessEvent(eventCmd) )
1041 {
1042 // skip "event.Skip()" below
1043 return;
1044 }
1045 }
1046
1047 if ( win->IsTopLevel() )
1048 {
1049 // try the frame menu bar
1050 #if wxUSE_MENUS
1051 wxFrame *frame = wxDynamicCast(win, wxFrame);
1052 if ( frame )
1053 {
1054 wxMenuBar *menubar = frame->GetMenuBar();
1055 if ( menubar && menubar->ProcessAccelEvent(event) )
1056 {
1057 // skip "event.Skip()" below
1058 return;
1059 }
1060 }
1061 #endif // wxUSE_MENUS
1062
1063 // don't propagate accels from the child frame to the parent one
1064 break;
1065 }
1066 }
1067 #endif // wxUSE_ACCEL
1068
1069 event.Skip();
1070 }
1071
1072 #endif // wxUSE_ACCEL
1073
1074 #if wxUSE_MENUS
1075
1076 wxMenuBar *wxWindow::GetParentFrameMenuBar() const
1077 {
1078 for ( const wxWindow *win = this; win; win = win->GetParent() )
1079 {
1080 if ( win->IsTopLevel() )
1081 {
1082 wxFrame *frame = wxDynamicCast(win, wxFrame);
1083 if ( frame )
1084 {
1085 return frame->GetMenuBar();
1086 }
1087
1088 // don't look further - we don't want to return the menubar of the
1089 // parent frame
1090 break;
1091 }
1092 }
1093
1094 return NULL;
1095 }
1096
1097 void wxWindow::OnChar(wxKeyEvent& event)
1098 {
1099 if ( event.AltDown() && !event.ControlDown() )
1100 {
1101 int key = event.GetKeyCode();
1102
1103 wxMenuBar *menubar = GetParentFrameMenuBar();
1104 if ( menubar )
1105 {
1106 int item = menubar->FindNextItemForAccel(-1, key);
1107 if ( item != -1 )
1108 {
1109 menubar->PopupMenu((size_t)item);
1110
1111 // skip "event.Skip()" below
1112 return;
1113 }
1114 }
1115 }
1116
1117 event.Skip();
1118 }
1119
1120 void wxWindow::OnKeyUp(wxKeyEvent& event)
1121 {
1122 int key = event.GetKeyCode();
1123 if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) )
1124 {
1125 // only process Alt release specially if there were no other key
1126 // presses since Alt had been pressed and if both events happened in
1127 // the same window
1128 if ( ms_winLastAltPress == this )
1129 {
1130 wxMenuBar *menubar = GetParentFrameMenuBar();
1131 if ( menubar && this != menubar )
1132 {
1133 menubar->SelectMenu(0);
1134 }
1135 }
1136 }
1137 else
1138 {
1139 event.Skip();
1140 }
1141
1142 // in any case reset it
1143 ms_winLastAltPress = NULL;
1144 }
1145
1146 #endif // wxUSE_MENUS
1147