1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
32 #include "wx/window.h"
36 #include "wx/evtloop.h"
38 #include "wx/tooltip.h"
39 #include "wx/except.h"
40 #include "wx/ptr_scpd.h"
42 #include "wx/msw/private.h"
45 #include "wx/thread.h"
47 // define the array of MSG strutures
48 WX_DECLARE_OBJARRAY(MSG
, wxMsgArray
);
50 #include "wx/arrimpl.cpp"
52 WX_DEFINE_OBJARRAY(wxMsgArray
);
53 #endif // wxUSE_THREADS
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 // this object sets the wxEventLoop given to the ctor as the currently active
60 // one and unsets it in its dtor
61 class wxEventLoopActivator
64 wxEventLoopActivator(wxEventLoop
**pActive
,
68 m_evtLoopOld
= *pActive
;
72 ~wxEventLoopActivator()
74 // restore the previously active event loop
75 *m_pActive
= m_evtLoopOld
;
79 wxEventLoop
*m_evtLoopOld
;
80 wxEventLoop
**m_pActive
;
83 // ============================================================================
84 // wxEventLoop implementation
85 // ============================================================================
87 wxEventLoop
*wxEventLoopBase::ms_activeLoop
= NULL
;
89 // ----------------------------------------------------------------------------
91 // ----------------------------------------------------------------------------
93 wxEventLoop::wxEventLoop()
99 // ----------------------------------------------------------------------------
100 // wxEventLoop message processing
101 // ----------------------------------------------------------------------------
103 void wxEventLoop::ProcessMessage(WXMSG
*msg
)
105 // give us the chance to preprocess the message first
106 if ( !PreProcessMessage(msg
) )
108 // if it wasn't done, dispatch it to the corresponding window
109 ::TranslateMessage(msg
);
110 ::DispatchMessage(msg
);
114 bool wxEventLoop::PreProcessMessage(WXMSG
*msg
)
116 HWND hwnd
= msg
->hwnd
;
117 wxWindow
*wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
119 // this may happen if the event occured in a standard modeless dialog (the
120 // only example of which I know of is the find/replace dialog) - then call
121 // IsDialogMessage() to make TAB navigation in it work
124 // we need to find the dialog containing this control as
125 // IsDialogMessage() just eats all the messages (i.e. returns true for
126 // them) if we call it for the control itself
127 while ( hwnd
&& ::GetWindowLong(hwnd
, GWL_STYLE
) & WS_CHILD
)
129 hwnd
= ::GetParent(hwnd
);
132 return hwnd
&& ::IsDialogMessage(hwnd
, msg
) != 0;
136 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
137 // popup the tooltip bubbles
138 if ( msg
->message
== WM_MOUSEMOVE
)
140 wxToolTip
*tt
= wndThis
->GetToolTip();
143 tt
->RelayEvent((WXMSG
*)msg
);
146 #endif // wxUSE_TOOLTIPS
148 // allow the window to prevent certain messages from being
149 // translated/processed (this is currently used by wxTextCtrl to always
150 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
151 if ( !wndThis
->MSWShouldPreProcessMessage((WXMSG
*)msg
) )
156 // try translations first: the accelerators override everything
159 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
161 if ( wnd
->MSWTranslateMessage((WXMSG
*)msg
))
164 // stop at first top level window, i.e. don't try to process the key
165 // strokes originating in a dialog using the accelerators of the parent
166 // frame - this doesn't make much sense
167 if ( wnd
->IsTopLevel() )
171 // now try the other hooks (kbd navigation is handled here): we start from
172 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
174 for ( wnd
= wndThis
->GetParent(); wnd
; wnd
= wnd
->GetParent() )
176 if ( wnd
->MSWProcessMessage((WXMSG
*)msg
) )
180 // no special preprocessing for this message, dispatch it normally
184 // ----------------------------------------------------------------------------
185 // wxEventLoop running and exiting
186 // ----------------------------------------------------------------------------
188 bool wxEventLoop::IsRunning() const
190 return ms_activeLoop
== this;
193 int wxEventLoop::Run()
195 // event loops are not recursive, you need to create another loop!
196 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
198 // ProcessIdle() and Dispatch() below may throw so the code here should
199 // be exception-safe, hence we must use local objects for all actions we
201 wxEventLoopActivator
activate(&ms_activeLoop
, this);
203 // we must ensure that OnExit() is called even if an exception is thrown
204 // from inside Dispatch() but we must call it from Exit() in normal
205 // situations because it is supposed to be called synchronously,
206 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
207 // something similar here)
213 #endif // wxUSE_EXCEPTIONS
215 // this is the event loop itself
219 wxMutexGuiLeaveOrEnter();
220 #endif // wxUSE_THREADS
222 // generate and process idle events for as long as we don't
223 // have anything else to do
224 while ( !Pending() && (wxTheApp
&& wxTheApp
->ProcessIdle()) )
227 // if the "should exit" flag is set, the loop should terminate
228 // but not before processing any remaining messages so while
229 // Pending() returns true, do process them
238 // a message came or no more idle processing to do, sit in
239 // Dispatch() waiting for the next message
248 // exit the outer loop as well
255 if ( !wxTheApp
|| !wxTheApp
->OnExceptionInMainLoop() )
260 //else: continue running the event loop
264 // OnException() throwed, possibly rethrowing the same
265 // exception again: very good, but we still need OnExit() to
272 #endif // wxUSE_EXCEPTIONS
277 void wxEventLoop::Exit(int rc
)
279 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
286 // all we have to do to exit from the loop is to (maybe) wake it up so that
287 // it can notice that Exit() had been called
289 // in particular, we do *not* use PostQuitMessage() here because we're not
290 // sure that WM_QUIT is going to be processed by the correct event loop: it
291 // is possible that another one is started before this one has a chance to
293 ::PostMessage(NULL
, WM_NULL
, 0, 0);
296 // ----------------------------------------------------------------------------
297 // wxEventLoop message processing dispatching
298 // ----------------------------------------------------------------------------
300 bool wxEventLoop::Pending() const
303 return ::PeekMessage(&msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
306 bool wxEventLoop::Dispatch()
308 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
311 BOOL rc
= ::GetMessage(&msg
, (HWND
) NULL
, 0, 0);
321 // should never happen, but let's test for it nevertheless
322 wxLogLastError(wxT("GetMessage"));
324 // still break from the loop
329 wxASSERT_MSG( wxThread::IsMain(),
330 wxT("only the main thread can process Windows messages") );
332 static bool s_hadGuiLock
= true;
333 static wxMsgArray s_aSavedMessages
;
335 // if a secondary thread owning the mutex is doing GUI calls, save all
336 // messages for later processing - we can't process them right now because
337 // it will lead to recursive library calls (and we're not reentrant)
338 if ( !wxGuiOwnedByMainThread() )
340 s_hadGuiLock
= false;
342 // leave out WM_COMMAND messages: too dangerous, sometimes
343 // the message will be processed twice
344 if ( !wxIsWaitingForThread() || msg
.message
!= WM_COMMAND
)
346 s_aSavedMessages
.Add(msg
);
353 // have we just regained the GUI lock? if so, post all of the saved
356 // FIXME of course, it's not _exactly_ the same as processing the
357 // messages normally - expect some things to break...
362 size_t count
= s_aSavedMessages
.Count();
363 for ( size_t n
= 0; n
< count
; n
++ )
365 MSG
& msg
= s_aSavedMessages
[n
];
366 ProcessMessage(&msg
);
369 s_aSavedMessages
.Empty();
372 #endif // wxUSE_THREADS
374 ProcessMessage(&msg
);