2 % automatically generated by HelpGen from
3 % encconv.h at 30/Dec/99 18:45:16
6 \section{\class{wxEncodingConverter
}}\label{wxencodingconverter
}
8 This class is capable of converting strings between any two
9 8-bit encodings/charsets. It can also convert from/to Unicode (but only
10 if you compiled wxWindows with wxUSE
\_WCHAR\_T set to
1).
12 \wxheading{Derived from
}
14 \helpref{wxObject
}{wxobject
}
16 \wxheading{Include files
}
22 \helpref{wxFontMapper
}{wxfontmapper
},
23 \helpref{wxMBConv
}{wxmbconv
},
24 \helpref{Writing non-English applications
}{nonenglishoverview
}
27 \latexignore{\rtfignore{\wxheading{Members
}}}
29 \membersection{wxEncodingConverter::wxEncodingConverter
}\label{wxencodingconverterwxencodingconverter
}
31 \func{}{wxEncodingConverter
}{\void}
35 \membersection{wxEncodingConverter::Init
}\label{wxencodingconverterinit
}
37 \func{bool
}{Init
}{\param{wxFontEncoding
}{input
\_enc},
\param{wxFontEncoding
}{output
\_enc},
\param{int
}{method = wxCONVERT
\_STRICT}}
39 Initialize convertion. Both output or input encoding may
40 be wxFONTENCODING
\_UNICODE, but only if wxUSE
\_ENCODING is set to
1.
41 All subsequent calls to
\helpref{Convert()
}{wxencodingconverterconvert
}
42 will interpret its argument
43 as a string in
{\it input
\_enc} encoding and will output string in
44 {\it output
\_enc} encoding.
45 You must call this method before calling Convert. You may call
46 it more than once in order to switch to another conversion.
47 {\it Method
} affects behaviour of Convert() in case input character
48 cannot be converted because it does not exist in output encoding:
50 \begin{twocollist
}\itemsep=
0pt
51 \twocolitem{{\bf wxCONVERT
\_STRICT}}{follow behaviour of GNU Recode -
52 just copy unconvertible characters to output and don't change them
53 (its integer value will stay the same)
}
54 \twocolitem{{\bf wxCONVERT
\_SUBSTITUTE}}{try some (lossy) substitutions
55 - e.g. replace unconvertible latin capitals with acute by ordinary
56 capitals, replace en-dash or em-dash by '-' etc.
}
59 Both modes guarantee that output string will have same length
62 \wxheading{Return value
}
64 FALSE if given conversion is impossible, TRUE otherwise
65 (conversion may be impossible either if you try to convert
66 to Unicode with non-Unicode build of wxWindows or if input
67 or output encoding is not supported.)
69 \membersection{wxEncodingConverter::Convert
}\label{wxencodingconverterconvert
}
71 \func{wxString
}{Convert
}{\param{const wxString\&
}{input
}}
73 \func{void
}{Convert
}{\param{const wxChar*
}{input
},
\param{wxChar*
}{output
}}
75 \func{void
}{Convert
}{\param{wxChar*
}{str
}}
77 \func{void
}{Convert
}{\param{const char*
}{input
},
\param{wxChar*
}{output
}}
79 Convert input string according to settings passed to
\helpref{Init
}{wxencodingconverterinit
}.
80 Note that you must call Init before using Convert!
82 \membersection{wxEncodingConverter::GetPlatformEquivalents
}\label{wxencodingconvertergetplatformequivalents
}
84 \func{static wxFontEncodingArray
}{GetPlatformEquivalents
}{\param{wxFontEncoding
}{enc
},
\param{int
}{platform = wxPLATFORM
\_CURRENT}}
86 Return equivalents for given font that are used
87 under given platform. Supported platforms:
89 \begin{itemize
}\itemsep=
0pt
90 \item wxPLATFORM
\_UNIX
91 \item wxPLATFORM
\_WINDOWS
94 \item wxPLATFORM
\_CURRENT
97 wxPLATFORM
\_CURRENT means the plaform this binary was compiled for.
102 current platform enc returned value
103 ----------------------------------------------
104 unix CP1250
{ISO8859_2
}
105 unix ISO8859_2
{ISO8859_2
}
106 windows ISO8859_2
{CP1250
}
107 unix CP1252
{ISO8859_1,ISO8859_15
}
110 Equivalence is defined in terms of convertibility:
111 two encodings are equivalent if you can convert text between
112 then without losing information (it may - and will - happen
113 that you lose special chars like quotation marks or em-dashes
114 but you shouldn't lose any diacritics and language-specific
115 characters when converting between equivalent encodings).
117 Remember that this function does
{\bf NOT
} check for presence of
118 fonts in system. It only tells you what are most suitable
119 encodings. (It usually returns only one encoding.)
123 \begin{itemize
}\itemsep=
0pt
124 \item Note that argument
{\it enc
} itself may be present in the returned array,
125 so that you can, as a side-effect, detect whether the
126 encoding is native for this platform or not.
127 \item \helpref{Convert
}{wxencodingconverterconvert
} is not limited to
128 converting between equivalent encodings, it can convert between two arbitrary
130 \item If
{\it enc
} is present in the returned array, then it is
{\bf always
} the first
132 \item Please note that the returned array may contain no items at all.
135 \membersection{wxEncodingConverter::GetAllEquivalents
}\label{wxencodingconvertergetallequivalents
}
137 \func{static wxFontEncodingArray
}{GetAllEquivalents
}{\param{wxFontEncoding
}{enc
}}
140 \helpref{GetPlatformEquivalents
}{wxencodingconvertergetplatformequivalents
},
141 but this one will return ALL
142 equivalent encodings, regardless of the platform, and including itself.
144 This platform's encodings are before others in the array. And again, if
{\it enc
} is in the array,
145 it is the very first item in it.