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git.saurik.com Git - wxWidgets.git/blob - samples/html/virtual/virtual.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 // demonstrates virtual file systems feature
5 /////////////////////////////////////////////////////////////////////////////
8 #pragma implementation "test.cpp"
9 #pragma interface "test.cpp"
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include <wx/wxprec.h>
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWindows headers
26 #include <wx/html/htmlwin.h>
31 #include <wx/wfstream.h>
32 #include <wx/mstream.h>
36 class MyVFS
: public wxFileSystemHandler
39 MyVFS() : wxFileSystemHandler() {}
41 wxFSFile
* OpenFile(wxFileSystem
& fs
, const wxString
& location
);
42 bool CanOpen(const wxString
& location
);
46 bool MyVFS::CanOpen(const wxString
& location
)
48 return (GetProtocol(location
) == "myVFS");
53 wxFSFile
* MyVFS::OpenFile(wxFileSystem
& fs
, const wxString
& location
)
57 char *buf
= (char*)malloc(1024);
59 sprintf(buf
, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
60 "Where do you want to go?<br><blockquote>"
61 "<a href=\"%s-1\">sub-1</a><br>"
62 "<a href=\"%s-2\">sub-2</a><br>"
63 "<a href=\"%s-3\">sub-3</a><br>"
64 "</blockquote></body></html>",
65 location
.GetData(), location
.GetData(), location
.GetData(), location
.GetData());
66 str
= new wxMemoryInputStream(buf
, strlen(buf
));
67 f
= new wxFSFile(str
, location
, "text/html", wxEmptyString
);
73 // ----------------------------------------------------------------------------
75 // ----------------------------------------------------------------------------
77 // Define a new application type, each program should derive a class from wxApp
78 class MyApp
: public wxApp
81 // override base class virtuals
82 // ----------------------------
84 // this one is called on application startup and is a good place for the app
85 // initialization (doing it here and not in the ctor allows to have an error
86 // return: if OnInit() returns false, the application terminates)
87 virtual bool OnInit();
90 // Define a new frame type: this is going to be our main frame
91 class MyFrame
: public wxFrame
95 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
97 // event handlers (these functions should _not_ be virtual)
98 void OnQuit(wxCommandEvent
& event
);
99 void OnAbout(wxCommandEvent
& event
);
100 void OnBack(wxCommandEvent
& event
);
101 void OnForward(wxCommandEvent
& event
);
104 // any class wishing to process wxWindows events must use this macro
105 DECLARE_EVENT_TABLE()
108 // ----------------------------------------------------------------------------
110 // ----------------------------------------------------------------------------
112 // IDs for the controls and the menu commands
121 // controls start here (the numbers are, of course, arbitrary)
125 // ----------------------------------------------------------------------------
126 // event tables and other macros for wxWindows
127 // ----------------------------------------------------------------------------
129 // the event tables connect the wxWindows events with the functions (event
130 // handlers) which process them. It can be also done at run-time, but for the
131 // simple menu events like this the static method is much simpler.
132 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
133 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
134 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
135 EVT_MENU(Minimal_Back
, MyFrame::OnBack
)
136 EVT_MENU(Minimal_Forward
, MyFrame::OnForward
)
139 // Create a new application object: this macro will allow wxWindows to create
140 // the application object during program execution (it's better than using a
141 // static object for many reasons) and also declares the accessor function
142 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
146 // ============================================================================
148 // ============================================================================
150 // ----------------------------------------------------------------------------
151 // the application class
152 // ----------------------------------------------------------------------------
154 // `Main program' equivalent: the program execution "starts" here
157 // Create the main application window
158 MyFrame
*frame
= new MyFrame("wxHtmlWindow testing application",
159 wxPoint(50, 50), wxSize(640, 480));
161 // Show it and tell the application that it's our main window
162 // @@@ what does it do exactly, in fact? is it necessary here?
165 wxFileSystem::AddHandler(new MyVFS
);
167 // success: wxApp::OnRun() will be called which will enter the main message
168 // loop and the application will run. If we returned FALSE here, the
169 // application would exit immediately.
173 // ----------------------------------------------------------------------------
175 // ----------------------------------------------------------------------------
180 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
181 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
184 wxMenu
*menuFile
= new wxMenu
;
185 wxMenu
*menuNav
= new wxMenu
;
187 menuFile
->Append(Minimal_Quit
, "E&xit");
188 menuNav
->Append(Minimal_Back
, "Go &BACK");
189 menuNav
->Append(Minimal_Forward
, "Go &FORWARD");
191 // now append the freshly created menu to the menu bar...
192 wxMenuBar
*menuBar
= new wxMenuBar
;
193 menuBar
->Append(menuFile
, "&File");
194 menuBar
->Append(menuNav
, "&Navigate");
196 // ... and attach this menu bar to the frame
201 html
= new wxHtmlWindow(this);
202 html
-> SetRelatedFrame(this, "VFS Demo: '%s'");
203 html
-> SetRelatedStatusBar(1);
204 html
-> LoadPage("start.htm");
210 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
212 // TRUE is to force the frame to close
216 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
222 void MyFrame::OnBack(wxCommandEvent
& WXUNUSED(event
))
224 if (!html
-> HistoryBack()) wxMessageBox("You reached prehistory era!");
228 void MyFrame::OnForward(wxCommandEvent
& WXUNUSED(event
))
230 if (!html
-> HistoryForward()) wxMessageBox("No more items in history!");