1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
18 #pragma interface "univwindow.h"
21 #include "wx/bitmap.h" // for m_bitmapBg
23 class WXDLLEXPORT wxControlRenderer
;
24 class WXDLLEXPORT wxEventLoop
;
25 class WXDLLEXPORT wxMenu
;
26 class WXDLLEXPORT wxMenuBar
;
27 class WXDLLEXPORT wxRenderer
;
28 class WXDLLEXPORT wxScrollBar
;
30 // ----------------------------------------------------------------------------
32 // ----------------------------------------------------------------------------
34 // control state flags used in wxRenderer and wxColourScheme
37 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
42 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
47 wxCONTROL_FLAGS_MASK
= 0x000000ff,
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY
= 0x80000000
54 // ----------------------------------------------------------------------------
56 // ----------------------------------------------------------------------------
58 #if defined(__WXMSW__)
59 #define wxWindowNative wxWindowMSW
60 #elif defined(__WXGTK__)
61 #define wxWindowNative wxWindowGTK
62 #elif defined(__WXMGL__)
63 #define wxWindowNative wxWindowMGL
64 #elif defined(__WXMAC__)
65 #define wxWindowNative wxWindowMac
68 class WXDLLEXPORT wxWindow
: public wxWindowNative
71 // ctors and create functions
72 // ---------------------------
74 wxWindow() { Init(); }
76 wxWindow(wxWindow
*parent
,
78 const wxPoint
& pos
= wxDefaultPosition
,
79 const wxSize
& size
= wxDefaultSize
,
81 const wxString
& name
= wxPanelNameStr
)
82 : wxWindowNative(parent
, id
, pos
, size
, style
| wxCLIP_CHILDREN
, name
)
85 bool Create(wxWindow
*parent
,
87 const wxPoint
& pos
= wxDefaultPosition
,
88 const wxSize
& size
= wxDefaultSize
,
90 const wxString
& name
= wxPanelNameStr
);
92 // background pixmap support
93 // -------------------------
95 virtual void SetBackground(const wxBitmap
& bitmap
,
96 int alignment
= wxALIGN_CENTRE
,
97 wxStretch stretch
= wxSTRETCH_NOT
);
99 const wxBitmap
& GetBackgroundBitmap(int *alignment
= NULL
,
100 wxStretch
*stretch
= NULL
) const;
102 // scrollbars: we (re)implement it ourselves using our own scrollbars
103 // instead of the native ones
104 // ------------------------------------------------------------------
106 virtual void SetScrollbar(int orient
,
110 bool refresh
= TRUE
);
111 virtual void SetScrollPos(int orient
, int pos
, bool refresh
= TRUE
);
112 virtual int GetScrollPos(int orient
) const;
113 virtual int GetScrollThumb(int orient
) const;
114 virtual int GetScrollRange(int orient
) const;
115 virtual void ScrollWindow(int dx
, int dy
,
116 const wxRect
* rect
= (wxRect
*) NULL
);
118 // take into account the borders here
119 virtual wxPoint
GetClientAreaOrigin() const;
121 // popup menu support
122 // ------------------
124 // NB: all menu related functions are implemented in menu.cpp
127 virtual bool DoPopupMenu(wxMenu
*menu
, int x
, int y
);
129 // this is wxUniv-specific private method to be used only by wxMenu
130 void DismissPopupMenu();
131 #endif // wxUSE_MENUS
133 // miscellaneous other methods
134 // ---------------------------
136 // get the state information
137 virtual bool IsFocused() const;
138 virtual bool IsCurrent() const;
139 virtual bool IsPressed() const;
140 virtual bool IsDefault() const;
142 // return all state flags at once (combination of wxCONTROL_XXX values)
143 int GetStateFlags() const;
145 // set the "highlighted" flag and return TRUE if it changed
146 virtual bool SetCurrent(bool doit
= TRUE
);
148 // get the scrollbar (may be NULL) for the given orientation
149 wxScrollBar
*GetScrollbar(int orient
) const
151 return orient
& wxVERTICAL
? m_scrollbarVert
: m_scrollbarHorz
;
154 // methods used by wxColourScheme to choose the colours for this window
155 // --------------------------------------------------------------------
157 // return TRUE if this is a panel/canvas window which contains other
159 virtual bool IsCanvasWindow() const { return FALSE
; }
161 // return TRUE if this a container window which contains the other items:
162 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
163 // control (e.g. a button, checkbox, ...)
164 virtual bool IsContainerWindow() const { return FALSE
; }
166 // return TRUE if this control can be highlighted when the mouse is over
167 // it (the theme decides itself whether it is really highlighted or not)
168 virtual bool CanBeHighlighted() const { return FALSE
; }
170 // return TRUE if we should use the colours/fonts returned by the
171 // corresponding GetXXX() methods instead of the default ones
172 bool UseBgCol() const { return m_hasBgCol
; }
173 bool UseFgCol() const { return m_hasFgCol
; }
174 bool UseFont() const { return m_hasFont
; }
176 // returns the (low level) renderer to use for drawing the control by
177 // querying the current theme
178 wxRenderer
*GetRenderer() const { return m_renderer
; }
180 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
181 // uncovered window areas but returns the rectangle to update (don't call
182 // this with both dx and dy non zero)
183 wxRect
ScrollNoRefresh(int dx
, int dy
, const wxRect
*rect
= NULL
);
185 // after scrollbars are added or removed they must be refreshed by calling
187 void RefreshScrollbars();
189 // erase part of the control
190 virtual void EraseBackground(wxDC
& dc
, const wxRect
& rect
);
192 // overridden base class methods
193 // -----------------------------
195 // the rect coordinates are, for us, in client coords, but if no rect is
196 // specified, the entire window is refreshed
197 virtual void Refresh(bool eraseBackground
= TRUE
,
198 const wxRect
*rect
= (const wxRect
*) NULL
);
200 // we refresh the window when it is dis/enabled
201 virtual bool Enable(bool enable
= TRUE
);
203 // remember that the font/colour was changed
204 virtual bool SetBackgroundColour(const wxColour
& colour
);
205 virtual bool SetForegroundColour(const wxColour
& colour
);
206 virtual bool SetFont(const wxFont
& font
);
208 // our Capture/ReleaseMouse() maintains the stack of windows which had
209 // captured the mouse and when ReleaseMouse() is called, the mouse freed
210 // only if the stack is empty, otherwise it is captured back by the window
211 // on top of the stack
212 virtual void CaptureMouse();
213 virtual void ReleaseMouse();
216 // common part of all ctors
219 // overridden base class virtuals
221 // we deal with the scrollbars in these functions
222 virtual void DoSetClientSize(int width
, int height
);
223 virtual void DoGetClientSize(int *width
, int *height
) const;
224 virtual wxHitTest
DoHitTest(wxCoord x
, wxCoord y
) const;
227 void OnSize(wxSizeEvent
& event
);
228 void OnNcPaint(wxPaintEvent
& event
);
229 void OnPaint(wxPaintEvent
& event
);
230 void OnErase(wxEraseEvent
& event
);
232 #if wxUSE_ACCEL || wxUSE_MENUS
233 void OnKeyDown(wxKeyEvent
& event
);
234 #endif // wxUSE_ACCEL
237 void OnChar(wxKeyEvent
& event
);
238 void OnKeyUp(wxKeyEvent
& event
);
239 #endif // wxUSE_MENUS
241 // draw the control background, return TRUE if done
242 virtual bool DoDrawBackground(wxDC
& dc
);
244 // draw the controls border
245 virtual void DoDrawBorder(wxDC
& dc
, const wxRect
& rect
);
247 // draw the controls contents
248 virtual void DoDraw(wxControlRenderer
*renderer
);
250 // calculate the best size for the client area of the window: default
251 // implementation of DoGetBestSize() uses this method and adds the border
252 // width to the result
253 virtual wxSize
DoGetBestClientSize() const;
254 virtual wxSize
DoGetBestSize() const;
256 // adjust the size of the window to take into account its borders
257 wxSize
AdjustSize(const wxSize
& size
) const;
259 // put the scrollbars along the edges of the window
260 void PositionScrollbars();
263 // return the menubar of the parent frame or NULL
264 wxMenuBar
*GetParentFrameMenuBar() const;
265 #endif // wxUSE_MENUS
267 // the renderer we use
268 wxRenderer
*m_renderer
;
270 // background bitmap info
273 wxStretch m_stretchBgBitmap
;
276 bool m_isCurrent
:1; // is the mouse currently inside the window?
277 bool m_hasBgCol
:1; // was the bg colour explicitly changed by user?
278 bool m_hasFgCol
:1; // fg
279 bool m_hasFont
:1; // font
282 // the window scrollbars
283 wxScrollBar
*m_scrollbarHorz
,
286 // the stack of windows which have captured the mouse
287 static struct WXDLLEXPORT wxWindowNext
*ms_winCaptureNext
;
290 // the current modal event loop for the popup menu we show or NULL
291 static wxEventLoop
*ms_evtLoopPopup
;
293 // the last window over which Alt was pressed (used by OnKeyUp)
294 static wxWindow
*ms_winLastAltPress
;
295 #endif // wxUSE_MENUS
297 DECLARE_DYNAMIC_CLASS(wxWindow
)
298 DECLARE_EVENT_TABLE()
301 #endif // _WX_UNIV_WINDOW_H_