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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/scrthumb.h
3 // Purpose: wxScrollThumb class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 12.02.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UNIV_SCRTHUMB_H_
13 #define _WX_UNIV_SCRTHUMB_H_
14
15 #ifdef __GNUG__
16 #pragma interface "univscrthumb.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // wxScrollThumb is not a control but just a class containing the common
21 // functionality of scroll thumb such as used by scrollbars, sliders and maybe
22 // other (user) controls
23 //
24 // This class is similar to wxScrollThumb.
25 // ----------------------------------------------------------------------------
26
27 class WXDLLEXPORT wxControlWithThumb;
28 class WXDLLEXPORT wxMouseEvent;
29 class WXDLLEXPORT wxRect;
30 class WXDLLEXPORT wxScrollTimer;
31
32 #include "wx/timer.h"
33
34 // ----------------------------------------------------------------------------
35 // wxScrollThumb: an abstraction of scrollbar thumb
36 // ----------------------------------------------------------------------------
37
38 class WXDLLEXPORT wxScrollThumb
39 {
40 public:
41 enum Shaft
42 {
43 Shaft_None = -1,
44 Shaft_Above, // or to the left of the thumb
45 Shaft_Below, // or to the right of the thumb
46 Shaft_Thumb, // on the thumb
47 Shaft_Max
48 };
49
50 // ctor requires a back pointer to wxControlWithThumb
51 wxScrollThumb(wxControlWithThumb *control);
52
53 // process a mouse click: will capture the mouse if the button was pressed
54 // on either the thumb (start dragging it then) or the shaft (start
55 // scrolling)
56 bool HandleMouse(const wxMouseEvent& event) const;
57
58 // process a mouse move
59 bool HandleMouseMove(const wxMouseEvent& event) const;
60
61 // dtor
62 ~wxScrollThumb();
63
64 private:
65 // do we have the mouse capture?
66 bool HasCapture() const { return m_captureData != NULL; }
67
68 // get the coord of this event in the direction we're interested in (y for
69 // vertical shaft or x for horizontal ones)
70 wxCoord GetMouseCoord(const wxMouseEvent& event) const;
71
72 // get the position of the thumb corresponding to the current mouse
73 // position (can only be called while we're dragging the thumb!)
74 int GetThumbPos(const wxMouseEvent& event) const;
75
76 // the main control
77 wxControlWithThumb *m_control;
78
79 // the part of it where the mouse currently is
80 Shaft m_shaftPart;
81
82 // the data for the mouse capture
83 struct WXDLLEXPORT wxScrollThumbCaptureData *m_captureData;
84 };
85
86 // ----------------------------------------------------------------------------
87 // wxControlWithThumb: interface implemented by controls using wxScrollThumb
88 // ----------------------------------------------------------------------------
89
90 class WXDLLEXPORT wxControlWithThumb
91 {
92 public:
93 // simple accessors
94 // ----------------
95
96 // get the controls window (used for mouse capturing)
97 virtual wxWindow *GetWindow() = 0;
98
99 // get the orientation of the shaft (vertical or horizontal)
100 virtual bool IsVertical() const = 0;
101
102 // geometry functions
103 // ------------------
104
105 // hit testing: return part of the shaft the point is in (or Shaft_None)
106 virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
107
108 // get the current position in pixels of the thumb
109 virtual wxCoord ThumbPosToPixel() const = 0;
110
111 // transform from pixel offset to the thumb logical position
112 virtual int PixelToThumbPos(wxCoord x) const = 0;
113
114 // callbacks
115 // ---------
116
117 // set or clear the specified flag in the arrow state: this function is
118 // responsible for refreshing the control
119 virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
120 int flag,
121 bool set = TRUE) = 0;
122
123 // called when the user starts dragging the thumb
124 virtual void OnThumbDragStart(int pos) = 0;
125
126 // called while the user drags the thumb
127 virtual void OnThumbDrag(int pos) = 0;
128
129 // called when the user stops dragging the thumb
130 virtual void OnThumbDragEnd(int pos) = 0;
131
132 // called before starting to call OnPageScroll() - gives the control the
133 // possibility to remember its current state
134 virtual void OnPageScrollStart() = 0;
135
136 // called while the user keeps the mouse pressed above/below the thumb,
137 // return TRUE to continue scrollign and FALSE to stop it (e.g. because the
138 // scrollbar has reached the top/bottom)
139 virtual bool OnPageScroll(int pageInc) = 0;
140 };
141
142 #endif // _WX_UNIV_SCRTHUMB_H_