]> git.saurik.com Git - wxWidgets.git/blob - samples/splash/splash.cpp
Fixes to allow compilation with no wchar_t (djgpp probably has a real wchar_t
[wxWidgets.git] / samples / splash / splash.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: splash.cpp
3 // Purpose: wxSplashScreen sample
4 // Author: Wlodzimierz ABX Skiba
5 // Modified by:
6 // Created: 04/08/2004
7 // RCS-ID: $Id$
8 // Copyright: (c) Wlodzimierz Skiba
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
29 #ifndef WX_PRECOMP
30 #include "wx/wx.h"
31 #endif
32
33 #include "wx/image.h"
34 #include "wx/splash.h"
35 #include "wx/mediactrl.h"
36
37 // ----------------------------------------------------------------------------
38 // resources
39 // ----------------------------------------------------------------------------
40
41 // the application icon (under Windows and OS/2 it is in resources and even
42 // though we could still include the XPM here it would be unused)
43 #if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
45 #endif
46
47 // ----------------------------------------------------------------------------
48 // private classes
49 // ----------------------------------------------------------------------------
50
51 // Define a new application type, each program should derive a class from wxApp
52 class MyApp : public wxApp
53 {
54 public:
55 // override base class virtuals
56 // ----------------------------
57
58 // this one is called on application startup and is a good place for the app
59 // initialization (doing it here and not in the ctor allows to have an error
60 // return: if OnInit() returns false, the application terminates)
61 virtual bool OnInit();
62 };
63
64 // Define a new frame type: this is going to be our main frame
65 class MyFrame : public wxFrame
66 {
67 public:
68 // ctor(s)
69 MyFrame(const wxString& title);
70
71 // event handlers (these functions should _not_ be virtual)
72 void OnQuit(wxCommandEvent& event);
73 void OnAbout(wxCommandEvent& event);
74
75 private:
76 // any class wishing to process wxWidgets events must use this macro
77 DECLARE_EVENT_TABLE()
78 };
79
80 // ----------------------------------------------------------------------------
81 // constants
82 // ----------------------------------------------------------------------------
83
84 // IDs for the controls and the menu commands
85 enum
86 {
87 Minimal_Run = wxID_HIGHEST + 1,
88 };
89
90 // ----------------------------------------------------------------------------
91 // event tables and other macros for wxWidgets
92 // ----------------------------------------------------------------------------
93
94 // the event tables connect the wxWidgets events with the functions (event
95 // handlers) which process them. It can be also done at run-time, but for the
96 // simple menu events like this the static method is much simpler.
97 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
98 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
99 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
100 END_EVENT_TABLE()
101
102 // Create a new application object: this macro will allow wxWidgets to create
103 // the application object during program execution (it's better than using a
104 // static object for many reasons) and also implements the accessor function
105 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
106 // not wxApp)
107 IMPLEMENT_APP(MyApp)
108
109 // ============================================================================
110 // implementation
111 // ============================================================================
112
113 // ----------------------------------------------------------------------------
114 // the application class
115 // ----------------------------------------------------------------------------
116
117 // 'Main program' equivalent: the program execution "starts" here
118 bool MyApp::OnInit()
119 {
120 wxImage::AddHandler(new wxPNGHandler);
121
122 // create the main application window
123 MyFrame *frame = new MyFrame(_T("wxSplashScreen sample application"));
124
125 wxBitmap bitmap;
126 if (bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG))
127 {
128 new wxSplashScreen(bitmap,
129 wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
130 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
131 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
132 }
133 wxYield();
134
135 // and show it (the frames, unlike simple controls, are not shown when
136 // created initially)
137 frame->Show(true);
138
139 // success: wxApp::OnRun() will be called which will enter the main message
140 // loop and the application will run. If we returned false here, the
141 // application would exit immediately.
142 return true;
143 }
144
145 // ----------------------------------------------------------------------------
146 // main frame
147 // ----------------------------------------------------------------------------
148
149 // frame constructor
150 MyFrame::MyFrame(const wxString& title)
151 : wxFrame(NULL, wxID_ANY, title)
152 {
153 // set the frame icon
154 SetIcon(wxICON(sample));
155
156 #if wxUSE_MENUS
157 // create a menu bar
158 wxMenu *menuFile = new wxMenu;
159
160 // the "About" item should be in the help menu
161 wxMenu *helpMenu = new wxMenu;
162 helpMenu->Append(wxID_ABOUT, _T("&About...\tF1"), _T("Show about frame"));
163
164 menuFile->Append(wxID_EXIT, _T("E&xit\tAlt-X"), _T("Quit this program"));
165
166 // now append the freshly created menu to the menu bar...
167 wxMenuBar *menuBar = new wxMenuBar();
168 menuBar->Append(menuFile, _T("&File"));
169 menuBar->Append(helpMenu, _T("&Help"));
170
171 // ... and attach this menu bar to the frame
172 SetMenuBar(menuBar);
173 #endif // wxUSE_MENUS
174
175 #if wxUSE_STATUSBAR
176 // create a status bar just for fun (by default with 1 pane only)
177 CreateStatusBar(2);
178 SetStatusText(_T("Welcome to wxWidgets!"));
179 #endif // wxUSE_STATUSBAR
180 }
181
182
183 // event handlers
184
185 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
186 {
187 // true is to force the frame to close
188 Close(true);
189 }
190
191 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
192 {
193 wxBitmap bitmap;
194 if (bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG))
195 {
196 wxImage image = bitmap.ConvertToImage();
197 image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
198 bitmap = wxBitmap(image);
199 wxSplashScreen *splash = new wxSplashScreen(bitmap,
200 wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
201 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
202 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
203 wxWindow *win = splash->GetSplashWindow();
204 #if wxUSE_MEDIACTRL
205 wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, _T("press.mpg"), wxPoint(2,2));
206 media->Play();
207 #else
208 wxStaticText *text = new wxStaticText( win, wxID_EXIT, _T("click somewhere\non image"), wxPoint(13,11) );
209 text->SetBackgroundColour(*wxWHITE);
210 text->SetForegroundColour(*wxBLACK);
211 wxFont font = text->GetFont();
212 font.SetPointSize(2*font.GetPointSize()/3);
213 text->SetFont(font);
214 #endif
215 }
216 }