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made some wxHtmlEntitiesParser's methods public -- turned out they are useful
[wxWidgets.git] / include / wx / mac / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 # pragma interface "glcanvas.h"
14 #endif
15
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
18
19 #include "wx/setup.h"
20
21 #if wxUSE_GLCANVAS
22
23 #include "wx/palette.h"
24 #include "wx/scrolwin.h"
25
26 #ifdef __DARWIN__
27 # include <OpenGL/gl.h>
28 # include <AGL/agl.h>
29 #else
30 # include <gl.h>
31 # include <agl.h>
32 #endif
33
34 //---------------------------------------------------------------------------
35 // Constants for attriblist
36 //---------------------------------------------------------------------------
37
38 enum
39 {
40 WX_GL_RGBA=1, /* use true color palette */
41 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
42 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
43 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
44 WX_GL_STEREO, /* use stereoscopic display */
45 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
46 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
47 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
48 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
49 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
50 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
51 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
52 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
53 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
54 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
55 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
56 };
57
58 class WXDLLEXPORT wxGLCanvas; /* forward reference */
59
60 class WXDLLEXPORT wxGLContext: public wxObject
61 {
62 public:
63 wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
64 const wxPalette& WXUNUSED(palette),
65 const wxGLContext *other /* for sharing display lists */
66 );
67 ~wxGLContext();
68
69 void SetCurrent();
70 void Update(); // must be called after window drag/grows/zoom or clut change
71 void SetColour(const char *colour);
72 void SwapBuffers();
73
74
75 inline wxWindow* GetWindow() const { return m_window; }
76 inline AGLDrawable GetDrawable() const { return m_drawable; }
77
78 public:
79 AGLContext m_glContext;
80 AGLDrawable m_drawable;
81 wxWindow* m_window;
82 };
83
84 class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
85 {
86 DECLARE_CLASS(wxGLCanvas)
87 public:
88 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
89 const wxSize& size = wxDefaultSize, long style = 0,
90 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
91 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
92 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
93 const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
94 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
95
96 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
97 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
98 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
99
100 ~wxGLCanvas();
101
102 bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
103 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
104 int *attribList, const wxPalette& palette);
105
106 void SetCurrent();
107 void SetColour(const char *colour);
108 void SwapBuffers();
109 void UpdateContext();
110 void SetViewport();
111
112 // Unlike some other platforms, this must get called if you override it.
113 // It sets the viewport correctly and update the context.
114 // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
115 void OnSize(wxSizeEvent& event);
116
117 inline wxGLContext* GetContext() const { return m_glContext; }
118
119 protected:
120 wxGLContext* m_glContext;
121
122 DECLARE_EVENT_TABLE()
123 };
124
125 #endif // wxUSE_GLCANVAS
126 #endif // _WX_GLCANVAS_H_