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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/mac/classic/glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id$
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_
13 #define _WX_GLCANVAS_H_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_GLCANVAS
18
19 #include "wx/palette.h"
20 #include "wx/scrolwin.h"
21 #include "wx/app.h"
22
23 #ifdef __DARWIN__
24 # include <OpenGL/gl.h>
25 # include <AGL/agl.h>
26 #else
27 # include <gl.h>
28 # include <agl.h>
29 #endif
30
31 class WXDLLEXPORT wxGLCanvas; /* forward reference */
32
33 class WXDLLEXPORT wxGLContext: public wxObject
34 {
35 public:
36 wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
37 const wxPalette& WXUNUSED(palette),
38 const wxGLContext *other /* for sharing display lists */
39 );
40 virtual ~wxGLContext();
41
42 void SetCurrent();
43 void Update(); // must be called after window drag/grows/zoom or clut change
44 void SetColour(const wxChar *colour);
45 void SwapBuffers();
46
47
48 inline wxWindow* GetWindow() const { return m_window; }
49 inline AGLDrawable GetDrawable() const { return m_drawable; }
50
51 public:
52 AGLContext m_glContext;
53 AGLDrawable m_drawable;
54 wxWindow* m_window;
55 };
56
57 class WXDLLEXPORT wxGLCanvas: public wxWindow
58 {
59 DECLARE_CLASS(wxGLCanvas)
60 public:
61 wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
62 const wxSize& size = wxDefaultSize, long style = 0,
63 const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette);
64 wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
65 wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
67 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
68
69 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = wxID_ANY,
70 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
71 const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette );
72
73 virtual ~wxGLCanvas();
74
75 bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
76 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
77 int *attribList, const wxPalette& palette);
78
79 void SetCurrent();
80 void SetColour(const wxChar *colour);
81 void SwapBuffers();
82 void UpdateContext();
83 void SetViewport();
84 virtual bool Show(bool show = true) ;
85
86 // Unlike some other platforms, this must get called if you override it.
87 // It sets the viewport correctly and update the context.
88 // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
89 void OnSize(wxSizeEvent& event);
90
91 virtual void MacSuperChangedPosition() ;
92 virtual void MacTopLevelWindowChangedPosition() ;
93 virtual void MacSuperShown( bool show ) ;
94
95 void MacUpdateView() ;
96
97 inline wxGLContext* GetContext() const { return m_glContext; }
98
99 protected:
100 wxGLContext* m_glContext;
101 bool m_macCanvasIsShown ;
102 DECLARE_EVENT_TABLE()
103 };
104
105 #endif // wxUSE_GLCANVAS
106 #endif // _WX_GLCANVAS_H_