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Implement scrolling like wxWindow expects. That is, scrollbars send an event
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/cocoa/brush.mm
3 // Purpose: wxBrush
4 // Author: David Elliott <dfe@cox.net>
5 // Modified by:
6 // Created: 2003/07/03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 David Elliott
9 // Licence: wxWidgets licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #include "wx/brush.h"
15
16 #ifndef WX_PRECOMP
17 #include "wx/utils.h"
18 #include "wx/colour.h"
19 #endif //WX_PRECOMP
20
21 #import <AppKit/NSColor.h>
22
23 class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
24 {
25 public:
26 wxBrushRefData(const wxColour& colour = wxNullColour, int style = wxSOLID);
27 wxBrushRefData(const wxBitmap& stipple);
28 wxBrushRefData(const wxBrushRefData& data);
29 virtual ~wxBrushRefData();
30
31 WX_NSColor GetNSColor();
32 void Free();
33
34 bool operator==(const wxBrushRefData& data) const;
35
36 // accessors
37 const wxColour& GetColour() const { return m_colour; }
38 int GetStyle() const { return m_style; }
39 wxBitmap *GetStipple() { return &m_stipple; }
40
41 void SetColour(const wxColour& colour) { Free(); m_colour = colour; }
42 void SetStyle(int style) { Free(); m_style = style; }
43 void SetStipple(const wxBitmap& stipple) { Free(); DoSetStipple(stipple); }
44
45 private:
46 void DoSetStipple(const wxBitmap& stipple);
47
48 WX_NSColor m_cocoaNSColor;
49 int m_style;
50 wxBitmap m_stipple;
51 wxColour m_colour;
52
53 // no assignment operator, the objects of this class are shared and never
54 // assigned after being created once
55 wxBrushRefData& operator=(const wxBrushRefData&);
56 };
57
58 #define M_BRUSHDATA ((wxBrushRefData *)m_refData)
59 IMPLEMENT_DYNAMIC_CLASS(wxBrush, wxGDIObject)
60
61 wxBrushRefData::wxBrushRefData(const wxColour& colour, int style)
62 {
63 m_cocoaNSColor = NULL;
64 m_style = style;
65 m_colour = colour;
66 }
67
68 wxBrushRefData::wxBrushRefData(const wxBitmap& stipple)
69 {
70 m_cocoaNSColor = NULL;
71 DoSetStipple(stipple);
72 }
73
74 wxBrushRefData::wxBrushRefData(const wxBrushRefData& data)
75 {
76 m_cocoaNSColor = data.m_cocoaNSColor;
77 [m_cocoaNSColor retain];
78 m_style = data.m_style;
79 m_stipple = data.m_stipple;
80 m_colour = data.m_colour;
81 }
82
83 wxBrushRefData::~wxBrushRefData()
84 {
85 Free();
86 }
87
88 void wxBrushRefData::Free()
89 {
90 [m_cocoaNSColor release];
91 m_cocoaNSColor = NULL;
92 }
93
94 bool wxBrushRefData::operator==(const wxBrushRefData& data) const
95 {
96 // don't compare our NSColor
97 return m_style == data.m_style &&
98 m_colour == data.m_colour &&
99 m_stipple.IsSameAs(data.m_stipple);
100 }
101
102 void wxBrushRefData::DoSetStipple(const wxBitmap& stipple)
103 {
104 m_stipple = stipple;
105 m_style = stipple.GetMask() ? wxSTIPPLE_MASK_OPAQUE : wxSTIPPLE;
106 }
107
108 WX_NSColor wxBrushRefData::GetNSColor()
109 {
110 if(!m_cocoaNSColor)
111 {
112 switch( m_style )
113 {
114 case wxTRANSPARENT:
115 m_cocoaNSColor = [[NSColor clearColor] retain];
116 break;
117 case wxSTIPPLE:
118 // wxBitmap isn't implemented yet
119 // m_cocoaNSColor = [[NSColor colorWithPatternImage: m_stipple.GetNSImage()] retain];
120 // break;
121 case wxSTIPPLE_MASK_OPAQUE:
122 // This should be easy when wxBitmap works.
123 // break;
124 // The hatch brushes are going to be tricky
125 case wxBDIAGONAL_HATCH:
126 case wxCROSSDIAG_HATCH:
127 case wxFDIAGONAL_HATCH:
128 case wxCROSS_HATCH:
129 case wxHORIZONTAL_HATCH:
130 case wxVERTICAL_HATCH:
131 default:
132 case wxSOLID:
133 NSColor *colour_NSColor = m_colour.GetNSColor();
134 if(!colour_NSColor)
135 colour_NSColor = [NSColor clearColor];
136 m_cocoaNSColor = [colour_NSColor copyWithZone:nil];
137 break;
138 }
139 }
140 return m_cocoaNSColor;
141 }
142
143 // Brushes
144 wxBrush::wxBrush()
145 {
146 }
147
148 wxBrush::~wxBrush()
149 {
150 }
151
152 wxBrush::wxBrush(const wxColour& col, int style)
153 {
154 m_refData = new wxBrushRefData(col, style);
155 }
156
157 wxBrush::wxBrush(const wxBitmap& stipple)
158 {
159 m_refData = new wxBrushRefData(stipple);
160 }
161
162 wxObjectRefData *wxBrush::CreateRefData() const
163 {
164 return new wxBrushRefData;
165 }
166
167 wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
168 {
169 return new wxBrushRefData(*(wxBrushRefData *)data);
170 }
171
172 void wxBrush::SetColour(const wxColour& col)
173 {
174 AllocExclusive();
175 M_BRUSHDATA->SetColour(col);
176 }
177
178 void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
179 {
180 AllocExclusive();
181 M_BRUSHDATA->SetColour(wxColour(r,g,b));
182 }
183
184 void wxBrush::SetStyle(int style)
185 {
186 AllocExclusive();
187 M_BRUSHDATA->SetStyle(style);
188 }
189
190 void wxBrush::SetStipple(const wxBitmap& stipple)
191 {
192 AllocExclusive();
193 M_BRUSHDATA->SetStipple(stipple);
194 }
195
196 wxColour wxBrush::GetColour() const
197 {
198 wxCHECK_MSG( Ok(), wxNullColour, _T("invalid brush") );
199 return M_BRUSHDATA->GetColour();
200 }
201
202 int wxBrush::GetStyle() const
203 {
204 wxCHECK_MSG( Ok(), 0, _T("invalid brush") );
205 return M_BRUSHDATA->GetStyle();
206 }
207
208 wxBitmap *wxBrush::GetStipple() const
209 {
210 wxCHECK_MSG( Ok(), 0, _T("invalid brush") );
211 return M_BRUSHDATA->GetStipple();
212 }
213
214 WX_NSColor wxBrush::GetNSColor()
215 {
216 if(!m_refData)
217 return [NSColor clearColor];
218 return M_BRUSHDATA->GetNSColor();
219 }