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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/glcanvas.h
3 // Purpose: wxGLCanvas base header
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // Copyright: (c) Julian Smart
8 // RCS-ID: $Id$
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_BASE_
13 #define _WX_GLCANVAS_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_GLCANVAS
18
19 #define wxGLCanvasName _T("GLCanvas")
20
21 #if defined(__WXMSW__)
22 #include "wx/msw/glcanvas.h"
23 #elif defined(__WXMOTIF__)
24 #include "wx/x11/glcanvas.h"
25 #elif defined(__WXGTK20__)
26 #include "wx/gtk/glcanvas.h"
27 #elif defined(__WXGTK__)
28 #include "wx/gtk1/glcanvas.h"
29 #elif defined(__WXX11__)
30 #include "wx/x11/glcanvas.h"
31 #elif defined(__WXMAC__)
32 #include "wx/mac/glcanvas.h"
33 #elif defined(__WXCOCOA__)
34 #include "wx/cocoa/glcanvas.h"
35 #elif defined(__WXPM__)
36 #include "wx/os2/glcanvas.h"
37 #endif
38
39 #include "wx/app.h"
40 class WXDLLIMPEXP_GL wxGLApp : public wxApp
41 {
42 public:
43 wxGLApp() : wxApp() { }
44 virtual ~wxGLApp();
45
46 // use this in the constructor of the user-derived wxGLApp class to
47 // determine if an OpenGL rendering context with these attributes
48 // is available - returns true if so, false if not.
49 bool InitGLVisual(int *attribList);
50
51 private:
52 DECLARE_DYNAMIC_CLASS(wxGLApp)
53 };
54
55 #endif
56 // wxUSE_GLCANVAS
57 #endif
58 // _WX_GLCANVAS_H_BASE_