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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: wxRegion class
4 // Author: Vaclav Slavik
5 // Created: 2001/03/12
6 // RCS-ID: $Id$
7 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_REGION_H_
12 #define _WX_REGION_H_
13
14 #include "wx/list.h"
15 #include "wx/gdiobj.h"
16 #include "wx/gdicmn.h"
17
18 class WXDLLEXPORT wxRect;
19 class WXDLLEXPORT wxPoint;
20 class MGLRegion;
21
22 enum wxRegionContain
23 {
24 wxOutRegion = 0,
25 wxPartRegion = 1,
26 wxInRegion = 2
27 };
28
29 class WXDLLEXPORT wxRegion : public wxGDIObject
30 {
31 DECLARE_DYNAMIC_CLASS(wxRegion);
32 friend class WXDLLEXPORT wxRegionIterator;
33
34 public:
35 wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
36 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
37 wxRegion(const wxRect& rect);
38 wxRegion(const MGLRegion& region);
39 wxRegion( const wxBitmap& bmp)
40 {
41 Union(bmp);
42 }
43 wxRegion( const wxBitmap& bmp,
44 const wxColour& transColour, int tolerance = 0)
45 {
46 Union(bmp, transColour, tolerance);
47 }
48
49 wxRegion();
50 ~wxRegion();
51
52 //# Modify region
53 // Clear current region
54 void Clear(void);
55
56 bool Offset(wxCoord x, wxCoord y);
57
58 // Union rectangle or region with this.
59 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
60 bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); }
61 bool Union(const wxRegion& region);
62
63 // Intersect rectangle or region with this.
64 bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
65 bool Intersect(const wxRect& rect) { return Intersect(rect.x, rect.y, rect.width, rect.height); }
66 bool Intersect(const wxRegion& region);
67
68 // Subtract rectangle or region from this:
69 // Combines the parts of 'this' that are not part of the second region.
70 bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
71 bool Subtract(const wxRect& rect) { return Subtract(rect.x, rect.y, rect.width, rect.height); }
72 bool Subtract(const wxRegion& region);
73
74 // XOR: the union of two combined regions except for any overlapping areas.
75 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
76 bool Xor(const wxRect& rect) { return Xor(rect.x, rect.y, rect.width, rect.height); }
77 bool Xor(const wxRegion& region);
78
79 //# Information on region
80 // Outer bounds of region
81 void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
82 wxRect GetBox(void) const ;
83
84 // Is region empty?
85 bool Empty(void) const;
86 inline bool IsEmpty(void) const { return Empty(); }
87
88 //# Tests
89 // Does the region contain the point (x,y)?
90 wxRegionContain Contains(wxCoord x, wxCoord y) const;
91 // Does the region contain the point pt?
92 wxRegionContain Contains(const wxPoint& pt) const;
93 // Does the region contain the rectangle (x, y, w, h)?
94 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
95 // Does the region contain the rectangle rect?
96 wxRegionContain Contains(const wxRect& rect) const;
97
98 // Convert the region to a B&W bitmap with the white pixels being inside
99 // the region.
100 wxBitmap ConvertToBitmap() const;
101
102 // Use the non-transparent pixels of a wxBitmap for the region to combine
103 // with this region. First version takes transparency from bitmap's mask,
104 // second lets the user specify the colour to be treated as transparent
105 // along with an optional tolerance value.
106 // NOTE: implemented in common/rgncmn.cpp
107 bool Union(const wxBitmap& bmp);
108 bool Union(const wxBitmap& bmp,
109 const wxColour& transColour, int tolerance = 0);
110
111
112 // implementation from now on:
113 const MGLRegion& GetMGLRegion() const;
114
115 protected:
116 // ref counting code
117 virtual wxObjectRefData *CreateRefData() const;
118 virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
119 };
120
121
122 WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
123
124 class WXDLLEXPORT wxRegionIterator : public wxObject
125 {
126 DECLARE_DYNAMIC_CLASS(wxRegionIterator);
127 public:
128 wxRegionIterator(void);
129 wxRegionIterator(const wxRegion& region);
130 ~wxRegionIterator(void);
131
132 void Reset(void) { m_currentNode = NULL; }
133 void Reset(const wxRegion& region);
134
135 #ifndef __SALFORDC__
136 operator bool (void) const { return (m_currentNode != NULL); }
137 #endif
138
139 bool HaveRects(void) const { return (m_currentNode != NULL); }
140
141 void operator ++ (void);
142 void operator ++ (int);
143
144 wxCoord GetX(void) const;
145 wxCoord GetY(void) const;
146 wxCoord GetW(void) const;
147 wxCoord GetWidth(void) const { return GetW(); }
148 wxCoord GetH(void) const;
149 wxCoord GetHeight(void) const { return GetH(); }
150 wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
151
152 private:
153 wxRegionRectList m_rects;
154 wxRegionRectList::Node *m_currentNode;
155 };
156
157 #endif
158 // _WX_REGION_H_