1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
27 #pragma interface "thread.h"
30 // Windows headers define it
35 #include "wx/module.h"
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
44 wxMUTEX_DEAD_LOCK
, // Mutex has been already locked by THE CALLING thread
45 wxMUTEX_BUSY
, // Mutex has been already locked by ONE thread
52 wxTHREAD_NO_ERROR
= 0, // No error
53 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
54 wxTHREAD_RUNNING
, // The thread is already running
55 wxTHREAD_NOT_RUNNING
, // The thread isn't running
56 wxTHREAD_KILLED
, // Thread we waited for had to be killed
57 wxTHREAD_MISC_ERROR
// Some other error
66 // defines the interval of priority
69 WXTHREAD_MIN_PRIORITY
= 0u,
70 WXTHREAD_DEFAULT_PRIORITY
= 50u,
71 WXTHREAD_MAX_PRIORITY
= 100u
74 // ----------------------------------------------------------------------------
75 // A mutex object is a synchronization object whose state is set to signaled
76 // when it is not owned by any thread, and nonsignaled when it is owned. Its
77 // name comes from its usefulness in coordinating mutually-exclusive access to
78 // a shared resource. Only one thread at a time can own a mutex object.
79 // ----------------------------------------------------------------------------
81 // you should consider wxMutexLocker whenever possible instead of directly
82 // working with wxMutex class - it is safer
83 class WXDLLEXPORT wxConditionInternal
;
84 class WXDLLEXPORT wxMutexInternal
;
85 class WXDLLEXPORT wxMutex
88 // constructor & destructor
94 // Try to lock the mutex: if it can't, returns immediately with an error.
95 wxMutexError
TryLock();
97 wxMutexError
Unlock();
99 // Returns true if the mutex is locked.
100 bool IsLocked() const { return (m_locked
> 0); }
103 // no assignment operator nor copy ctor
104 wxMutex(const wxMutex
&);
105 wxMutex
& operator=(const wxMutex
&);
108 wxMutexInternal
*m_internal
;
110 friend class wxConditionInternal
;
113 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
114 // this ensures that mutex is always unlocked, even if the function returns or
115 // throws an exception before it reaches the end
116 class WXDLLEXPORT wxMutexLocker
119 // lock the mutex in the ctor
120 wxMutexLocker(wxMutex
& mutex
)
121 : m_isOk(FALSE
), m_mutex(mutex
)
122 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
124 // returns TRUE if mutex was successfully locked in ctor
128 // unlock the mutex in dtor
130 { if ( IsOk() ) m_mutex
.Unlock(); }
133 // no assignment operator nor copy ctor
134 wxMutexLocker(const wxMutexLocker
&);
135 wxMutexLocker
& operator=(const wxMutexLocker
&);
141 // ----------------------------------------------------------------------------
142 // Critical section: this is the same as mutex but is only visible to the
143 // threads of the same process. For the platforms which don't have native
144 // support for critical sections, they're implemented entirely in terms of
147 // NB: wxCriticalSection object does not allocate any memory in its ctor
148 // which makes it possible to have static globals of this class
149 // ----------------------------------------------------------------------------
151 class WXDLLEXPORT wxCriticalSectionInternal
;
153 // in order to avoid any overhead under platforms where critical sections are
154 // just mutexes make all wxCriticalSection class functions inline
155 #if !defined(__WXMSW__) && !defined(__WXPM__)
156 #define WXCRITICAL_INLINE inline
158 #define wxCRITSECT_IS_MUTEX 1
160 #define WXCRITICAL_INLINE
162 #define wxCRITSECT_IS_MUTEX 0
165 // you should consider wxCriticalSectionLocker whenever possible instead of
166 // directly working with wxCriticalSection class - it is safer
167 class WXDLLEXPORT wxCriticalSection
171 WXCRITICAL_INLINE
wxCriticalSection();
172 WXCRITICAL_INLINE
~wxCriticalSection();
174 // enter the section (the same as locking a mutex)
175 WXCRITICAL_INLINE
void Enter();
176 // leave the critical section (same as unlocking a mutex)
177 WXCRITICAL_INLINE
void Leave();
180 // no assignment operator nor copy ctor
181 wxCriticalSection(const wxCriticalSection
&);
182 wxCriticalSection
& operator=(const wxCriticalSection
&);
184 #if wxCRITSECT_IS_MUTEX
186 #elif defined(__WXMSW__)
187 // we can't allocate any memory in the ctor, so use placement new -
188 // unfortunately, we have to hardcode the sizeof() here because we can't
189 // include windows.h from this public header
191 #elif !defined(__WXPM__)
192 wxCriticalSectionInternal
*m_critsect
;
198 // keep your preprocessor name space clean
199 #undef WXCRITICAL_INLINE
201 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
203 class WXDLLEXPORT wxCriticalSectionLocker
206 inline wxCriticalSectionLocker(wxCriticalSection
& critsect
);
207 inline ~wxCriticalSectionLocker();
210 // no assignment operator nor copy ctor
211 wxCriticalSectionLocker(const wxCriticalSectionLocker
&);
212 wxCriticalSectionLocker
& operator=(const wxCriticalSectionLocker
&);
214 wxCriticalSection
& m_critsect
;
217 // ----------------------------------------------------------------------------
218 // wxCondition models a POSIX condition variable which allows one (or more)
219 // thread(s) to wait until some condition is fulfilled
220 // ----------------------------------------------------------------------------
222 class WXDLLEXPORT wxCondition
224 DECLARE_NO_COPY_CLASS(wxCondition
)
227 // constructor and destructor
229 // Each wxCondition object is associated with with a wxMutex object The
230 // mutex object MUST be locked before calling Wait()
231 wxCondition(wxMutex
& mutex
);
233 // dtor is not virtual, don't use this class polymorphically
236 // NB: the associated mutex MUST be locked beforehand by the calling thread
238 // it atomically releases the lock on the associated mutex
239 // and starts waiting to be woken up by a Signal()/Broadcast()
240 // once its signaled, then it will wait until it can reacquire
241 // the lock on the associated mutex object, before returning.
244 // exactly as Wait() except that it may also return if the specified
245 // timeout ellapses even if the condition hasn't been signalled: in this
246 // case, the return value is FALSE, otherwise (i.e. in case of a normal
247 // return) it is TRUE
249 // the timeeout parameter specifies a interval that needs to be waited in
251 bool Wait( unsigned long timeout_millis
);
253 // NB: the associated mutex may or may not be locked by the calling thread
255 // this method unblocks one thread if any are blocking on the condition.
256 // if no thread is blocking in Wait(), then the signal is NOT remembered
257 // The thread which was blocking on Wait(), will then reacquire the lock
258 // on the associated mutex object before returning
261 // NB: the associated mutex may or may not be locked by the calling thread
263 // this method unblocks all threads if any are blocking on the condition.
264 // if no thread is blocking in Wait(), then the signal is NOT remembered
265 // The threads which were blocking on Wait(), will then reacquire the lock
266 // on the associated mutex object before returning.
270 wxConditionInternal
*m_internal
;
273 // ----------------------------------------------------------------------------
274 // wxSemaphore: a counter limiting the number of threads concurrently accessing
276 // ----------------------------------------------------------------------------
278 class WXDLLEXPORT wxSemaphoreInternal
;
279 class WXDLLEXPORT wxSemaphore
281 DECLARE_NO_COPY_CLASS(wxSemaphore
)
284 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
285 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
286 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
288 // dtor is not virtual, don't use this class polymorphically
291 // wait indefinitely, until the semaphore count goes beyond 0
292 // and then decrement it and return (this method might have been called
296 // same as Wait(), but does not block, returns TRUE if successful and
297 // FALSE if the count is zero
300 // same as Wait(), but as a timeout limit, returns TRUE if the semaphore
301 // was acquired and FALSE if the timeout has ellapsed
302 bool Wait( unsigned long timeout_millis
);
304 // increments the semaphore count and signals one of the waiting threads
308 wxSemaphoreInternal
*m_internal
;
311 // ----------------------------------------------------------------------------
312 // wxThread: class encpasulating a thread of execution
313 // ----------------------------------------------------------------------------
315 // there are two different kinds of threads: joinable and detached (default)
316 // ones. Only joinable threads can return a return code and only detached
317 // threads auto-delete themselves - the user should delete the joinable
320 // NB: in the function descriptions the words "this thread" mean the thread
321 // created by the wxThread object while "main thread" is the thread created
322 // during the process initialization (a.k.a. the GUI thread)
324 // On VMS thread pointers are 64 bits (also needed for other systems???
326 typedef unsigned long long wxThreadIdType
;
328 typedef unsigned long wxThreadIdType
;
331 class wxThreadInternal
;
332 class WXDLLEXPORT wxThread
335 // the return type for the thread function
336 typedef void *ExitCode
;
339 // Returns the wxThread object for the calling thread. NULL is returned
340 // if the caller is the main thread (but it's recommended to use
341 // IsMain() and only call This() for threads other than the main one
342 // because NULL is also returned on error). If the thread wasn't
343 // created with wxThread class, the returned value is undefined.
344 static wxThread
*This();
346 // Returns true if current thread is the main thread.
347 static bool IsMain();
349 // Release the rest of our time slice leting the other threads run
352 // Sleep during the specified period of time in milliseconds
354 // NB: at least under MSW worker threads can not call ::wxSleep()!
355 static void Sleep(unsigned long milliseconds
);
357 // get the number of system CPUs - useful with SetConcurrency()
358 // (the "best" value for it is usually number of CPUs + 1)
360 // Returns -1 if unknown, number of CPUs otherwise
361 static int GetCPUCount();
363 // Get the platform specific thread ID and return as a long. This
364 // can be used to uniquely identify threads, even if they are not
365 // wxThreads. This is used by wxPython.
366 static wxThreadIdType
GetCurrentId();
368 // sets the concurrency level: this is, roughly, the number of threads
369 // the system tries to schedule to run in parallel. 0 means the
370 // default value (usually acceptable, but may not yield the best
371 // performance for this process)
373 // Returns TRUE on success, FALSE otherwise (if not implemented, for
375 static bool SetConcurrency(size_t level
);
377 // constructor only creates the C++ thread object and doesn't create (or
378 // start) the real thread
379 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
381 // functions that change the thread state: all these can only be called
382 // from _another_ thread (typically the thread that created this one, e.g.
383 // the main thread), not from the thread itself
385 // create a new thread and optionally set the stack size on
386 // platforms that support that - call Run() to start it
387 // (special cased for watcom which won't accept 0 default)
389 wxThreadError
Create(unsigned int stackSize
= 0);
391 // starts execution of the thread - from the moment Run() is called
392 // the execution of wxThread::Entry() may start at any moment, caller
393 // shouldn't suppose that it starts after (or before) Run() returns.
396 // stops the thread if it's running and deletes the wxThread object if
397 // this is a detached thread freeing its memory - otherwise (for
398 // joinable threads) you still need to delete wxThread object
401 // this function only works if the thread calls TestDestroy()
402 // periodically - the thread will only be deleted the next time it
405 // will fill the rc pointer with the thread exit code if it's !NULL
406 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
408 // waits for a joinable thread to finish and returns its exit code
410 // Returns (ExitCode)-1 on error (for example, if the thread is not
414 // kills the thread without giving it any chance to clean up - should
415 // not be used in normal circumstances, use Delete() instead. It is a
416 // dangerous function that should only be used in the most extreme
419 // The wxThread object is deleted by Kill() if the thread is
420 // detachable, but you still have to delete it manually for joinable
422 wxThreadError
Kill();
424 // pause a running thread: as Delete(), this only works if the thread
425 // calls TestDestroy() regularly
426 wxThreadError
Pause();
428 // resume a paused thread
429 wxThreadError
Resume();
432 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
434 // NB: the priority can only be set before the thread is created
435 void SetPriority(unsigned int prio
);
437 // Get the current priority.
438 unsigned int GetPriority() const;
440 // thread status inquiries
441 // Returns true if the thread is alive: i.e. running or suspended
442 bool IsAlive() const;
443 // Returns true if the thread is running (not paused, not killed).
444 bool IsRunning() const;
445 // Returns true if the thread is suspended
446 bool IsPaused() const;
448 // is the thread of detached kind?
449 bool IsDetached() const { return m_isDetached
; }
451 // Get the thread ID - a platform dependent number which uniquely
452 // identifies a thread inside a process
453 wxThreadIdType
GetId() const;
455 // called when the thread exits - in the context of this thread
457 // NB: this function will not be called if the thread is Kill()ed
458 virtual void OnExit() { }
460 // dtor is public, but the detached threads should never be deleted - use
461 // Delete() instead (or leave the thread terminate by itself)
465 // Returns TRUE if the thread was asked to terminate: this function should
466 // be called by the thread from time to time, otherwise the main thread
467 // will be left forever in Delete()!
470 // exits from the current thread - can be called only from this thread
471 void Exit(ExitCode exitcode
= 0);
473 // entry point for the thread - called by Run() and executes in the context
475 virtual void *Entry() = 0;
478 // no copy ctor/assignment operator
479 wxThread(const wxThread
&);
480 wxThread
& operator=(const wxThread
&);
482 friend class wxThreadInternal
;
484 // the (platform-dependent) thread class implementation
485 wxThreadInternal
*m_internal
;
487 // protects access to any methods of wxThreadInternal object
488 wxCriticalSection m_critsect
;
490 // true if the thread is detached, false if it is joinable
494 // ----------------------------------------------------------------------------
495 // Automatic initialization
496 // ----------------------------------------------------------------------------
498 // GUI mutex handling.
499 void WXDLLEXPORT
wxMutexGuiEnter();
500 void WXDLLEXPORT
wxMutexGuiLeave();
502 // macros for entering/leaving critical sections which may be used without
503 // having to take them inside "#if wxUSE_THREADS"
504 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
505 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
506 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
507 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
509 #else // !wxUSE_THREADS
511 #include "wx/defs.h" // for WXDLLEXPORT
514 inline void WXDLLEXPORT
wxMutexGuiEnter() { }
515 inline void WXDLLEXPORT
wxMutexGuiLeave() { }
517 // macros for entering/leaving critical sections which may be used without
518 // having to take them inside "#if wxUSE_THREADS"
519 #define wxENTER_CRIT_SECT(cs)
520 #define wxLEAVE_CRIT_SECT(cs)
521 #define wxCRIT_SECT_DECLARE(cs)
522 #define wxCRIT_SECT_LOCKER(name, cs)
524 #endif // wxUSE_THREADS
526 // automatically unlock GUI mutex in dtor
527 class WXDLLEXPORT wxMutexGuiLocker
530 wxMutexGuiLocker() { wxMutexGuiEnter(); }
531 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
534 // -----------------------------------------------------------------------------
535 // implementation only until the end of file
536 // -----------------------------------------------------------------------------
540 #if defined(__WXMSW__)
541 // unlock GUI if there are threads waiting for and lock it back when
542 // there are no more of them - should be called periodically by the main
544 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
546 // returns TRUE if the main thread has GUI lock
547 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
549 // wakes up the main thread if it's sleeping inside ::GetMessage()
550 extern void WXDLLEXPORT
wxWakeUpMainThread();
552 // return TRUE if the main thread is waiting for some other to terminate:
553 // wxApp then should block all "dangerous" messages
554 extern bool WXDLLEXPORT
wxIsWaitingForThread();
555 #elif defined(__WXMAC__)
556 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
558 // returns TRUE if the main thread has GUI lock
559 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
561 // wakes up the main thread if it's sleeping inside ::GetMessage()
562 extern void WXDLLEXPORT
wxWakeUpMainThread();
564 // return TRUE if the main thread is waiting for some other to terminate:
565 // wxApp then should block all "dangerous" messages
566 extern bool WXDLLEXPORT
wxIsWaitingForThread();
568 // implement wxCriticalSection using mutexes
569 inline wxCriticalSection::wxCriticalSection() : m_mutex() { }
570 inline wxCriticalSection::~wxCriticalSection() { }
572 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
573 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
574 #elif defined(__WXPM__)
575 // unlock GUI if there are threads waiting for and lock it back when
576 // there are no more of them - should be called periodically by the main
578 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
580 // returns TRUE if the main thread has GUI lock
581 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
583 // return TRUE if the main thread is waiting for some other to terminate:
584 // wxApp then should block all "dangerous" messages
585 extern bool WXDLLEXPORT
wxIsWaitingForThread();
588 // implement wxCriticalSection using mutexes
589 inline wxCriticalSection::wxCriticalSection() { }
590 inline wxCriticalSection::~wxCriticalSection() { }
592 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
593 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
596 // we can define these inline functions now (they should be defined after
597 // wxCriticalSection::Enter/Leave)
599 wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection
& cs
)
600 : m_critsect(cs
) { m_critsect
.Enter(); }
602 wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect
.Leave(); }
603 #endif // wxUSE_THREADS
605 #endif // __THREADH__