Made VC++ makefiles and project files a bit more consistent
[wxWidgets.git] / samples / opengl / isosurf / isosurf.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: isosurf.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Brian Paul (original gltk version), Wolfram Gloger
5 // Modified by: Julian Smart
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation
14 #pragma interface
15 #endif
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #ifndef WX_PRECOMP
25 #include "wx/wx.h"
26 #endif
27
28 #if !wxUSE_GLCANVAS
29 #error Please set wxUSE_GLCANVAS to 1 in setup.h.
30 #endif
31
32 #include "wx/timer.h"
33 #include "wx/glcanvas.h"
34
35 #include <GL/gl.h>
36 #include <GL/glu.h>
37
38 #include "isosurf.h"
39
40 // The following part is taken largely unchanged from the original C Version
41
42 #include <math.h>
43
44 GLboolean speed_test = GL_FALSE;
45 GLboolean use_vertex_arrays = GL_FALSE;
46
47 GLboolean doubleBuffer = GL_TRUE;
48
49 GLboolean smooth = GL_TRUE;
50 GLboolean lighting = GL_TRUE;
51
52
53 #define MAXVERTS 10000
54
55 static GLfloat verts[MAXVERTS][3];
56 static GLfloat norms[MAXVERTS][3];
57 static GLint numverts;
58
59 static GLfloat xrot;
60 static GLfloat yrot;
61
62
63 static void read_surface( char *filename )
64 {
65 FILE *f;
66
67 f = fopen(filename,"r");
68 if (!f) {
69 wxString msg("Couldn't read ");
70 msg += filename;
71 wxMessageBox(msg);
72 return;
73 }
74
75 numverts = 0;
76 while (!feof(f) && numverts<MAXVERTS) {
77 fscanf( f, "%f %f %f %f %f %f",
78 &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
79 &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
80 numverts++;
81 }
82 numverts--;
83
84 printf("%d vertices, %d triangles\n", numverts, numverts-2);
85 fclose(f);
86 }
87
88
89 static void draw_surface( void )
90 {
91 GLint i;
92
93 #ifdef GL_EXT_vertex_array
94 if (use_vertex_arrays) {
95 glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
96 }
97 else {
98 #endif
99 glBegin( GL_TRIANGLE_STRIP );
100 for (i=0;i<numverts;i++) {
101 glNormal3fv( norms[i] );
102 glVertex3fv( verts[i] );
103 }
104 glEnd();
105 #ifdef GL_EXT_vertex_array
106 }
107 #endif
108 }
109
110
111 static void draw1(void)
112 {
113 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
114 glPushMatrix();
115 glRotatef( yrot, 0.0, 1.0, 0.0 );
116 glRotatef( xrot, 1.0, 0.0, 0.0 );
117
118 draw_surface();
119
120 glPopMatrix();
121
122 glFlush();
123 }
124
125
126 static void InitMaterials(void)
127 {
128 static float ambient[] = {0.1, 0.1, 0.1, 1.0};
129 static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
130 static float position0[] = {0.0, 0.0, 20.0, 0.0};
131 static float position1[] = {0.0, 0.0, -20.0, 0.0};
132 static float front_mat_shininess[] = {60.0};
133 static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
134 static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
135 /*
136 static float back_mat_shininess[] = {60.0};
137 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
138 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
139 */
140 static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
141 static float lmodel_twoside[] = {GL_FALSE};
142
143 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
144 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
145 glLightfv(GL_LIGHT0, GL_POSITION, position0);
146 glEnable(GL_LIGHT0);
147
148 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
149 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
150 glLightfv(GL_LIGHT1, GL_POSITION, position1);
151 glEnable(GL_LIGHT1);
152
153 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
154 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
155 glEnable(GL_LIGHTING);
156
157 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
158 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
159 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
160 }
161
162
163 static void Init(void)
164 {
165 glClearColor(0.0, 0.0, 0.0, 0.0);
166
167 glShadeModel(GL_SMOOTH);
168 glEnable(GL_DEPTH_TEST);
169
170 InitMaterials();
171
172 glMatrixMode(GL_PROJECTION);
173 glLoadIdentity();
174 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
175
176 glMatrixMode(GL_MODELVIEW);
177 glLoadIdentity();
178 glTranslatef( 0.0, 0.0, -6.0 );
179
180 #ifdef GL_EXT_vertex_array
181 if (use_vertex_arrays) {
182 glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
183 glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
184 glEnable( GL_VERTEX_ARRAY_EXT );
185 glEnable( GL_NORMAL_ARRAY_EXT );
186 }
187 #endif
188 }
189
190
191 static void Reshape(int width, int height)
192 {
193 glViewport(0, 0, (GLint)width, (GLint)height);
194 }
195
196
197 static GLenum Args(int argc, char **argv)
198 {
199 GLint i;
200
201 for (i = 1; i < argc; i++) {
202 if (strcmp(argv[i], "-sb") == 0) {
203 doubleBuffer = GL_FALSE;
204 }
205 else if (strcmp(argv[i], "-db") == 0) {
206 doubleBuffer = GL_TRUE;
207 }
208 else if (strcmp(argv[i], "-speed") == 0) {
209 speed_test = GL_TRUE;
210 doubleBuffer = GL_TRUE;
211 }
212 else if (strcmp(argv[i], "-va") == 0) {
213 use_vertex_arrays = GL_TRUE;
214 }
215 else {
216 wxString msg("Bad option: ");
217 msg += argv[i];
218 wxMessageBox(msg);
219 return GL_FALSE;
220 }
221 }
222
223 return GL_TRUE;
224 }
225
226 // The following part was written for wxWindows 1.66
227 MyFrame *frame = NULL;
228
229 IMPLEMENT_APP(MyApp)
230
231 // `Main program' equivalent, creating windows and returning main app frame
232 bool MyApp::OnInit(void)
233 {
234 Args(argc, argv);
235
236 // Create the main frame window
237 frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
238
239 // Give it an icon
240 frame->SetIcon(wxIcon("mondrian"));
241
242 // Make a menubar
243 wxMenu *fileMenu = new wxMenu;
244
245 fileMenu->Append(wxID_EXIT, "E&xit");
246 wxMenuBar *menuBar = new wxMenuBar;
247 menuBar->Append(fileMenu, "&File");
248 frame->SetMenuBar(menuBar);
249
250 // Make a TestGLCanvas
251
252 // JACS
253 #ifdef __WXMSW__
254 int *gl_attrib = NULL;
255 #else
256 int gl_attrib[20] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
257 GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1,
258 GLX_DOUBLEBUFFER, None };
259 #endif
260
261 if(!doubleBuffer)
262 {
263 printf("don't have double buffer, disabling\n");
264 #ifdef __WXGTK__
265 gl_attrib[9] = None;
266 #endif
267 doubleBuffer = GL_FALSE;
268 }
269 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), 0, "TestGLCanvas",
270 gl_attrib);
271
272 // Show the frame
273 frame->Show(TRUE);
274
275 frame->m_canvas->SetCurrent();
276 read_surface( "isosurf.dat" );
277
278 Init();
279
280 return TRUE;
281 }
282
283 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
284 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
285 END_EVENT_TABLE()
286
287 // My frame constructor
288 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
289 const wxSize& size, long style):
290 wxFrame(frame, -1, title, pos, size, style)
291 {
292 m_canvas = NULL;
293 }
294
295 // Intercept menu commands
296 void MyFrame::OnExit(wxCommandEvent& event)
297 {
298 Destroy();
299 }
300
301 /*
302 * TestGLCanvas implementation
303 */
304
305 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
306 EVT_SIZE(TestGLCanvas::OnSize)
307 EVT_PAINT(TestGLCanvas::OnPaint)
308 EVT_CHAR(TestGLCanvas::OnChar)
309 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
310 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
311 END_EVENT_TABLE()
312
313 TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
314 const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
315 wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
316 {
317 parent->Show(TRUE);
318 SetCurrent();
319 /* Make sure server supports the vertex array extension */
320 char* extensions = (char *) glGetString( GL_EXTENSIONS );
321 if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
322 use_vertex_arrays = GL_FALSE;
323 }
324 }
325
326
327 TestGLCanvas::~TestGLCanvas(void)
328 {
329 }
330
331 void TestGLCanvas::OnPaint( wxPaintEvent& event )
332 {
333 // This is a dummy, to avoid an endless succession of paint messages.
334 // OnPaint handlers must always create a wxPaintDC.
335 wxPaintDC dc(this);
336
337 #ifndef __WXMOTIF__
338 if (!GetContext()) return;
339 #endif
340
341 draw1();
342 SwapBuffers();
343 }
344
345 void TestGLCanvas::OnSize(wxSizeEvent& event)
346 {
347 #ifndef __WXMOTIF__
348 if (!GetContext()) return;
349 #endif
350
351 SetCurrent();
352 int width, height;
353 GetClientSize(& width, & height);
354 Reshape(width, height);
355 }
356
357 void TestGLCanvas::OnChar(wxKeyEvent& event)
358 {
359 switch(event.KeyCode()) {
360 case WXK_ESCAPE:
361 exit(0);
362 case WXK_LEFT:
363 yrot -= 15.0;
364 break;
365 case WXK_RIGHT:
366 yrot += 15.0;
367 break;
368 case WXK_UP:
369 xrot += 15.0;
370 break;
371 case WXK_DOWN:
372 xrot -= 15.0;
373 break;
374 case 's': case 'S':
375 smooth = !smooth;
376 if (smooth) {
377 glShadeModel(GL_SMOOTH);
378 } else {
379 glShadeModel(GL_FLAT);
380 }
381 break;
382 case 'l': case 'L':
383 lighting = !lighting;
384 if (lighting) {
385 glEnable(GL_LIGHTING);
386 } else {
387 glDisable(GL_LIGHTING);
388 }
389 break;
390 default:
391 {
392 event.Skip();
393 return;
394 }
395 }
396
397 Refresh(FALSE);
398 }
399
400 void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
401 {
402 static int dragging = 0;
403 static float last_x, last_y;
404
405 //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
406 if(event.LeftIsDown()) {
407 if(!dragging) {
408 dragging = 1;
409 } else {
410 yrot += (event.GetX() - last_x)*1.0;
411 xrot += (event.GetY() - last_y)*1.0;
412 Refresh(FALSE);
413 }
414 last_x = event.GetX();
415 last_y = event.GetY();
416 } else
417 dragging = 0;
418 }
419
420 void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
421 {
422 // Do nothing, to avoid flashing.
423 }
424