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1 \section{\class{wxThread}}\label{wxthread}
2
3 A thread is basically a path of execution through a program. Threads are
4 sometimes called {\it light-weight processes}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11 There are two types of threads in wxWindows: {\it detached} and {\it joinable}
12 ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinable threads
14 can return a return code - this is returned by the Wait() function. Detached
15 threads (the default type) cannot be waited for.
16
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
19 system resources used by it will never be freed, and you also must delete the
20 corresponding wxThread object yourself. In contrast, detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
23
24 This means, of course, that all detached threads {\bf must} be created on the
25 heap because the thread will call {\tt delete this;} upon termination. Joinable
26 threads may be created on the stack although more usually they will be created on the heap.
27 Don't create global thread objects because they allocate memory in their constructor,
28 which will cause problems for the memory checking system.
29
30 \wxheading{Derived from}
31
32 None.
33
34 \wxheading{Include files}
35
36 <wx/thread.h>
37
38 \wxheading{See also}
39
40 \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
41
42 \latexignore{\rtfignore{\wxheading{Members}}}
43
44 \membersection{wxThread::wxThread}\label{wxthreadctor}
45
46 \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
47
48 This constructor creates a new detached (default) or joinable C++ thread object. It
49 does not create or start execution of the real thread - for this you should
50 use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
51
52 The possible values for {\it kind} parameters are:
53
54 \twocolwidtha{7cm}
55 \begin{twocollist}\itemsep=0pt
56 \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
57 \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
58 \end{twocollist}
59
60 \membersection{wxThread::\destruct{wxThread}}
61
62 \func{}{\destruct{wxThread}}{\void}
63
64 The destructor frees the resources associated with the thread. Notice that you
65 should never delete a detached thread - you may only call
66 \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
67 destructs) itself. Because the detached threads delete themselves, they can
68 only be allocated on the heap.
69
70 Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
71 will not delete the C++ thread object. It is also safe to allocate them on
72 stack.
73
74 \membersection{wxThread::Create}\label{wxthreadcreate}
75
76 \func{wxThreadError}{Create}{\void}
77
78 Creates a new thread. The thread object is created in the suspended state, and you
79 should call \helpref{Run}{wxthreadrun} to start running it.
80
81 \wxheading{Return value}
82
83 One of:
84
85 \twocolwidtha{7cm}
86 \begin{twocollist}\itemsep=0pt
87 \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
88 \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
89 \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
90 \end{twocollist}
91
92 \membersection{wxThread::Delete}\label{wxthreaddelete}
93
94 \func{void}{Delete}{\void}
95
96 Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
97 thread. It asks the thread to terminate and, if the thread code is well
98 written, the thread will terminate after the next call to
99 \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
100
101 However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
102 often enough (or at all), the function will not return immediately, but wait
103 until the thread terminates. As it may take a long time, and the message processing
104 is not stopped during this function execution, message handlers may be
105 called from inside it!
106
107 Delete() may be called for thread in any state: running, paused or even not yet
108 created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
109 \helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
110 occupied by the thread object. This cleanup will be done in the destructor for joinable
111 threads.
112
113 Delete() may be called for a thread in any state: running, paused or even not yet created. Moreover,
114 it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
115 the memory occupied by the thread object. However, you should not call Delete()
116 on a detached thread which already terminated - doing so will probably result
117 in a crash because the thread object doesn't exist any more.
118
119 For detached threads Delete() will also delete the C++ thread object, but it
120 will not do this for joinable ones.
121
122 This function can only be called from another thread context.
123
124 \membersection{wxThread::Entry}\label{wxthreadentry}
125
126 \func{virtual ExitCode}{Entry}{\void}
127
128 This is the entry point of the thread. This function is pure virtual and must
129 be implemented by any derived class. The thread execution will start here.
130
131 The returned value is the thread exit code which is only useful for
132 joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
133
134 This function is called by wxWindows itself and should never be called
135 directly.
136
137 \membersection{wxThread::Exit}\label{wxthreadexit}
138
139 \func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
140
141 This is a protected function of the wxThread class and thus can only be called
142 from a derived class. It also can only be called in the context of this
143 thread, i.e. a thread can only exit from itself, not from another thread.
144
145 This function will terminate the OS thread (i.e. stop the associated path of
146 execution) and also delete the associated C++ object for detached threads.
147 \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
148
149 \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
150
151 \func{static int}{GetCPUCount}{\void}
152
153 Returns the number of system CPUs or -1 if the value is unknown.
154
155 \wxheading{See also}
156
157 \helpref{SetConcurrency}{wxthreadsetconcurrency}
158
159 \membersection{wxThread::GetId}\label{wxthreadgetid}
160
161 \constfunc{unsigned long}{GetId}{\void}
162
163 Gets the thread identifier: this is a platform dependent number that uniquely identifies the
164 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
165
166 \membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
167
168 \constfunc{int}{GetPriority}{\void}
169
170 Gets the priority of the thread, between zero and 100.
171
172 The following priorities are defined:
173
174 \twocolwidtha{7cm}
175 \begin{twocollist}\itemsep=0pt
176 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
177 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
178 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
179 \end{twocollist}
180
181 \membersection{wxThread::IsAlive}\label{wxthreadisalive}
182
183 \constfunc{bool}{IsAlive}{\void}
184
185 Returns TRUE if the thread is alive (i.e. started and not terminating).
186
187 \membersection{wxThread::IsDetached}\label{wxthreadisdetached}
188
189 \constfunc{bool}{IsDetached}{\void}
190
191 Returns TRUE if the thread is of the detached kind, FALSE if it is a joinable one.
192
193 \membersection{wxThread::IsMain}\label{wxthreadismain}
194
195 \func{static bool}{IsMain}{\void}
196
197 Returns TRUE if the calling thread is the main application thread.
198
199 \membersection{wxThread::IsPaused}\label{wxthreadispaused}
200
201 \constfunc{bool}{IsPaused}{\void}
202
203 Returns TRUE if the thread is paused.
204
205 \membersection{wxThread::IsRunning}\label{wxthreadisrunning}
206
207 \constfunc{bool}{IsRunning}{\void}
208
209 Returns TRUE if the thread is running.
210
211 \membersection{wxThread::Kill}\label{wxthreadkill}
212
213 \func{wxThreadError}{Kill}{\void}
214
215 Immediately terminates the target thread. {\bf This function is dangerous and should
216 be used with extreme care (and not used at all whenever possible)!} The resources
217 allocated to the thread will not be freed and the state of the C runtime library
218 may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
219
220 For detached threads Kill() will also delete the associated C++ object.
221 However this will not happen for joinable threads and this means that you will
222 still have to delete the wxThread object yourself to avoid memory leaks.
223 In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
224 called, so no thread-specific cleanup will be performed.
225
226 This function can only be called from another thread context, i.e. a thread
227 cannot kill itself.
228
229 It is also an error to call this function for a thread which is not running or
230 paused (in the latter case, the thread will be resumed first) - if you do it,
231 a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
232
233 \membersection{wxThread::OnExit}\label{wxthreadonexit}
234
235 \func{void}{OnExit}{\void}
236
237 Called when the thread exits. This function is called in the context of the
238 thread associated with the wxThread object, not in the context of the main
239 thread. This function will not be called if the thread was
240 \helpref{killed}{wxthreadkill}.
241
242 This function should never be called directly.
243
244 \membersection{wxThread::Pause}\label{wxthreadpause}
245
246 \func{wxThreadError}{Pause}{\void}
247
248 Suspends the thread. Under some implementations (Win32), the thread is
249 suspended immediately, under others it will only be suspended when it calls
250 \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
251 thread doesn't call it at all, it won't be suspended).
252
253 This function can only be called from another thread context.
254
255 \membersection{wxThread::Run}\label{wxthreadrun}
256
257 \func{wxThreadError}{Run}{\void}
258
259 Starts the thread execution. Should be called after
260 \helpref{Create}{wxthreadcreate}.
261
262 This function can only be called from another thread context.
263
264 \membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
265
266 \func{void}{SetPriority}{\param{int}{ priority}}
267
268 Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
269
270 The following priorities are already defined:
271
272 \twocolwidtha{7cm}
273 \begin{twocollist}\itemsep=0pt
274 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
275 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
276 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
277 \end{twocollist}
278
279 \membersection{wxThread::Sleep}\label{wxthreadsleep}
280
281 \func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
282
283 Pauses the thread execution for the given amount of time.
284
285 This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
286 threads (i.e. all except the main one).
287
288 \membersection{wxThread::Resume}\label{wxthreadresume}
289
290 \func{wxThreadError}{Resume}{\void}
291
292 Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
293
294 This function can only be called from another thread context.
295
296 \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
297
298 \func{static bool}{SetConcurrency}{\param{size\_t }{level}}
299
300 Sets the thread concurrency level for this process. This is, roughly, the
301 number of threads that the system tries to schedule to run in parallel.
302 The value of $0$ for {\it level} may be used to set the default one.
303
304 Returns TRUE on success or FALSE otherwise (for example, if this function is
305 not implemented for this platform - currently everything except Solaris).
306
307 \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
308
309 \func{bool}{TestDestroy}{\void}
310
311 This function should be called periodically by the thread to ensure that calls
312 to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
313 work. If it returns TRUE, the thread should exit as soon as possible.
314
315 \membersection{wxThread::This}\label{wxthreadthis}
316
317 \func{static wxThread *}{This}{\void}
318
319 Return the thread object for the calling thread. NULL is returned if the calling thread
320 is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
321 whether the thread is really the main one because NULL may also be returned for the thread
322 not created with wxThread class. Generally speaking, the return value for such a thread
323 is undefined.
324
325 \membersection{wxThread::Yield}\label{wxthreadyield}
326
327 \func{void}{Yield}{\void}
328
329 Give the rest of the thread time slice to the system allowing the other threads to run.
330 See also \helpref{Sleep()}{wxthreadsleep}.
331
332 \membersection{wxThread::Wait}\label{wxthreadwait}
333
334 \constfunc{ExitCode}{Wait}{\void}
335
336 Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
337
338 You can only Wait() for joinable (not detached) threads.
339
340 This function can only be called from another thread context.
341