1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // ----------------------------------------------------------------------------
27 // ----------------------------------------------------------------------------
31 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
32 wxMUTEX_INVALID
, // mutex hasn't been initialized
33 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
34 wxMUTEX_BUSY
, // mutex is already locked by another thread
35 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
36 wxMUTEX_TIMEOUT
, // LockTimeout() has timed out
37 wxMUTEX_MISC_ERROR
// any other error
44 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
51 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
52 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
53 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
54 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
60 wxTHREAD_NO_ERROR
= 0, // No error
61 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
62 wxTHREAD_RUNNING
, // The thread is already running
63 wxTHREAD_NOT_RUNNING
, // The thread isn't running
64 wxTHREAD_KILLED
, // Thread we waited for had to be killed
65 wxTHREAD_MISC_ERROR
// Some other error
77 wxTHREAD_WAIT_YIELD
, // process events while waiting; MSW only
79 // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
80 // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
81 // dangerous and not portable.
82 #if WXWIN_COMPATIBILITY_2_8
83 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_YIELD
85 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_BLOCK
89 // defines the interval of priority
92 WXTHREAD_MIN_PRIORITY
= 0u,
93 WXTHREAD_DEFAULT_PRIORITY
= 50u,
94 WXTHREAD_MAX_PRIORITY
= 100u
97 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
98 // to lock a normal mutex by a thread which already owns it results in
99 // undefined behaviour (it always works under Windows, it will almost always
100 // result in a deadlock under Unix). Locking a recursive mutex in such
101 // situation always succeeds and it must be unlocked as many times as it has
104 // However recursive mutexes have several important drawbacks: first, in the
105 // POSIX implementation, they're less efficient. Second, and more importantly,
106 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
107 // wxCondition will work under Windows and some Unices (notably Linux) but will
108 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
109 // to ensure that a recursive mutex is not used with wxCondition, it is a good
110 // idea to avoid using recursive mutexes at all. Also, the last problem with
111 // them is that some (older) Unix versions don't support this at all -- which
112 // results in a configure warning when building and a deadlock when using them.
115 // normal mutex: try to always use this one
118 // recursive mutex: don't use these ones with wxCondition
122 // forward declarations
123 class WXDLLIMPEXP_FWD_BASE wxThreadHelper
;
124 class WXDLLIMPEXP_FWD_BASE wxConditionInternal
;
125 class WXDLLIMPEXP_FWD_BASE wxMutexInternal
;
126 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal
;
127 class WXDLLIMPEXP_FWD_BASE wxThreadInternal
;
129 // ----------------------------------------------------------------------------
130 // A mutex object is a synchronization object whose state is set to signaled
131 // when it is not owned by any thread, and nonsignaled when it is owned. Its
132 // name comes from its usefulness in coordinating mutually-exclusive access to
133 // a shared resource. Only one thread at a time can own a mutex object.
134 // ----------------------------------------------------------------------------
136 // you should consider wxMutexLocker whenever possible instead of directly
137 // working with wxMutex class - it is safer
138 class WXDLLIMPEXP_BASE wxMutex
141 // constructor & destructor
142 // ------------------------
144 // create either default (always safe) or recursive mutex
145 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
147 // destroys the mutex kernel object
150 // test if the mutex has been created successfully
156 // Lock the mutex, blocking on it until it is unlocked by the other thread.
157 // The result of locking a mutex already locked by the current thread
158 // depend on the mutex type.
160 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
163 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
164 // during the given number of milliseconds
165 wxMutexError
LockTimeout(unsigned long ms
);
167 // Try to lock the mutex: if it is currently locked, return immediately
168 // with an error. Otherwise the caller must call Unlock().
169 wxMutexError
TryLock();
171 // Unlock the mutex. It is an error to unlock an already unlocked mutex
172 wxMutexError
Unlock();
175 wxMutexInternal
*m_internal
;
177 friend class wxConditionInternal
;
179 wxDECLARE_NO_COPY_CLASS(wxMutex
);
182 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
183 // this ensures that mutex is always unlocked, even if the function returns or
184 // throws an exception before it reaches the end
185 class WXDLLIMPEXP_BASE wxMutexLocker
188 // lock the mutex in the ctor
189 wxMutexLocker(wxMutex
& mutex
)
190 : m_isOk(false), m_mutex(mutex
)
191 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
193 // returns true if mutex was successfully locked in ctor
197 // unlock the mutex in dtor
199 { if ( IsOk() ) m_mutex
.Unlock(); }
202 // no assignment operator nor copy ctor
203 wxMutexLocker(const wxMutexLocker
&);
204 wxMutexLocker
& operator=(const wxMutexLocker
&);
210 // ----------------------------------------------------------------------------
211 // Critical section: this is the same as mutex but is only visible to the
212 // threads of the same process. For the platforms which don't have native
213 // support for critical sections, they're implemented entirely in terms of
216 // NB: wxCriticalSection object does not allocate any memory in its ctor
217 // which makes it possible to have static globals of this class
218 // ----------------------------------------------------------------------------
220 // in order to avoid any overhead under platforms where critical sections are
221 // just mutexes make all wxCriticalSection class functions inline
222 #if !defined(__WXMSW__)
223 #define wxCRITSECT_IS_MUTEX 1
225 #define wxCRITSECT_INLINE WXEXPORT inline
227 #define wxCRITSECT_IS_MUTEX 0
229 #define wxCRITSECT_INLINE
232 enum wxCriticalSectionType
234 // recursive critical section
237 // non-recursive critical section
238 wxCRITSEC_NON_RECURSIVE
241 // you should consider wxCriticalSectionLocker whenever possible instead of
242 // directly working with wxCriticalSection class - it is safer
243 class WXDLLIMPEXP_BASE wxCriticalSection
247 wxCRITSECT_INLINE
wxCriticalSection( wxCriticalSectionType critSecType
= wxCRITSEC_DEFAULT
);
248 wxCRITSECT_INLINE
~wxCriticalSection();
249 // enter the section (the same as locking a mutex)
250 wxCRITSECT_INLINE
void Enter();
252 // try to enter the section (the same as trying to lock a mutex)
253 wxCRITSECT_INLINE
bool TryEnter();
255 // leave the critical section (same as unlocking a mutex)
256 wxCRITSECT_INLINE
void Leave();
259 #if wxCRITSECT_IS_MUTEX
261 #elif defined(__WXMSW__)
262 // we can't allocate any memory in the ctor, so use placement new -
263 // unfortunately, we have to hardcode the sizeof() here because we can't
264 // include windows.h from this public header and we also have to use the
265 // union to force the correct (i.e. maximal) alignment
267 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
268 // thread.cpp and will need to increase the buffer size
270 // finally, we need this typedef instead of declaring m_buffer directly
271 // because otherwise the assert mentioned above wouldn't compile with some
272 // compilers (notably CodeWarrior 8)
274 typedef char wxCritSectBuffer
[40];
276 typedef char wxCritSectBuffer
[24];
280 unsigned long m_dummy1
;
283 wxCritSectBuffer m_buffer
;
285 #endif // Unix&OS2/Win32
287 wxDECLARE_NO_COPY_CLASS(wxCriticalSection
);
290 #if wxCRITSECT_IS_MUTEX
291 // implement wxCriticalSection using mutexes
292 inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType
)
293 : m_mutex( critSecType
== wxCRITSEC_DEFAULT
? wxMUTEX_RECURSIVE
: wxMUTEX_DEFAULT
) { }
294 inline wxCriticalSection::~wxCriticalSection() { }
296 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
297 inline bool wxCriticalSection::TryEnter() { return m_mutex
.TryLock() == wxMUTEX_NO_ERROR
; }
298 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
299 #endif // wxCRITSECT_IS_MUTEX
301 #undef wxCRITSECT_INLINE
302 #undef wxCRITSECT_IS_MUTEX
304 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
306 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
309 wxCriticalSectionLocker(wxCriticalSection
& cs
)
315 ~wxCriticalSectionLocker()
321 wxCriticalSection
& m_critsect
;
323 wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
);
326 // ----------------------------------------------------------------------------
327 // wxCondition models a POSIX condition variable which allows one (or more)
328 // thread(s) to wait until some condition is fulfilled
329 // ----------------------------------------------------------------------------
331 class WXDLLIMPEXP_BASE wxCondition
334 // Each wxCondition object is associated with a (single) wxMutex object.
335 // The mutex object MUST be locked before calling Wait()
336 wxCondition(wxMutex
& mutex
);
338 // dtor is not virtual, don't use this class polymorphically
341 // return true if the condition has been created successfully
344 // NB: the associated mutex MUST be locked beforehand by the calling thread
346 // it atomically releases the lock on the associated mutex
347 // and starts waiting to be woken up by a Signal()/Broadcast()
348 // once its signaled, then it will wait until it can reacquire
349 // the lock on the associated mutex object, before returning.
352 // exactly as Wait() except that it may also return if the specified
353 // timeout elapses even if the condition hasn't been signalled: in this
354 // case, the return value is false, otherwise (i.e. in case of a normal
355 // return) it is true
357 // the timeout parameter specifies an interval that needs to be waited for
359 wxCondError
WaitTimeout(unsigned long milliseconds
);
361 // NB: the associated mutex may or may not be locked by the calling thread
363 // this method unblocks one thread if any are blocking on the condition.
364 // if no thread is blocking in Wait(), then the signal is NOT remembered
365 // The thread which was blocking on Wait() will then reacquire the lock
366 // on the associated mutex object before returning
367 wxCondError
Signal();
369 // NB: the associated mutex may or may not be locked by the calling thread
371 // this method unblocks all threads if any are blocking on the condition.
372 // if no thread is blocking in Wait(), then the signal is NOT remembered
373 // The threads which were blocking on Wait() will then reacquire the lock
374 // on the associated mutex object before returning.
375 wxCondError
Broadcast();
378 #if WXWIN_COMPATIBILITY_2_6
379 // deprecated version, don't use
380 wxDEPRECATED( bool Wait(unsigned long milliseconds
) );
381 #endif // WXWIN_COMPATIBILITY_2_6
384 wxConditionInternal
*m_internal
;
386 wxDECLARE_NO_COPY_CLASS(wxCondition
);
389 #if WXWIN_COMPATIBILITY_2_6
390 inline bool wxCondition::Wait(unsigned long milliseconds
)
391 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
392 #endif // WXWIN_COMPATIBILITY_2_6
394 // ----------------------------------------------------------------------------
395 // wxSemaphore: a counter limiting the number of threads concurrently accessing
397 // ----------------------------------------------------------------------------
399 class WXDLLIMPEXP_BASE wxSemaphore
402 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
403 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
404 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
406 // dtor is not virtual, don't use this class polymorphically
409 // return true if the semaphore has been created successfully
412 // wait indefinitely, until the semaphore count goes beyond 0
413 // and then decrement it and return (this method might have been called
417 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
418 // successful and wxSEMA_BUSY if the count is currently zero
419 wxSemaError
TryWait();
421 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
422 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
423 wxSemaError
WaitTimeout(unsigned long milliseconds
);
425 // increments the semaphore count and signals one of the waiting threads
429 wxSemaphoreInternal
*m_internal
;
431 wxDECLARE_NO_COPY_CLASS(wxSemaphore
);
434 // ----------------------------------------------------------------------------
435 // wxThread: class encapsulating a thread of execution
436 // ----------------------------------------------------------------------------
438 // there are two different kinds of threads: joinable and detached (default)
439 // ones. Only joinable threads can return a return code and only detached
440 // threads auto-delete themselves - the user should delete the joinable
443 // NB: in the function descriptions the words "this thread" mean the thread
444 // created by the wxThread object while "main thread" is the thread created
445 // during the process initialization (a.k.a. the GUI thread)
447 // On VMS thread pointers are 64 bits (also needed for other systems???
449 typedef unsigned long long wxThreadIdType
;
451 typedef unsigned long wxThreadIdType
;
454 class WXDLLIMPEXP_BASE wxThread
457 // the return type for the thread function
458 typedef void *ExitCode
;
461 // Returns the wxThread object for the calling thread. NULL is returned
462 // if the caller is the main thread (but it's recommended to use
463 // IsMain() and only call This() for threads other than the main one
464 // because NULL is also returned on error). If the thread wasn't
465 // created with wxThread class, the returned value is undefined.
466 static wxThread
*This();
468 // Returns true if current thread is the main thread.
470 // Notice that it also returns true if main thread id hadn't been
471 // initialized yet on the assumption that it's too early in wx startup
472 // process for any other threads to have been created in this case.
475 return !ms_idMainThread
|| GetCurrentId() == ms_idMainThread
;
478 // Return the main thread id
479 static wxThreadIdType
GetMainId() { return ms_idMainThread
; }
481 // Release the rest of our time slice letting the other threads run
484 // Sleep during the specified period of time in milliseconds
486 // This is the same as wxMilliSleep().
487 static void Sleep(unsigned long milliseconds
);
489 // get the number of system CPUs - useful with SetConcurrency()
490 // (the "best" value for it is usually number of CPUs + 1)
492 // Returns -1 if unknown, number of CPUs otherwise
493 static int GetCPUCount();
495 // Get the platform specific thread ID and return as a long. This
496 // can be used to uniquely identify threads, even if they are not
497 // wxThreads. This is used by wxPython.
498 static wxThreadIdType
GetCurrentId();
500 // sets the concurrency level: this is, roughly, the number of threads
501 // the system tries to schedule to run in parallel. 0 means the
502 // default value (usually acceptable, but may not yield the best
503 // performance for this process)
505 // Returns true on success, false otherwise (if not implemented, for
507 static bool SetConcurrency(size_t level
);
509 // constructor only creates the C++ thread object and doesn't create (or
510 // start) the real thread
511 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
513 // functions that change the thread state: all these can only be called
514 // from _another_ thread (typically the thread that created this one, e.g.
515 // the main thread), not from the thread itself
517 // create a new thread and optionally set the stack size on
518 // platforms that support that - call Run() to start it
519 // (special cased for watcom which won't accept 0 default)
521 wxThreadError
Create(unsigned int stackSize
= 0);
523 // starts execution of the thread - from the moment Run() is called
524 // the execution of wxThread::Entry() may start at any moment, caller
525 // shouldn't suppose that it starts after (or before) Run() returns.
528 // stops the thread if it's running and deletes the wxThread object if
529 // this is a detached thread freeing its memory - otherwise (for
530 // joinable threads) you still need to delete wxThread object
533 // this function only works if the thread calls TestDestroy()
534 // periodically - the thread will only be deleted the next time it
537 // will fill the rc pointer with the thread exit code if it's !NULL
538 wxThreadError
Delete(ExitCode
*rc
= NULL
,
539 wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
541 // waits for a joinable thread to finish and returns its exit code
543 // Returns (ExitCode)-1 on error (for example, if the thread is not
545 ExitCode
Wait(wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
547 // kills the thread without giving it any chance to clean up - should
548 // not be used under normal circumstances, use Delete() instead.
549 // It is a dangerous function that should only be used in the most
552 // The wxThread object is deleted by Kill() if the thread is
553 // detachable, but you still have to delete it manually for joinable
555 wxThreadError
Kill();
557 // pause a running thread: as Delete(), this only works if the thread
558 // calls TestDestroy() regularly
559 wxThreadError
Pause();
561 // resume a paused thread
562 wxThreadError
Resume();
565 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
567 // NB: the priority can only be set before the thread is created
568 void SetPriority(unsigned int prio
);
570 // Get the current priority.
571 unsigned int GetPriority() const;
573 // thread status inquiries
574 // Returns true if the thread is alive: i.e. running or suspended
575 bool IsAlive() const;
576 // Returns true if the thread is running (not paused, not killed).
577 bool IsRunning() const;
578 // Returns true if the thread is suspended
579 bool IsPaused() const;
581 // is the thread of detached kind?
582 bool IsDetached() const { return m_isDetached
; }
584 // Get the thread ID - a platform dependent number which uniquely
585 // identifies a thread inside a process
586 wxThreadIdType
GetId() const;
588 wxThreadKind
GetKind() const
589 { return m_isDetached
? wxTHREAD_DETACHED
: wxTHREAD_JOINABLE
; }
591 // Returns true if the thread was asked to terminate: this function should
592 // be called by the thread from time to time, otherwise the main thread
593 // will be left forever in Delete()!
594 virtual bool TestDestroy();
596 // dtor is public, but the detached threads should never be deleted - use
597 // Delete() instead (or leave the thread terminate by itself)
601 // exits from the current thread - can be called only from this thread
602 void Exit(ExitCode exitcode
= 0);
604 // entry point for the thread - called by Run() and executes in the context
606 virtual void *Entry() = 0;
609 // Callbacks which may be overridden by the derived class to perform some
610 // specific actions when the thread is deleted or killed. By default they
613 // This one is called by Delete() before actually deleting the thread and
614 // is executed in the context of the thread that called Delete().
615 virtual void OnDelete() {}
617 // This one is called by Kill() before killing the thread and is executed
618 // in the context of the thread that called Kill().
619 virtual void OnKill() {}
622 // no copy ctor/assignment operator
623 wxThread(const wxThread
&);
624 wxThread
& operator=(const wxThread
&);
626 // called when the thread exits - in the context of this thread
628 // NB: this function will not be called if the thread is Kill()ed
629 virtual void OnExit() { }
631 friend class wxThreadInternal
;
632 friend class wxThreadModule
;
635 // the main thread identifier, should be set on startup
636 static wxThreadIdType ms_idMainThread
;
638 // the (platform-dependent) thread class implementation
639 wxThreadInternal
*m_internal
;
641 // protects access to any methods of wxThreadInternal object
642 wxCriticalSection m_critsect
;
644 // true if the thread is detached, false if it is joinable
648 // wxThreadHelperThread class
649 // --------------------------
651 class WXDLLIMPEXP_BASE wxThreadHelperThread
: public wxThread
654 // constructor only creates the C++ thread object and doesn't create (or
655 // start) the real thread
656 wxThreadHelperThread(wxThreadHelper
& owner
, wxThreadKind kind
)
657 : wxThread(kind
), m_owner(owner
)
661 // entry point for the thread -- calls Entry() in owner.
662 virtual void *Entry();
665 // the owner of the thread
666 wxThreadHelper
& m_owner
;
668 // no copy ctor/assignment operator
669 wxThreadHelperThread(const wxThreadHelperThread
&);
670 wxThreadHelperThread
& operator=(const wxThreadHelperThread
&);
673 // ----------------------------------------------------------------------------
674 // wxThreadHelper: this class implements the threading logic to run a
675 // background task in another object (such as a window). It is a mix-in: just
676 // derive from it to implement a threading background task in your class.
677 // ----------------------------------------------------------------------------
679 class WXDLLIMPEXP_BASE wxThreadHelper
684 // If wxThreadHelperThread is detached and is about to finish, it will
685 // set m_thread to NULL so don't delete it then.
686 // But if KillThread is called before wxThreadHelperThread (in detached mode)
687 // sets it to NULL, then the thread object still exists and can be killed
688 wxCriticalSectionLocker
locker(m_critSection
);
694 if ( m_kind
== wxTHREAD_JOINABLE
)
702 // constructor only initializes m_thread to NULL
703 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
)
704 : m_thread(NULL
), m_kind(kind
) { }
706 // destructor deletes m_thread
707 virtual ~wxThreadHelper() { KillThread(); }
709 #if WXWIN_COMPATIBILITY_2_8
710 wxDEPRECATED( wxThreadError
Create(unsigned int stackSize
= 0) );
713 // create a new thread (and optionally set the stack size on platforms that
714 // support/need that), call Run() to start it
715 wxThreadError
CreateThread(wxThreadKind kind
= wxTHREAD_JOINABLE
,
716 unsigned int stackSize
= 0)
721 m_thread
= new wxThreadHelperThread(*this, m_kind
);
723 return m_thread
->Create(stackSize
);
726 // entry point for the thread - called by Run() and executes in the context
728 virtual void *Entry() = 0;
730 // returns a pointer to the thread which can be used to call Run()
731 wxThread
*GetThread() const
733 wxCriticalSectionLocker
locker((wxCriticalSection
&)m_critSection
);
735 wxThread
* thread
= m_thread
;
743 wxCriticalSection m_critSection
; // To guard the m_thread variable
745 friend class wxThreadHelperThread
;
748 #if WXWIN_COMPATIBILITY_2_8
749 inline wxThreadError
wxThreadHelper::Create(unsigned int stackSize
)
750 { return CreateThread(m_kind
, stackSize
); }
753 // call Entry() in owner, put it down here to avoid circular declarations
754 inline void *wxThreadHelperThread::Entry()
756 void * const result
= m_owner
.Entry();
758 wxCriticalSectionLocker
locker(m_owner
.m_critSection
);
760 // Detached thread will be deleted after returning, so make sure
761 // wxThreadHelper::GetThread will not return an invalid pointer.
762 // And that wxThreadHelper::KillThread will not try to kill
763 // an already deleted thread
764 if ( m_owner
.m_kind
== wxTHREAD_DETACHED
)
765 m_owner
.m_thread
= NULL
;
770 // ----------------------------------------------------------------------------
771 // Automatic initialization
772 // ----------------------------------------------------------------------------
774 // GUI mutex handling.
775 void WXDLLIMPEXP_BASE
wxMutexGuiEnter();
776 void WXDLLIMPEXP_BASE
wxMutexGuiLeave();
778 // macros for entering/leaving critical sections which may be used without
779 // having to take them inside "#if wxUSE_THREADS"
780 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
781 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
782 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
783 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
784 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
786 // function for checking if we're in the main thread which may be used whether
787 // wxUSE_THREADS is 0 or 1
788 inline bool wxIsMainThread() { return wxThread::IsMain(); }
790 #else // !wxUSE_THREADS
793 inline void wxMutexGuiEnter() { }
794 inline void wxMutexGuiLeave() { }
796 // macros for entering/leaving critical sections which may be used without
797 // having to take them inside "#if wxUSE_THREADS"
798 // (the implementation uses dummy structs to force semicolon after the macro;
799 // also notice that Watcom doesn't like declaring a struct as a member so we
800 // need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
801 #define wxENTER_CRIT_SECT(cs) do {} while (0)
802 #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
803 #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
804 #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
805 #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
807 // if there is only one thread, it is always the main one
808 inline bool wxIsMainThread() { return true; }
810 #endif // wxUSE_THREADS/!wxUSE_THREADS
812 // mark part of code as being a critical section: this macro declares a
813 // critical section with the given name and enters it immediately and leaves
814 // it at the end of the current scope
820 // static int s_counter = 0;
822 // wxCRITICAL_SECTION(counter);
824 // return ++s_counter;
827 // this function is MT-safe in presence of the threads but there is no
828 // overhead when the library is compiled without threads
829 #define wxCRITICAL_SECTION(name) \
830 wxCRIT_SECT_DECLARE(s_cs##name); \
831 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
833 // automatically lock GUI mutex in ctor and unlock it in dtor
834 class WXDLLIMPEXP_BASE wxMutexGuiLocker
837 wxMutexGuiLocker() { wxMutexGuiEnter(); }
838 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
841 // -----------------------------------------------------------------------------
842 // implementation only until the end of file
843 // -----------------------------------------------------------------------------
847 #if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__)
848 // unlock GUI if there are threads waiting for and lock it back when
849 // there are no more of them - should be called periodically by the main
851 extern void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter();
853 // returns true if the main thread has GUI lock
854 extern bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread();
856 // wakes up the main thread if it's sleeping inside ::GetMessage()
857 extern void WXDLLIMPEXP_BASE
wxWakeUpMainThread();
860 // return true if the main thread is waiting for some other to terminate:
861 // wxApp then should block all "dangerous" messages
862 extern bool WXDLLIMPEXP_BASE
wxIsWaitingForThread();
866 #endif // wxUSE_THREADS
868 #endif // _WX_THREAD_H_