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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: string.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_string wxString Overview
12
13 Classes: wxString, wxArrayString, wxStringTokenizer
14
15 @li @ref overview_string_intro
16 @li @ref overview_string_internal
17 @li @ref overview_string_binary
18 @li @ref overview_string_comparison
19 @li @ref overview_string_advice
20 @li @ref overview_string_related
21 @li @ref overview_string_tuning
22 @li @ref overview_string_settings
23
24
25 <hr>
26
27
28 @section overview_string_intro Introduction
29
30 wxString is a class which represents a Unicode string of arbitrary length and
31 containing arbitrary Unicode characters.
32
33 This class has all the standard operations you can expect to find in a string
34 class: dynamic memory management (string extends to accommodate new
35 characters), construction from other strings, compatibility with C strings and
36 wide character C strings, assignment operators, access to individual characters, string
37 concatenation and comparison, substring extraction, case conversion, trimming and
38 padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
39 and stream-like insertion functions as well as much more - see wxString for a
40 list of all functions.
41
42 The wxString class has been completely rewritten for wxWidgets 3.0 but much work
43 has been done to make existing code using ANSI string literals work as it did
44 in previous versions.
45
46
47 @section overview_string_internal Internal wxString encoding
48
49 Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
50 code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
51 code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
52
53 For definitions of <em>code units</em> and <em>code points</em> terms, please
54 see the @ref overview_unicode_encodings paragraph.
55
56 For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
57 (e.g. on Windows) uses <em>per code unit indexing</em> instead of
58 <em>per code point indexing</em> and doesn't know anything about surrogate pairs;
59 in other words it always considers code points to be composed by 1 code point,
60 while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
61 Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
62 code has to take care of <em>surrogate pairs</em> himself.
63 (Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
64 such as for drawing strings on screen.)
65
66 @remarks
67 Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
68 resembles UCS-2 encoding, it's not completely correct to refer to wxString as
69 UCS-2 encoded since you can encode characters outside the @e BMP in a wxString.
70
71 When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
72 wxString handles UTF8 multi-bytes sequences just fine also for characters outside
73 the BMP (it implements <em>per code point indexing</em>), so that you can use
74 UTF8 in a completely transparent way:
75
76 Example:
77 @code
78 // first test, using exotic characters outside of the Unicode BMP:
79
80 wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
81 // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
82 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
83
84 // it's a single Unicode code-point encoded as:
85 // - a UTF16 surrogate pair under Windows
86 // - a UTF8 multiple-bytes sequence under Linux
87 // (without considering the final NULL)
88
89 wxPrintf("wxString reports a length of %d character(s)", test.length());
90 // prints "wxString reports a length of 1 character(s)" on Linux
91 // prints "wxString reports a length of 2 character(s)" on Windows
92 // since wxString on Windows doesn't have surrogate pairs support!
93
94
95 // second test, this time using characters part of the Unicode BMP:
96
97 wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
98 // this is the UTF8 encoding of capital letter A followed by
99 // 'small case letter a with grave' followed by the 'euro sign'
100
101 // they are 3 Unicode code-points encoded as:
102 // - 3 UTF16 code units under Windows
103 // - 6 UTF8 code units under Linux
104 // (without considering the final NULL)
105
106 wxPrintf("wxString reports a length of %d character(s)", test2.length());
107 // prints "wxString reports a length of 3 character(s)" on Linux
108 // prints "wxString reports a length of 3 character(s)" on Windows
109 @endcode
110
111 To better explain what stated above, consider the second string of the example
112 above; it's composed by 3 characters and the final @c NULL:
113
114 @image html overview_wxstring_encoding.png
115
116 As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
117 and in this example the UTF16-encoded wxString takes 8 bytes.
118 UTF8 encoding is more elaborated and in this example takes 7 bytes.
119
120 In general, for strings containing many latin characters UTF8 provides a big
121 advantage with regards to the memory footprint respect UTF16, but requires some
122 more processing for common operations like e.g. length calculation.
123
124 Finally, note that the type used by wxString to store Unicode code units
125 (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
126
127
128 @section overview_string_binary Using wxString to store binary data
129
130 wxString can be used to store binary data (even if it contains @c NULs) using the
131 functions wxString::To8BitData and wxString::From8BitData.
132
133 Beware that even if @c NUL character is allowed, in the current string implementation
134 some methods might not work correctly with them.
135
136 Note however that other classes like wxMemoryBuffer are more suited to this task.
137 For handling binary data you may also want to look at the wxStreamBuffer,
138 wxMemoryOutputStream, wxMemoryInputStream classes.
139
140
141 @section overview_string_comparison Comparison to Other String Classes
142
143 The advantages of using a special string class instead of working directly with
144 C strings are so obvious that there is a huge number of such classes available.
145 The most important advantage is the need to always remember to allocate/free
146 memory for C strings; working with fixed size buffers almost inevitably leads
147 to buffer overflows. At last, C++ has a standard string class (@c std::string). So
148 why the need for wxString? There are several advantages:
149
150 @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
151 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
152 internally by default to store its contents. wxString will therefore inherit the
153 performance characteristics from @c std::string.
154 @li <b>Compatibility:</b> This class tries to combine almost full compatibility
155 with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
156 CString class and 90% of the functionality of @c std::string class.
157 @li <b>Rich set of functions:</b> Some of the functions present in wxString are
158 very useful but don't exist in most of other string classes: for example,
159 wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
160 Of course, all the standard string operations are supported as well.
161 @li <b>wxString is Unicode friendly:</b> it allows to easily convert to
162 and from ANSI and Unicode strings (see @ref overview_unicode
163 for more details) and maps to @c std::wstring transparently.
164 @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
165 inside wxWidgets so there is no performance loss which would result from
166 conversions of objects of any other string class (including @c std::string) to
167 wxString internally by wxWidgets.
168
169 However, there are several problems as well. The most important one is probably
170 that there are often several functions to do exactly the same thing: for
171 example, to get the length of the string either one of wxString::length(),
172 wxString::Len() or wxString::Length() may be used. The first function, as
173 almost all the other functions in lowercase, is @c std::string compatible. The
174 second one is the "native" wxString version and the last one is the wxWidgets
175 1.xx way.
176
177 So which is better to use? The usage of the @c std::string compatible functions is
178 strongly advised! It will both make your code more familiar to other C++
179 programmers (who are supposed to have knowledge of @c std::string but not of
180 wxString), let you reuse the same code in both wxWidgets and other programs (by
181 just typedefing wxString as @c std::string when used outside wxWidgets) and by
182 staying compatible with future versions of wxWidgets which will probably start
183 using @c std::string sooner or later too.
184
185 In the situations where there is no corresponding @c std::string function, please
186 try to use the new wxString methods and not the old wxWidgets 1.xx variants
187 which are deprecated and may disappear in future versions.
188
189
190 @section overview_string_advice Advice About Using wxString
191
192 @subsection overview_string_implicitconv Implicit conversions
193
194 Probably the main trap with using this class is the implicit conversion
195 operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
196 instead to clearly indicate when the conversion is done. Specifically, the
197 danger of this implicit conversion may be seen in the following code fragment:
198
199 @code
200 // this function converts the input string to uppercase,
201 // output it to the screen and returns the result
202 const char *SayHELLO(const wxString& input)
203 {
204 wxString output = input.Upper();
205 printf("Hello, %s!\n", output);
206 return output;
207 }
208 @endcode
209
210 There are two nasty bugs in these three lines. The first is in the call to the
211 @c printf() function. Although the implicit conversion to C strings is applied
212 automatically by the compiler in the case of
213
214 @code
215 puts(output);
216 @endcode
217
218 because the argument of @c puts() is known to be of the type
219 <tt>const char*</tt>, this is @b not done for @c printf() which is a function
220 with variable number of arguments (and whose arguments are of unknown types).
221 So this call may do any number of things (including displaying the correct
222 string on screen), although the most likely result is a program crash.
223 The solution is to use wxString::c_str(). Just replace this line with this:
224
225 @code
226 printf("Hello, %s!\n", output.c_str());
227 @endcode
228
229 The second bug is that returning @c output doesn't work. The implicit cast is
230 used again, so the code compiles, but as it returns a pointer to a buffer
231 belonging to a local variable which is deleted as soon as the function exits,
232 its contents are completely arbitrary. The solution to this problem is also
233 easy, just make the function return wxString instead of a C string.
234
235 This leads us to the following general advice: all functions taking string
236 arguments should take <tt>const wxString&</tt> (this makes assignment to the
237 strings inside the function faster) and all functions returning strings
238 should return wxString - this makes it safe to return local variables.
239
240 Finally note that wxString uses the current locale encoding to convert any C string
241 literal to Unicode. The same is done for converting to and from @c std::string
242 and for the return value of c_str().
243 For this conversion, the @a wxConvLibc class instance is used.
244 See wxCSConv and wxMBConv.
245
246
247 @subsection overview_string_iterating Iterating wxString's characters
248
249 As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
250 uses the variable-length UTF8 encoding.
251 Accessing a UTF-8 string by index can be very @b inefficient because
252 a single character is represented by a variable number of bytes so that
253 the entire string has to be parsed in order to find the character.
254 Since iterating over a string by index is a common programming technique and
255 was also possible and encouraged by wxString using the access operator[]()
256 wxString implements caching of the last used index so that iterating over
257 a string is a linear operation even in UTF-8 mode.
258
259 It is nonetheless recommended to use @b iterators (instead of index based
260 access) like this:
261
262 @code
263 wxString s = "hello";
264 wxString::const_iterator i;
265 for (i = s.begin(); i != s.end(); ++i)
266 {
267 wxUniChar uni_ch = *i;
268 // do something with it
269 }
270 @endcode
271
272
273
274 @section overview_string_related String Related Functions and Classes
275
276 As most programs use character strings, the standard C library provides quite
277 a few functions to work with them. Unfortunately, some of them have rather
278 counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
279 the resulting string with a @NULL) and are in general not very safe (passing
280 @NULL to them will probably lead to program crash). Moreover, some very useful
281 functions are not standard at all. This is why in addition to all wxString
282 functions, there are also a few global string functions which try to correct
283 these problems: wxIsEmpty() verifies whether the string is empty (returning
284 @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
285 0 for them and wxStricmp() is just a platform-independent version of
286 case-insensitive string comparison function known either as @c stricmp() or
287 @c strcasecmp() on different platforms.
288
289 The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf
290 functions which should be used instead of the inherently dangerous standard
291 @c sprintf() and which use @c snprintf() instead which does buffer size checks
292 whenever possible. Of course, you may also use wxString::Printf which is also
293 safe.
294
295 There is another class which might be useful when working with wxString:
296 wxStringTokenizer. It is helpful when a string must be broken into tokens and
297 replaces the standard C library @c strtok() function.
298
299 And the very last string-related class is wxArrayString: it is just a version
300 of the "template" dynamic array class which is specialized to work with
301 strings. Please note that this class is specially optimized (using its
302 knowledge of the internal structure of wxString) for storing strings and so it
303 is vastly better from a performance point of view than a wxObjectArray of
304 wxStrings.
305
306
307 @section overview_string_tuning Tuning wxString for Your Application
308
309 @note This section is strictly about performance issues and is absolutely not
310 necessary to read for using wxString class. Please skip it unless you feel
311 familiar with profilers and relative tools.
312
313 For the performance reasons wxString doesn't allocate exactly the amount of
314 memory needed for each string. Instead, it adds a small amount of space to each
315 allocated block which allows it to not reallocate memory (a relatively
316 expensive operation) too often as when, for example, a string is constructed by
317 subsequently adding one character at a time to it, as for example in:
318
319 @code
320 // delete all vowels from the string
321 wxString DeleteAllVowels(const wxString& original)
322 {
323 wxString vowels( "aeuioAEIOU" );
324 wxString result;
325 wxString::const_iterator i;
326 for ( i = original.begin(); i != original.end(); ++i )
327 {
328 if (vowels.Find( *i ) == wxNOT_FOUND)
329 result += *i;
330 }
331
332 return result;
333 }
334 @endcode
335
336 This is quite a common situation and not allocating extra memory at all would
337 lead to very bad performance in this case because there would be as many memory
338 (re)allocations as there are consonants in the original string. Allocating too
339 much extra memory would help to improve the speed in this situation, but due to
340 a great number of wxString objects typically used in a program would also
341 increase the memory consumption too much.
342
343 The very best solution in precisely this case would be to use wxString::Alloc()
344 function to preallocate, for example, len bytes from the beginning - this will
345 lead to exactly one memory allocation being performed (because the result is at
346 most as long as the original string).
347
348 However, using wxString::Alloc() is tedious and so wxString tries to do its
349 best. The default algorithm assumes that memory allocation is done in
350 granularity of at least 16 bytes (which is the case on almost all of
351 wide-spread platforms) and so nothing is lost if the amount of memory to
352 allocate is rounded up to the next multiple of 16. Like this, no memory is lost
353 and 15 iterations from 16 in the example above won't allocate memory but use
354 the already allocated pool.
355
356 The default approach is quite conservative. Allocating more memory may bring
357 important performance benefits for programs using (relatively) few very long
358 strings. The amount of memory allocated is configured by the setting of
359 @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
360 why its default value is what it is before modifying it!). You may try setting
361 it to greater amount (say twice nLen) or to 0 (to see performance degradation
362 which will follow) and analyse the impact of it on your program. If you do it,
363 you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
364 which tells the wxString class to collect performance statistics and to show
365 them on stderr on program termination. This will show you the average length of
366 strings your program manipulates, their average initial length and also the
367 percent of times when memory wasn't reallocated when string concatenation was
368 done but the already preallocated memory was used (this value should be about
369 98% for the default allocation policy, if it is less than 90% you should
370 really consider fine tuning wxString for your application).
371
372 It goes without saying that a profiler should be used to measure the precise
373 difference the change to @c EXTRA_ALLOC makes to your program.
374
375
376 @section overview_string_settings wxString Related Compilation Settings
377
378 Much work has been done to make existing code using ANSI string literals
379 work as before version 3.0.
380
381 If you nonetheless need to have a wxString that uses @c wchar_t
382 on Unix and Linux, too, you can specify this on the command line with the
383 @c configure @c --disable-utf8 switch or you can consider using wxUString
384 or @c std::wstring instead.
385
386 @c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
387 If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
388 also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
389 See also @ref page_wxusedef_important.
390
391 */
392