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Extract wxFDIOEventLoopSourceHandler in its own header.
[wxWidgets.git] / include / wx / univ / scrolbar.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/scrolbar.h
3 // Purpose: wxScrollBar for wxUniversal
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UNIV_SCROLBAR_H_
13 #define _WX_UNIV_SCROLBAR_H_
14
15 class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
16
17 #include "wx/univ/scrarrow.h"
18 #include "wx/renderer.h"
19
20 // ----------------------------------------------------------------------------
21 // the actions supported by this control
22 // ----------------------------------------------------------------------------
23
24 // scroll the bar
25 #define wxACTION_SCROLL_START wxT("start") // to the beginning
26 #define wxACTION_SCROLL_END wxT("end") // to the end
27 #define wxACTION_SCROLL_LINE_UP wxT("lineup") // one line up/left
28 #define wxACTION_SCROLL_PAGE_UP wxT("pageup") // one page up/left
29 #define wxACTION_SCROLL_LINE_DOWN wxT("linedown") // one line down/right
30 #define wxACTION_SCROLL_PAGE_DOWN wxT("pagedown") // one page down/right
31
32 // the scrollbar thumb may be dragged
33 #define wxACTION_SCROLL_THUMB_DRAG wxT("thumbdrag")
34 #define wxACTION_SCROLL_THUMB_MOVE wxT("thumbmove")
35 #define wxACTION_SCROLL_THUMB_RELEASE wxT("thumbrelease")
36
37 // ----------------------------------------------------------------------------
38 // wxScrollBar
39 // ----------------------------------------------------------------------------
40
41 class WXDLLIMPEXP_CORE wxScrollBar : public wxScrollBarBase,
42 public wxControlWithArrows
43 {
44 public:
45 // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
46 // start from 0 which allows to use them as array indices
47 enum Element
48 {
49 Element_Arrow_Line_1,
50 Element_Arrow_Line_2,
51 Element_Arrow_Page_1,
52 Element_Arrow_Page_2,
53 Element_Thumb,
54 Element_Bar_1,
55 Element_Bar_2,
56 Element_Max
57 };
58
59 wxScrollBar();
60 wxScrollBar(wxWindow *parent,
61 wxWindowID id,
62 const wxPoint& pos = wxDefaultPosition,
63 const wxSize& size = wxDefaultSize,
64 long style = wxSB_HORIZONTAL,
65 const wxValidator& validator = wxDefaultValidator,
66 const wxString& name = wxScrollBarNameStr);
67
68 bool Create(wxWindow *parent,
69 wxWindowID id,
70 const wxPoint& pos = wxDefaultPosition,
71 const wxSize& size = wxDefaultSize,
72 long style = wxSB_HORIZONTAL,
73 const wxValidator& validator = wxDefaultValidator,
74 const wxString& name = wxScrollBarNameStr);
75
76 virtual ~wxScrollBar();
77
78 // implement base class pure virtuals
79 virtual int GetThumbPosition() const;
80 virtual int GetThumbSize() const;
81 virtual int GetPageSize() const;
82 virtual int GetRange() const;
83
84 virtual void SetThumbPosition(int thumbPos);
85 virtual void SetScrollbar(int position, int thumbSize,
86 int range, int pageSize,
87 bool refresh = true);
88
89 // wxScrollBar actions
90 void ScrollToStart();
91 void ScrollToEnd();
92 bool ScrollLines(int nLines);
93 bool ScrollPages(int nPages);
94
95 virtual bool PerformAction(const wxControlAction& action,
96 long numArg = 0,
97 const wxString& strArg = wxEmptyString);
98
99 static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
100 virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
101 {
102 return GetStdInputHandler(handlerDef);
103 }
104
105 // scrollbars around a normal window should not receive the focus
106 virtual bool AcceptsFocus() const;
107
108 // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
109 void SetState(Element which, int flags);
110 int GetState(Element which) const;
111
112 // implement wxControlWithArrows methods
113 virtual wxRenderer *GetRenderer() const { return m_renderer; }
114 virtual wxWindow *GetWindow() { return this; }
115 virtual bool IsVertical() const { return wxScrollBarBase::IsVertical(); }
116 virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
117 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
118 virtual bool OnArrow(wxScrollArrows::Arrow arrow);
119 virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
120
121 // for wxControlRenderer::DrawScrollbar() only
122 const wxScrollArrows& GetArrows() const { return m_arrows; }
123
124 // returns one of wxHT_SCROLLBAR_XXX constants
125 wxHitTest HitTestBar(const wxPoint& pt) const;
126
127 // idle processing
128 virtual void OnInternalIdle();
129
130 protected:
131 virtual wxSize DoGetBestClientSize() const;
132 virtual void DoDraw(wxControlRenderer *renderer);
133 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
134
135 // forces update of thumb's visual appearence (does nothing if m_dirty=false)
136 void UpdateThumb();
137
138 // SetThumbPosition() helper
139 void DoSetThumb(int thumbPos);
140
141 // common part of all ctors
142 void Init();
143
144 // is this scrollbar attached to a window or a standalone control?
145 bool IsStandalone() const;
146
147 // scrollbar geometry methods:
148
149 // gets the bounding box for a scrollbar element for the given (by default
150 // - current) thumb position
151 wxRect GetScrollbarRect(wxScrollBar::Element elem, int thumbPos = -1) const;
152
153 // returns the size of the scrollbar shaft excluding the arrows
154 wxCoord GetScrollbarSize() const;
155
156 // translate the scrollbar position (in logical units) into physical
157 // coordinate (in pixels) and the other way round
158 wxCoord ScrollbarToPixel(int thumbPos = -1);
159 int PixelToScrollbar(wxCoord coord);
160
161 // return the starting and ending positions, in pixels, of the thumb of a
162 // scrollbar with the given logical position, thumb size and range and the
163 // given physical length
164 static void GetScrollBarThumbSize(wxCoord length,
165 int thumbPos,
166 int thumbSize,
167 int range,
168 wxCoord *thumbStart,
169 wxCoord *thumbEnd);
170
171 private:
172 // total range of the scrollbar in logical units
173 int m_range;
174
175 // the current and previous (after last refresh - this is used for
176 // repainting optimisation) size of the thumb in logical units (from 0 to
177 // m_range) and its position (from 0 to m_range - m_thumbSize)
178 int m_thumbSize,
179 m_thumbPos,
180 m_thumbPosOld;
181
182 // the page size, i.e. the number of lines by which to scroll when page
183 // up/down action is performed
184 int m_pageSize;
185
186 // the state of the sub elements
187 int m_elementsState[Element_Max];
188
189 // the dirty flag: if set, scrollbar must be updated
190 bool m_dirty;
191
192 // the object handling the arrows
193 wxScrollArrows m_arrows;
194
195 friend WXDLLIMPEXP_CORE class wxControlRenderer; // for geometry methods
196 friend class wxStdScrollBarInputHandler; // for geometry methods
197
198 DECLARE_EVENT_TABLE()
199 DECLARE_DYNAMIC_CLASS(wxScrollBar)
200 };
201
202 // ----------------------------------------------------------------------------
203 // Standard scrollbar input handler which can be used as a base class
204 // ----------------------------------------------------------------------------
205
206 class WXDLLIMPEXP_CORE wxStdScrollBarInputHandler : public wxStdInputHandler
207 {
208 public:
209 // constructor takes a renderer (used for scrollbar hit testing) and the
210 // base handler to which all unhandled events are forwarded
211 wxStdScrollBarInputHandler(wxRenderer *renderer,
212 wxInputHandler *inphand);
213
214 virtual bool HandleKey(wxInputConsumer *consumer,
215 const wxKeyEvent& event,
216 bool pressed);
217 virtual bool HandleMouse(wxInputConsumer *consumer,
218 const wxMouseEvent& event);
219 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
220
221 virtual ~wxStdScrollBarInputHandler();
222
223 // this method is called by wxScrollBarTimer only and may be overridden
224 //
225 // return true to continue scrolling, false to stop the timer
226 virtual bool OnScrollTimer(wxScrollBar *scrollbar,
227 const wxControlAction& action);
228
229 protected:
230 // return true if the mouse button can be used to activate scrollbar, false
231 // if not (any button under GTK+ unlike left button only which is default)
232 virtual bool IsAllowedButton(int button) const
233 { return button == wxMOUSE_BTN_LEFT; }
234
235 // set or clear the specified flag on the scrollbar element corresponding
236 // to m_htLast
237 void SetElementState(wxScrollBar *scrollbar, int flag, bool doIt);
238
239 // [un]highlight the scrollbar element corresponding to m_htLast
240 virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
241 { SetElementState(scrollbar, wxCONTROL_CURRENT, doIt); }
242
243 // [un]press the scrollbar element corresponding to m_htLast
244 virtual void Press(wxScrollBar *scrollbar, bool doIt)
245 { SetElementState(scrollbar, wxCONTROL_PRESSED, doIt); }
246
247 // stop scrolling because we reached the end point
248 void StopScrolling(wxScrollBar *scrollbar);
249
250 // get the mouse coordinates in the scrollbar direction from the event
251 wxCoord GetMouseCoord(const wxScrollBar *scrollbar,
252 const wxMouseEvent& event) const;
253
254 // generate a "thumb move" action for this mouse event
255 void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
256
257
258 // the window (scrollbar) which has capture or NULL and the flag telling if
259 // the mouse is inside the element which captured it or not
260 wxWindow *m_winCapture;
261 bool m_winHasMouse;
262 int m_btnCapture; // the mouse button which has captured mouse
263
264 // the position where we started scrolling by page
265 wxPoint m_ptStartScrolling;
266
267 // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
268 wxHitTest m_htLast;
269
270 // the renderer (we use it only for hit testing)
271 wxRenderer *m_renderer;
272
273 // the offset of the top/left of the scrollbar relative to the mouse to
274 // keep during the thumb drag
275 int m_ofsMouse;
276
277 // the timer for generating scroll events when the mouse stays pressed on
278 // a scrollbar
279 wxScrollTimer *m_timerScroll;
280 };
281
282 #endif // _WX_UNIV_SCROLBAR_H_
283