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1 ////////////////////////////////////////////////////////////////////////////////
2 // Name: list.cpp
3 // Purpose: wxList implementation
4 // Author: Julian Smart
5 // Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 ////////////////////////////////////////////////////////////////////////////////
11
12 // =============================================================================
13 // declarations
14 // =============================================================================
15
16 // -----------------------------------------------------------------------------
17 // headers
18 // -----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "list.h"
21 #endif
22
23 // For compilers that support precompilation, includes "wx.h".
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #include <stdarg.h>
31 #include <stdlib.h>
32 #include <string.h>
33
34 #ifndef WX_PRECOMP
35 #include "wx/defs.h"
36 #include "wx/list.h"
37 #include "wx/utils.h" // for copystring() (beurk...)
38 #endif
39
40 // Sun CC compatibility (interference with xview/pkg.h, apparently...)
41 #if defined(SUN_CC) && defined(__XVIEW__)
42 #undef va_start
43 #undef va_end
44 #undef va_arg
45 #undef va_list
46 #endif
47
48 // =============================================================================
49 // implementation
50 // =============================================================================
51
52 // -----------------------------------------------------------------------------
53 // wxListKey
54 // -----------------------------------------------------------------------------
55
56 bool wxListKey::operator==(wxListKeyValue value) const
57 {
58 switch ( m_keyType )
59 {
60 default:
61 wxFAIL_MSG("bad key type.");
62 // let compiler optimize the line above away in release build
63 // by not putting return here...
64
65 case wxKEY_STRING:
66 return strcmp(m_key.string, value.string) == 0;
67
68 case wxKEY_INTEGER:
69 return m_key.integer == value.integer;
70 }
71 }
72
73 // -----------------------------------------------------------------------------
74 // wxNodeBase
75 // -----------------------------------------------------------------------------
76
77 wxNodeBase::wxNodeBase(wxListBase *list,
78 wxNodeBase *previous, wxNodeBase *next,
79 void *data, const wxListKey& key)
80 {
81 m_list = list;
82 m_data = data;
83 m_previous = previous;
84 m_next = next;
85
86 switch ( key.GetKeyType() )
87 {
88 case wxKEY_NONE:
89 break;
90
91 case wxKEY_INTEGER:
92 m_key.integer = key.GetNumber();
93 break;
94
95 case wxKEY_STRING:
96 // to be free()d later
97 m_key.string = strdup(key.GetString());
98 break;
99
100 default:
101 wxFAIL_MSG("invalid key type");
102 }
103
104 if ( previous )
105 previous->m_next = this;
106
107 if ( next )
108 next->m_previous = this;
109 }
110
111 wxNodeBase::~wxNodeBase()
112 {
113 // handle the case when we're being deleted from the list by the user (i.e.
114 // not by the list itself from DeleteNode) - we must do it for
115 // compatibility with old code
116 if ( m_list != NULL )
117 {
118 m_list->DetachNode(this);
119 }
120 }
121
122 int wxNodeBase::IndexOf() const
123 {
124 wxCHECK_MSG( m_list, NOT_FOUND, "node doesn't belong to a list in IndexOf");
125
126 // It would be more efficient to implement IndexOf() completely inside
127 // wxListBase (only traverse the list once), but this is probably a more
128 // reusable way of doing it. Can always be optimized at a later date (since
129 // IndexOf() resides in wxListBase as well) if efficiency is a problem.
130 int i;
131 wxNodeBase *prev = m_previous;
132
133 for( i = 0; prev; i++ )
134 {
135 prev = prev->m_previous;
136 }
137
138 return i;
139 }
140
141 // -----------------------------------------------------------------------------
142 // wxListBase
143 // -----------------------------------------------------------------------------
144
145 void wxListBase::Init(wxKeyType keyType = wxKEY_NONE)
146 {
147 m_nodeFirst =
148 m_nodeLast = (wxNodeBase *) NULL;
149 m_count = 0;
150 m_destroy = FALSE;
151 m_keyType = keyType;
152 }
153
154 wxListBase::wxListBase(size_t count, void *elements[])
155 {
156 Init();
157
158 for ( size_t n = 0; n < count; n++ )
159 {
160 Append(elements[n]);
161 }
162 }
163
164 void wxListBase::DoCopy(const wxListBase& list)
165 {
166 wxASSERT_MSG( !list.m_destroy,
167 "copying list which owns it's elements is a bad idea" );
168
169 m_count = list.m_count;
170 m_destroy = list.m_destroy;
171 m_keyType = list.m_keyType;
172 m_nodeFirst =
173 m_nodeLast = (wxNodeBase *) NULL;
174
175 for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
176 {
177 Append(node);
178 }
179 }
180
181 wxListBase::~wxListBase()
182 {
183 wxNodeBase *each = m_nodeFirst;
184 while ( each != NULL )
185 {
186 wxNodeBase *next = each->GetNext();
187 DoDeleteNode(each);
188 each = next;
189 }
190 }
191
192 wxNodeBase *wxListBase::AppendCommon(wxNodeBase *node)
193 {
194 if ( !m_nodeFirst )
195 {
196 m_nodeFirst = node;
197 m_nodeLast = m_nodeFirst;
198 }
199 else
200 {
201 m_nodeLast->m_next = node;
202 m_nodeLast = node;
203 }
204
205 m_count++;
206
207 return node;
208 }
209
210 wxNodeBase *wxListBase::Append(void *object)
211 {
212 // all objects in a keyed list should have a key
213 wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
214 "need a key for the object to append" );
215
216 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object);
217
218 return AppendCommon(node);
219 }
220
221 wxNodeBase *wxListBase::Append(long key, void *object)
222 {
223 wxCHECK_MSG( (m_keyType == wxKEY_INTEGER) ||
224 (m_keyType == wxKEY_NONE && m_count == 0),
225 (wxNodeBase *)NULL,
226 "can't append object with numeric key to this list" );
227
228 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
229 return AppendCommon(node);
230 }
231
232 wxNodeBase *wxListBase::Append (const char *key, void *object)
233 {
234 wxCHECK_MSG( (m_keyType == wxKEY_STRING) ||
235 (m_keyType == wxKEY_NONE && m_count == 0),
236 (wxNodeBase *)NULL,
237 "can't append object with string key to this list" );
238
239 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
240 return AppendCommon(node);
241 }
242
243 wxNodeBase *wxListBase::Insert(wxNodeBase *position, void *object)
244 {
245 // all objects in a keyed list should have a key
246 wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
247 "need a key for the object to insert" );
248
249 wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
250 "can't insert before a node from another list" );
251
252 // previous and next node for the node being inserted
253 wxNodeBase *prev, *next;
254 if ( position )
255 {
256 prev = position->GetPrevious();
257 next = position;
258 }
259 else
260 {
261 // inserting in the beginning of the list
262 prev = (wxNodeBase *)NULL;
263 next = m_nodeFirst;
264 }
265
266 wxNodeBase *node = CreateNode(prev, next, object);
267 if ( !m_nodeFirst )
268 {
269 m_nodeLast = node;
270 }
271
272 if ( prev == NULL )
273 {
274 m_nodeFirst = node;
275 }
276
277 m_count++;
278
279 return node;
280 }
281
282 wxNodeBase *wxListBase::Item(size_t n) const
283 {
284 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
285 {
286 if ( n-- == 0 )
287 {
288 return current;
289 }
290 }
291
292 wxFAIL_MSG( "invalid index in wxListBase::Item" );
293
294 return NULL;
295 }
296
297 wxNodeBase *wxListBase::Find(const wxListKey& key) const
298 {
299 wxASSERT_MSG( m_keyType == key.GetKeyType(),
300 "this list is not keyed on the type of this key" );
301
302 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
303 {
304 if ( key == current->m_key )
305 {
306 return current;
307 }
308 }
309
310 // not found
311 return (wxNodeBase *)NULL;
312 }
313
314 wxNodeBase *wxListBase::Find(void *object) const
315 {
316 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
317 {
318 if ( current->GetData() == object )
319 return current;
320 }
321
322 // not found
323 return (wxNodeBase *)NULL;
324 }
325
326 int wxListBase::IndexOf(void *object) const
327 {
328 wxNodeBase *node = Find( object );
329
330 return node ? node->IndexOf() : NOT_FOUND;
331 }
332
333 void wxListBase::DoDeleteNode(wxNodeBase *node)
334 {
335 // free node's data
336 if ( m_keyType == wxKEY_STRING )
337 {
338 free(node->m_key.string);
339 }
340
341 if ( m_destroy )
342 {
343 node->DeleteData();
344 }
345
346 delete node;
347 }
348
349 wxNodeBase *wxListBase::DetachNode(wxNodeBase *node)
350 {
351 wxCHECK_MSG( node, NULL, "detaching NULL wxNodeBase" );
352 wxCHECK_MSG( node->m_list == this, NULL,
353 "detaching node which is not from this list" );
354
355 // update the list
356 wxNodeBase **prevNext = node->GetPrevious() ? &node->GetPrevious()->m_next
357 : &m_nodeFirst;
358 wxNodeBase **nextPrev = node->GetNext() ? &node->GetNext()->m_previous
359 : &m_nodeLast;
360
361 *prevNext = node->GetNext();
362 *nextPrev = node->GetPrevious();
363
364 m_count--;
365
366 // mark the node as not belonging to this list any more
367 node->m_list = NULL;
368
369 return node;
370 }
371
372 bool wxListBase::DeleteNode(wxNodeBase *node)
373 {
374 if ( !DetachNode(node) )
375 return FALSE;
376
377 DoDeleteNode(node);
378
379 return TRUE;
380 }
381
382 bool wxListBase::DeleteObject(void *object)
383 {
384 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
385 {
386 if ( current->GetData() == object )
387 {
388 DeleteNode(current);
389 return TRUE;
390 }
391 }
392
393 // not found
394 return FALSE;
395 }
396
397
398 void wxListBase::Clear()
399 {
400 wxNodeBase *current = m_nodeFirst;
401 while ( current )
402 {
403 wxNodeBase *next = current->GetNext();
404 DoDeleteNode(current);
405 current = next;
406 }
407
408 m_nodeFirst =
409 m_nodeLast = (wxNodeBase *)NULL;
410
411 m_count = 0;
412 }
413
414 void wxListBase::ForEach(wxListIterateFunction F)
415 {
416 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
417 {
418 (*F)(current->GetData());
419 }
420 }
421
422 void *wxListBase::FirstThat(wxListIterateFunction F)
423 {
424 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
425 {
426 if ( (*F)(current->GetData()) )
427 return current->GetData();
428 }
429
430 return (wxNodeBase *)NULL;
431 }
432
433 void *wxListBase::LastThat(wxListIterateFunction F)
434 {
435 for ( wxNodeBase *current = GetLast(); current; current = current->GetPrevious() )
436 {
437 if ( (*F)(current->GetData()) )
438 return current->GetData();
439 }
440
441 return (wxNodeBase *)NULL;
442 }
443
444 // (stefan.hammes@urz.uni-heidelberg.de)
445 //
446 // function for sorting lists. the concept is borrowed from 'qsort'.
447 // by giving a sort function, arbitrary lists can be sorted.
448 // method:
449 // - put wxObject pointers into an array
450 // - sort the array with qsort
451 // - put back the sorted wxObject pointers into the list
452 //
453 // CAVE: the sort function receives pointers to wxObject pointers (wxObject **),
454 // so dereference right!
455 // EXAMPLE:
456 // int listcompare(const void *arg1, const void *arg2)
457 // {
458 // return(compare(**(wxString **)arg1,
459 // **(wxString **)arg2));
460 // }
461 //
462 // void main()
463 // {
464 // wxListBase list;
465 //
466 // list.Append(new wxString("DEF"));
467 // list.Append(new wxString("GHI"));
468 // list.Append(new wxString("ABC"));
469 // list.Sort(listcompare);
470 // }
471
472 void wxListBase::Sort(const wxSortCompareFunction compfunc)
473 {
474 // allocate an array for the wxObject pointers of the list
475 const size_t num = GetCount();
476 void **objArray = new void *[num];
477 void **objPtr = objArray;
478
479 // go through the list and put the pointers into the array
480 wxNodeBase *node;
481 for ( node = GetFirst(); node; node = node->Next() )
482 {
483 *objPtr++ = node->Data();
484 }
485
486 // sort the array
487 qsort((void *)objArray,num,sizeof(wxObject *),compfunc);
488
489 // put the sorted pointers back into the list
490 objPtr = objArray;
491 for ( node = GetFirst(); node; node = node->Next() )
492 {
493 node->SetData(*objPtr++);
494 }
495
496 // free the array
497 delete[] objArray;
498 }
499
500 // -----------------------------------------------------------------------------
501 // wxList (a.k.a. wxObjectList)
502 // -----------------------------------------------------------------------------
503
504 void wxObjectListNode::DeleteData()
505 {
506 delete (wxObject *)GetData();
507 }
508
509 // -----------------------------------------------------------------------------
510 // wxStringList
511 // -----------------------------------------------------------------------------
512
513 // instead of WX_DEFINE_LIST(wxStringListBase) we define this function
514 // ourselves
515 void wxStringListNode::DeleteData()
516 {
517 delete [] (char *)GetData();
518 }
519
520 void wxStringList::DoCopy(const wxStringList& other)
521 {
522 wxASSERT( GetCount() == 0 ); // this list must be empty before copying!
523
524 size_t count = other.GetCount();
525 for ( size_t n = 0; n < count; n++ )
526 {
527 Add(other.Item(n)->GetData());
528 }
529 }
530
531 // Variable argument list, terminated by a zero
532 // Makes new storage for the strings
533 wxStringList::wxStringList (const char *first, ...)
534 {
535 if ( !first )
536 return;
537
538 va_list ap;
539 va_start(ap, first);
540
541 const char *s = first;
542 for (;;)
543 {
544 Add(s);
545
546 s = va_arg(ap, const char *);
547 // if (s == NULL)
548 #ifdef __WXMSW__
549 if ((int) s == 0)
550 #else
551 if ((long) s == 0)
552 #endif
553 break;
554 }
555
556 va_end(ap);
557 }
558
559 // Only makes new strings if arg is TRUE
560 char **wxStringList::ListToArray(bool new_copies) const
561 {
562 char **string_array = new char *[GetCount()];
563 wxStringListNode *node = GetFirst();
564 for (size_t i = 0; i < GetCount(); i++)
565 {
566 char *s = node->GetData();
567 if ( new_copies )
568 string_array[i] = copystring(s);
569 else
570 string_array[i] = s;
571 node = node->GetNext();
572 }
573
574 return string_array;
575 }
576
577 // Checks whether s is a member of the list
578 bool wxStringList::Member(const char *s) const
579 {
580 for ( wxStringListNode *node = GetFirst(); node; node = node->GetNext() )
581 {
582 const char *s1 = node->GetData();
583 if (s == s1 || strcmp (s, s1) == 0)
584 return TRUE;
585 }
586
587 return FALSE;
588 }
589
590 static int
591 wx_comparestrings(const void *arg1, const void *arg2)
592 {
593 char **s1 = (char **) arg1;
594 char **s2 = (char **) arg2;
595
596 return strcmp (*s1, *s2);
597 }
598
599 // Sort a list of strings - deallocates old nodes, allocates new
600 void wxStringList::Sort()
601 {
602 size_t N = GetCount();
603 char **array = new char *[N];
604
605 size_t i = 0;
606 for ( wxStringListNode *node = GetFirst(); node; node = node->GetNext() )
607 {
608 array[i++] = node->GetData();
609 }
610
611 qsort (array, N, sizeof (char *), wx_comparestrings);
612 Clear();
613
614 for (i = 0; i < N; i++)
615 Append (array[i]);
616
617 delete[]array;
618 }
619