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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/motif/colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_COLOUR_H_
13 #define _WX_COLOUR_H_
14
15 #include "wx/object.h"
16 #include "wx/string.h"
17
18 // Colour
19 class WXDLLEXPORT wxColour : public wxObject
20 {
21 DECLARE_DYNAMIC_CLASS(wxColour)
22 public:
23 // constructors
24 // ------------
25
26 // default
27 wxColour();
28
29 // from separate RGB
30 wxColour( unsigned char red, unsigned char green, unsigned char blue )
31 { Set(red, green, blue); }
32
33 // from packed RGB
34 wxColour( unsigned long colRGB ) { Set(colRGB); }
35
36 // implicit conversion from the colour name
37 wxColour( const wxString &colourName ) { InitFromName(colourName); }
38 wxColour( const char *colourName ) { InitFromName(colourName); }
39
40 // copy ctors and assignment operators
41 wxColour( const wxColour& col );
42 wxColour& operator = ( const wxColour& col );
43
44 // dtor
45 ~wxColour();
46
47 // Set() functions
48 void Set( unsigned char red, unsigned char green, unsigned char blue );
49 void Set( unsigned long colRGB )
50 {
51 // we don't need to know sizeof(long) here because we assume that the three
52 // least significant bytes contain the R, G and B values
53 Set((unsigned char)colRGB,
54 (unsigned char)(colRGB >> 8),
55 (unsigned char)(colRGB >> 16));
56 }
57
58 // accessors
59 bool Ok() const {return m_isInit; }
60 unsigned char Red() const { return m_red; }
61 unsigned char Green() const { return m_green; }
62 unsigned char Blue() const { return m_blue; }
63
64 int GetPixel() const { return m_pixel; };
65 void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
66
67 inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
68
69 inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
70
71 // Get colour from name or wxNullColour
72 static wxColour CreateByName(const wxString& name);
73
74 // Allocate a colour, or nearest colour, using the given display.
75 // If realloc is true, ignore the existing pixel, otherwise just return
76 // the existing one.
77 // Returns the allocated pixel.
78
79 // TODO: can this handle mono displays? If not, we should have an extra
80 // flag to specify whether this should be black or white by default.
81
82 int AllocColour(WXDisplay* display, bool realloc = false);
83
84 void InitFromName(const wxString& col);
85
86 protected:
87 // Helper function
88 void Init();
89
90 private:
91 bool m_isInit;
92 unsigned char m_red;
93 unsigned char m_blue;
94 unsigned char m_green;
95
96 public:
97 int m_pixel;
98 };
99
100 #endif
101 // _WX_COLOUR_H_