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[wxWidgets.git] / include / wx / univ / scrthumb.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/scrthumb.h
3 // Purpose: wxScrollThumb class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 12.02.01
7 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_UNIV_SCRTHUMB_H_
12 #define _WX_UNIV_SCRTHUMB_H_
13
14 // ----------------------------------------------------------------------------
15 // wxScrollThumb is not a control but just a class containing the common
16 // functionality of scroll thumb such as used by scrollbars, sliders and maybe
17 // other (user) controls
18 //
19 // This class is similar to wxScrollThumb.
20 // ----------------------------------------------------------------------------
21
22 class WXDLLIMPEXP_FWD_CORE wxControlWithThumb;
23 class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
24 class WXDLLIMPEXP_FWD_CORE wxRect;
25 class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
26
27 #include "wx/timer.h"
28
29 // ----------------------------------------------------------------------------
30 // wxScrollThumb: an abstraction of scrollbar thumb
31 // ----------------------------------------------------------------------------
32
33 class WXDLLIMPEXP_CORE wxScrollThumb
34 {
35 public:
36 enum Shaft
37 {
38 Shaft_None = -1,
39 Shaft_Above, // or to the left of the thumb
40 Shaft_Below, // or to the right of the thumb
41 Shaft_Thumb, // on the thumb
42 Shaft_Max
43 };
44
45 // ctor requires a back pointer to wxControlWithThumb
46 wxScrollThumb(wxControlWithThumb *control);
47
48 // process a mouse click: will capture the mouse if the button was pressed
49 // on either the thumb (start dragging it then) or the shaft (start
50 // scrolling)
51 bool HandleMouse(const wxMouseEvent& event) const;
52
53 // process a mouse move
54 bool HandleMouseMove(const wxMouseEvent& event) const;
55
56 // dtor
57 ~wxScrollThumb();
58
59 private:
60 // do we have the mouse capture?
61 bool HasCapture() const { return m_captureData != NULL; }
62
63 // get the coord of this event in the direction we're interested in (y for
64 // vertical shaft or x for horizontal ones)
65 wxCoord GetMouseCoord(const wxMouseEvent& event) const;
66
67 // get the position of the thumb corresponding to the current mouse
68 // position (can only be called while we're dragging the thumb!)
69 int GetThumbPos(const wxMouseEvent& event) const;
70
71 // the main control
72 wxControlWithThumb *m_control;
73
74 // the part of it where the mouse currently is
75 Shaft m_shaftPart;
76
77 // the data for the mouse capture
78 struct WXDLLIMPEXP_FWD_CORE wxScrollThumbCaptureData *m_captureData;
79 };
80
81 // ----------------------------------------------------------------------------
82 // wxControlWithThumb: interface implemented by controls using wxScrollThumb
83 // ----------------------------------------------------------------------------
84
85 class WXDLLIMPEXP_CORE wxControlWithThumb
86 {
87 public:
88 virtual ~wxControlWithThumb() {}
89
90 // simple accessors
91 // ----------------
92
93 // get the controls window (used for mouse capturing)
94 virtual wxWindow *GetWindow() = 0;
95
96 // get the orientation of the shaft (vertical or horizontal)
97 virtual bool IsVertical() const = 0;
98
99 // geometry functions
100 // ------------------
101
102 // hit testing: return part of the shaft the point is in (or Shaft_None)
103 virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
104
105 // get the current position in pixels of the thumb
106 virtual wxCoord ThumbPosToPixel() const = 0;
107
108 // transform from pixel offset to the thumb logical position
109 virtual int PixelToThumbPos(wxCoord x) const = 0;
110
111 // callbacks
112 // ---------
113
114 // set or clear the specified flag in the arrow state: this function is
115 // responsible for refreshing the control
116 virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
117 int flag,
118 bool set = true) = 0;
119
120 // called when the user starts dragging the thumb
121 virtual void OnThumbDragStart(int pos) = 0;
122
123 // called while the user drags the thumb
124 virtual void OnThumbDrag(int pos) = 0;
125
126 // called when the user stops dragging the thumb
127 virtual void OnThumbDragEnd(int pos) = 0;
128
129 // called before starting to call OnPageScroll() - gives the control the
130 // possibility to remember its current state
131 virtual void OnPageScrollStart() = 0;
132
133 // called while the user keeps the mouse pressed above/below the thumb,
134 // return true to continue scrollign and false to stop it (e.g. because the
135 // scrollbar has reached the top/bottom)
136 virtual bool OnPageScroll(int pageInc) = 0;
137 };
138
139 #endif // _WX_UNIV_SCRTHUMB_H_