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1 %
2 % automatically generated by HelpGen from
3 % /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29
4 %
5
6 \section{\class{wxSoundAiff}}\label{wxsoundaiff}
7
8 AIFF codec
9
10 \wxheading{Derived from}
11
12 \helpref{wxSoundFileStream}{wxsoundfilestream}
13
14 \wxheading{Data structures}
15
16 \latexignore{\rtfignore{\wxheading{Members}}}
17
18
19 \membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff}
20
21 \func{}{wxSoundAiff}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
22
23 \func{}{wxSoundAiff}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
24
25 \membersection{wxSoundAiff::\destruct{wxSoundAiff}}\label{wxsoundaiffdtor}
26
27 \func{}{\destruct{wxSoundAiff}}{\void}
28
29
30 \membersection{wxSoundAiff::CanRead}\label{wxsoundaiffcanread}
31
32 \func{bool}{CanRead}{\void}
33
34
35 \membersection{wxSoundAiff::GetCodecName}\label{wxsoundaiffgetcodecname}
36
37 \constfunc{wxString}{GetCodecName}{\void}
38
39
40 \membersection{wxSoundAiff::PrepareToPlay}\label{wxsoundaiffpreparetoplay}
41
42 \func{bool}{PrepareToPlay}{\void}
43
44
45 \membersection{wxSoundAiff::PrepareToRecord}\label{wxsoundaiffpreparetorecord}
46
47 \func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}
48
49
50 \membersection{wxSoundAiff::FinishRecording}\label{wxsoundaifffinishrecording}
51
52 \func{bool}{FinishRecording}{\void}
53
54
55 \membersection{wxSoundAiff::RepositionStream}\label{wxsoundaiffrepositionstream}
56
57 \func{bool}{RepositionStream}{\param{wxUint32 }{position}}
58
59
60 \membersection{wxSoundAiff::GetData}\label{wxsoundaiffgetdata}
61
62 \func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
63
64
65 \membersection{wxSoundAiff::PutData}\label{wxsoundaiffputdata}
66
67 \func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
68