1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxDynamicLibrary and wxDynamicLibraryDetails
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
9 @class wxDynamicLibraryDetails
11 This class is used for the objects returned by the
12 wxDynamicLibrary::ListLoaded() method and contains the information about a
13 single module loaded into the address space of the current process. A
14 module in this context may be either a dynamic library or the main program
18 @category{appmanagement}
20 class wxDynamicLibraryDetails
24 Retrieves the load address and the size of this module.
27 The pointer to the location to return load address in, may be
30 Pointer to the location to return the size of this module in
31 memory in, may be @NULL.
33 @return @true if the load address and module size were retrieved,
34 @false if this information is not available.
36 bool GetAddress(void* addr
, size_t* len
) const;
39 Returns the base name of this module, e.g.\ @c "kernel32.dll" or
42 wxString
GetName() const;
45 Returns the full path of this module if available, e.g.\ @c "c:\windows\system32\kernel32.dll"
46 or @c "/lib/libc-2.3.2.so".
48 wxString
GetPath() const;
51 Returns the version of this module, e.g.\ @c "5.2.3790.0" or @c "2.3.2".
52 The returned string is empty if the version information is not
55 wxString
GetVersion() const;
61 Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
63 enum wxDynamicLibraryCategory
65 wxDL_LIBRARY
, ///< Standard library.
66 wxDL_MODULE
///< Loadable module/plugin.
70 Dynamic library plugin category used with
71 wxDynamicLibrary::CanonicalizePluginName().
75 wxDL_PLUGIN_GUI
, ///< Plugin that uses GUI classes.
76 wxDL_PLUGIN_BASE
///< wxBase-only plugin.
80 @class wxDynamicLibrary
82 wxDynamicLibrary is a class representing dynamically loadable library
83 (Windows DLL, shared library under Unix etc). Just create an object of
84 this class to load a library and don't worry about unloading it -- it will
85 be done in the objects destructor automatically.
87 The following flags can be used with wxDynamicLibrary() or Load():
91 Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
93 Equivalent of RTLD_NOW under Unix, ignored elsewhere.
95 Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
97 Don't try to append the appropriate extension to the library name
98 (this is done by default).
100 Default flags, same as wxDL_NOW currently.
102 Don't log an error message if the library couldn't be loaded.
106 @category{appmanagement}
108 class wxDynamicLibrary
116 Constructor. Calls Load() with the given @a name.
118 wxDynamicLibrary(const wxString
& name
, int flags
= wxDL_DEFAULT
);
121 Returns the platform-specific full name for the library called @a name.
122 E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
123 and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
125 @see CanonicalizePluginName()
127 static wxString
CanonicalizeName(const wxString
& name
,
128 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
131 This function does the same thing as CanonicalizeName() but for
132 wxWidgets plugins. The only difference is that compiler and version
133 information are added to the name to ensure that the plugin which is
134 going to be loaded will be compatible with the main program.
136 static wxString
CanonicalizePluginName(const wxString
& name
,
137 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
140 Detaches this object from its library handle, i.e.\ the object will not
141 unload the library any longer in its destructor but it is now the
142 callers responsibility to do this using Unload().
147 Return a valid handle for the main program itself or @NULL if symbols
148 from the main program can't be loaded on this platform.
150 static wxDllType
GetProgramHandle();
153 Returns pointer to symbol @a name in the library or @NULL if the
154 library contains no such symbol.
156 @see wxDYNLIB_FUNCTION()
158 void* GetSymbol(const wxString
& name
, bool* success
= 0) const;
161 This function is available only under Windows as it is only useful when
162 dynamically loading symbols from standard Windows DLLs. Such functions
163 have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
164 character build) suffix if they take string parameters. Using this
165 function, you can use just the base name of the function and the
166 correct suffix is appended automatically depending on the current
167 build. Otherwise, this method is identical to GetSymbol().
171 void* GetSymbolAorW(const wxString
& name
) const;
174 Returns @true if the symbol with the given @a name is present in the
175 dynamic library, @false otherwise. Unlike GetSymbol(), this function
176 doesn't log an error message if the symbol is not found.
180 bool HasSymbol(const wxString
& name
) const;
183 Returns @true if the library was successfully loaded, @false otherwise.
185 bool IsLoaded() const;
188 This static method returns a wxArray containing the details of all
189 modules loaded into the address space of the current project. The array
190 elements are objects of the type: wxDynamicLibraryDetails. The array
191 will be empty if an error occurred.
193 This method is currently implemented only under Win32 and Linux and is
194 useful mostly for diagnostics purposes.
196 static wxDynamicLibraryDetailsArray
ListLoaded();
199 Loads DLL with the given @a name into memory. The @a flags argument can
200 be a combination of the styles outlined in the class description.
202 Returns @true if the library was successfully loaded, @false otherwise.
204 bool Load(const wxString
& name
, int flags
= wxDL_DEFAULT
);
207 Unloads the library from memory. wxDynamicLibrary object automatically
208 calls this method from its destructor if it had been successfully
213 Unloads the library from memory. wxDynamicLibrary object automatically
214 calls this method from its destructor if it had been successfully
217 This version of Unload() is only used if you need to keep the library
218 in memory during a longer period of time than the scope of the
219 wxDynamicLibrary object. In this case you may call Detach() and store
220 the handle somewhere and call this static method later to unload it.
222 static void Unload(wxDllType handle
);
227 // ============================================================================
228 // Global functions/macros
229 // ============================================================================
231 /** @addtogroup group_funcmacro_misc */
235 When loading a function from a DLL you always have to cast the returned
236 <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
237 have to repeat this type twice if you want to declare and define a function
238 pointer all in one line.
240 This macro makes this slightly less painful by allowing you to specify the
241 type only once, as the first parameter, and creating a variable of this
242 type named after the function but with @c pfn prefix and initialized with
243 the function @a name from the wxDynamicLibrary @a dynlib.
246 The type of the function.
248 The name of the function to load, not a string (without quotes, it is
249 quoted automatically by the macro).
251 The library to load the function from.
255 #define wxDYNLIB_FUNCTION(type, name, dynlib)