1 # =========================================================================
2 # This makefile was generated by
3 # Bakefile 0.1.1 (http://bakefile.sourceforge.net)
4 # Do not modify, all changes will be overwritten!
5 # =========================================================================
8 # -------------------------------------------------------------------------
9 # These are configurable options:
10 # -------------------------------------------------------------------------
12 # Type of compiled binaries [debug,release]
22 # Name of your custom configuration. This affects directory
23 # where object files are stored as well as the location of
24 # compiled .lib files and setup.h under the lib/ toplevel directory.
29 # Standard flags for CC
34 # Standard preprocessor flags (common for CC and CXX)
44 # Standard flags for C++
49 # Should __WXDEBUG__ be defined? The default value "default" means that it will
50 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
55 # Should debugging info be included in the executables? The default value
56 # "default" means that debug info will be included if BUILD=debug
57 # and not included if BUILD=release. [0,1,default]
62 # Standard linker flags
67 # Multiple libraries or single huge monolithic one? [0,1]
72 # Use MSLU library when building Unicode version. [0,1]
77 # Is this official build by wxWindows developers? [0,1]
78 !ifndef OFFICIAL_BUILD
82 # Version of C runtime library to use. You can change this to
83 # static if SHARED=0, but it is highly recommended to not do
84 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
86 RUNTIME_LIBS = dynamic
89 # What type of library to build? [0,1]
94 # Compile Unicode build of wxWindows? [0,1]
99 # Enable exceptions in compiled code. [0,1]
100 !ifndef USE_EXCEPTIONS
104 # Build GUI libraries? [0,1]
109 # Build wxHTML library (USE_GUI must be 1)? [0,1]
114 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
119 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
124 # Use this to name your customized DLLs differently
129 # Build wxUniversal instead of native port? [0,1]