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[wxWidgets.git] / src / msw / sound.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/sound.cpp
3 // Purpose: wxSound
4 // Author: Julian Smart
5 // Modified by: 2005-07-29: Vadim Zeitlin: redesign
6 // Created: 04/01/98
7 // Copyright: (c) Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #if defined(__BORLANDC__)
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_SOUND
27
28 #include "wx/sound.h"
29 #include "wx/msw/private.h"
30
31 #include <mmsystem.h>
32
33 // ----------------------------------------------------------------------------
34 // wxSoundData
35 // ----------------------------------------------------------------------------
36
37 // ABC for different sound data representations
38 class wxSoundData
39 {
40 public:
41 wxSoundData() { }
42
43 // return true if we had been successfully initialized
44 virtual bool IsOk() const = 0;
45
46 // get the flag corresponding to our content for PlaySound()
47 virtual DWORD GetSoundFlag() const = 0;
48
49 // get the data to be passed to PlaySound()
50 virtual LPCTSTR GetSoundData() const = 0;
51
52 virtual ~wxSoundData() { }
53 };
54
55 // class for in-memory sound data
56 class wxSoundDataMemory : public wxSoundData
57 {
58 public:
59 // we copy the data
60 wxSoundDataMemory(size_t size, const void* buf);
61
62 void *GetPtr() const { return m_waveDataPtr; }
63
64 virtual bool IsOk() const { return GetPtr() != NULL; }
65 virtual DWORD GetSoundFlag() const { return SND_MEMORY; }
66 virtual LPCTSTR GetSoundData() const { return (LPCTSTR)GetPtr(); }
67
68 private:
69 GlobalPtr m_waveData;
70 GlobalPtrLock m_waveDataPtr;
71
72 wxDECLARE_NO_COPY_CLASS(wxSoundDataMemory);
73 };
74
75 // class for sound files and resources
76 class wxSoundDataFile : public wxSoundData
77 {
78 public:
79 wxSoundDataFile(const wxString& filename, bool isResource);
80
81 virtual bool IsOk() const { return !m_name.empty(); }
82 virtual DWORD GetSoundFlag() const
83 {
84 return m_isResource ? SND_RESOURCE : SND_FILENAME;
85 }
86 virtual LPCTSTR GetSoundData() const { return m_name.c_str(); }
87
88 private:
89 const wxString m_name;
90 const bool m_isResource;
91
92 wxDECLARE_NO_COPY_CLASS(wxSoundDataFile);
93 };
94
95 // ============================================================================
96 // implementation
97 // ============================================================================
98
99 // ----------------------------------------------------------------------------
100 // wxSoundData-derived classes
101 // ----------------------------------------------------------------------------
102
103 wxSoundDataMemory::wxSoundDataMemory(size_t size, const void* buf)
104 : m_waveData(size),
105 m_waveDataPtr(m_waveData)
106 {
107 if ( IsOk() )
108 ::CopyMemory(m_waveDataPtr, buf, size);
109 }
110
111 wxSoundDataFile::wxSoundDataFile(const wxString& filename, bool isResource)
112 : m_name(filename),
113 m_isResource(isResource)
114 {
115 // check for file/resource existence?
116 }
117
118 // ----------------------------------------------------------------------------
119 // wxSound
120 // ----------------------------------------------------------------------------
121
122 wxSound::wxSound()
123 {
124 Init();
125 }
126
127 wxSound::wxSound(const wxString& filename, bool isResource)
128 {
129 Init();
130 Create(filename, isResource);
131 }
132
133 wxSound::wxSound(size_t size, const void* data)
134 {
135 Init();
136 Create(size, data);
137 }
138
139 wxSound::~wxSound()
140 {
141 Free();
142 }
143
144 void wxSound::Free()
145 {
146 wxDELETE(m_data);
147 }
148
149 bool wxSound::CheckCreatedOk()
150 {
151 if ( m_data && !m_data->IsOk() )
152 Free();
153
154 return m_data != NULL;
155 }
156
157 bool wxSound::Create(const wxString& filename, bool isResource)
158 {
159 Free();
160
161 m_data = new wxSoundDataFile(filename, isResource);
162
163 return CheckCreatedOk();
164 }
165
166 bool wxSound::Create(size_t size, const void* data)
167 {
168 Free();
169
170 m_data = new wxSoundDataMemory(size, data);
171
172 return CheckCreatedOk();
173 }
174
175 bool wxSound::DoPlay(unsigned flags) const
176 {
177 if ( !IsOk() || !m_data->IsOk() )
178 return false;
179
180 DWORD flagsMSW = m_data->GetSoundFlag();
181 HMODULE hmod = flagsMSW == SND_RESOURCE ? wxGetInstance() : NULL;
182
183 // we don't want replacement default sound
184 flagsMSW |= SND_NODEFAULT;
185
186 // NB: wxSOUND_SYNC is 0, don't test for it
187 flagsMSW |= (flags & wxSOUND_ASYNC) ? SND_ASYNC : SND_SYNC;
188 if ( flags & wxSOUND_LOOP )
189 {
190 // looping only works with async flag
191 flagsMSW |= SND_LOOP | SND_ASYNC;
192 }
193
194 return ::PlaySound(m_data->GetSoundData(), hmod, flagsMSW) != FALSE;
195 }
196
197 /* static */
198 void wxSound::Stop()
199 {
200 ::PlaySound(NULL, NULL, 0);
201 }
202
203 #endif // wxUSE_SOUND
204