1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 # pragma interface "dynlib.h"
21 #if wxUSE_DYNLIB_CLASS
23 #include "wx/string.h"
25 // FIXME: can this go in private.h or something too??
26 #if defined(__WXPM__) || defined(__EMX__)
32 #include "wx/msw/private.h"
35 // ----------------------------------------------------------------------------
36 // conditional compilation
37 // ----------------------------------------------------------------------------
39 // Note: WXPM/EMX has to be tested first, since we want to use
40 // native version, even if configure detected presence of DLOPEN.
41 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
42 typedef HMODULE wxDllType
;
43 #elif defined(HAVE_DLOPEN)
45 typedef void *wxDllType
;
46 #elif defined(HAVE_SHL_LOAD)
48 typedef shl_t wxDllType
;
49 #elif defined(__DARWIN__)
50 typedef void *wxDllType
;
51 #elif defined(__WXMAC__)
52 typedef CFragConnectionID wxDllType
;
54 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
57 // ----------------------------------------------------------------------------
59 // ----------------------------------------------------------------------------
63 wxDL_LAZY
= 0x00000001, // resolve undefined symbols at first use
64 wxDL_NOW
= 0x00000002, // resolve undefined symbols on load
65 wxDL_GLOBAL
= 0x00000004, // export extern symbols to subsequently
67 wxDL_VERBATIM
= 0x00000008, // Attempt to load the supplied library
68 // name without appending the usual dll
69 // filename extension.
71 wxDL_NOSHARE
= 0x00000010, // load new DLL, don't reuse already loaded
75 wxDL_DEFAULT
= wxDL_LAZY
77 wxDL_DEFAULT
= wxDL_LAZY
| wxDL_GLOBAL
81 enum wxDynamicLibraryCategory
83 wxDL_LIBRARY
, // standard library
84 wxDL_MODULE
// loadable module/plugin
89 wxDL_PLUGIN_GUI
, // plugin that uses GUI classes
90 wxDL_PLUGIN_BASE
// wxBase-only plugin
93 // ----------------------------------------------------------------------------
95 // ----------------------------------------------------------------------------
97 // when loading a function from a DLL you always have to cast the returned
98 // "void *" pointer to the correct type and, even more annoyingly, you have to
99 // repeat this type twice if you want to declare and define a function pointer
102 // this macro makes this slightly less painful by allowing you to specify the
103 // type only once, as the first parameter, and creating a variable of this type
104 // called "pfn<name>" initialized with the "name" from the "dynlib"
105 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
106 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
108 // ---------------------------------------------------------------------------
110 // ---------------------------------------------------------------------------
112 class WXDLLIMPEXP_BASE wxDynamicLibrary
115 // return a valid handle for the main program itself or NULL if back
116 // linking is not supported by the current platform (e.g. Win32)
117 static wxDllType
GetProgramHandle();
119 // return the platform standard DLL extension (with leading dot)
120 static const wxChar
*GetDllExt() { return ms_dllext
; }
122 wxDynamicLibrary() : m_handle(0) { }
123 wxDynamicLibrary(const wxString
& libname
, int flags
= wxDL_DEFAULT
)
126 Load(libname
, flags
);
129 // NOTE: this class is (deliberately) not virtual, do not attempt
130 // to use it polymorphically.
131 ~wxDynamicLibrary() { Unload(); }
133 // return TRUE if the library was loaded successfully
134 bool IsLoaded() const { return m_handle
!= 0; }
136 // load the library with the given name (full or not), return true if ok
137 bool Load(wxString libname
, int flags
= wxDL_DEFAULT
);
139 // detach the library object from its handle, i.e. prevent the object from
140 // unloading the library in its dtor -- the caller is now responsible for
142 wxDllType
Detach() { wxDllType h
= m_handle
; m_handle
= 0; return h
; }
144 // unload the given library handle (presumably returned by Detach() before)
145 static void Unload(wxDllType handle
);
147 // unload the library, also done automatically in dtor
148 void Unload() { if ( IsLoaded() ) { Unload(m_handle
); m_handle
= 0; } }
150 // Return the raw handle from dlopen and friends.
151 wxDllType
GetLibHandle() const { return m_handle
; }
153 // resolve a symbol in a loaded DLL, such as a variable or function name.
154 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
155 // export unmangled names)
157 // Since it is perfectly valid for the returned symbol to actually be NULL,
158 // that is not always indication of an error. Pass and test the parameter
159 // 'success' for a true indication of success or failure to load the
162 // Returns a pointer to the symbol on success, or NULL if an error occurred
163 // or the symbol wasn't found.
164 void *GetSymbol(const wxString
& name
, bool *success
= 0) const;
167 // return platform-specific name of dynamic library with proper extension
168 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
169 static wxString
CanonicalizeName(const wxString
& name
,
170 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
172 // return name of wxWindows plugin (adds compiler and version info
175 CanonicalizePluginName(const wxString
& name
,
176 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
178 // return plugin directory on platforms where it makes sense and empty
180 static wxString
GetPluginsDirectory();
183 #if WXWIN_COMPATIBILITY_2_2
184 operator bool() const { return IsLoaded(); }
188 // platform specific shared lib suffix.
189 static const wxChar
*ms_dllext
;
191 // the handle to DLL or NULL
194 // no copy ctor/assignment operators (or we'd try to unload the library
196 DECLARE_NO_COPY_CLASS(wxDynamicLibrary
)
200 // ----------------------------------------------------------------------------
201 // wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
202 // ----------------------------------------------------------------------------
204 #if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
207 wxDllLoader is a class providing an interface similar to unix's dlopen().
208 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
209 DLLs and the resolving of symbols in them. There are no instances of this
210 class, it simply serves as a namespace for its static member functions.
212 class WXDLLIMPEXP_BASE wxDllLoader
216 This function loads the shared library libname into memory.
218 libname may be either the full path to the file or just the filename in
219 which case the library is searched for in all standard locations
220 (use GetDllExt() to construct the filename)
222 if success pointer is not NULL, it will be filled with TRUE if everything
223 went ok and FALSE otherwise
225 static wxDllType
LoadLibrary(const wxString
& name
, bool *success
= NULL
);
228 This function unloads the shared library previously loaded with
231 static void UnloadLibrary(wxDllType dll
);
234 This function returns a valid handle for the main program
235 itself or NULL if back linking is not supported by the current platform
238 static wxDllType
GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
241 This function resolves a symbol in a loaded DLL, such as a
242 variable or function name.
244 dllHandle Handle of the DLL, as returned by LoadDll().
245 name Name of the symbol.
247 Returns the pointer to the symbol or NULL on error.
249 static void *GetSymbol(wxDllType dllHandle
, const wxString
&name
, bool *success
= 0);
251 // return the standard DLL extension (with leading dot) for this platform
252 static wxString
GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
256 wxDllLoader(); // forbid construction of objects
260 // ----------------------------------------------------------------------------
262 // ----------------------------------------------------------------------------
266 class WXDLLIMPEXP_BASE wxLibrary
: public wxObject
269 wxLibrary(wxDllType handle
);
270 virtual ~wxLibrary();
272 // Get a symbol from the dynamic library
273 void *GetSymbol(const wxString
& symbname
);
275 // Create the object whose classname is "name"
276 wxObject
*CreateObject(const wxString
& name
);
279 void PrepareClasses(wxClassInfo
*first
);
284 wxHashTable classTable
;
287 // ----------------------------------------------------------------------------
289 // ----------------------------------------------------------------------------
291 class WXDLLIMPEXP_BASE wxLibraries
297 // caller is responsible for deleting the returned pointer if !NULL
298 wxLibrary
*LoadLibrary(const wxString
& basename
);
300 wxObject
*CreateObject(const wxString
& name
);
306 // ----------------------------------------------------------------------------
308 // ----------------------------------------------------------------------------
310 extern WXDLLIMPEXP_DATA_BASE(wxLibraries
) wxTheLibraries
;
312 #endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
314 // ----------------------------------------------------------------------------
315 // Interesting defines
316 // ----------------------------------------------------------------------------
318 #define WXDLL_ENTRY_FUNCTION() \
319 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
320 const wxClassInfo *wxGetClassFirst() { \
321 return wxClassInfo::GetFirst(); \
324 #endif // wxUSE_DYNLIB_CLASS
326 #endif // _WX_DYNLIB_H__