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git.saurik.com Git - wxWidgets.git/blob - include/wx/motif/setup.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Configuration for the library
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
20 #define wxUSE_CONSTRAINTS 1
21 // Use constraints mechanism
22 #define wxUSE_CONFIG 1
23 // Use wxConfig, with CreateConfig in wxApp
24 #define WXWIN_COMPATIBILITY 0
25 // Minor compatibility with 1.68 API.
28 #define wxUSE_POSTSCRIPT 1
29 // 0 for no PostScript device context
30 #define wxUSE_AFM_FOR_POSTSCRIPT 0
31 // 1 to use font metric files in GetTextExtent
32 #define wxUSE_METAFILE 1
33 // 0 for no Metafile and metafile device context
35 // 0 for no interprocess comms
37 // 0 for no help facility
38 #define wxUSE_RESOURCES 1
39 // 0 for no wxGetResource/wxWriteResource
40 #define wxUSE_CLIPBOARD 1
41 // 0 for no clipboard functions
42 #define wxUSE_SPLINES 1
44 #define wxUSE_XFIG_SPLINE_CODE 1
45 // 1 for XFIG spline code, 0 for AIAI spline code.
46 // AIAI spline code is slower, but freer of copyright issues.
52 #define wxUSE_TOOLBAR 1
54 #define wxUSE_COMBOBOX 1
56 #define wxUSE_DRAG_AND_DROP 1
57 // 0 for no drag and drop
59 #define wxUSE_WX_RESOURCES 1
60 // Use .wxr resource mechanism (requires PrologIO library)
62 #define wxUSE_DOC_VIEW_ARCHITECTURE 1
63 // Set to 0 to disable document/view architecture
64 #define wxUSE_PRINTING_ARCHITECTURE 1
65 // Set to 0 to disable print/preview architecture code
66 #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
67 // Set to 0 to disable PostScript print/preview architecture code
68 // under Windows (just use Windows printing).
69 #define wxUSE_DYNAMIC_CLASSES 1
70 // If 1, enables provision of run-time type information.
71 // NOW MANDATORY: don't change.
72 #define wxUSE_MEMORY_TRACING 1
73 // If 1, enables debugging versions of wxObject::new and
74 // wxObject::delete *IF* __WXDEBUG__ is also defined.
75 // WARNING: this code may not work with all architectures, especially
76 // if alignment is an issue.
77 #define wxUSE_DEBUG_CONTEXT 1
78 // If 1, enables wxDebugContext, for
79 // writing error messages to file, etc.
80 // If WXDEBUG is not defined, will still use
81 // normal memory operators.
82 // It's recommended to set this to 1,
83 // since you may well need to output
84 // an error log in a production
85 // version (or non-debugging beta)
87 #define wxUSE_GLOBAL_MEMORY_OPERATORS 1
88 // In debug mode, cause new and delete to be redefined globally.
89 // If this causes problems (e.g. link errors), set this to 0.
91 #define wxUSE_DEBUG_NEW_ALWAYS 1
92 // In debug mode, causes new to be defined to
93 // be WXDEBUG_NEW (see object.h).
94 // If this causes problems (e.g. link errors), set this to 0.
96 #define REMOVE_UNUSED_ARG 1
97 // Set this to 0 if your compiler can't cope
98 // with omission of prototype parameters.
100 #define wxUSE_C_MAIN 0
101 // Set to 1 to use main.c instead of main.cpp (UNIX only)
104 // Define 1 to use ODBC classes
106 #define wxUSE_IOSTREAMH 1
107 // VC++ 4.2 and above allows <iostream> and <iostream.h>
108 // but you can't mix them. Set to 1 for <iostream.h>,
111 #define wxUSE_WXCONFIG 1
112 // if enabled, compiles built-in OS independent wxConfig
113 // class and it's file (any platform) and registry (Win)
114 // based implementations
116 #define wxUSE_GADGETS 0
117 // Use gadgets where possible
119 #define wxUSE_TIMEDATE 1
122 #define wxUSE_THREADS 0
126 // Use zlib for compression in streams and PNG code
127 #define wxUSE_LIBPNG 1
128 // Use PNG bitmap code
129 #define wxUSE_STD_IOSTREAM 1
130 // Use standard C++ streams if 1. If 0, use wxWin
131 // streams implementation.
132 #define wxUSE_STREAMS 1
133 // Use wxStream implementation within wxWindows code
135 #define wxUSE_SERIAL 0
136 // Use serialization (requires utils/serialize)
138 #define wxUSE_TOOLTIPS 0
141 #define wxUSE_DYNLIB_CLASS 0
143 #define wxUSE_SOCKETS 1
144 // Set to 1 to use socket classes
151 #define wxUSE_APPLE_IEEE 1
152 // if enabled, the float codec written by Apple
153 // will be used to write, in a portable way,