1 \section{\class{wxBrush
}}\label{wxbrush
}
3 A brush is a drawing tool for filling in areas. It is used for painting
4 the background of rectangles, ellipses, etc. It has a colour and a
7 \wxheading{Derived from
}
9 \helpref{wxGDIObject
}{wxgdiobject
}\\
10 \helpref{wxObject
}{wxobject
}
14 On a monochrome display, wxWindows shows
15 all brushes as white unless the colour is really black.
17 Do not initialize objects on the stack before the program commences,
18 since other required structures may not have been set up yet. Instead,
19 define global pointers to objects and create them in
\helpref{wxApp::OnInit
}{wxapponinit
} or
22 An application may wish to create brushes with different
23 characteristics dynamically, and there is the consequent danger that a
24 large number of duplicate brushes will be created. Therefore an
25 application may wish to get a pointer to a brush by using the global
26 list of brushes
{\bf wxTheBrushList
}, and calling the member function
27 \rtfsp{\bf FindOrCreateBrush
}.
29 wxBrush uses a reference counting system, so assignments between brushes are very
30 cheap. You can therefore use actual wxBrush objects instead of pointers without
31 efficiency problems. Once one wxBrush object changes its data it will create its
32 own brush data internally so that other brushes, which previously shared the
33 data using the reference counting, are not affected.
35 TODO: an overview for wxBrush.
39 \helpref{wxBrushList
}{wxbrushlist
},
\helpref{wxDC
}{wxdc
},
\helpref{wxDC::SetBrush
}{wxdcsetbrush
}
41 \latexignore{\rtfignore{\wxheading{Members
}}}
43 \membersection{wxBrush::wxBrush
}
45 \func{}{wxBrush
}{\void}
47 Default constructor. The brush will be uninitialised, and
\helpref{wxBrush::Ok
}{wxbrushok
} will
50 \func{}{wxBrush
}{\param{const wxColour\&
}{ colour
},
\param{int
}{ style
}}
52 Constructs a brush from a colour object and style.
54 \func{}{wxBrush
}{\param{const wxString\&
}{colourName
},
\param{int
}{ style
}}
56 Constructs a brush from a colour name and style.
58 \func{}{wxBrush
}{\param{const wxBitmap\&
}{stippleBitmap
}}
60 Constructs a stippled brush using a bitmap.
62 \func{}{wxBrush
}{\param{const wxBrush\&
}{ brush
}}
64 Copy constructor. This uses reference counting so is a cheap operation.
66 \wxheading{Parameters
}
68 \docparam{colour
}{Colour object.
}
70 \docparam{colourName
}{Colour name. The name will be looked up in the colour database.
}
72 \docparam{style
}{One of:
74 \begin{twocollist
}\itemsep=
0pt
75 \twocolitem{{\bf wxTRANSPARENT
}}{Transparent (no fill).
}
76 \twocolitem{{\bf wxSOLID
}}{Solid.
}
77 \twocolitem{{\bf wxBDIAGONAL
\_HATCH}}{Backward diagonal hatch.
}
78 \twocolitem{{\bf wxCROSSDIAG
\_HATCH}}{Cross-diagonal hatch.
}
79 \twocolitem{{\bf wxFDIAGONAL
\_HATCH}}{Forward diagonal hatch.
}
80 \twocolitem{{\bf wxCROSS
\_HATCH}}{Cross hatch.
}
81 \twocolitem{{\bf wxHORIZONTAL
\_HATCH}}{Horizontal hatch.
}
82 \twocolitem{{\bf wxVERTICAL
\_HATCH}}{Vertical hatch.
}
85 \docparam{brush
}{Pointer or reference to a brush to copy.
}
87 \docparam{stippleBitmap
}{A bitmap to use for stippling.
}
91 If a stipple brush is created, the brush style will be set to wxSTIPPLE.
95 \helpref{wxBrushList
}{wxbrushlist
},
\helpref{wxColour
}{wxcolour
},
\helpref{wxColourDatabase
}{wxcolourdatabase
}
97 \membersection{wxBrush::
\destruct{wxBrush
}}
99 \func{void
}{\destruct{wxBrush
}}{\void}
105 The destructor may not delete the underlying brush object of the native windowing
106 system, since wxBrush uses a reference counting system for efficiency.
108 Although all remaining brushes are deleted when the application exits,
109 the application should try to clean up all brushes itself. This is because
110 wxWindows cannot know if a pointer to the brush object is stored in an
111 application data structure, and there is a risk of double deletion.
113 \membersection{wxBrush::GetColour
}\label{wxbrushgetcolour
}
115 \constfunc{wxColour\&
}{GetColour
}{\void}
117 Returns a reference to the brush colour.
121 \helpref{wxBrush::SetColour
}{wxbrushsetcolour
}
123 \membersection{wxBrush::GetStipple
}\label{wxbrushgetstipple
}
125 \constfunc{wxBitmap *
}{GetStipple
}{\void}
127 Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
128 this bitmap may be non-NULL but uninitialised (
\helpref{wxBitmap::Ok
}{wxbitmapok
} returns FALSE).
132 \helpref{wxBrush::SetStipple
}{wxbrushsetstipple
}
134 \membersection{wxBrush::GetStyle
}\label{wxbrushgetstyle
}
136 \constfunc{int
}{GetStyle
}{\void}
138 Returns the brush style, one of:
140 \begin{twocollist
}\itemsep=
0pt
141 \twocolitem{{\bf wxTRANSPARENT
}}{Transparent (no fill).
}
142 \twocolitem{{\bf wxSOLID
}}{Solid.
}
143 \twocolitem{{\bf wxBDIAGONAL
\_HATCH}}{Backward diagonal hatch.
}
144 \twocolitem{{\bf wxCROSSDIAG
\_HATCH}}{Cross-diagonal hatch.
}
145 \twocolitem{{\bf wxFDIAGONAL
\_HATCH}}{Forward diagonal hatch.
}
146 \twocolitem{{\bf wxCROSS
\_HATCH}}{Cross hatch.
}
147 \twocolitem{{\bf wxHORIZONTAL
\_HATCH}}{Horizontal hatch.
}
148 \twocolitem{{\bf wxVERTICAL
\_HATCH}}{Vertical hatch.
}
149 \twocolitem{{\bf wxSTIPPLE
}}{Stippled using a bitmap.
}
154 \helpref{wxBrush::SetStyle
}{wxbrushsetstyle
},
\helpref{wxBrush::SetColour
}{wxbrushsetcolour
},
\rtfsp
155 \helpref{wxBrush::SetStipple
}{wxbrushsetstipple
}
157 \membersection{wxBrush::Ok
}\label{wxbrushok
}
159 \constfunc{bool
}{Ok
}{\void}
161 Returns TRUE if the brush is initialised. It will return FALSE if the default
162 constructor has been used (for example, the brush is a member of a class, or
163 NULL has been assigned to it).
165 \membersection{wxBrush::SetColour
}\label{wxbrushsetcolour
}
167 \func{void
}{SetColour
}{\param{wxColour\&
}{colour
}}
169 Sets the brush colour using a reference to a colour object.
171 \func{void
}{SetColour
}{\param{const wxString\&
}{colourName
}}
173 Sets the brush colour using a colour name from the colour database.
175 \func{void
}{SetColour
}{\param{const unsigned char
}{ red
},
\param{const unsigned char
}{ green
},
\param{const unsigned char
}{ blue
}}
177 Sets the brush colour using red, green and blue values.
181 \helpref{wxBrush::GetColour
}{wxbrushgetcolour
}
183 \membersection{wxBrush::SetStipple
}\label{wxbrushsetstipple
}
185 \func{void
}{SetStipple
}{\param{const wxBitmap\&
}{ bitmap
}}
187 Sets the stipple bitmap.
189 \wxheading{Parameters
}
191 \docparam{bitmap
}{The bitmap to use for stippling.
}
195 The style will be set to wxSTIPPLE.
197 Note that there is a big difference between stippling in X and Windows.
198 On X, the stipple is a mask between the wxBitmap and current colour.
199 On Windows, the current colour is ignored, and the bitmap colour is used.
200 However, for pre-defined modes like wxCROSS
\_HATCH, the behaviour is the
201 same for both platforms.
205 \helpref{wxBitmap
}{wxbitmap
}
207 \membersection{wxBrush::SetStyle
}\label{wxbrushsetstyle
}
209 \func{void
}{SetStyle
}{\param{int
}{ style
}}
211 Sets the brush style.
213 \docparam{style
}{One of:
215 \begin{twocollist
}\itemsep=
0pt
216 \twocolitem{{\bf wxTRANSPARENT
}}{Transparent (no fill).
}
217 \twocolitem{{\bf wxSOLID
}}{Solid.
}
218 \twocolitem{{\bf wxBDIAGONAL
\_HATCH}}{Backward diagonal hatch.
}
219 \twocolitem{{\bf wxCROSSDIAG
\_HATCH}}{Cross-diagonal hatch.
}
220 \twocolitem{{\bf wxFDIAGONAL
\_HATCH}}{Forward diagonal hatch.
}
221 \twocolitem{{\bf wxCROSS
\_HATCH}}{Cross hatch.
}
222 \twocolitem{{\bf wxHORIZONTAL
\_HATCH}}{Horizontal hatch.
}
223 \twocolitem{{\bf wxVERTICAL
\_HATCH}}{Vertical hatch.
}
224 \twocolitem{{\bf wxSTIPPLE
}}{Stippled using a bitmap.
}
229 \helpref{wxBrush::GetStyle
}{wxbrushgetstyle
}
231 \membersection{wxBrush::operator $=$
}\label{wxbrushassignment
}
233 \func{wxBrush\&
}{operator $=$
}{\param{const wxBrush\&
}{brush
}}
235 Assignment operator, using reference counting. Returns a reference
238 \membersection{wxBrush::operator $==$
}\label{wxbrushequals
}
240 \func{bool
}{operator $==$
}{\param{const wxBrush\&
}{brush
}}
242 Equality operator. Two brushes are equal if they contain pointers
243 to the same underlying brush data. It does not compare each attribute,
244 so two independently-created brushes using the same parameters will
247 \membersection{wxBrush::operator $!=$
}\label{wxbrushnotequals
}
249 \func{bool
}{operator $!=$
}{\param{const wxBrush\&
}{brush
}}
251 Inequality operator. Two brushes are not equal if they contain pointers
252 to different underlying brush data. It does not compare each attribute.
254 \section{\class{wxBrushList
}}\label{wxbrushlist
}
256 A brush list is a list containing all brushes which have been created.
258 \wxheading{Derived from
}
260 \helpref{wxList
}{wxlist
}\\
261 \helpref{wxObject
}{wxobject
}
265 There is only one instance of this class:
{\bf wxTheBrushList
}. Use
266 this object to search for a previously created brush of the desired
267 type and create it if not already found. In some windowing systems,
268 the brush may be a scarce resource, so it can pay to reuse old
269 resources if possible. When an application finishes, all brushes will
270 be deleted and their resources freed, eliminating the possibility of
271 `memory leaks'. However, it is best not to rely on this automatic
272 cleanup because it can lead to double deletion in some circumstances.
274 There are two mechanisms in recent versions of wxWindows which make the
275 brush list less useful than it once was. Under Windows, scarce resources
276 are cleaned up internally if they are not being used. Also, a referencing
277 counting mechanism applied to all GDI objects means that some sharing
278 of underlying resources is possible. You don't have to keep track of pointers,
279 working out when it is safe delete a brush, because the referencing counting does
280 it for you. For example, you can set a brush in a device context, and then
281 immediately delete the brush you passed, because the brush is `copied'.
283 So you may find it easier to ignore the brush list, and instead create
284 and copy brushes as you see fit. If your Windows resource meter suggests
285 your application is using too many resources, you can resort to using
286 GDI lists to share objects explicitly.
288 The only compelling use for the brush list is for wxWindows to keep
289 track of brushes in order to clean them up on exit. It is also kept for
290 backward compatibility with earlier versions of wxWindows.
294 \helpref{wxBrush
}{wxbrush
}
296 \latexignore{\rtfignore{\wxheading{Members
}}}
298 \membersection{wxBrushList::wxBrushList
}\label{wxbrushlistconstr
}
300 \func{void
}{wxBrushList
}{\void}
302 Constructor. The application should not construct its own brush list:
303 use the object pointer
{\bf wxTheBrushList
}.
305 \membersection{wxBrushList::AddBrush
}\label{wxbrushlistaddbrush
}
307 \func{void
}{AddBrush
}{\param{wxBrush *
}{brush
}}
309 Used internally by wxWindows to add a brush to the list.
311 \membersection{wxBrushList::FindOrCreateBrush
}\label{wxbrushlistfindorcreatebrush
}
313 \func{wxBrush *
}{FindOrCreateBrush
}{\param{const wxColour\&
}{colour
},
\param{int
}{ style
}}
315 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
316 to the brush list, and returns it.
318 \func{wxBrush *
}{FindOrCreateBrush
}{\param{const wxString\&
}{colourName
},
\param{int
}{ style
}}
320 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
321 to the brush list, and returns it.
323 Finds a brush of the given specification, or creates one and adds it to the list.
325 \wxheading{Parameters
}
327 \docparam{colour
}{Colour object.
}
329 \docparam{colourName
}{Colour name, which should be in the colour database.
}
331 \docparam{style
}{Brush style. See
\helpref{wxBrush::SetStyle
}{wxbrushsetstyle
} for a list of styles.
}
333 \membersection{wxBrushList::RemoveBrush
}\label{wxbrushlistremovebrush
}
335 \func{void
}{RemoveBrush
}{\param{wxBrush *
}{brush
}}
337 Used by wxWindows to remove a brush from the list.