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[wxWidgets.git] / samples / html / help / help.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: test.cpp
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
5
6 #if defined(__GNUG__) && !defined(__APPLE__)
7 #pragma implementation "help.cpp"
8 #pragma interface "help.cpp"
9 #endif
10
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
20 #ifndef WX_PRECOMP
21 #include "wx/wx.h"
22 #endif
23
24 #include "wx/image.h"
25 #include "wx/html/helpfrm.h"
26 #include "wx/html/helpctrl.h"
27 #include "wx/filesys.h"
28 #include "wx/fs_zip.h"
29
30 // ----------------------------------------------------------------------------
31 // private classes
32 // ----------------------------------------------------------------------------
33
34
35 // Define a new application type, each program should derive a class from wxApp
36 class MyApp : public wxApp
37 {
38 public:
39 // override base class virtuals
40 // ----------------------------
41
42 // this one is called on application startup and is a good place for the app
43 // initialization (doing it here and not in the ctor allows to have an error
44 // return: if OnInit() returns false, the application terminates)
45 virtual bool OnInit();
46 };
47
48
49
50 // Define a new frame type: this is going to be our main frame
51 class MyFrame : public wxFrame
52 {
53 public:
54 // ctor(s)
55 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
56
57 // event handlers (these functions should _not_ be virtual)
58 void OnQuit(wxCommandEvent& event);
59 void OnHelp(wxCommandEvent& event);
60 void OnClose(wxCloseEvent& event);
61 private:
62 wxHtmlHelpController help;
63
64 // any class wishing to process wxWindows events must use this macro
65 DECLARE_EVENT_TABLE()
66 };
67
68 // ----------------------------------------------------------------------------
69 // constants
70 // ----------------------------------------------------------------------------
71
72 // IDs for the controls and the menu commands
73 enum
74 {
75 // menu items
76 Minimal_Quit = 1,
77 Minimal_Help
78 };
79
80 // ----------------------------------------------------------------------------
81 // event tables and other macros for wxWindows
82 // ----------------------------------------------------------------------------
83
84 // the event tables connect the wxWindows events with the functions (event
85 // handlers) which process them. It can be also done at run-time, but for the
86 // simple menu events like this the static method is much simpler.
87 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
88 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
89 EVT_MENU(Minimal_Help, MyFrame::OnHelp)
90 EVT_CLOSE(MyFrame::OnClose)
91 END_EVENT_TABLE()
92
93 // Create a new application object: this macro will allow wxWindows to create
94 // the application object during program execution (it's better than using a
95 // static object for many reasons) and also declares the accessor function
96 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
97 // not wxApp)
98 IMPLEMENT_APP(MyApp)
99
100 // ============================================================================
101 // implementation
102 // ============================================================================
103
104 // ----------------------------------------------------------------------------
105 // the application class
106 // ----------------------------------------------------------------------------
107 // `Main program' equivalent: the program execution "starts" here
108 bool MyApp::OnInit()
109 {
110 wxInitAllImageHandlers();
111 #if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
112 wxFileSystem::AddHandler(new wxZipFSHandler);
113 #endif
114 SetVendorName("wxWindows");
115 SetAppName("wxHTMLHelp");
116
117 // Create the main application window
118 MyFrame *frame = new MyFrame("HTML Help Sample",
119 wxPoint(50, 50), wxSize(150, 50));
120
121 // Show it and tell the application that it's our main window
122 // @@@ what does it do exactly, in fact? is it necessary here?
123 frame->Show(TRUE);
124 SetTopWindow(frame);
125
126
127 // success: wxApp::OnRun() will be called which will enter the main message
128 // loop and the application will run. If we returned FALSE here, the
129 // application would exit immediately.
130 return TRUE;
131 }
132
133 // ----------------------------------------------------------------------------
134 // main frame
135 // ----------------------------------------------------------------------------
136
137
138 // frame constructor
139 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
140 : wxFrame((wxFrame *)NULL, -1, title, pos, size),
141 help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES)
142 {
143 // create a menu bar
144 wxMenu *menuFile = new wxMenu;
145
146 menuFile->Append(Minimal_Help, "&Help");
147 menuFile->Append(Minimal_Quit, "E&xit");
148
149 // now append the freshly created menu to the menu bar...
150 wxMenuBar *menuBar = new wxMenuBar;
151 menuBar->Append(menuFile, "&File");
152
153 // ... and attach this menu bar to the frame
154 SetMenuBar(menuBar);
155
156 help.UseConfig(wxConfig::Get());
157 bool ret;
158 #if defined(__WXMAC__) && !defined(__DARWIN__)
159 ret = help.AddBook(":helpfiles:testing.hhp");
160 #else
161 help.SetTempDir(".");
162 ret = help.AddBook("helpfiles/testing.hhp");
163 #endif
164 if (! ret)
165 wxMessageBox("Failed adding book helpfiles/testing.hhp");
166 #if defined(__WXMAC__) && !defined(__DARWIN__)
167 ret = help.AddBook(":helpfiles:another.hhp");
168 #else
169 ret = help.AddBook("helpfiles/another.hhp");
170 #endif
171 if (! ret)
172 wxMessageBox("Failed adding book helpfiles/another.hhp");
173 }
174
175
176 // event handlers
177
178 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
179 {
180 // TRUE is to force the frame to close
181 Close(TRUE);
182 }
183
184 void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event))
185 {
186 help.Display("Test HELPFILE");
187 }
188
189 void MyFrame::OnClose(wxCloseEvent& event)
190 {
191 // Close the help frame; this will cause the config data to
192 // get written.
193 if ( help.GetFrame() ) // returns NULL if no help frame active
194 help.GetFrame()->Close(TRUE);
195 // now we can safely delete the config pointer
196 event.Skip();
197 delete wxConfig::Set(NULL);
198 }
199
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