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1 \section{Multithreading overview}\label{wxthreadoverview}
2
3 Classes: \helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex},
4 \helpref{wxCriticalSection}{wxcriticalsection},
5 \helpref{wxCondition}{wxcondition}
6
7 wxWidgets provides a complete set of classes encapsulating objects necessary in
8 multithreaded (MT) programs: the \helpref{thread}{wxthread} class itself and different
9 synchronization objects: \helpref{mutexes}{wxmutex} and
10 \helpref{critical sections}{wxcriticalsection} with
11 \helpref{conditions}{wxcondition}. The thread API in wxWidgets resembles to
12 POSIX1.c threads API (a.k.a. pthreads), although several functions have
13 different names and some features inspired by Win32 thread API are there as
14 well.
15
16 These classes will hopefully make writing MT programs easier and they also
17 provide some extra error checking (compared to the native (be it Win32 or Posix)
18 thread API), however it is still a non-trivial undertaking especially for large
19 projects. Before starting an MT application (or starting to add MT features to
20 an existing one) it is worth asking oneself if there is no easier and safer way
21 to implement the same functionality. Of course, in some situations threads
22 really make sense (classical example is a server application which launches a
23 new thread for each new client), but in others it might be a very poor choice
24 (example: launching a separate thread when doing a long computation to show a
25 progress dialog). Other implementation choices are available: for the progress
26 dialog example it is far better to do the calculations in the
27 \helpref{idle handler}{wxidleevent} or even simply do everything at once
28 but call \helpref{wxWindow::Update()}{wxwindowupdate} periodically to update
29 the screen.
30
31 If you do decide to use threads in your application, it is strongly recommended
32 that no more than one thread calls GUI functions. The thread sample shows that
33 it {\it is} possible for many different threads to call GUI functions at once
34 (all the threads created in the sample access GUI), but it is a very poor design
35 choice for anything except an example. The design which uses one GUI thread and
36 several worker threads which communicate with the main one using events is much
37 more robust and will undoubtedly save you countless problems (example: under
38 Win32 a thread can only access GDI objects such as pens, brushes, \&c created by
39 itself and not by the other threads).
40
41 For communication between secondary threads and the main thread, you may use
42 \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}
43 or its short version \helpref{wxPostEvent}{wxpostevent}. These functions
44 have a thread-safe implementation so that they can be used as they are for
45 sending events from one thread to another. However there is no built in method
46 to send messages to the worker threads and you will need to use the available
47 synchronization classes to implement the solution which suits your needs
48 yourself. In particular, please note that it is \emph{not} enough to derive
49 your class from \helpref{wxThread}{wxthread} and
50 \helpref{wxEvtHandler}{wxevthandler} to send messages to it: in fact, this does
51 \emph{not} work at all.
52
53