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Fix so OGL can build without wxBuffer
[wxWidgets.git] / include / wx / x11 / minifram.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: minifram.h
3 // Purpose: wxMiniFrame class. A small frame for e.g. floating toolbars.
4 // If there is no equivalent on your platform, just make it a
5 // normal frame.
6 // Author: Julian Smart
7 // Modified by:
8 // Created: 17/09/98
9 // RCS-ID: $Id$
10 // Copyright: (c) Julian Smart
11 // Licence: wxWindows licence
12 /////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_MINIFRAM_H_
15 #define _WX_MINIFRAM_H_
16
17 #ifdef __GNUG__
18 #pragma interface "minifram.h"
19 #endif
20
21 #include "wx/frame.h"
22
23 class WXDLLEXPORT wxMiniFrame: public wxFrame {
24
25 DECLARE_DYNAMIC_CLASS(wxMiniFrame)
26
27 public:
28 inline wxMiniFrame() {}
29 inline wxMiniFrame(wxWindow *parent,
30 wxWindowID id,
31 const wxString& title,
32 const wxPoint& pos = wxDefaultPosition,
33 const wxSize& size = wxDefaultSize,
34 long style = wxDEFAULT_FRAME_STYLE|wxTINY_CAPTION_HORIZ,
35 const wxString& name = wxFrameNameStr)
36 {
37 // Use wxFrame constructor in absence of more specific code.
38 Create(parent, id, title, pos, size, style, name);
39 }
40
41 ~wxMiniFrame() {}
42 protected:
43 };
44
45 #endif
46 // _WX_MINIFRAM_H_