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Fix so OGL can build without wxBuffer
[wxWidgets.git] / demos / bombs / game.h
1 //---------------------------------------------------------------
2 // game.h
3 // Definition of the class BombsGame, containing the data for a
4 // playfield
5 //---------------------------------------------------------------
6 #ifndef GAME_H
7 #define GAME_H
8
9 #define BG_HIDDEN 0x100
10 #define BG_BOMB 0x200
11 #define BG_MARKED 0x400
12 #define BG_EXPLODED 0x800
13 #define BG_MASK 0x0FF
14
15
16 #include <stddef.h>
17
18 class BombsGame
19 { protected:
20 int width,height;
21 short *field;
22 int bombs,normal_cells;
23 public:
24 BombsGame() { width=height=0; field=NULL; };
25 ~BombsGame();
26 int Init(int width, int height);
27 int GetWidth() { return width; };
28 int GetHeight() { return height; };
29 int Get(int x, int y) { return field[x+y*width]; };
30 void Mark(int x, int y);
31 void Unhide(int x, int y);
32 void Explode(int x, int y);
33 int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
34 int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
35 int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
36 int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
37 int GetBombs() { return bombs; };
38 int GetRemainingCells() { return normal_cells; };
39 };
40
41 #endif /* def GAME_H */
42