1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart, Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #include "wx/gdiobj.h"
17 #include "wx/gdicmn.h"
19 //-----------------------------------------------------------------------------
21 //-----------------------------------------------------------------------------
23 class WXDLLIMPEXP_CORE wxRegion
;
25 //-----------------------------------------------------------------------------
27 //-----------------------------------------------------------------------------
36 // So far, for internal use only
39 wxRGN_AND
, // Creates the intersection of the two combined regions.
40 wxRGN_COPY
, // Creates a copy of the region identified by hrgnSrc1.
41 wxRGN_DIFF
, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
42 wxRGN_OR
, // Creates the union of two combined regions.
43 wxRGN_XOR
// Creates the union of two combined regions except for any overlapping areas.
46 // ----------------------------------------------------------------------------
48 // ----------------------------------------------------------------------------
50 class WXDLLIMPEXP_CORE wxRegion
: public wxGDIObject
55 wxRegion( wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
)
60 wxRegion( const wxPoint
& topLeft
, const wxPoint
& bottomRight
)
62 InitRect(topLeft
.x
, topLeft
.y
,
63 bottomRight
.x
- topLeft
.x
, bottomRight
.y
- topLeft
.y
);
66 wxRegion( const wxRect
& rect
)
68 InitRect(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
71 wxRegion( size_t n
, const wxPoint
*points
, int fillStyle
= wxODDEVEN_RULE
);
73 wxRegion( const wxBitmap
& bmp
)
77 wxRegion( const wxBitmap
& bmp
,
78 const wxColour
& transColour
, int tolerance
= 0)
80 Union(bmp
, transColour
, tolerance
);
85 bool Ok() const { return m_refData
!= NULL
; }
87 bool operator == ( const wxRegion
& region
) const;
88 bool operator != ( const wxRegion
& region
) const { return !(*this == region
); }
92 bool Offset( wxCoord x
, wxCoord y
);
94 bool Union( wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
95 bool Union( const wxRect
& rect
);
96 bool Union( const wxRegion
& region
);
98 bool Intersect( wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
99 bool Intersect( const wxRect
& rect
);
100 bool Intersect( const wxRegion
& region
);
102 bool Subtract( wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
103 bool Subtract( const wxRect
& rect
);
104 bool Subtract( const wxRegion
& region
);
106 bool Xor( wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
107 bool Xor( const wxRect
& rect
);
108 bool Xor( const wxRegion
& region
);
110 void GetBox( wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
111 wxRect
GetBox() const ;
114 bool IsEmpty() const { return Empty(); }
116 wxRegionContain
Contains( wxCoord x
, wxCoord y
) const;
117 wxRegionContain
Contains( wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
) const;
118 wxRegionContain
Contains(const wxPoint
& pt
) const;
119 wxRegionContain
Contains(const wxRect
& rect
) const;
121 // Convert the region to a B&W bitmap with the white pixels being inside
123 wxBitmap
ConvertToBitmap() const;
125 // Use the non-transparent pixels of a wxBitmap for the region to combine
126 // with this region. First version takes transparency from bitmap's mask,
127 // second lets the user specify the colour to be treated as transparent
128 // along with an optional tolerance value.
129 // NOTE: implemented in common/rgncmn.cpp
130 bool Union(const wxBitmap
& bmp
);
131 bool Union(const wxBitmap
& bmp
,
132 const wxColour
& transColour
, int tolerance
= 0);
136 WXRegion
*GetX11Region() const;
140 virtual wxObjectRefData
*CreateRefData() const;
141 virtual wxObjectRefData
*CloneRefData(const wxObjectRefData
*data
) const;
143 // common part of ctors for a rectangle region
144 void InitRect(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
);
147 DECLARE_DYNAMIC_CLASS(wxRegion
)
150 // ----------------------------------------------------------------------------
151 // wxRegionIterator: decomposes a region into rectangles
152 // ----------------------------------------------------------------------------
154 class WXDLLIMPEXP_CORE wxRegionIterator
: public wxObject
158 wxRegionIterator(const wxRegion
& region
);
160 void Reset() { m_current
= 0u; }
161 void Reset(const wxRegion
& region
);
163 operator bool () const;
164 bool HaveRects() const;
167 void operator ++ (int);
169 wxCoord
GetX() const;
170 wxCoord
GetY() const;
171 wxCoord
GetW() const;
172 wxCoord
GetWidth() const { return GetW(); }
173 wxCoord
GetH() const;
174 wxCoord
GetHeight() const { return GetH(); }
175 wxRect
GetRect() const;
182 DECLARE_DYNAMIC_CLASS(wxRegionIterator
)